While Chaos, whatever its form, has gotten a lot of attention and expansions over the years, with more assuredly to come in the form of Monogod flavour and various Undivided monsters, there is one thing among the base roster, as per 8th edition, that is curiously missing from its ranks as of right now in WH3. I am talking about a weapon option, primarily for Marauders but also for higher characters, that of Flails.
Here you see a depiction of a (Khornate) Chaos Marauder wielding a Flail, found in the 8th edition Warriors of Chaos armybook. It is a weapon option for, among others, regular Marauders:
I find it a bit curious that we would have basically every version of Marauders that there could be, except for the Flails option. Could it be that it is hard to animate flail combat? Or is a Flail redundant next to Greatweapons, who are likewise armour-piercing? Well for standard Marauders that may be, but it is a different story for the Horsemen.
Again looking at 8th edition, we see here above 2 different Marauder Horsemen (of Slaaneshi and Nurglite flavour) showcased. Might not be a lot to look at, but the interesting part here is that Horsemen do not have a Greatweapon option. Now ignoring the fact that Throwing Axes do decent ranged AP damage, this still leaves Chaos and more specifically Norsca without a basic AP melee cavalry variant. Again, is this intentional as flails might be hard to animate or is there some other reason?
What do you all think? Why has CA omitted the flail weapon option from Chaos?
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I imagine it’s because, at least for the above examples, it is indeed mostly a redundant option, and multiple weapon types that do roughly the same thing for negligible cost differences aren’t worth the effort. That being said, I can also imagine it’s partly a cost cutting thing as well.
They aren’t completely absent from the game though. We do have flail units in Censer-Bearers:
I want Tomb King flail weapons as an option for Tomb Kings and Princes:
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I imagine it’s because, at least for the above examples, it is indeed mostly a redundant option, and multiple weapon types that do roughly the same thing for negligible cost differences aren’t worth the effort. That being said, I can also imagine it’s partly a cost cutting thing as well.
Would it be redundant for the Horsemen though?
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I imagine it’s because, at least for the above examples, it is indeed mostly a redundant option, and multiple weapon types that do roughly the same thing for negligible cost differences aren’t worth the effort. That being said, I can also imagine it’s partly a cost cutting thing as well.
Would it be redundant for the Horsemen though?
The Marauder Horsemen of Khorne already have decent armor-piercing melee values on top of their AP throwing weapons, so I’d say the niche is pretty filled where the WoC are concerned. You’re pretty much always going to take the Throwing Weapon variant over the regular cav for their utility anyways.
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The Marauder Horsemen of Khorne already have decent armor-piercing melee values on top of their AP throwing weapons, so I’d say the niche is pretty filled where the WoC are concerned. You’re pretty much always going to take the Throwing Weapon variant over the regular cav for their utility anyways.
Tzeentch and Slaanesh don't have throwing axes on their horsemen. Would it be an option for them? Atleast it for Slaanesh it would fit into the hard-hitting light cavalry theme.
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TheWattman#7460 wrote: Tzeentch and Slaanesh don't have throwing axes on their horsemen. Would it be an option for them? Atleast it for Slaanesh it would fit into the hard-hitting light cavalry theme.
Slaanesh has access to Seekers and Seeker Chariots with magical attacks and good ap.
Tzeentch has access to Centigors with Great Weapons that are solid AP units (and have magical attacks, along with all their other units).
Updated 12 days ago.
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One thing to add to the discussion is, that flails don't simply add S and AP like great weapons, but do so on either the charge or first round of combat, not sure atm.
So they'd probably mainly add charge bonus. Particularly on the infantry that's kinda interesting...
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