This is a preview thread to follow my work on the High Elves, and Wood Elves.
The goal is to add regional recruitment for them, as I already have for Cathay, Kislev, the Empire or Bretionnia.
Inside Ulthuan, you can recruit units which have colours and heraldry based on the province where they are recruited. Outside of Ulthuan, you get generic units, which are weaker.
With a few special cases:
Alith Anar can recruits Nagarythe units in any region outside of Ulthuan (including Shadow Warriors)
Eltharion recruits Yvresse units in any region outside of Ulthuan (including Mistwalkers)
Imrik recruits Knights of Caledor units in any region outside of Ulthuan (including Dragon and Dragon Princes)
Teclis recruits Order of the Loremaster units in any region outside of Ulthuan (including Swordmasters)
Regional units are divided in 4 groups of units, with differences in their recruitment.
Core units (archers, rangers, spearmen, pikemen, silverine guards, silver helms, bolt throwers) have regional variants for each of the different Elven Kingdoms of Ulthuan, each with its own unit heraldry. Colonies (Tor Elasor, Citadel of Dusk and Fortress of Dawn) also have their own variant.
Gate Guards have their own heraldry. They can only be recruited in specific gate region.
Special units have unique variant and are coming from a main province. They can be recruited in any province in Ulthuan but will be weaker if they are not recruited in the main province. They also have a generic variant recruitable in the rest of the world, but it has weaker stats than the Ulthuan variants, and lacks some special abilities.
Special Unit
Main province
Generic variant
White Lion Warriors
Chrace
Axemen
White Lion Chariots
Chrace
Heavy Chariots (horses)
Swordmasters of Hoeth
Saphery
Swordsmen
Sisters of Avelorn
Avelorn
Bow Sisters
Ellyrian Reavers
Ellyrion
Horsemen / Horse archers
Dragon Princes
Caledor
Dragon Knights
Phoenix Guards
Eataine
Halberdiers
Lothern Sea Guards
Eataine
Sea Guards
Cothique Sea Guards
Cothique
Sea Guards
Tiranoc Chariots
Tiranoc
Light Chariots
Ithilmar Chariots
Tiranoc
Heavy Chariots
Shadow Warriors
Nagarithe
Shadow archers
Great Eagles of Ulthuan
Avelorn
Great Eagles
Dragon of Ulthuan
Caledor
Dragons
Phoenix of Ulthuan (fire, frost)
Eataine
Phoenix (fire, frost)
Phoenix of Ulthuan (arcane)
Saphery
Phoenix (fire, frost)
Lions of Ulthuan
Chrace
Lions
Unique units can only be recruited in one region, usually via a landmark. They don’t have generic variants.
Unique Unit
Province
Unicorn Sisters
Avelorn
Pegasi Sisters
Avelorn
Maiden
Avelorn
Dyrads / Treekin / Treeman
Avelorn
Mistwalkers
Yvresse
Griffon Riders
Chrace
The Hit Points of newly recruited units vary with the group, and where they are recruited.
First, the mod brings more variety : hair colour variation, more combination of uniform parts...
Generic units are not tied to a region, and their uniform is a random mixed of different possible armour or cloth parts.
For regional units, in my opinion the High Elves army is the most disciplined one. So I've decided that each regional variant will be much more uniformed than other races: each model in a unit will have the same armour part, and so will look a bit more like clones, except for a few units like rangers or shadow warriors. However, each province will be unique, with some differences compared to the other ones.
Heavy archers are similar to spearmen, with the same helmet. The skirt is the same, but shorter, and the chest is protected by scaimail instead of a cuirass.
Generic
The metal of their armour is less shinny, they don't have gold trim. Some don't have the trim at all on their helmet. And their quiver is plain leather.
Note: some have visible hair. For the moment they are all blond, I'll add more hair colour variety later.
Regional
The armour is shinny, with golden trim. Sleeves are faction coloured, as well as the quiver.
Note: as for light archers, the regional heavy archers from the same region have the same uniform.
High Elves have plenty of heraldry for the shields. More than they have units.Units with shields are: Spearmen, Pikemen (new units with longer spear), Silverin Guards, Spear Sisters (just a female variant of Spearmen) and Silver Helms, (I don't count Dragon Princes and Gate Guards), they have their own shield and heradry). I could add Sea Guards, with a bit of a stretch, and considering beside Lothern each port could field it's own variant of the Sea Guards.So that's 5-6 units.
As you can see with this overview, I have more shields than that. So I have 4 options- I use a different shields for officers and soldiers (I'd stll have too many anyways)- I discard some of the shields, and only kee one for each unit, picking the "best". A bit of a pitty, the shields already exists from WH2.- I have mix shields: a unit can have 2 or 3 shields textures, with a random selection. It would allow to use all of them, but it goes a bit against my current design concept, where all the soldiers in a unit for HE look like clone, as I'm going for very disciplined, organized and uniformed HE compare to all the other races. - Or last idea: a unit can have only one shield... but I make several variant of the same unit. And when you recruit it, it's randomly selected. For instead of getting 4 spearmen units, each of them has a random mix of 4 shields for its soldiers, you could get 4 different spearmen units, each has only one type of shield, but each unit is different.
After giving it more thoughts, here is the solution I'll implement for units with shields.
- Each unit type (Spearmen, Pikemen, Silverin Guards, Silver Helms, Spear Sisters and Sea Guards) will have its own set of 2 or 3 shield variants
- Units recruited as allied will show a random mix of these variants, in the same unit.
- Units recruited normally in Ulthuan will only have one shield variant in the unit. The variant will vary with the region where they are recruited. It will change a bit for each province/ unit: each region in Avelorn will have its own variant for Spearmen, but for Eataine, Lothern and Lysean will have one variant, Angerrial and Shrine of Asuryan another.
Here are sample of the Spearmen for each province. Showing only one shield variant (usable in Skirmish vs AI, other variants are for the campaign). Officers will be added later.
A new units I'm adding, with a longer spear and heavier shield. They have the same torso armor as spearmen, the shorter scalemail leg armor (same as heavy archer), and a helmet with a plume.
Shown here with only one shield variant, they usually have two, some have 3, and few only one.
Why should Sea Guards all be from Lothern? It's the largest port, but not the only one. Therefore, I've made generic sea guards, and each province of Ulthuan (and colonies) also has its own Sea Guards, with regional colours, and specific shield.
Generic have metal armour with silver trimming, white arms and blue skirts. Regional have shinning armour with golden trim, and province-coloured arms and skirts.
You may notice that they have a quiver, and different hair colours (which is also used by Spearmen, Heavy Archers and Pikemen, but with more chances to have no visible hair for them).
Generic
Avelorn
Caledor only in skirmish battle, since they don't have port to recruit them in Ulthuan.
Recruitable only in the 4 gate regions, they don't have a generic version, only regional. They have the same head and torso as the heavy archers, the same leg armor as the spearmen. They have spear, bow and shields, same as the Sea Guards.
They have their own shields, but contrary to other regional units which have only one shield design shared by all soldiers in the unit, the gate guards have a random mix of 6 different shields.
For the spearmen and archer, which are "base units", I've used very standardized uniforms, with all the soldiers from the same province looking the same.
For the elite units, such as the white lions, which are not a tight formation, they keep their individuality.
The generic variant, recruitable outside of Ulthuan, are simply called "Axemen". They have a fur cloack (3 different colours), but no lion head or tails as decoration. Their armour is less shinny, with silver trim.
The regional variants have shinny armour trimmed with gold, have lion fur cloack, with occasional head or tails. And for the variant recruited in Chrace province, the chance to have decoration is higher.
For the spearmen and archer, which are "base units", I've used very standardized uniforms, with all the soldiers from the same province looking the same.
For the elite units, such as Swordmasters, which are not a tight formation, they keep their individuality.
The generic variant, recruitable outside of Ulthuan, are simply called "Swordsmen". Their armour is less shinny, with silver trim. And they are likely to miss some parts (like tassets on the leg, pauldrons, or mane on the helmet).
The regional variants, "Swordmasters" have shinny armour trimmed with gold. And for the variant recruited in Saphery province, or by Teclis, are true "Swordmasters of Hoeth", and have the highest chance to get all armour parts.
They are elite units, but since IMO they are more disciplined, and more a kind of formation units than White Lions or Swordsmaters, I gave them the same uniform for all the soldiers from the same province (similar to Spearmen).
The generic variant, recruitable outside of Ulthuan, are simply called "Halberdiers". Their armour is less shinny, with silver trim. They don't have a cape, and have random variations for their armour parts. They have more faction colours than the Vanilla units, a bit darker.
The regional variants, "Phoenix Guards" have shinny armour trimmed with gold, and cape. Each province has its own uniform variation, shared by all the soldiers for this province.
The Phoenix Guards from Eataine, their home region, have a special cape. They have more faction colours than the Vanilla units, but brighter than generic.
As a kind of guerilla unit, they are not as uniform as front lines troos. So they keep some randomness for their equipment. Generic units have metal and silver, less shinny, and more randomness (like different left/right bracers). Regional units have metal and gold, more shinny, and matching left/right bracers or pauldron. And a faction coloured quiver.
Generic units have metal and silver, less shinny, and more randomness (like different left/right bracers). Regional units have metal and gold, more shinny, and matching left/right bracers or pauldron.
Both have faction coloured cloths (in vanilla it's only dark blue), but darker than the Shadow Warriors.
The generic variants available outside of Ulthuan don't have cape, and have silver metal. The regional variants have a cape, more faction coloured parts, and shinny metal with gold.
Both have variations for hairs and eyes : 5 colours, + more random variation for hair and braids.
Generic variant have less barding on the horse, and 4 different horse colours. The regional variants have more cloth barding, more faction colours, and shinny metal trimmed with gold. Reaver archers have pale sand horses, with cloth barding. Reaver lancers have light brown horses + scale barding.
Ellyrian reavers have shinnier armours, and wings on the horse helmet. Grey horses for archers, and white horses for lancers.
As a group of Nobles, they have a bit more particularities than the spearmen, so they have some random crest or armour parts, they aren't all identical.
Generic have metal armour with silver trim, and generic shields.
Regional have shinning armours with golden trim, and heraldic shields. Each province has 2-3 variants of shields. Screenshots here show only one.
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