Where are the hotfixes, CA? Your game is a MESS

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a month ago
Jul 9, 2024, 4:21:42 AM

WoC are BROKEN (no vassal income bug).
"Continue campaing" button broken.
Multiple CTDs.
Multiple visual glitches.
etc etc etc

It´s been 2 weeks of complete silence. Come on, whats going on?

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a month ago
Jul 9, 2024, 4:40:45 AM

Haven't CA done multiple bug fixes post ToD? 

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a month ago
Jul 9, 2024, 5:44:13 AM

That's not enough! We need hotfixes every day, each fixing dozens of bugs, until there's no bug left!

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a month ago
Jul 9, 2024, 6:22:06 AM

To be honest, WoC should simply not have huge amounts of passive income. That always struck me as a total design failure considering you are controlling a faction that's out to change the status quo of the world, not one that should be encouraged to sit back and passively collect a lot of money.

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a month ago
Jul 9, 2024, 9:02:02 AM

Steph#6413 wrote:

That's not enough! We need hotfixes every day, each fixing dozens of bugs, until there's no bug left!

That's not how that works. 

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a month ago
Jul 9, 2024, 9:26:04 AM

KingGobbo created two new threads yesterday (one of them with a high probability of being a WH3 hotfix log), but in a hidden state not yet officially released. 

屏幕截图 2024-07-09 171507.jpg

(It was 85 before, if I remember correctly)


So you can expect to get a hotfix today (90% chance, I bet)

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a month ago
Jul 9, 2024, 9:41:41 AM

Steph#6413 wrote:

That's not enough! We need hotfixes every day, each fixing dozens of bugs, until there's no bug left!

It's a destination that can never be reached... Because, 

Usually, fix 10 old ones, but break 5 that were previously working properly   ~( ̄▽ ̄)~*

(AND, bring N brand new bugs , if this is a new DLC update)

Updated a month ago.
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a month ago
Jul 9, 2024, 9:54:55 AM

Beast_of_Guanyin#8747 wrote:

Steph#6413 wrote:

That's not enough! We need hotfixes every day, each fixing dozens of bugs, until there's no bug left!

That's not how that works. 

That's how irony works.

Updated a month ago.
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a month ago
Jul 9, 2024, 10:10:11 AM

​Greeting folks,


Today we're rolling out Hotfix 5.1.1, addressing a number of issues that have come to light since the launch of Patch 5.1, along with some additional balancing. 


Here's what we've got for you today:




General:


  • Fixed an issue where vassals did not provide income after reloading a save. Vassals will now correctly provide income as intended.
  • Fixed an issue where some unit faction colours were too dark, resulting in their base materials not rendering correctly. Notably affecting empire units.
  • Fixed rendering issues with Empire Outriders' guns which would result in either not rendering the gun or textures appearing weirdly.
  • Fixed an issue where Eldred's Guard weren't using the correct colours.
  • Fixed UI issue where Tower of Zharr district completions effects were missing.
  • Fixed lag in matchmade lobbies, and inability to change spell lores after locking in factions.
  • Increased the Stegadon armour piercing missile damage from 150 to 350, as originally intended.
  • Fixed Legendary Heroes not spawning if your faction capital is besieged, causing you to lose them in a given campaign.
  • Fixed required resource bar in Chaos Gifts panel showing incorrect state.
  • Fixed various character skills that were hidden from certain characters due to being overlapped by other skills.
  • Updated Arkhan the Black's lord select movie to include eye VFX.
  • Fixed an issue where Boris Todbringer was missing some skills in his skill tree.
  • Fixed a number of effects meant to apply to all Nurgle marked units not applying to Bile Trolls units.
  • Fixed an issue with the unique Dwarf Lord Mikael Leadstrong where his unit card would not display correctly.
  • Fixed Cursed Yhetee Jawbone item not modifying armour piercing missile damage.
  • Fixed the timer tooltip in Conquest battle mode showing the wrong winner/loser when the timer runs out.
  • In Realm of Chaos campaign, fixed an issue where armies would teleport if they marched over a Teleport Locus while retreating from a battle in the Tzeentch realm.
  • Removed the Mentor skill from the Legendary Heroes that had it. (This was misleading in most cases where other Heroes gained experienced (e.g. Saytang the Watcher would give experience to Gate Master Heroes) and in some cases, there would be no characters to give experience to. This now makes it consistent across all Legendary Heroes, as some did not have this skill.)
  • Fixed the counter on Book of Nagash showing the wrong values in multiplayer.
  • Fixed slight hang when opening multiplayer campaigns or battles if the player had a lot of multiplayer saves.
  • Fixed settlement label showing temporarily in between pre- and post-battle when autoresolving.
  • Moved the button to swap between lores to the left hand side of the spell UI to give more space to the overcast toggle button.
  • The Empire technology "Protection of the Patriarch" now also applies the ward save bonus to Battle Wizards that are part of garrisons.
  • The Wood Elf technology "Hukon, the Sunderer" now also affects the Enigmas of Ghyran (Zoats) Regiment of Renown unit.
  • The Altdorf College of Forbidden Magic and Altdorf Conclave of Forbidden Magic buildings for Vampire Counts now provide recruitment of the Mortis Engine and Terrorgheist units.
  • Fixed the growth element on horde armies disappearing when selecting a hero inside that army.
  • Improved the visuals of the Chaos Warhounds 2D porthole image.
  • Fixed path of glory contact effects showing placeholder text instead of the correct contact tooltip.
  • Fixed plague immunity icon on settlements not updating its tooltip on turn start.
  • Fixed issue where selecting Gotrek after Felix would make the empty rune slots disappear on Gotrek.
  • Fixed events showing in Mortuary Cult and Forge panels after crafting an item, causing the panel to disappear until the event was dismissed. Events will now only pop after the panel is closed by the player.
  • Fixed an issue in multiplayer campaigns where upon completing the mission to gain Karanak, the dilemma would appear for players rather than just the player completing the mission.
  • Character type restrictions on ancillaries and magic items tooltip now always show, instead of only showing when trying to equip on an invalid type. (When valid, the text will show yellow instead of red.)
  • Unit upgrades, such as the Wood Elf Aspect Upgrades, are now displayed in a consistent order.
  • The enemy Skaven undercities UI panel no longer goes offscreen when there are multiple entries.
  • Shadowy Dealings will now no longer discover your own Skaven undercities.
  • Cost requirements will now no longer show on horde buildings you have already constructed.
  • The "Warpstone Detonation" ability for Doom Flayer characters in Ikits Workshop no longer erroneously blasts targets with the "kill_self" phase from the Warpstone Detonation army ability, causing the user to instantly die.
  • Fixed a material error for Malekith on Seraphon that caused invisible wings.
  • Fixed a material error on the Knights of the Blazing Sun's shields.
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a month ago
Jul 9, 2024, 10:30:11 AM

yanghaohit#5017 wrote:

KingGobbo created two new threads yesterday (one of them with a high probability of being a WH3 hotfix log), but in a hidden state not yet officially released. 

屏幕截图 2024-07-09 171507.jpg

(It was 85 before, if I remember correctly)


So you can expect to get a hotfix today (90% chance, I bet)

Do I need to go back to my previous solution of deleting threads until I always have 69?

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a month ago
Jul 9, 2024, 10:34:09 AM

CA_KingGobbo#4380 wrote:

yanghaohit#5017 wrote:

KingGobbo created two new threads yesterday (one of them with a high probability of being a WH3 hotfix log), but in a hidden state not yet officially released. 

屏幕截图 2024-07-09 171507.jpg

(It was 85 before, if I remember correctly)


So you can expect to get a hotfix today (90% chance, I bet)

Do I need to go back to my previous solution of deleting threads until I always have 69?

Yes please. Number 69 is holy!

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a month ago
Jul 9, 2024, 10:42:43 AM

CA_KingGobbo#4380 wrote:

yanghaohit#5017 wrote:

KingGobbo created two new threads yesterday (one of them with a high probability of being a WH3 hotfix log), but in a hidden state not yet officially released. 

屏幕截图 2024-07-09 171507.jpg

(It was 85 before, if I remember correctly)


So you can expect to get a hotfix today (90% chance, I bet)

Do I need to go back to my previous solution of deleting threads until I always have 69?

Sorry for the disturbance, it won't happen in the future. (I thought it was something public, so... Anyway, my bad)

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a month ago
Jul 9, 2024, 11:11:15 AM

yanghaohit#5017 wrote:

CA_KingGobbo#4380 wrote:

yanghaohit#5017 wrote:

KingGobbo created two new threads yesterday (one of them with a high probability of being a WH3 hotfix log), but in a hidden state not yet officially released. 

屏幕截图 2024-07-09 171507.jpg

(It was 85 before, if I remember correctly)


So you can expect to get a hotfix today (90% chance, I bet)

Do I need to go back to my previous solution of deleting threads until I always have 69?

Sorry for the disturbance, it won't happen in the future. (I thought it was something public, so... Anyway, my bad)

I'm just joking with you! It is public, I'm just impressed at how perceptive you guys can be. :)

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a month ago
Jul 9, 2024, 11:29:39 AM

Bies#4376 wrote:

​Greeting folks,


Today we're rolling out Hotfix 5.1.1, addressing a number of issues that have come to light since the launch of Patch 5.1, along with some additional balancing. 


Here's what we've got for you today:




General:


  • Fixed an issue where vassals did not provide income after reloading a save. Vassals will now correctly provide income as intended.
  • Fixed an issue where some unit faction colours were too dark, resulting in their base materials not rendering correctly. Notably affecting empire units.
  • Fixed rendering issues with Empire Outriders' guns which would result in either not rendering the gun or textures appearing weirdly.
  • Fixed an issue where Eldred's Guard weren't using the correct colours.
  • Fixed UI issue where Tower of Zharr district completions effects were missing.
  • Fixed lag in matchmade lobbies, and inability to change spell lores after locking in factions.
  • Increased the Stegadon armour piercing missile damage from 150 to 350, as originally intended.
  • Fixed Legendary Heroes not spawning if your faction capital is besieged, causing you to lose them in a given campaign.
  • Fixed required resource bar in Chaos Gifts panel showing incorrect state.
  • Fixed various character skills that were hidden from certain characters due to being overlapped by other skills.
  • Updated Arkhan the Black's lord select movie to include eye VFX.
  • Fixed an issue where Boris Todbringer was missing some skills in his skill tree.
  • Fixed a number of effects meant to apply to all Nurgle marked units not applying to Bile Trolls units.
  • Fixed an issue with the unique Dwarf Lord Mikael Leadstrong where his unit card would not display correctly.
  • Fixed Cursed Yhetee Jawbone item not modifying armour piercing missile damage.
  • Fixed the timer tooltip in Conquest battle mode showing the wrong winner/loser when the timer runs out.
  • In Realm of Chaos campaign, fixed an issue where armies would teleport if they marched over a Teleport Locus while retreating from a battle in the Tzeentch realm.
  • Removed the Mentor skill from the Legendary Heroes that had it. (This was misleading in most cases where other Heroes gained experienced (e.g. Saytang the Watcher would give experience to Gate Master Heroes) and in some cases, there would be no characters to give experience to. This now makes it consistent across all Legendary Heroes, as some did not have this skill.)
  • Fixed the counter on Book of Nagash showing the wrong values in multiplayer.
  • Fixed slight hang when opening multiplayer campaigns or battles if the player had a lot of multiplayer saves.
  • Fixed settlement label showing temporarily in between pre- and post-battle when autoresolving.
  • Moved the button to swap between lores to the left hand side of the spell UI to give more space to the overcast toggle button.
  • The Empire technology "Protection of the Patriarch" now also applies the ward save bonus to Battle Wizards that are part of garrisons.
  • The Wood Elf technology "Hukon, the Sunderer" now also affects the Enigmas of Ghyran (Zoats) Regiment of Renown unit.
  • The Altdorf College of Forbidden Magic and Altdorf Conclave of Forbidden Magic buildings for Vampire Counts now provide recruitment of the Mortis Engine and Terrorgheist units.
  • Fixed the growth element on horde armies disappearing when selecting a hero inside that army.
  • Improved the visuals of the Chaos Warhounds 2D porthole image.
  • Fixed path of glory contact effects showing placeholder text instead of the correct contact tooltip.
  • Fixed plague immunity icon on settlements not updating its tooltip on turn start.
  • Fixed issue where selecting Gotrek after Felix would make the empty rune slots disappear on Gotrek.
  • Fixed events showing in Mortuary Cult and Forge panels after crafting an item, causing the panel to disappear until the event was dismissed. Events will now only pop after the panel is closed by the player.
  • Fixed an issue in multiplayer campaigns where upon completing the mission to gain Karanak, the dilemma would appear for players rather than just the player completing the mission.
  • Character type restrictions on ancillaries and magic items tooltip now always show, instead of only showing when trying to equip on an invalid type. (When valid, the text will show yellow instead of red.)
  • Unit upgrades, such as the Wood Elf Aspect Upgrades, are now displayed in a consistent order.
  • The enemy Skaven undercities UI panel no longer goes offscreen when there are multiple entries.
  • Shadowy Dealings will now no longer discover your own Skaven undercities.
  • Cost requirements will now no longer show on horde buildings you have already constructed.
  • The "Warpstone Detonation" ability for Doom Flayer characters in Ikits Workshop no longer erroneously blasts targets with the "kill_self" phase from the Warpstone Detonation army ability, causing the user to instantly die.
  • Fixed a material error for Malekith on Seraphon that caused invisible wings.
  • Fixed a material error on the Knights of the Blazing Sun's shields.

So no fix for Thorgrim walking on his back, eh?

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a month ago
Jul 9, 2024, 11:48:27 AM

Troar#6003 wrote:
So no fix for Thorgrim walking on his back, eh?

It's been fixed.     CORRECTION: Damn, it's NOT.屏幕截图 2024-07-09 193643.jpg

There have always been bug fixes or stat changes that didn't make it into the patchblog. Some maybe forgot to be included, some maybe intentionally changed in secret.

(However, this does happen a lot lately, there were some hidden stat changes in the PATCH 5.10)

Updated a month ago.
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