I thought it might be
interesting to explore some 40k space navy theme designs. Yes, if you’ve played
gothic armada before, you’ll recognise a lot of these.
Space marines:
·Powerful broadside guns
·Powerful boarding
·Slow
Space
marines play as slow-moving fortresses with high firepower that have
devastating potential at close range. If they manage to get into close,
their boarding parties are extremely devastating.
Astra militarum:
·Powerful broadside guns
·Powerful fighters
·Slow
The Astra
militarum is much like the space marines. However, they have a greater focus on
fighters over boarding. While the space marines want to get close to board, the
Astra militarum are fine with remaining at range.
Greenskins:
·Speed boost
·Powerful ramming
·Poor range
Greenskins
are played as bumpers cars, it’s extremely simple. They also come with a speed
boost that enables them to deal more damage when ramming. Their guns are
powerful at close range but have short ranges.
Eldar:
·Fast
·Barriers
·Poor ramming
Eldar are
fast and come with barriers, they constantly hit and run and need to ensure
they have a way to escape and restore their barriers. However, their ships are fragile
and not at all designed for ramming.
Drukhari:
·Fast
·Stealth
·Fragile
Drukhari
are played as submarines, they stalk the enemy from invisibility and then
strike, focusing down one ship at a time and going back into hiding. They are,
however, vulnerable, so planning is key.
Tyrannids:
·Ability to hook enemies
·Powerful ramming
·Poor guns
Tyrannids
are mostly huge creatures with the ability to grab enemy vessels and pull them
towards them, ramming them in the process. However creatures aren’t exactly
weapon platforms, thus they have ram to be effective.
Tau:
·Long range guns
·Powerful fighters
·Poor boarding
Tau are
played as snipers and are completely reliant on their ranged weapons. However,
they need to stay at range, as any boarding action on them is catastrophic as
they lack the troops and training to win in melee.
Necrons:
·Regeneration
·Teleportation
·Slow
Necrons are
extremely durable, with their regeneration and ability to teleport short
ranges, their ships can stay alive for a long time. However, as a drawback they
are relatively slow, so planning and carefully using teleports is key to not getting
overwhelmed.
Astra Militarum don't have a fleet in 40k lore. The Astra Militarum (Imperial Guard) are purely the ground forces of the Imperium. All void operations (and atmospheric aircraft) are handled by the Imperial Navy.
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