Deeps would have been a good addition if Dwarfs had received an actual penalty for going wide. Instead you now can just go both wide and tall, so it was just another powerboost after Dwarfs already got a sizable one, making Dwarfs even more boring.
Really, Dwarfs should not be able to develop any settlements that aren't Dwarf Karaks.
Report comment
Why do you report TainBoCuailinge#8335?
Are you sure you want to block TainBoCuailinge#8335 ?
BlockCancel
Are you sure you want to unblock TainBoCuailinge#8335 ?
Really, Dwarfs should not be able to develop any settlements that aren't Dwarf Karaks.
Or, at least, they should have gotten the Wood Elves treatment for non-Karaks. Possible to build settlements outside the Karaks, but they're pretty weak.
The problem with Dwarfs is that there's no real representation for why they are a dying race. That reason: they live underground AND living underground is a complete nightmare since the Time of Woes. Beneath the earth, Dwarfs are outnumbered a hundred to one by Skaven and Greenskins and they simply cannot be everywhere at once.
To make the Deeps meaningful, I think you'd have to make it so that if you DON'T build all the Deeps buildings then you are constantly spawning armies of Greenskins or Skaven. It maybe even should be an effect of Mountain Climate: Chance to spawn a GS or Skaven army every other turn; and the only way to slow or stop them is to build Deeps. Spam summoning armies is hokey, but short of actually creating an undeground campaign map, I'm not sure what else CA could do to represent what the Dwarfs have to deal with.
Report comment
Why do you report HighestandCo#9562?
Are you sure you want to block HighestandCo#9562 ?
BlockCancel
Are you sure you want to unblock HighestandCo#9562 ?
Deeps would have been a good addition if Dwarfs had received an actual penalty for going wide. Instead you now can just go both wide and tall, so it was just another powerboost after Dwarfs already got a sizable one, making Dwarfs even more boring.
Really, Dwarfs should not be able to develop any settlements that aren't Dwarf Karaks.
I somewhat agree. Dwarfs should be more about Karaks and way less about minor settlements.
Also I feel like they should have worse and worse replenishment as they take losses (especially for elite units), as they are a 'dying' race (also said in post above).
Anyway this thread is about those little ideas that would improve roleplaying mostly. Like warehouses would stop siege attrition for a time without sealing the hold.
I somewhat agree. Dwarfs should be more about Karaks and way less about minor settlements.
Also I feel like they should have worse and worse replenishment as they take losses (especially for elite units), as they are a 'dying' race (also said in post above).
Anyway this thread is about those little ideas that would improve roleplaying mostly. Like warehouses would stop siege attrition for a time without sealing the hold.
My idea for deeps is that they ultimately make your settlements less safe because you "dug too deep" Kazad Dum style. Let's say the more you develop the deeps the higher the chance of uninvited guests showing up, ranging from Skaven and Greenskin raiding parties to whatever unspeakable horrors populate the deep underground of Warhammer (basically random monster packs). The counter-mechanic to this should be Ironbreaker patrols, but those should not come cheap.
Report comment
Why do you report TainBoCuailinge#8335?
Are you sure you want to block TainBoCuailinge#8335 ?
BlockCancel
Are you sure you want to unblock TainBoCuailinge#8335 ?
I somewhat agree. Dwarfs should be more about Karaks and way less about minor settlements.
Also I feel like they should have worse and worse replenishment as they take losses (especially for elite units), as they are a 'dying' race (also said in post above).
Anyway this thread is about those little ideas that would improve roleplaying mostly. Like warehouses would stop siege attrition for a time without sealing the hold.
My idea for deeps is that they ultimately make your settlements less safe because you "dug too deep" Kazad Dum style. Let's say the more you develop the deeps the higher the chance of uninvited guests showing up, ranging from Skaven and Greenskin raiding parties to whatever unspeakable horrors populate the deep underground of Warhammer (basically random monster packs). The counter-mechanic to this should be Ironbreaker patrols, but those should not come cheap.
I had similiar idea, maybe it could be done through another building?
Basically miners dig deep, too deep and from time to time you can get really rare, exclusive items, but you're also ruining your public order and the stuff you're talking about happens, from raiding parties to the worst monsters imaginable.
It could be an "Ironbreaker Barracks" which would not only lower the chance of hostile forces harassing the settlement from below but also enable Ironbreaker recruitment (so it should be moved away from the standard Dwarf Barracks, Ironbreakers are after all recruited mainly for this specific purpose). That building should have an upkeep cost multiplied by the level of depth your settlement is probing.
Report comment
Why do you report TainBoCuailinge#8335?
Are you sure you want to block TainBoCuailinge#8335 ?
BlockCancel
Are you sure you want to unblock TainBoCuailinge#8335 ?
Sagez#6761
Overtyrant
Hobgoblin Khanate
Sagez#6761
Overtyrant
4 900g2g ptsReport comment
Why do you report Sagez#6761?
Are you sure you want to block Sagez#6761 ?
BlockCancelAre you sure you want to unblock Sagez#6761 ?
UnblockCancelTainBoCuailinge#8335
Majestic Monarch
Insert Signature Here
TainBoCuailinge#8335
Majestic Monarch
4 100g2g ptsReport comment
Why do you report TainBoCuailinge#8335?
Are you sure you want to block TainBoCuailinge#8335 ?
BlockCancelAre you sure you want to unblock TainBoCuailinge#8335 ?
UnblockCancelHighestandCo#9562
Greenskin
Yeah, but what about unit banners?
HighestandCo#9562
Greenskin
5 900g2g ptsReport comment
Why do you report HighestandCo#9562?
Are you sure you want to block HighestandCo#9562 ?
BlockCancelAre you sure you want to unblock HighestandCo#9562 ?
UnblockCancelSagez#6761
Overtyrant
Hobgoblin Khanate
Sagez#6761
Overtyrant
4 900g2g ptsReport comment
Why do you report Sagez#6761?
Are you sure you want to block Sagez#6761 ?
BlockCancelAre you sure you want to unblock Sagez#6761 ?
UnblockCancelTainBoCuailinge#8335
Majestic Monarch
Insert Signature Here
TainBoCuailinge#8335
Majestic Monarch
4 100g2g ptsReport comment
Why do you report TainBoCuailinge#8335?
Are you sure you want to block TainBoCuailinge#8335 ?
BlockCancelAre you sure you want to unblock TainBoCuailinge#8335 ?
UnblockCancelSagez#6761
Overtyrant
Hobgoblin Khanate
Sagez#6761
Overtyrant
4 900g2g ptsReport comment
Why do you report Sagez#6761?
Are you sure you want to block Sagez#6761 ?
BlockCancelAre you sure you want to unblock Sagez#6761 ?
UnblockCancelTainBoCuailinge#8335
Majestic Monarch
Insert Signature Here
TainBoCuailinge#8335
Majestic Monarch
4 100g2g ptsReport comment
Why do you report TainBoCuailinge#8335?
Are you sure you want to block TainBoCuailinge#8335 ?
BlockCancelAre you sure you want to unblock TainBoCuailinge#8335 ?
UnblockCancelSagez#6761
Overtyrant
Hobgoblin Khanate
Sagez#6761
Overtyrant
4 900g2g ptsReport comment
Why do you report Sagez#6761?
Are you sure you want to block Sagez#6761 ?
BlockCancelAre you sure you want to unblock Sagez#6761 ?
UnblockCancel