[Feedback] DLC units in Garrisons

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6 days ago
Oct 23, 2024, 4:46:29 PM

CA, please add DLC units into garrisons. I dont care if it's for DLC owners or for everyone... but surely it's a win win for everyone. Players with the DLC get more interesting garrisons and players without the DLC getting a small taste of the new units and are more likely to buy the DLC

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5 days ago
Oct 24, 2024, 9:22:55 AM

Glad to see people agree with this. Also seems like a really easy fix with very low risk of causing bugs... get the low hanging fruit CA!

Updated 5 days ago.
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5 days ago
Oct 24, 2024, 9:45:57 AM

Schub#9514 wrote:

Would also give some units like the empire archers an actual usecase

There's a ton of units which basically never get recruited which you'd actually use a lot more. Would make the game so much more fun both in terms of variety, but also utilising all the assets CA worked hard to bring into the game.


Upvote and hopefully CA will notice!

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5 days ago
Oct 24, 2024, 9:53:39 AM

Theo91#7431 wrote:
There's a ton of units which basically never get recruited which you'd actually use a lot more. Would make the game so much more fun both in terms of variety, but also utilising all the assets CA worked hard to bring into the game.

The problem of that is bad balancing and a lack of armybuilding rules. Why use your limited slots on weaker units if you can have stronger units instead and money ceases to be a problem about 20 turns in?

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5 days ago
Oct 24, 2024, 9:57:58 AM

TainBoCuailinge#8335 wrote:

Theo91#7431 wrote:
There's a ton of units which basically never get recruited which you'd actually use a lot more. Would make the game so much more fun both in terms of variety, but also utilising all the assets CA worked hard to bring into the game.

The problem of that is bad balancing and a lack of armybuilding rules. Why use your limited slots on weaker units if you can have stronger units instead and money ceases to be a problem about 20 turns in?

What does this have to do with garrisons? Better garrison variety is surely always a plus?

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5 days ago
Oct 24, 2024, 10:27:13 AM

CA, please consider making custom garrison building for each settlement. Maybe, a garrison that draws recruits from buildings already constructed (so, basic growth economic buildings adding basic units, advanced military giving advanced units and DLC units etc WHEN you construct garrison building only). Or, a building with a maximum set budget that lets us select the units we want. 

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5 days ago
Oct 24, 2024, 10:30:10 AM

TopKek#2685 wrote:

CA, please consider making custom garrison building for each settlement. Maybe, a garrison that draws recruits from buildings already constructed (so, basic growth economic buildings adding basic units, advanced military giving advanced units and DLC units etc WHEN you construct garrison building only). Or, a building with a maximum set budget that lets us select the units we want. 

This comes with pros and cons. Main pro is it gives player more autonomy and requires more strategic building construction.


Down sides is it would involve a lot more work than just tweaking the units in the garrison and also you could end up in the same scenario where you end up using the same units over and over again

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5 days ago
Oct 24, 2024, 10:32:25 AM

Theo91#7431 wrote:

TopKek#2685 wrote:

CA, please consider making custom garrison building for each settlement. Maybe, a garrison that draws recruits from buildings already constructed (so, basic growth economic buildings adding basic units, advanced military giving advanced units and DLC units etc WHEN you construct garrison building only). Or, a building with a maximum set budget that lets us select the units we want. 

This comes with pros and cons. Main pro is it gives player more autonomy and requires more strategic building construction.


Down sides is it would involve a lot more work than just tweaking the units in the garrison and also you could end up in the same scenario where you end up using the same units over and over again

Well, you won't be constructing garrison everywhere anyway. I only defend key positions, where I want the AI to focus their attacks. So, that's not an issue.


Don't the current garrisons use the same units over and over, probably causing issues in the late game?

Updated 5 days ago.
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5 days ago
Oct 24, 2024, 10:35:04 AM

TopKek#2685 wrote:

Theo91#7431 wrote:

TopKek#2685 wrote:

CA, please consider making custom garrison building for each settlement. Maybe, a garrison that draws recruits from buildings already constructed (so, basic growth economic buildings adding basic units, advanced military giving advanced units and DLC units etc WHEN you construct garrison building only). Or, a building with a maximum set budget that lets us select the units we want. 

This comes with pros and cons. Main pro is it gives player more autonomy and requires more strategic building construction.


Down sides is it would involve a lot more work than just tweaking the units in the garrison and also you could end up in the same scenario where you end up using the same units over and over again

Well, you won't be constructing garrison everywhere anyway. I only defend key positions, where I want the AI to focus their attacks. So, that's not an issue.


Don't the current garrisons use the same units over and over, probably causing issues in the late game?

They do but what i meant is the current garrison chooses your units for you so you're forced to use units you may not have recruited. but if you can build your own garrisons, you might end up recruiting the same units which you recruit for your armies and further accentuate this issue.

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5 days ago
Oct 24, 2024, 10:41:01 AM

Theo91#7431 wrote:

TopKek#2685 wrote:

Theo91#7431 wrote:

TopKek#2685 wrote:

CA, please consider making custom garrison building for each settlement. Maybe, a garrison that draws recruits from buildings already constructed (so, basic growth economic buildings adding basic units, advanced military giving advanced units and DLC units etc WHEN you construct garrison building only). Or, a building with a maximum set budget that lets us select the units we want. 

This comes with pros and cons. Main pro is it gives player more autonomy and requires more strategic building construction.


Down sides is it would involve a lot more work than just tweaking the units in the garrison and also you could end up in the same scenario where you end up using the same units over and over again

Well, you won't be constructing garrison everywhere anyway. I only defend key positions, where I want the AI to focus their attacks. So, that's not an issue.


Don't the current garrisons use the same units over and over, probably causing issues in the late game?

They do but what i meant is the current garrison chooses your units for you so you're forced to use units you may not have recruited. but if you can build your own garrisons, you might end up recruiting the same units which you recruit for your armies and further accentuate this issue.

You mean actually using the same units for the rest of the campaign? you can destroy buildings & rebuild. Or, if CA feel real fancy, they could add a reset button next to the building :D Say, 5000 gold, or plainly, the price of the garrison (higher tiers giving bigger bonuses, more slots and access to higher tier units) to reset the garrison slots. This would prevent too much cheesing in the early game with the units themselves.

Updated 5 days ago.
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5 days ago
Oct 24, 2024, 10:46:49 AM

Theo91#7431 wrote:
What does this have to do with garrisons? Better garrison variety is surely always a plus?
You brought up that some units get barely used in campaigns as a reason for having them in garrisons. I think that's a very poor way of alleviating that issue because settlement battles are about the most hated battles in campaign and get AR's more often than any others.

Why not make garrisons something you can customise instead? Garrisons being 100% free armies that recover for free was stupid anyway.
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5 days ago
Oct 24, 2024, 10:50:14 AM

Schub#9514 wrote:

Would also give some units like the empire archers an actual usecase

Archers are great.


They are cheap a don't need special building to recruit.


Early game:

3 archers cost rougly like 2 crossbowmens and with one free building slot you can make enough money to pay for 3 more. 

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5 days ago
Oct 24, 2024, 12:14:23 PM

I'd love more ways for people to use DLC units. Having DLC units in a garrison allows people a "free trial" to see if they like them and might convince them to buy the DLC.

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5 days ago
Oct 24, 2024, 12:29:11 PM

Do it CA it's time


If anything it would provide an incentive for people to buy the DLC's after they played with the cool DLC units in sieges and want more of the same.

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5 days ago
Oct 24, 2024, 1:02:04 PM

Loreguy#1056 wrote:

Schub#9514 wrote:

Would also give some units like the empire archers an actual usecase

Archers are great.


They are cheap a don't need special building to recruit.


Early game:

3 archers cost rougly like 2 crossbowmens and with one free building slot you can make enough money to pay for 3 more. 

I never use them. I can get crossbowmen really fast, and it's not an economy problem to use them instead of the cheaper archers.

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3 days ago
Oct 26, 2024, 3:52:38 AM

Loreguy#1056 wrote:

Schub#9514 wrote:

Would also give some units like the empire archers an actual usecase

Archers are great.


They are cheap a don't need special building to recruit.


Early game:

3 archers cost rougly like 2 crossbowmens and with one free building slot you can make enough money to pay for 3 more. 

They're good for like the 1st 10 - 15 turns of the campaign, after that just use Crossbows or Handgunners. 120 range is terrible, they need 140 range minimum.

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3 days ago
Oct 26, 2024, 8:57:02 AM

Jarms48#7854 wrote:
They're good for like the 1st 10 - 15 turns of the campaign, after that just use Crossbows or Handgunners. 120 range is terrible, they need 140 range minimum.

Better idea, crossbowmen should have the same shooting arc as gunpowder units and much longer reload times. That way they'd actually be notably dfferent from an archer unit.

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