... weird how Bolt Thrower stayed the same even after Dwarf rework. A slight buff would be nice or just adding a prototype ''Anti-Air'' ability to it. Also some demons - especially Bloodthirsters and Keeper of Secrets - could use a buff.
ToD sadly changed nothing in that regard.
ps. I remeber how wolf chariots got nerfed long time ago because... yeah, why exactly?
Imo, Bolt Throwers should stay as they are, BUT be available in base settlement buildings at tier 2. Make them early and easily recruitable artillery units available from early game. This way they'll have a niche and not be instantly overlooked over better early artillery like cannons or grudge throwers.
If we’re asking for random unit buffs, most of the Tomb King’s T5 Constructs are just not up to snuff anymore since the move to Ultra. There’s a fair number of SEMs that need a little extra juice.
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If we’re asking for random unit buffs, most of the Tomb King’s T5 Constructs are just not up to snuff anymore since the move to Ultra. There’s a fair number of SEMs that need a little extra juice.
I totally agree. I wish CA would re-evaluate at least 50% of SEMs.
If we’re asking for random unit buffs, most of the Tomb King’s T5 Constructs are just not up to snuff anymore since the move to Ultra. There’s a fair number of SEMs that need a little extra juice.
talking about SEM i think like some people on the forum they should get a big anti little missile (arrows and little bullets)
SEM are just not usable if you don't want justa fun army
If we’re asking for random unit buffs, most of the Tomb King’s T5 Constructs are just not up to snuff anymore since the move to Ultra. There’s a fair number of SEMs that need a little extra juice.
talking about SEM i think like some people on the forum they should get a big anti little missile (arrows and little bullets)
SEM are just not usable if you don't want justa fun army
What are you trying to say? This reads almost like it's written by an AI or went through a translation app.
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Furies are definitely a bit overtuned, biggest thing is the fact they have notably more health than crowmen which is entirely unnecessary. Main reason I'd be in favor of nerfing them even if the factions which they're on tend to be weak is because CA needs to actually balance those factions rather than simply slapping an overtuned unit into the roster as a bandaid. Seekers, Heartseekers, Hellstriders, Bloodcrushers, Bloodthrones, Hellflayers, Gorebeasts, Keepers of Secrets, Bloodthirsters etc. are key units for Khorne and Slaanesh that just aren't viable and haven't been for more than a year now. If CA wants the factions to be good in a healthy way they need to buff the dead weight to allow for a wider variety of playstyles.
If we’re asking for random unit buffs, most of the Tomb King’s T5 Constructs are just not up to snuff anymore since the move to Ultra. There’s a fair number of SEMs that need a little extra juice.
Not just Tomb Kings constructs, a lot of SEM without any area debuffs/effects are pretty crap.
Everyone seems to love to bash the Bolt Thrower. How else is a race with zero cavalry, zero monstrous infantry units, and zero SEM's supposed to get a seige attacker unit at tier-two?
Everyone seems to love to bash the Bolt Thrower. How else is a race with zero cavalry, zero monstrous infantry units, and zero SEM's supposed to get a seige attacker unit at tier-two?
So the purpose of the Bolt Throwers is to offer a trait every single Dwarf LL has anyway? Let's say I remain unconvinced.
Everyone seems to love to bash the Bolt Thrower. How else is a race with zero cavalry, zero monstrous infantry units, and zero SEM's supposed to get a seige attacker unit at tier-two?
So the purpose of the Bolt Throwers is to offer a trait every single Dwarf LL has anyway? Let's say I remain unconvinced.
How many legendary lords do we typically have at a point where we are building our first few tier-two buildings? Why do you think that the mortar has been moved down from tier-three for the Empire? Why do Vampire Counts get monstrous infantry at tier-two, when most other races don't get them until tier-three?
Everyone seems to love to bash the Bolt Thrower. How else is a race with zero cavalry, zero monstrous infantry units, and zero SEM's supposed to get a seige attacker unit at tier-two?
So the purpose of the Bolt Throwers is to offer a trait every single Dwarf LL has anyway? Let's say I remain unconvinced.
How many legendary lords do we typically have at a point where we are building our first few tier-two buildings? Why do you think that the mortar has been moved down from tier-three for the Empire? Why do Vampire Counts get monstrous infantry at tier-two, when most other races don't get them until tier-three?
Those are just examples of CA pushing EVERYTHING into lower and lower tiers. Which is why they also pushed Iron Drakes into Tier 2. Not to help in sieges.
The "I don't have enough LLs to provide siege attacker for my tier 2 armies" argument sounds like it makes sense. Until you think it through. First off, how many armies can you really field as the Dwarves in the super early game? We are basically talking about turns 5-15. You are telling me, you are running around with 3 Dwarf armies at turn 12? But the argument is actually even more funny than that. Because Dwarves literally have Tier 0 siege attacker units. Miners. They also have much better siege attacker artillery on the same tier as Bolt Throwers. Grudge Throwers. But thats STILL not it. Because the Dwarves even have a generic lord option with siege attacker. Demon Slayers!
So to sum it up, your Advocatus Diaboli consists of literally defending the position that Bolt Throwers are good, because they are the fourth best solution to a problem from the super early game, that doesn't even exist. No further questions your honor xD
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