I always thought it would add more life and immersion to the game to have wildlife or neutral units in relevant maps. For example: In norscan maps, mammoth herds in the plains or wolf packs in the trees.Desert, vultures around bones.Lustria, herds of herbivore dinosaurs and predators in the trees.The empire, wolves, bears, bats, eagles.
This units would be minding their own business until the battle gets too close and then they either rampage or try to hunt down routing combatants to feed for example. It would add an strategical element to draw them in or not.
Agree this would be very cool, but since I don't see it happening I wonder if it is possible for a mod to add a random chance third faction to battles, with wild animals that would attack both sides.
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Would probably be to RNG for CA these days. There are some ambient animals on the unreachable portions of certain battle maps already in game however, there's a badlands one that's chock full of wyverns just chilling on the cliffs.
I mean, this would fit in nicely with an idea that's been in my head for a while, something I've called "environmental hazards"
TLDR: certain maps have a chance of something happening, like a river overflowing, a volcano exploding, a herd of BM appearing from the forest and attacking both sides, your idea for a random mammoth herd...
It would make people keep an eye not only on the enemy itself, but also on the map, while also giving new life to old maps.
Mind you, not all maps would have this, but a good chunk could be done.
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Rivers impassable except by ford or bridge, habitable buildings like ruined forts/watchtowers, weather actually doing something... I appreciate everything has been reduced in scope from previous Total wars to help the AI and we now have more factors to consider than historical entries but by sigmar battles could be so much more interesting.
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