Allow us an OPTION to toggle Multiplayer Unit caps to the campaign please.

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5 days ago
Nov 1, 2024, 3:13:52 PM

The closest right now is an outdated and buggy mod by a guy who retired from modding quite a while ago (and thus will only get worse the more you update the game)



MP's cost based mod isn't perfect, but it's a hell of a lot better than the disaster you currently have in SP Campaign. Plus it's a high impact change with little to no effort on your part.

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5 days ago
Nov 1, 2024, 5:35:00 PM

I'd disagree that it's a high-impact change - I think a lot of people wouldn't use it at all, which severely limits its impact.


I have no problem with it being added, though, presuming it really doesn't require too much dev effort - I normally advocate for campaign-centric balancing but I'd try the option for kicks it if were in the game.


My suspicion is that the reason CA don't want to do it is because anything officially implemented will be criticized and held to the standard of official content, as opposed to mods.  Thus they don't really want to recreate mods unless they're certain they meet the quality standard (in this case, of balance).

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4 days ago
Nov 1, 2024, 9:01:52 PM

Just don't build doomstack.


AI tend to not build doomstack unless in certains circonstances

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4 days ago
Nov 1, 2024, 9:13:25 PM

gekj#8548 wrote:

Just don't build doomstack.


AI tend to not build doomstack unless in certains circonstances

I have absolutely seen the AI doomstack a unit quite a few times and not even particularly late in the game. Seeing Thorgrim running with 12 Thunderbarges in his army by turn 75 is the exact opposite of fun.

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4 days ago
Nov 1, 2024, 9:36:51 PM

Neodeinos#5871 wrote:

gekj#8548 wrote:

Just don't build doomstack.


AI tend to not build doomstack unless in certains circonstances

I have absolutely seen the AI doomstack a unit quite a few times and not even particularly late in the game. Seeing Thorgrim running with 12 Thunderbarges in his army by turn 75 is the exact opposite of fun.

If you fight high elves past like turn 50 they have dragon doomstacks too. Once I saw alarielle AI with 18 star dragons in her army .... 

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4 days ago
Nov 1, 2024, 9:42:43 PM

I would even be fine with a simple tier 0 & 1 have no caps, tier 2 get 3 capacity per building, tier 4 get 2 capacity per building, and tier 5 one capacity per building. 

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4 days ago
Nov 1, 2024, 9:45:02 PM

Would be cool if we had this to emulate a "table top" mode. Also to prevent armies from literally coming at you with 19 steam tanks and land ships. IDK could be fun, as I prefer using thematic armies. More Toggles just makes sense imo.

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4 days ago
Nov 1, 2024, 11:20:04 PM

gekj#8548 wrote:

Just don't build doomstack.


AI tend to not build doomstack unless in certains circonstances

Talk about being wrong.  It's precisely because of ai doomstack that I keep pushing for optional unit cap

Updated 4 days ago.
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4 days ago
Nov 2, 2024, 2:07:22 AM

Faerie_Storm#3043 wrote:

Neodeinos#5871 wrote:

gekj#8548 wrote:

Just don't build doomstack.


AI tend to not build doomstack unless in certains circonstances

I have absolutely seen the AI doomstack a unit quite a few times and not even particularly late in the game. Seeing Thorgrim running with 12 Thunderbarges in his army by turn 75 is the exact opposite of fun.

If you fight high elves past like turn 50 they have dragon doomstacks too. Once I saw alarielle AI with 18 star dragons in her army .... 

Yeah I despise fighting High Elves because of this.

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4 days ago
Nov 2, 2024, 7:51:31 AM

Remember when AoS first launched it had no rules for armybuilding whatsoever, so you could build armies that were just a dozen or a hundred Nagashs or Archaons. 


This proved to be wildly unpopular and one of the first major changes made to the system was to introduce armybuilding rules. How come Total War Warhammer adheres to launch-state AoS armybuilding anarchy after seven years still? Why can't we even have an option for armybuilding rules beyond mods (which can lose support at any time the modders feels like it)? In strategy wargaming, building your armies should be like a puzzle, but in TWWH you just swing the sledgehammer and fill your armies with nothing but elites and are done with it. Not to speak of the constant immersion break from seeing stupidly build armies that immediately destroy your experience and remind you that you're playing a videogame.

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2 days ago
Nov 4, 2024, 4:08:13 PM

gekj#8548 wrote:
AI tend to not build doomstack unless in certains circonstances

Either you've never played the game past the first few turns or that's a god damn lie. AI is notorious for doomstacking. And it's miserable for players as well, especially in mp campaigns.


 Not to mention "just don't do what's smart" is the most stupid argument ever.

Updated 2 days ago.
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21 hours ago
Nov 5, 2024, 8:49:48 AM

GreenColoured#3418 wrote:

MP's cost based mod isn't perfect, but it's a hell of a lot better than the disaster you currently have in SP Campaign. 

that's like just your opinion man


But an optional cap for those who can't adhere to house rules and want to fight samey samey AI chaff armies all the time

Sure why not no skin off my nose.

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21 hours ago
Nov 5, 2024, 9:25:26 AM

Put me down as a big plus one for implementing some proper unit caps so we don't have to rely on mods (modders like DrunkFlamingo, Cpt Freakout, Vpad74 and everyone who includes it in their mods have done a great job with it).


Always struck me as something that would be so much easier to mod out or toggle off than rely on modders to add it in.


Personally, my No1 feature request.

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21 hours ago
Nov 5, 2024, 9:25:55 AM

Reeks#2417 wrote:

that's like just your opinion man


But an optional cap for those who can't adhere to house rules and want to fight samey samey AI chaff armies all the time

Sure why not no skin off my nose.

As opposed to fighting the samey AI doomstacks that render 80-90% of all rosters pointless and encourage spamming monsters and shooty units. House-rules? It's not on the player to do the balancing for CA. Next you'll demand any bug be fixed by the players themselves too, eh?


You are also of course completely wrong as both unit caps mods make AI armies that actually feel like armies those factions would come up with instead of 100% immersion-breaking gamey garbage.

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9 hours ago
Nov 5, 2024, 8:57:09 PM

Neodeinos#5871 wrote:

gekj#8548 wrote:

Just don't build doomstack.


AI tend to not build doomstack unless in certains circonstances

I have absolutely seen the AI doomstack a unit quite a few times and not even particularly late in the game. Seeing Thorgrim running with 12 Thunderbarges in his army by turn 75 is the exact opposite of fun.

This. AI does doomstacks and it's not fun. WH 3 needs optional unit caps.

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9 hours ago
Nov 5, 2024, 9:21:21 PM

That unit cap option can be soooo usefull! Hope they will add it, in single player too and for the AI too

I'm very hyped with the today's news



Bon jeu à tous

Good game to all

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