I'm really looking forward to when we finally get a full Middenland / Ulric addition to the roster. My main focus on this thread is to how the models themselves will look. What I don't want is any cut corners on the designs. Most of the animations are complete so CA could spend a little time and effort on the actual details of the designs.
1. Graf Boris Todbringer. Return Toddy to his original pre Shadows of Change Grey haired version. They changed him to the white uniform with black hair. The one that got smacked by the Changeling. By Ulric we need our gruff grizzled veteran Toddy back! In the Elector Counts page he still looks like his correct self.
Also It would be fantastic if they could give Toddy a white horse with the blue barding as pictured above. Give him a unique Ulric themed shield. Hard code a Middenland blue to his uniform with a unique torso. Hopefully would still gain access to a Griffon but with unique Middenheim breastplate.
2. Knights of the White Wolf. I hope CA go for this look for the KotWW with them having cloth on their arms rather than full plate. I hope that they also use the blue colour scheme rather than red colours as we have enough red units. Basically imo the KotWW shouldn't just look exactly same as Teutogen Guard but on horseback. The slight variation of no armour but with colour will help differentiate and make the Teutogen Guard more elite.
3. Teutogen Guard. Let them have full plate (except head of course) over all parts. Perhaps 120 Armour? Obviously both KotWW and Teutogen would use the same wolf pelt cloaks, and beards variations.
4. Emil Valgeir the Ar-Ulric. One of my most anticipated Legendary Lords. I hope he is just a foot Lord and CA don't give him some huge Wolf mount or something silly. I hope they make him look exactly as pictured down to his lightning marbled effect on his staff. Really love the design of the miniature of the Ar-Ulric and would love he and Volkmar the Grim to have a religion mechanic.
5. Celestial Hurricanum. While not an Ulric unit I really want this added. Obviously the only difference between this and the Luminark of Hysh is the Orrery and a few smaller details. Hopefully the Orrery will spin on many axis and will have small sparks whilst moving and then a huge bolt when it fires. The colour of the lightning I hope is the same as the spells of Urannon's Thunderbolt and the other lightning spells.
6. Wolfkin. Hope these men have an almost feral unkempt look to them.
7. Hunting Hounds. Grey and brown variations of dogs.
8. Knights Panther. They should have unique shaped Shields. Slightly squared compared to the standard Empire Shields with unique motifs of leopards and such. Also using unique leopard pelts and helms like pictured above.
9. Warrior Priest of Ulric
10. Three uunique Grandmasters of the Major Knightly Orders. When this DLC is added it will complete the Major Knightly Orders of the Empire. Each Chapterhouse should unlock the recruitment of the Grandmasters. Middenheim, Carroburg and Talabheim for their respective Orders.
(I would hope alongside this DLC would come FLC with Reiksmarshal Kurt Helborg LL recruited from Castle Reikguard and Ludwig Schwarzhelm LH Recruited from Altdorf or through a quest for Karl Franz).
We just had DLC for empire, there are factions that i'd rather get DLC for that have been largely forgotten like. Vampire counts, Vampire coast, bretonnia, wood elves and norsca (whose monster hunt feature is also bugged so cannot be completed without much use of save scumming...CA never fixes it).
We just had DLC for empire, there are factions that i'd rather get DLC for that have been largely forgotten like. Vampire counts, Vampire coast, bretonnia, wood elves and norsca (whose monster hunt feature is also bugged so cannot be completed without much use of save scumming...CA never fixes it).
I'm mentioning this for when the Middenland DLC (hopefully) comes, not that it must come next. Any time someone mentions what they would like to come there are always these kind of answers. Of course we want loafs of factions to get DLC. Better for variety to play as and fight against.
We just had DLC for empire, there are factions that i'd rather get DLC for that have been largely forgotten like. Vampire counts, Vampire coast, bretonnia, wood elves and norsca (whose monster hunt feature is also bugged so cannot be completed without much use of save scumming...CA never fixes it).
I'm mentioning this for when the Middenland DLC (hopefully) comes, not that it must come next. Any time someone mentions what they would like to come there are always these kind of answers. Of course we want loafs of factions to get DLC. Better for variety to play as and fight against. That said I'd prefer all units and characters that were established in law come out before we get newly made up stuff. First and foremost I'm here to play the Warhammer that was.
DLC based on the Empire list will come, there is no doubts about that. But the question is what exactly would it contain. There is a chance that it won't Emil Valgeir leading it.
2. Knights of the White Wolf. I hope CA go for this look for the KotWW with them having cloth on their arms rather than full plate. I hope that they also use the blue colour scheme rather than red colours as we have enough red units. Basically imo the KotWW shouldn't just look exactly same as Teutogen Guard but on horseback. The slight variation of no armour but with colour will help differentiate and make the Teutogen Guard more elite.
Minor correction. I'm pretty sure that's not just regular cloth, but gambeson armour. Which is a padded cloth jacket. It was very common as armour by poorer soldiers, and worn under plate/mail as an additional layer of protection.
You should add Warrior Priests of Ulric. I imagine in-game if you choose to play as Emil or Toddy you get locked out of Warrior Priests of Sigmar and can instead build the Ulric ones.
I really don't want CA to do a Alith Anar scenario with the Ulric Units where the Shadow-walkers are locked behind him only. I want want us to be able to build and theme our armies as we see fit. For example if I'm playing as Karl Franz and I confederate Toddy I want to be able to build a full Ulric army with Toddy whilst having a different army with KF. As the Empire expands it should gain more of the units that make make it diverse, eg Halflings in the Moot, Sisters of Sigmar in Mordheim, Death's Head Halberdiers in Essen and Ulric units in Middenland.
I really don't want CA to do a Alith Anar scenario with the Ulric Units where the Shadow-walkers are locked behind him only. I want want us to be able to build and theme our armies as we see fit. For example if I'm playing as Karl Franz and I confederate Toddy I want to be able to build a full Ulric army with Toddy whilst having a different army with KF. As the Empire expands it should gain more of the units that make make it diverse, eg Halflings in the Moot, Sisters of Sigmar in Mordheim, Death's Head Halberdiers in Essen and Ulric units in Middenland.
It doesn't make sense for Volkmar to use Ulrican units though. Some restrictions would be warranted.
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I really don't want CA to do a Alith Anar scenario with the Ulric Units where the Shadow-walkers are locked behind him only. I want want us to be able to build and theme our armies as we see fit. For example if I'm playing as Karl Franz and I confederate Toddy I want to be able to build a full Ulric army with Toddy whilst having a different army with KF. As the Empire expands it should gain more of the units that make make it diverse, eg Halflings in the Moot, Sisters of Sigmar in Mordheim, Death's Head Halberdiers in Essen and Ulric units in Middenland.
Personally I'd only limit the religious units to their respective cults. So Cult of Ulric can only recruit Ulric units and Cult of Sigmar can only recruit Sigmar units. All other Empire lords could use either. The Cults as an end reward for completing a supporter race similar to The Motherland could be able to use the other Cults units.
eomat#7953 wrote: I really don't want CA to do a Alith Anar scenario with the Ulric Units where the Shadow-walkers are locked behind him only
Agreed. Fortunately that situation has been the exception not the rule. And only a couple Factions in the entire game have units that are actually locked to them.
TheWattman#7460 wrote: It doesn't make sense for Volkmar to use Ulrican units though.
Yes it does.
When the Empire is invaded, it's not like Knights of the White Wolf are gonna go "Whoa, whoa, whoa, I'm not going to defend the Empire if that Sigmarite guy is leading the army. Let the BM win."
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When the Empire is invaded, it's not like Knights of the White Wolf are gonna go "Whoa, whoa, whoa, I'm not going to defend the Empire if that Sigmarite guy is leading the army. Let the BM win."
Considering that the Ulricans believe themselves above the Sigmarites, because Sigmar was crowned by the Ar-Ulric and worshipped Ulric himself, that's not far from thought. After all, Volkmar would never vote for an Ulrican to be Emperor and the Ar-Ulric only voted for Franz because Todbringer did. The White Wolves would likely have problems with having a lesser and a heretic command them.
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The original list is good, I'd buy. Hopefully the game us supported long enough for it to come out. Toddy as an flc, with Knights Panther as an anti large flc unit, and a race to the Empire rivalry with Franz would be great.
The original list is good, I'd buy. Hopefully the game us supported long enough for it to come out. Toddy as an flc, with Knights Panther as an anti large flc unit, and a race to the Empire rivalry with Franz would be great.
Why would the Panthers have to be FLC? Warriors of Ulric are nothing but renamed statetroops and would obviously be skipped. The Ulric DLC would have:
Ulric High Priest L
Ulric Priest H
White Wolves
Teutogen Guard
Panthers
Wolf-kin
Hunting Hounds
Grandmaster FLC L
The only question about it is whether the Hurricanum is required as a centerpiece (in that case replacing the Hunting Hounds) or if this list can stand on its own, given that the Cult of Ulric is so popular in itself that it doesn't need something large and flashy.
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TheWattman#7460 wrote: Why would the Panthers have to be FLC?
If Boris is FLC then he should have some Middenland units available to him even if player doesn't own the DLC. So it would make sense to add either Knights Panther or Knights of the White Wolf (of both) as FLC unit alongside Boris.
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