The Brass Sisters could have stalk and be a hit and run specialist. As a reference to their lore, they could gain an attack bonus and life back per kill.
Maybe low melee defence but, a very high flanker charge bonus, to underline their hit and run tactics.
Updated 3 days ago.
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I wouldn't be opposed to another dlc for Khorne (As I support scrounging everything we can) the fact that CA didn't give Khorne a generic hero in this next dlc tells me they can't use marked BM characters, so I don't think GW will let them use anything else.
I don’t see the chances of a follow-up Khorne DLC after this next one as very high, especially if they’re including Wrathmongers/Skullreapers in this DLC.
The fact that they skipped over marked beastmen characters here indicates to me they aren’t being considered as potential Monogod generic characters. Khorne doesn’t have the remaining generic characters for a DLC. Not to mention the remaining characters aren’t very inspired for the LL and LH slots needed to fill out a whole side to a DLC. Ka’Bhanda or Haargroth don’t scream “DLC headliners” to me.
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I don’t see the chances of a follow-up Khorne DLC after this next one as very high, especially if they’re including Wrathmongers/Skullreapers in this DLC.
The fact that they skipped over marked beastmen characters here indicates to me they aren’t being considered as potential Monogod generic characters. Khorne doesn’t have the remaining generic characters for a DLC. Not to mention the remaining characters aren’t very inspired for the LL and LH slots needed to fill out a whole side to a DLC. Ka’Bhanda or Haargroth don’t scream “DLC headliners” to me.
Ka'Bandha is a great looking model with the opportunity to have the only LL who is intelligent enough to plan and offer a unique playstyle. An FLC maybe more likely for Khorne but, Ka'Bandha could be great for them.
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I don’t see the chances of a follow-up Khorne DLC after this next one as very high, especially if they’re including Wrathmongers/Skullreapers in this DLC.
The fact that they skipped over marked beastmen characters here indicates to me they aren’t being considered as potential Monogod generic characters. Khorne doesn’t have the remaining generic characters for a DLC. Not to mention the remaining characters aren’t very inspired for the LL and LH slots needed to fill out a whole side to a DLC. Ka’Bhanda or Haargroth don’t scream “DLC headliners” to me.
Agreed. Skarr as a LH and freely admitting they couldnt think of a good hero option is as much of a nail in the coffin for Khorne content I could think of. Not to say they cant think of something in the future but this is probably it for them.
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davedave1124#4773 wrote: Ka'Bandha is a great looking model with the opportunity to have the only LL who is intelligent enough to plan and offer a unique playstyle. An FLC maybe more likely for Khorne but, Ka'Bandha could be great for them.
“Intelligent enough to plan” isn’t really that much of a defining feature when you’re not a Greenskin. It’s not like you aren’t planning in Skarbrand campaigns. He was also a minor character that only ever appeared briefly in End Times with no rules or model.
Not to mention it’d be hard to make Ka‘Bandha not just a strictly better Skarbrand that can fly, considering how he’d have to be more impressive than an Exalted Bloodthirster which already is pretty close to Skarbrand stat-wise. Personally I doubt we have two legendary Bloodthirster characters, much like I doubt we’ll get two Lord of Change characters for Tzeentch (no Amon’Chakai or Sarthoreal).
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davedave1124#4773 wrote: Ka'Bandha is a great looking model with the opportunity to have the only LL who is intelligent enough to plan and offer a unique playstyle. An FLC maybe more likely for Khorne but, Ka'Bandha could be great for them.
“Intelligent enough to plan” isn’t really that much of a defining feature when you’re not a Greenskin. It’s not like you aren’t planning in Skarbrand campaigns. He was also a minor character that only ever appeared briefly in End Times with no rules or model.
Not to mention it’d be hard to make Ka‘Bandha not just a strictly better Skarbrand that can fly, considering how he’d have to be more impressive than an Exalted Bloodthirster which already is pretty close to Skarbrand stat-wise. Personally I doubt we have two legendary Bloodthirster characters, much like I doubt we’ll get two Lord of Change characters for Tzeentch (no Amon’Chakai or Sarthoreal).
That's kind of arbitrary considering Empire have multiple humans, HE have multiple elves, and Lizardmen have multiple saurus and skinks.
It's all a matter of working with what you got, and CA being the fools they are turned a bunch of characters into LH, leaving not much left to make LL with outside of cliff note characters.
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davedave1124#4773 wrote: Ka'Bandha is a great looking model with the opportunity to have the only LL who is intelligent enough to plan and offer a unique playstyle. An FLC maybe more likely for Khorne but, Ka'Bandha could be great for them.
“Intelligent enough to plan” isn’t really that much of a defining feature when you’re not a Greenskin. It’s not like you aren’t planning in Skarbrand campaigns. He was also a minor character that only ever appeared briefly in End Times with no rules or model.
Not to mention it’d be hard to make Ka‘Bandha not just a strictly better Skarbrand that can fly, considering how he’d have to be more impressive than an Exalted Bloodthirster which already is pretty close to Skarbrand stat-wise. Personally I doubt we have two legendary Bloodthirster characters, much like I doubt we’ll get two Lord of Change characters for Tzeentch (no Amon’Chakai or Sarthoreal).
No, I mean the actual character is intelligent enough to make plans, rather than being a walking meat grinder. An intelligent Bloodthirster is a unique concept and can certainly open up new Khorne mechanics and play styles.
Ka’Bandha would more likely move towards buffing armies or using strategic and tactical abilities.
It would not be difficult to differentiate him from Skarbrand.
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That's kind of arbitrary considering Empire have multiple humans, HE have multiple elves, and Lizardmen have multiple saurus and skinks.
It's all a matter of working with what you got, and CA being the fools they are turned a bunch of characters into LH, leaving not much left to make LL with outside of cliff note characters.
Those characters in other races usually have elements that differentiate each other thematically. Volkmar is clearly not like Markus, Tehenhauin is not like Oxyotl. Skarbrand and Ka’Bandha? Eh.
The fact that CA left us with just cliff notes characters to me indicates that they don’t have plans for a follow-up Khorne DLC, or at least one that is in this format. Not to mention there will be almost nothing left to add after this DLC. Brass Sisters, Bloodcursed, and Bloodbeasts? Each are all individually real big stretches for inclusion. These aren’t even leftovers. Certainly nothing as flashy as this DLC.
davedave1124#4773 wrote:
No, I mean the actual character is intelligent enough to make plans, rather than being a walking meat grinder. An intelligent Bloodthirster is a unique concept and can certainly open up new Khorne mechanics and play styles.
Ka’Bandha would more likely move towards buffing armies or using strategic and tactical abilities.
It would not be difficult to differentiate him from Skarbrand.
I mean it’s not like Skulltaker or Arbaal as characters aren’t intelligent enough to make plans. To my (albeit limited) knowledge of the End Times, there’s not much in his WHFB incarnation that defines Ka’Bandha as a superior tactician, that’s his 40k incarnation. He’s only defined as being all about the hunt, which is pretty typical as far as Bloodthristers go.
Updated 3 days ago.
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That's kind of arbitrary considering Empire have multiple humans, HE have multiple elves, and Lizardmen have multiple saurus and skinks.
It's all a matter of working with what you got, and CA being the fools they are turned a bunch of characters into LH, leaving not much left to make LL with outside of cliff note characters.
Those characters in other races usually have elements that differentiate each other thematically. Volkmar is clearly not like Markus, Tehenhauin is not like Oxyotl. Skarbrand and Ka’Bandha? Eh.
The fact that CA left us with just cliff notes characters to me indicates that they don’t have plans for a follow-up Khorne DLC, or at least one that is in this format. Not to mention there will be almost nothing left to add after this DLC. Brass Sisters, Bloodcursed, and Bloodbeasts? Each are all individually real big stretches for inclusion. These aren’t even leftovers. Certainly nothing as flashy as this DLC.
davedave1124#4773 wrote:
No, I mean the actual character is intelligent enough to make plans, rather than being a walking meat grinder. An intelligent Bloodthirster is a unique concept and can certainly open up new Khorne mechanics and play styles.
Ka’Bandha would more likely move towards buffing armies or using strategic and tactical abilities.
It would not be difficult to differentiate him from Skarbrand.
I mean it’s not like Skulltaker or Arbaal as characters aren’t intelligent enough to make plans. To my (albeit limited) knowledge of the End Times, there’s not much in his WHFB incarnation that defines Ka’Bandha as a superior tactician, that’s his 40k incarnation. He’s only defined as being all about the hunt, which is pretty typical as far as Bloodthristers go.
Ka'Bandha has servedKhornefor time out of mind, rising from the lowly ranks of thesixth hostof the Blood God'sDaemoniclegions through many deeds of carnage and death. He was no mindless slaughterer, having long ago realised that **careful strategy** could make the blood flow far more freely than random rage ever could.
I do not mean lead an army in terms of point and shout 'kill them', I mean he is specifically known for deep and careful strategy. He is over and above any of Khorne's warriors in this sense. He has no real difference between himself and and his 40K version, he's not like Ku'Gath in that sense.
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I can see the point when people are talking about adding Firewyrm, considering that it had breath attack. Bloodbeast wasn't different enough to be made into a separate unit.
davedave1124#4773 wrote: Ka'Bandha is a great looking model with the opportunity to have the only LL who is intelligent enough to plan and offer a unique playstyle.
His model is so badass. Especially with the helmet on.
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davedave1124#4773 wrote: Ka'Bandha is a great looking model with the opportunity to have the only LL who is intelligent enough to plan and offer a unique playstyle.
His model is so badass. Especially with the helmet on.
He really stands out with his black armour.. £239.50 though.. mind you, he did sell out so, obviously worth it.
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People keep asking for more LLs without realizing that the map has no more room for them. It’s why CA obviously prefers new LHs.
lol
554 settlements currently (with more map expansions on the way)
96 LL's
Seems we have over 450 places for LL's
It’s probably much less than that. The AI does worse the more major factions are in an area. In the case of too many allied major factions there is lack of room to expand. In cases of too many enemies they suffer worse casualties and take longer to build up to be a threat (though it is also harder for the player).
I don’t think we’re running out of spaces so fast, but there’s than people suggest and definitely less in certain areas of the map. Cathay (and the lands around it) is a big exception I think.
Updated a day ago.
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