Total Playable
Races: 5 (Humans, Elves, Dwarves, Orcs, Underdark)
Advantages:
1. Rich Lore and
Diverse Factions: The Forgotten Realms is one of the most detailed
and expansive settings in fantasy, offering a wide variety of races
and factions.
2. Variety of Units:
From magical beings and powerful wizards to diverse humanoid races
and monstrous creatures, the unit variety is immense.
Disadvantages:
1. Complexity: The
sheer amount of lore and characters can be overwhelming and
challenging to balance in a game.
2. High
Expectations: The established fanbase might have high expectations,
making it difficult to meet everyone's desires.
- Werewolves:
Various tribes (Black Furies, Bone Gnawers, Children of Gaia, Fianna,
Get of Fenris, Glass Walkers, Red Talons, Shadow Lords, Silent
Striders, Silver Fangs, Stargazers, Uktena, Wendigo)
- Mages: Various
orders (Order of Hermes, Verbena, Celestial Chorus, Cult of Ecstasy,
Dreamspeakers, Euthanatos, Sons of Ether, Virtual Adepts, Akashic
Brotherhood, Hollow Ones)
1. Unique Setting:
Combines medieval history with supernatural elements, offering a
fresh and unique take on the genre.
2. Diverse Factions:
A wide variety of supernatural factions provide rich and varied
gameplay options.
Disadvantages:
1. Niche Appeal: The
gothic horror theme might not attract as broad an audience as other
settings.
2. Complex
Mechanics: Incorporating the supernatural abilities and intricate
politics of each faction could be complex and challenging.
Olympic
Winners of most suitable universes for a Total War game:
Top 5 Settings for a
Total War Game
1.Gold Medal:
Forgotten Realms
Reasons:
- Rich Lore and
Diverse Factions: Forgotten Realms has an extensive and
well-developed lore with a variety of races and factions. This depth
allows for a rich storytelling experience and diverse strategic
gameplay.
- High Unit Variety:
The setting offers a mix of infantry, magic users, and monstrous
creatures, providing a wide range of units and tactics.
- Strong Fanbase: A
large, established fanbase is ready to embrace a new game set in this
beloved world.
Total Factions: 10
Total Playable
Races: 5 (Humans, Elves, Dwarves, Orcs, Underdark)
The Forgotten Realms wins the top spot due to its rich lore, diverse
factions, and strong fanbase. Its mix of magic, varied races, and
deep storytelling potential make it an ideal candidate for a Total
War game.
2. Silver Medal:
The Elder Scrolls
Reasons:
- Popular Franchise:
The Elder Scrolls series has a massive fanbase and a well-developed
world that has been loved by gamers for decades.
- Diverse Cultures
and Creatures: With multiple races and unique units, the game can
offer varied gameplay and strategies.
- Established Lore:
The setting is rich with history and lore, providing a solid
foundation for a Total War game.
Total Factions: 9
Total Playable
Races: 4 (Humans, Elves, Beast Races, Orcs)
The Elder Scrolls
takes second place with its popular and well-loved world, diverse
cultures, and established lore. Its high fantasy elements and unique
units offer a compelling strategy experience.
3. Bronze Medal:
World of Darkness: Dark Ages
Reasons:
- Unique and Fresh
Setting: Combining medieval history with supernatural elements offers
a unique twist to the traditional Total War formula.
- Extensive Faction
Variety: The setting includes a vast array of supernatural factions,
from vampires and werewolves to mages and demons, each with unique
abilities and units.
- Rich Lore and
Depth: The intricate lore and deep storytelling potential make it an
excellent candidate for a strategy game.
World of Darkness:
Dark Ages earns third place for its unique combination of medieval
and supernatural elements, extensive faction variety, and deep lore.
While its niche not popular as 40k, and might limit its audience, the
rich setting and diverse tribes and clans, being very political open
very wide possibilities making it a strong contender for a Total War
game. It could focus on supernatural crusades.
4th Position:
Lord of the Rings
Reasons:
- Iconic and Widely
Recognized: One of the most beloved fantasy settings, ensuring
widespread appeal and recognition.
- Rich Lore: Deep
and well-established lore with a variety of factions, providing a
solid foundation for strategic gameplay.
- Balanced Factions:
A mix of humans, elves, dwarves, and orcs with distinct abilities and
units.
Total Factions: 12
Total Playable
Races: 5 (Humans, Elves, Dwarves, Orcs, Others)
Is the most
classical fantasy setting, could attract more mature audience.
Lord of the Rings
earns fourth place for its iconic and widely recognized setting,
which ensures widespread appeal and recognition. Its rich lore and
well-established factions provide a solid foundation for strategic
gameplay, with a balanced mix of humans, elves, dwarves, and orcs.
The deep narrative and legendary characters make it a compelling
choice, although it might not offer as much faction variety as some
other settings.
5th Position:
Warhammer 40k
Reasons:
- Diverse Factions:
Wide variety of factions with unique units and playstyles, offering
extensive strategic depth.
- Established Lore
and Fanbase: Extensive lore and a large, dedicated fanbase provide a
ready-made audience.
- Unique Blend of
Sci-Fi and Fantasy: The setting offers a unique combination of
futuristic technology and fantasy elements.
Total Factions: 11
Total Playable
Races: 3 (Imperium, Chaos, Xenos)
Warhammer 40k takes
fifth place due to its diverse factions, each with unique units and
playstyles, offering extensive strategic depth. The established lore
and large, dedicated fanbase provide a ready-made audience. The
setting’s unique blend of futuristic technology and fantasy
elements makes it a strong contender for a Total War game. While it
might be more complex to balance due to its wide range of abilities
and technologies, its potential for epic battles and rich
storytelling is undeniable.
Forgetting also that TES is owned by a different games company owned by another mega-corp.
Witcher Monsters isn't really a race or faction. More an encounter to screw your forces over.
Also just skipping over the potential license costs many of these have, some being the most expensive of any media in the world.
Also noticing not much from Asia in this list, considering how well 3K did on release seems going for a Chinese/Japanese/Korean fantasy world might be the best option for sales.
My favorite choices are Forgotten Realms, and World of Darkness, the last could be a sort of Medieval 3 adding a layer of WoD politics, this setting has never been in x4 games with real time battles, and potential is huge.
WoD is owned by Paradox, so maybe both could win if CA licenses it for a Total War.
World of Darkness features:
Changelings: humans with fairy souls/blood. (This includes many clans or races, and one is similar to the elves: the Sidhe)
Demons: very interesting, they use humans servants too, could be interesting.
Vampires: lots of bloodlines, more than 12 with different goals and powers, bloodlines like Tzimisce, Nosferatu...
Werewolves: more than 10 clans and types: including non wolves like lizardmen, leopardmen, and others.
Inquisitors and Hunters: humans using faith sometimes can kill supernatural beings or resist their powers.
Mages: more than 7 different magic schools with different political agendas.
Wraiths: Ghosts fights for many reasons, they also have political things, and they have different clans too.
Angels: not the original angels, but half angels, their children. They fight the evil.
Mummies: They are their own kind.
Also, WoD could be the "mythos" DLC of a Total War Medieval 3 as an alternative mode. I have analyzed player counts, and historic games have the risk of not being enough for dlc sales. Fantasy sells a lot more. Mixing it with a new setting would be the smartest move for CA.
it’s looking like 40K is the most likely candidate. This makes sense, they have a good relationship with GW and 40K constantly expands and has enough DLC fodder to keep a TW game chugging away for years.
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