We need more agressivity from the AI

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8 months ago
Oct 21, 2024, 9:40:07 AM

Hi there,
Hi really hope that in 5.3 or 6.0 CA will add more agressivity to the AI. 

I cannot count the numbers of campaigns where the invasions just stack all their armies close to one city without any movement. It's the same for the really powerfull factions during a campaign, they are not moving their armies a lot, or not enought against the player i think. The player need a real opposition, it can be just for very hard and legendary difficutlies for sure or another option that we can select or not (the difficulties option is more logic and meaningfull). It seems logic for a strategy game that the AI wants to destroy the player and not leave the last city alone without real threat... That happened to me 2 or 3 times maybe where the AI can kill me easily, but no, they leave me peacefully during some turns so i can make another army and take back my territories one by one... Such a shame.

The game is easy on us, but with a world wide battle, no one is easy on an opponent, so why the AI is not a threat with the last city we've got? I understand why (fun, player who paid the game, rewarding the player, not punishing him to much) but for a high difficulty, we need an AI that want to destroy its opponent... Even if its a player.


Do you want that too? Do you have any exemples to give? 

Thanks a lot and good game to all

Merci à tous et bon jeu


Thanks a lot CA for the last updates, you are making a really good job. Keep it in that way


Tchuss

Updated 8 months ago.
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8 months ago
Oct 21, 2024, 10:50:59 AM

More AI aggressiality is good as long as it’s not blantantily biasedal against the player’s funaction.  Yes?

Updated 8 months ago.
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8 months ago
Oct 21, 2024, 11:43:12 AM

They also really need to fix that bug where a faction suddenly decides to be completely AFK sitting all their armies on a single settlement, it's been introduced in the 4.0 and hasn't been fixed yet.

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8 months ago
Oct 21, 2024, 1:16:38 PM

Ingr8#8085 wrote:

"Aggression"?

Ouai l'IA est trop passive, elle ne fait rien de dingue contre le joueur et ne te tue jamais vraiment, elle arrete avant de te finir. En plus les armées restent autour d'une cité sans bouger parfois c'est trop énervant!

Faut qu'elle soit plus agressive vis à vis du joueur


Bon jeu à toi

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8 months ago
Oct 21, 2024, 1:18:59 PM
Yeah they definitly need to fix that bug, it's sooooo annoying and it's killing the threat and the atmosphere of the campaign.For sure that "agressivity +" need to be balanced but they had to add it, for a lot a reason
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8 months ago
Oct 22, 2024, 6:04:41 AM

Doesn't that always happen when an AI is on its last settlement?  It's in TWWH2 as well; I always assumed it's run out of money and all it can do is sit there and wait for someone to come gobble it up.  Like the runty kid during PE class, nobody wants to confederate with it.

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8 months ago
Oct 22, 2024, 6:35:15 AM

Sandboxhead#8494 wrote:

More AI aggressiality is good as long as it’s not blantantily biasedal against the player’s funaction.  Yes?

LMAO! Nice. 

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8 months ago
Oct 27, 2024, 9:18:12 PM

Yeah but mods aren't a correct answer. Most of the player do not play with it. We need it in the core game.

Hope we'll see it in the 5.3 or 6.0 ^^


Bon jeu à tous

Good game to all

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8 months ago
Oct 27, 2024, 10:18:21 PM

In fact, in addition to the way the AI behaves, it is necessary that even to the middle on Very High difficulty and on Legend AI armies were almost elite of the highest ranks but at the same time that there was also a balance between infantry, shooters, flying, cavalry and monsters, because there were cases when the army of the same Empire recruited more shooters. Not to mention the action of tactics and strategy on the battlefield with the use of spells in the best style. Plus it concerns Siege in terms of defense as well as AI attacks from the player or on the player. All the more need to prioritize where lords spend their skill points so that his troops are more effective and better fought. So, we need to work more on the AI


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8 months ago
Oct 28, 2024, 7:11:39 AM

Enée#5981 wrote:

Hi there,
Hi really hope that in 5.3 or 6.0 CA will add more agressivity to the AI. 

I cannot count the numbers of campaigns where the invasions just stack all their armies close to one city without any movement. It's the same for the really powerfull factions during a campaign, they are not moving their armies a lot, or not enought against the player i think. The player need a real opposition, it can be just for very hard and legendary difficutlies for sure or another option that we can select or not (the difficulties option is more logic and meaningfull). It seems logic for a strategy game that the AI wants to destroy the player and not leave the last city alone without real threat... That happened to me 2 or 3 times maybe where the AI can kill me easily, but no, they leave me peacefully during some turns so i can make another army and take back my territories one by one... Such a shame.

The game is easy on us, but with a world wide battle, no one is easy on an opponent, so why the AI is not a threat with the last city we've got? I understand why (fun, player who paid the game, rewarding the player, not punishing him to much) but for a high difficulty, we need an AI that want to destroy its opponent... Even if its a player.


Do you want that too? Do you have any exemples to give? 

Thanks a lot and good game to all

Merci à tous et bon jeu


Thanks a lot CA for the last updates, you are making a really good job. Keep it in that way


Tchuss

I would like more intelligent AI actions in combat. It is elementary to teach a computer not to kill such detachments as, for example, "knights on pegasus" on enemy spears with a swing. Or eagles. Most of the problems are with air units, but AI does not know how to use some cavalry at all.

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8 months ago
Oct 28, 2024, 7:19:47 AM

Enée#5981 wrote:

That happened to me 2 or 3 times maybe where the AI can kill me easily, but no, they leave me peacefully during some turns so i can make another army and take back my territories one by one... Such a shame.

This often happens in AI vs AI cases too. How many times have you seen a major AI facting getting "stuck" and not being able to finish 1-2 minor factions with a couple of settlements left? 

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8 months ago
Oct 28, 2024, 7:43:52 PM

There is also a big problem: it regularly happens that the armies managed by the AI ​​besiege a city, and despite the fact that it can take it without any problem, that it remains for many turns in siege for no reason. !


So I've already seen Greenskins, at 4 full army stacks with Waaagh! stayed for 10 turns and besieged a Dwarven city that had like 4 garrisoned units damaged by attrition... that makes no sense!

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8 months ago
Oct 30, 2024, 1:58:01 PM

Agree. The Ai is so coward and stupid , makes the game boring. Its a shame really , for all the things they can add if they dont fix the ai the game is uninteresting.

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8 months ago
Oct 30, 2024, 8:11:46 PM

Yeah, the Ai doesn't really go for the kill and doesn't press on too hard, unless you yourself attack and occupy lots of it's settlements or it aggro's enough other factions against you. I think a bigger focus on local wars should be made and if you are a threat to the AI, they should react quicker in it's calculations, currently it is too slow imo. Moreover, I think the potential buffs made in campaign start should be more dynamic and focused around the player. So, maybe keep the pre determined potential, but increase values if the AI plans to attack the player or is threatened by the player? 

Tombet#4402 wrote:

Heacleas AI Mod overhaul resolved all my AI problems. On Legendary it's now a challenge. 

I am playing it and I love it. Started a WoC campaign and have Kislev armies just piling on to stop me.

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