Interesting Ideas for 2 DoW Sub Factions

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2 months ago
Jul 23, 2024, 1:24:09 AM

​I know I've got a few other threads going on, but I guess I'm just feeling imaginative right now, as I just feel like talking about the DoW right now.


I don't want to OP to get too long, so I'm going to place the 2nd and 3rd sections that actually go over the DoW sub factions in the first comment, to make things a bit easier to read and all. And I need to stress that will say that you guys will need to read the first comment to full get the full idea of what I'm trying to get across. So please do kindly read the first comment.


But anyway, I do think that there's some potentially interesting things that could be done with Dogs of War LLs and their sub factions beyond just the whole TEB stuff alone.


Now, don't get me wrong, Borgio the Besieger's my boy, and I'm sure Lucrezzia Belladonna could probably be the caster LL, but I just think that some of the other DoW characters are either too basic or would just make more sense as LHs instead of LLs. Because again, don't get me wrong, I like a character like Lorenzo Lupo, but aside from his whole classical Roman aesthetic, I don't really think he'd be all that different from Borgio in how he would function, because I think that there needs to be more to them than just being the "duelist" or "caster" LL.


I mean, what can they really do with Marco Colombo aside from maybe putting him in the New World Colonies?


I just think that the DoW could really just use some nice updates and such, and maybe a new character that starts somewhere like the more far eastern lands of the Warhammer world or something, at least to vary things up if nothing else. I just feel like there's a need to actually expand the DoW to include mercenaries and so on from such lands. But we can talk about that in the comments.



But I do feel like I need to clarify something before I go much further, and I feel like I'm going to have to repeat it quite a few times, but I'm going to have to hammer home this point so that people can't try to take it out of context or twist my words around without looking incredibly foolish.


As the title obviously suggests, I'm going to be talking about the idea for 2 DoW sub factions, but that's kind of what I need to clarify.


I don't fully expect both of them to make it into WH3. In fact, I only really reasonably expect to see the first sub faction be brought into the game with the DoW, as it is not only a fair bit more unique than the second sub faction, but also have a far different start position to Borgio and Lucrezzia would.


The idea for the second sub faction is really more just an idea that could've been pretty cool and could've made for a fairly interesting and fun sub faction in a TW game, if the circumstances were different, like if GW hadn't been dumb and blown up WHFB like they did and all that nonsense. But I will still say that there's potential for the second to have been a nice addition to the DoW lore if nothing else.


But we can talk about these sorts of things in the comments, so I'm just going to put the 2nd and 3rd sections in the first comment below.



A Far Eastern Sub Faction

Honestly, this is a fairly simple idea.


GW should allow CA to create some new character that starts in the far eastern lands, somewhere around the area of Cathay, Ind, and maybe Khuresh, just somewhere around the far east where a mercenary faction would make sense.


If it were up to me, as much as I would love to see some sort of wandering samurai lord turned renowned mercenary general or something like that, or maybe somewhat tie the Monkey King into somewhat being a Cathayan/DoW hybrid faction of sorts, I have to go with the idea placing a new character as the LL of a DoW sub faction in Ind, probably starting in a provincial capital that's also a port city.


I know that they could probably have it be a cunning local Indish human or Tigerman leader who managed to take control of one of the most lucrative port cities in Ind with their powerful mercenary army, or something like that, I kind of like the idea of the LL being wandering samurai leader of some sort that made his name as a mercenary captain and then general across the far east for not only being a badass warrior and all, but also being a pretty cunning tactician and strategist.


I kind of like the idea that if Nippon can't be added to the game as their own race, they could probably be brought into the game as elite mercenary units, kind of in a similar vein of the Swiss Pikemen or Varangian Guard, in that they're highly trained and deadly soldiers who are renowned for their skill and ferocity and all that good stuff.


But I personally like the idea of giving this sort of character an aesthetic that's a fun but balanced mix of Japanese and Indian aesthetics, with a bit of Chinese and SEA thrown in as well, like he still wears prominent parts of Sengoku Era samurai armor, but with some bits and pieces of stuff that may come from Cathay, Ind, and maybe even small trinkets from Khuresh.


I would personally want to see him wearing either a regular orange and black or white and black tiger skin cape or something that he got from slaying a ancient feral jungle tiger in the lands of Ind, which has earned him renown and respect from the tigermen of Ind, as while they might revere them as possible ancient ancestral spirts or some such things like that, they respect those who can fight and kill one by their own power and skill and not with trickery or deceit.


But as far as unique things for being a sub faction in WH3.


I would say that that they could kind of pull a Wurrzag and give him not one, but two special recruitment building chains, one for directly recruiting Nipponese units and the other for recruiting Indish units, both groups are normally mercenaries other factions have to wait to show up in their local mercenary pools. I just think it would be a nice way to at least give him far easier access to such far eastern mercenaries than other factions in the far east.


I just want to have some sort of DoW sub faction in the far east, which could allow for some of the more exotic far eastern mercenaries as well, but we can discuss more about this sort of sub faction in the comments.

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2 months ago
Jul 23, 2024, 1:24:51 AM

Norscan Mercenaries

This is a fairly simple, as I think the units these guys could contribute would be fairly simple.


I will just say that I kind of just expect to see the Norscan mercenary units that non chaos factions can hire just be like maybe slightly different Norscan marauder units who just don't have the more chaosy things like skulls and such on their armor and such, as I understand that, realistically, no one from any of the non chaos races/faction in the Old World at least would hire a bunch of very obvious chaos worshippers, with maybe the exceptions of maybe the Vampire Counts and the Border Princes, and that might only be for Dieter Helsnicht as a LL and because of how crazy the BPs can be.


But I will also say that, personally, I just think that Norscan mercenary units would fill the same role that the Celtic inspired warriors from Albion would, that being fierce hard fighting tribal warriors who mostly fight as infantry, and be a nice bit of different flavor from the Tilean Pikemen type mercenaries and such things.


But the point is that while I would love to to see the warriors from Albion make it into WH3 as a nice handful of flavorful mercenary units, as I do love the historical Celts, if for nothing else than their awesome cultural aesthetics. Nothing against various styles of Norse/Fantasy Nordic aesthetics, but the Celtic aesthetics is just a bit cooler and exotic looking. Just look at this picture of these Celtic Noble Warriors to see what I mean. I particularly like the look of the warrior in the center and the one on the far left.


Sorry to somewhat ramble for a bit, but my point is, that as much as I would love to eventually see the Celtic style warriors from Albion be pretty common mercenary units in WH3, I think that with how Albion is overran with Norscans, a Tzeentch faction, and Bel'akor, I find it kind of hard to believe that there are still tons of tribes of Albion still running around now.


Because unless they come out with a bit of new lore that says something like "Only a few tribes from Albion managed to flee their island homeland before it was overwhelmed by the hordes of chaos in recent years, and they managed to find shelter in the southern realms of Tilea, Estalia, and the Border Princes, where many of their menfolk started working as mercenaries in order to provide for their people.", I don't really see how there can be any decent number of them still around to be flavorful mercenary units.


That could be a good way to of incorporating more stuff from Albion into the DoW roster, but unless they really go through with that sort of thing with the lore, the Norscans are the only real other option for that sort of mercenary units in the game.


Now, I'm not trying to treat Norscan mercenaries as some sort of "silver medal" group or whatever, I would just prefer to see some sort of flavorful "tribal warrior" type human mercenary units instead of having it pretty much be limited "Empire" style human units. But you know what I mean.


And I'm sure that they could probably come up with a handful of basic non chaotic Norscan mercenary units without it literally just being the basic marauders. It could be as simple as


Norscan Raiders = Basic Norscan Marauders, and they come in axe and shield and spear and shield variants.

Norscan Reaver/Warriors = More experienced and well equipped Norscan Marauders, who come axe and shield, spear and shield, and maybe 2h axe variants.

Norscan Huskarls = Elite Marauder Champions who have  slightly more armor, who come in sword and shield, spear and shield, and 2h axe, variants, all of which also have precursor heavy javelins or throwing axes, as well as a and "Huskarl Hunter"* variant.


*The idea of "Huskarl Hunters" is that they are melee infantry who wield halberds and like 5 or 6 anti large AP javelins.


But those are just the main guys, I'm sure they could also include things like javelin and axe throwing units, among other things.


Norscan Sub Faction

The Norscan "sub faction" is inspired by the famous historical Jomsviking mercenaries, but taking the idea a little further. And in current game terms, they'd also be more of a sub set of mercenary units rather than a proper sub faction.


And as unimaginative as it is, I'm just going to refer to these guys as the Jomsvikings, just for the sake of giving them a name for the time being. I'll try to come up with a better name later.


But the idea of these guys is pretty simple.


Their ancestors were some of the last non chaos worshipping Norscans who managed to flee Norsca very long ago before everyone there pretty much went 110% all for chaos and all that, but they didn't just setting in the lands of the Empire, Kislev, or Bretonnia, but settled on some of the larger islands in the seas around the Southern Realms. The end result is that these were some Norscans who managed retain their own identity and not simply be assimilated into being men of the Empire or whatever.


But the idea is that they've not only started working as mercenaries, but kind of developed their own mercenary identity over the centuries as well, eventually becoming something of a large mercenary company, like almost a full on medieval private military "corporation" of sorts, who's mercenaries aren't simply known for being ferocious shock troops, but being well known for being very reliable and (above almost anything else) loyal mercenaries.


There's a lot they could play around with with this sort of sub faction and all in the lore, but I like the idea that what drives these guys to honor the contracts they make with various employers is how their elders over the centuries have really driven home that any who worship the dark gods in any way are utter untrustworthy and vile scum, and all sort of bad stuff, being little more than weak willed slaves to the dark gods and all that sort of stuff.


So the current Jomsvikings strive to be everything they perceive the followers of chaos aren't, which in part means keeping one's word, which has led them to having a slightly complex system for how they set up their contracts. What I mean is that their captains or leaders usually swear an oath over their mercenary contracts, but only after they explain them to their potential employers.


Because despite what some from the more "civilized" lands and races may think, the Jomsvikings aren't the stupid brutes from the far north they may think they are, so they make it very clear that while they'll be loyal and fight for whoever is hiring them, they're not going to allow themselves to simply be used as cannon fodder either, and have been known to sometimes walk out on or turn on employers who try to use them in such ways.


Aside from that stuff, I think that they could do some interesting things with how these Jomsviking guys approach battle. 


I like the idea that they've not just stayed ancient tribal warbands, but neither have they just gone along with all the "military trends" that have come and gone over the centuries. Like in some ways, they went from pelt wearing tribal warriors to far more organized and disciplined Varangian Guard, but didn't lose any ferocity along the way.


For instance, while they're willing to use weapons like halberds, they're not the biggest fans of long pikes, as they're well aware that while a wall of pikes is certainly a formidable military tool, they do have their weaknesses, such as how unwieldy they can be, and maybe they even worked on tactics on how to counter pikemen. But one thing they did hold onto is the idea of "precursor weapons", as in throwing massed volleys heavy javelins or throwing axes just before they charge their enemies, which they held onto from the ancient Tilea and Estalian styles of warfare.


I would even say that they could play around with other stuff, like them coming to love crossbows, and even using some limited firearms and cannons, which they mainly keep for reinforcing their major settlements.


As for units in a TW game.


I would say it'd be quite similar to what I mentioned before about regular Norscan mercenary units, with it just being Jomsviking Recruits, Warriors, and elite Huskarls, with similar variants, but these guys would certainly be more well equipped than their chaotic cousins. Throw in things like Jomsviking Crossbows and a few other things, and you'd probably be completely set for a bunch of flavorful mercenary units.

Updated 2 months ago.
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2 months ago
Jul 23, 2024, 1:38:08 AM

I don't want a far eastern LL or Norscan Mercenaries.


While I think DoW should try to have as many units from races that'll never be in as it can I don't want that extending to characters. Especially since DoW characters can be literally anywhere. Even moreso than usual LLs. 

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2 months ago
Jul 23, 2024, 1:41:59 AM

This is just a comment to give some reference to what sort of weapons and such they could give the Norscan mercenary units to help make them at least feel a little different from the existing ones.


I would think there swords for the "Huskarl" units could look like these

Attila Sword 1 and Attila Sword 2

while their helmets should be like this

Norse Helmet

specifically the helmet the guy in the more bottom right of the screenshot.

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2 months ago
Jul 23, 2024, 1:44:44 AM

Beast_of_Guanyin#8747 wrote:

I don't want a far eastern LL or Norscan Mercenaries.


While I think DoW should try to have as many units from races that'll never be in as it can I don't want that extending to characters. Especially since DoW characters can be literally anywhere. Even more so than usual LLs. 

Well, some of us would really like to see more than just stuff from TEB to be the human mercenaries, that's all.


And the idea for characters is just to actually give some real reason to have a LL in far off places beyond just throwing them on the other side of the Warhammer world just because.


Because if you actually took the time to read the full OP and all, you'd see that I bring up a pretty good question about some of the DoW characters.

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2 months ago
Jul 23, 2024, 2:12:45 AM

TBH, if Beorg Bearstruck comes as a Norscan LL (which he should), his faction will almost doubtlessly have some mercenary mechanics ripped from the DoW or the Ogre's contract system and then tweaked a little.


The Dogs of War themselves are firmly established as condottieri and conquistadors in culture first and foremost, which is why they're based out of the Southern Realms; with other races mercenaries and characters joining up for the chances of loot and glory as exotic auxiliaries mostly. While they could try to shoehorn some foreign cultures into the mix (ex. Nippon), it'll always feel half-baked forever one.

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2 months ago
Jul 23, 2024, 2:40:36 AM

The Far East mercs sound cool.


DoW does NOT need a Norsca Faction.  New Norscan content should go to Norsca.  And DoW have WAY better Faction options.  Like:


Araby
L: Arabyan Sheik (Melee)
H: Arabyan Sorcerer (Spellcaster)

Arabyan Guards (Swords+Shields)

Arabyan Desert Riders (Swords+Shields)

Arabyan Camel Riders (Jezzails)

Arabyan Flying Carpets (Bows)
Arabyan War Elephant (Spears+Bows)

Halflings

L: Halfling Moot General (Ranged)

H: Halfling Master Chef (Support)

Halfling Fieldwardens (Spears)

Halfling Thieves (Dual Daggers+Throwing Knives)

Halfling Poachers (Bows)

Halfling Battle Ram Riders (Spears)

Halfling Hot Pot


Amazons

L: Amazon Serpent Priestess (Spellcaster)

H: Amazon Huntress (Ranged)

Amazon Eagle Warriors (Spears+Shields)

Amazon Jaguar Warriors (Dual Claws)

Amazon Python Warriors (Javelins)
Amazon Piranha Warriors (Blowpipes)
Amazon Culchan Riders (Spears+Shields)


Give me Factions for Ind and Nippon as well and I'm all in.


VikingHuscal1066#5774 wrote:
I mean, what can they really do with Marco Colombo aside from maybe putting him in the New World Colonies?

Give him a Culchan mount.  Make him buff New World DoW units like Amazons.

​​

Wyvax#7456 wrote:
if Beorg Bearstruck comes as a Norscan LL (which he should)

He should be a Norsca LH.

Updated 2 months ago.
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2 months ago
Jul 23, 2024, 2:54:26 AM

Wyvax#7456 wrote:

TBH, if Beorg Bearstruck comes as a Norscan LL (which he should), his faction will almost doubtlessly have some mercenary mechanics ripped from the DoW or the Ogre's contract system and then tweaked a little.


The Dogs of War themselves are firmly established as condottieri and conquistadors in culture first and foremost, which is why they're based out of the Southern Realms; with other races mercenaries and characters joining up for the chances of loot and glory as exotic auxiliaries mostly. While they could try to shoehorn some foreign cultures into the mix (ex. Nippon), it'll always feel half-baked forever one.

If we're getting a Norscan LL it's Sayl and it aint even close. Beorg is levels below him. 

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2 months ago
Jul 23, 2024, 2:56:27 AM

Beast_of_Guanyin#8747 wrote:

I don't want a far eastern LL or Norscan Mercenaries.


While I think DoW should try to have as many units from races that'll never be in as it can I don't want that extending to characters. Especially since DoW characters can be literally anywhere. Even moreso than usual LLs. 

Honestly, the original post is so bizarre for the character suggestions. 

It puts the Monkey King as a potential Dogs of War character, and even better Dieter Helsnicht as a Dogs of War character? (Could just be poor phrasing by the author on that one.) A guy who has nothing to do with mercenaries, a Mortarch of Nagash, and a Vampire Counts Character from 5th edition as a Dogs of War character.


The custom Far Eastern Legendary Lord isn't much better as it is the most Mary Sue character I have seen in a minute, great warrior and strategic mastermind who has secured the undying loyalty of the Tigermen by slaughtering a singular tiger. They also get a cadre of Nipponese and Indan units from special building chains because why not at this point.


Also, Albion units could never be in the Dogs of War because Be'lakor is on Albion apparently. Never mind how Truthsayers, the Giants of Albion, and Fenbeasts are known to roam around outside of Albion. Also, Norscans apparently fled from Chaos 2,500 years ago to form a PMC (Private Military Company) on Sartosa or some other islands by Tilea. I am going to assume that their character would be called "Venom Snake" or maybe "Big Boss" as it seems like someone wanted Viking Metal Gear Solid 5. They also read like a bunch of Mary Sues who both hate pikes but are great at everything else. It also ignores that the Dogs of War already use Norscan mercenaries and reinvents all that lore because reasons.

Updated 2 months ago.
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2 months ago
Jul 23, 2024, 2:59:41 AM

SaintCorn#3148 wrote:

Beast_of_Guanyin#8747 wrote:

I don't want a far eastern LL or Norscan Mercenaries.


While I think DoW should try to have as many units from races that'll never be in as it can I don't want that extending to characters. Especially since DoW characters can be literally anywhere. Even moreso than usual LLs. 

Honestly, the original post is so bizarre for the character suggestions. 

It puts the Monkey King as a potential Dogs of War character, and even better Dieter Helsnicht as a Dogs of War character. A guy who has nothing to do with mercenaries, a Mortarch of Nagash, and a Vampire Counts Character from 5th edition as a Dogs of War character.


The custom Far Eastern Legendary Lord isn't much better as it is the most Mary Sue character I have seen in a minute, great warrior and strategic mastermind who has secured the undying loyalty of the Tigermen by slaughtering a singular tiger. They also get a cadre of Nipponese and Indan units from special building chains because why not at this point.


Also, Albion units could never be in the Dogs of War because Be'lakor is on Albion apparently. Never mind how Truthsayers, the Giants of Albion, and Fenbeasts are known to roam around outside of Albion. Also, Norscans apparently fled from Chaos 2,500 years ago to form a PMC (Private Military Company) on Sartosa or some other islands by Tilea. I am going to assume that their character would be called "Venom Snake" or maybe "Big Boss" as it seems like someone wanted Viking Metal Gear Solid 5. They also read like a bunch of Mary Sues who both hate pikes but are great at everything else. It also ignores that the Dogs of War already use Norscan mercenaries and reinvents all that lore because reasons.

I didn't read much of it, I just saw Eastern Mercenary characters and dismissed it as a whole. I agree with all of your points though.

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2 months ago
Jul 23, 2024, 3:02:32 AM

Beast_of_Guanyin#8747 wrote:

SaintCorn#3148 wrote:

Beast_of_Guanyin#8747 wrote:

I don't want a far eastern LL or Norscan Mercenaries.


While I think DoW should try to have as many units from races that'll never be in as it can I don't want that extending to characters. Especially since DoW characters can be literally anywhere. Even moreso than usual LLs. 

Honestly, the original post is so bizarre for the character suggestions. 

It puts the Monkey King as a potential Dogs of War character, and even better Dieter Helsnicht as a Dogs of War character. A guy who has nothing to do with mercenaries, a Mortarch of Nagash, and a Vampire Counts Character from 5th edition as a Dogs of War character.


The custom Far Eastern Legendary Lord isn't much better as it is the most Mary Sue character I have seen in a minute, great warrior and strategic mastermind who has secured the undying loyalty of the Tigermen by slaughtering a singular tiger. They also get a cadre of Nipponese and Indan units from special building chains because why not at this point.


Also, Albion units could never be in the Dogs of War because Be'lakor is on Albion apparently. Never mind how Truthsayers, the Giants of Albion, and Fenbeasts are known to roam around outside of Albion. Also, Norscans apparently fled from Chaos 2,500 years ago to form a PMC (Private Military Company) on Sartosa or some other islands by Tilea. I am going to assume that their character would be called "Venom Snake" or maybe "Big Boss" as it seems like someone wanted Viking Metal Gear Solid 5. They also read like a bunch of Mary Sues who both hate pikes but are great at everything else. It also ignores that the Dogs of War already use Norscan mercenaries and reinvents all that lore because reasons.

I didn't read much of it, I just saw Eastern Mercenary characters and dismissed it as a whole. I agree with all of your points though.

I honestly wish I read less of it. So, you definitely made the right call. 

Updated 2 months ago.
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2 months ago
Jul 23, 2024, 3:43:20 AM
VikingHuscal1066#5774 wrote:


Their ancestors were some of the last non chaos worshipping Norscans who managed to flee Norsca very long ago before everyone there pretty much went 110% all for chaos and all that

That pretty much what Kislev is.

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2 months ago
Jul 23, 2024, 3:55:10 AM

SerPus#7395 wrote:
VikingHuscal1066#5774 wrote:


Their ancestors were some of the last non chaos worshipping Norscans who managed to flee Norsca very long ago before everyone there pretty much went 110% all for chaos and all that

That pretty much what Kislev is.

I thought they were just Northerners but still close enough they're not warped by Chaos? I don't think they fled from Norsca, rather they're closer to the Empire and less affected by Chaos influences.

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2 months ago
Jul 23, 2024, 3:58:24 AM

Beast_of_Guanyin#8747 wrote:

SerPus#7395 wrote:
VikingHuscal1066#5774 wrote:


Their ancestors were some of the last non chaos worshipping Norscans who managed to flee Norsca very long ago before everyone there pretty much went 110% all for chaos and all that

That pretty much what Kislev is.

I thought they were just Northerners but still close enough they're not warped by Chaos? I don't think they fled from Norsca, rather they're closer to the Empire and less affected by Chaos influences.

They didn't flee Norsca. The Godspodars fled west from the Eastern Steppes after Miska the Khan-Queen has a prophetic vision, and all their neighbors fall to Chaos. Making them the only tribe to do so, some 1000 years ago. Ungols were just living where Kislev was at the time. 

Updated 2 months ago.
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2 months ago
Jul 23, 2024, 4:01:40 AM

Beast_of_Guanyin#8747 wrote:
I thought they were just Northerners but still close enough they're not warped by Chaos? I don't think they fled from Norsca, rather they're closer to the Empire and less affected by Chaos influences.

Gospodars fled from the Chaos Wastes and conquered the territory that became Kislev. 

And in the old lore Kislev ruling class was actually from Norsca.

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2 months ago
Jul 23, 2024, 4:24:07 AM

Thanks to both of you for the knowledge.

Updated 2 months ago.
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2 months ago
Jul 23, 2024, 8:00:56 AM

Borgio, Lietpold, Lucrezzia and Isabella.


4 LLs that cover very distinct roles and also the 3 nations that form the DoW.


No need to come up with this watppad level of FanFiction.

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2 months ago
Jul 23, 2024, 8:03:54 AM

mecanojavi99#6562 wrote:

Borgio, Lietpold, Lucrezzia and Lorenzo Lupo.


Perfection. ;)


Isabella (whoever that is) shouldn't be a LL. 

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2 months ago
Jul 23, 2024, 8:09:36 AM

Captain_Rex#1635 wrote:

mecanojavi99#6562 wrote:

Borgio, Lietpold, Lucrezzia and Lorenzo Lupo.


Perfection. ;)


Isabella (whoever that is) shouldn't be a LL. 

Lorenzo offers nothing that Borgio already does.


Isabella is the leader of the entire cult of myrmidia, a far more interesting and unique character.

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