I summon you RedDox, Tanncred, Maedrethenir and Draxynnic

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a year ago
Oct 21, 2023, 2:37:29 AM

Hello fellow foremites!


I’m happy to announce that I’ve finally finished the mod I have been working hardly for. However, I want to hear opinions and ideas from other elf fans as nerds as myself. After all, I’m a big fan of Naggaroth and Caledor and I’m aware there are many minor deities and aspects of the three elf cultures still to be represented.


Not all of the Cadai and Cytharai are fully represented, and I’m open to hear your opinions to expand the mod further so other elf fans can enjoy it as much as myself.


If any other user feels like bringing ideas or requests I’m open to it.

Here is the link to the mod: 

https://steamcommunity.com/sharedfiles/filedetails/?id=3056000967


Right now, from the Cadai, we have Asuryan, Isha, Kurnous, Loec, Ladrielle, Lileath, Vaul and Hoeth.

From the Cytharai we have Khaine, Ereth Khial, Nethu, Anath Raema, Eldrazor, Hekarti, Atharti, Mathlann Addaioth. 

Morai-heg is also represented.


I could bring the rest of the Ellinilli, including Drakira, Hukon and Ellinill. The problem is I don’t know which unit could thematically be related to those, as I’ve already covered the rest. Maybe Hukon with the corsairs (along Mathlann)? Ellinill with the cold one knights? Or is it too stretch?


Thank you for your time, cheers.


Updated a year ago.
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a year ago
Oct 21, 2023, 6:36:17 AM

Well, I don't like the knife eared assholes that much to begin with so my knowledge around them is not as specialised as for true elf fans. 

And I did not play TWW3 in a while now, probably connected to not buying the last two DLCs and still waiting for a patch that wows me and makes me want to go back and finally gather some of the bare minimum achievements they put in lately. So I probably can't help you here ;)


------Red Dox

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a year ago
Oct 21, 2023, 6:49:37 AM
Red_Dox#2328 wrote:

Well, I don't like the knife eared assholes that much to begin with so my knowledge around them is not as specialised as for true elf fans. 

And I did not play TWW3 in a while now, probably connected to not buying the last two DLCs and still waiting for a patch that wows me and makes me want to go back and finally gather some of the bare minimum achievements they put in lately. So I probably can't help you here ;)


------Red Dox

Don’t think so… I was thinking in expanding this to every single faction to increase the immersion and roleplaying, and I’m not as deeply versed on some factions. Maybe we could work together on something like this. I think it could be funny if the forum aids me. We could give the forum more visibility this way too.


Obviously, some factions would get bad systems compared to others depending on their culture. I’m thinking in doing it for the Empire and Dawi, but I’m open to petitions.

Updated a year ago.
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a year ago
Oct 21, 2023, 6:52:38 AM

I'm of not use here, but wanted to greet you for having the decency to add an upkeep increase with the upgrades, which is more than CA does, just adding buf after buff.

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a year ago
Oct 21, 2023, 7:01:53 AM
Manpersal#3961 wrote:

I'm of not use here, but wanted to greet you for having the decency to add an upkeep increase with the upgrades, which is more than CA does, just adding buf after buff.

I tend to lose the interest when I steamroll the campaigns. Sure, you can have crazy units with this mod, but you can’t afford them swiftly, and certainly, is not the optimal way to build your empire. You could have 4-5 units of Dragon Princes for the price of 1 buffed, and obviously 4/5 unbuffed units beat one both in a direct conflict and from a strategic perspective.


And I think you can aid. You are well versed in imperial lore, if I recall correctly?

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a year ago
Oct 21, 2023, 7:12:11 AM
PhoenixKingMalekith#5710 wrote:
Manpersal#3961 wrote:

I'm of not use here, but wanted to greet you for having the decency to add an upkeep increase with the upgrades, which is more than CA does, just adding buf after buff.

I tend to lose the interest when I steamroll the campaigns. Sure, you can have crazy units with this mod, but you can’t afford them swiftly, and certainly, is not the optimal way to build your empire. You could have 4-5 units of Dragon Princes for the price of 1 buffed, and obviously 4/5 unbuffed units beat one both in a direct conflict and from a strategic perspective.


And I think you can aid. You are well versed in imperial lore, if I recall correctly?

You recall badly, I'm more interested in elves, but far far from heavyweights, like the ones you listed. Probably @Ariel#4992 , @Daruwind#6721 or @SeanJeanquoi#3490 could help with their knowledge.

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a year ago
Oct 21, 2023, 8:32:12 AM

Good job. Overall, I can't say that the mod is less loreful in its approach than what CA do. The Druchii runes should probably be different, but that's a source material limitation. I understand you work with what's available.


So far I have noticed two spelling errors, it should be Quyl-Isha rather than Quyi-Isha, and Khaela Mensha instead Kaela Mensha. Kaela is a spelling commonly used in WH40k. I won't claim it never happened in WH:FB, but I don't remember it. I would suggest to use the full name in the rune, that is Khaela Mensha Khaine. Also, the rune I see being used for in HE roster comes from 8ED DE AB. My suggestion would be to use the one from HE Pantheonic Mandala. It can be found in Uniforms & Heraldry of the High Elves, page 62. The same goes for all HE and DE runes. DE Pantheonic Mandala is on page 34 in 8ED DE AB.


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a year ago
Oct 21, 2023, 8:44:38 AM
Maedrethnir#1968 wrote:

Good job. Overall, I can't say that the mod is less loreful in its approach than what CA do. The Druchii runes should probably be different, but that's a source material limitation. I understand you work with what's available.


So far I have noticed two spelling errors, it should be Quyl-Isha rather than Quyi-Isha, and Khaela Mensha instead Kaela Mensha. Kaela is a spelling commonly used in WH40k. I won't claim it never happened in WH:FB, but I don't remember it. I would suggest to use the full name in the rune, that is Khaela Mensha Khaine. Also, the rune I see being used for in HE roster comes from 8ED DE AB. My suggestion would be to use the one from HE Pantheonic Mandala. It can be found in Uniforms & Heraldry of the High Elves, page 62. The same goes for all HE and DE runes. DE Pantheonic Mandala is on page 34 in 8ED DE AB.


I already tried to use the runes from the Pantheons, but it has been impossible for me to do them justice. I have to edit each icon multiple times to create the final result you see in the mod, and it's literally impossible with runes as sophisticated as those. The only one I was able to do somehow is Khaine's, and even that one loses proportions when put on the units. It's impossible, at least for me, to create this art. I would have to create them from scratch, and I'm not a graphic designer, so impossible without aid. If anyone is interested, I would be happy to do it, though.


The Dark Elves speak Druhir, which is a dialect from Eltharin, and it seems they use the same runes. The lore explanation given to keep similar languages after 6000 years is that Malekith wishes to keep the traditions of old Nagarythe as intact as possible. 


About Quyl-Isha, I had a typo, very well seen! With Khaela, I have always used Khaela since I was a kid, but I started to see it without the h later, until I gaslighted myself in thinking I had been using it incorrectly. Glad to see it's a differentiation. I will correct both rn. 


Thank you very much mate, I will put your name on credits for the aid :)

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a year ago
Oct 21, 2023, 8:46:19 AM

Its utterrly cherrful - add all the pantheon please! Mayby some god upgrades only ti specific units selection?

Updated a year ago.
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a year ago
Oct 21, 2023, 9:03:11 AM
TancredIIQuenelles#3970 wrote:

Its utterrly cherrful - add all the pantheon please! Mayby some god upgrades only ti specific units selection?

I'm currently adding the last three: Ellinill, Drakira and Hukon.


Yes, not all units are able to follow every deity. As a normal rule, each unit can follow only 2, with a few up to 3. Drakira will be available only for Waywatchers, Shades and Shadow Walkers, for example!

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a year ago
Oct 21, 2023, 9:27:13 AM
PhoenixKingMalekith#5710 wrote:
Maedrethnir#1968 wrote:

Good job. Overall, I can't say that the mod is less loreful in its approach than what CA do. The Druchii runes should probably be different, but that's a source material limitation. I understand you work with what's available.


So far I have noticed two spelling errors, it should be Quyl-Isha rather than Quyi-Isha, and Khaela Mensha instead Kaela Mensha. Kaela is a spelling commonly used in WH40k. I won't claim it never happened in WH:FB, but I don't remember it. I would suggest to use the full name in the rune, that is Khaela Mensha Khaine. Also, the rune I see being used for in HE roster comes from 8ED DE AB. My suggestion would be to use the one from HE Pantheonic Mandala. It can be found in Uniforms & Heraldry of the High Elves, page 62. The same goes for all HE and DE runes. DE Pantheonic Mandala is on page 34 in 8ED DE AB.


I already tried to use the runes from the Pantheons, but it has been impossible for me to do them justice. I have to edit each icon multiple times to create the final result you see in the mod, and it's literally impossible with runes as sophisticated as those. The only one I was able to do somehow is Khaine's, and even that one loses proportions when put on the units. It's impossible, at least for me, to create this art. I would have to create them from scratch, and I'm not a graphic designer, so impossible without aid. If anyone is interested, I would be happy to do it, though.


The Dark Elves speak Druhir, which is a dialect from Eltharin, and it seems they use the same runes. The lore explanation given to keep similar languages after 6000 years is that Malekith wishes to keep the traditions of old Nagarythe as intact as possible. 


About Quyl-Isha, I had a typo, very well seen! With Khaela, I have always used Khaela since I was a kid, but I started to see it without the h later, until I gaslighted myself in thinking I had been using it incorrectly. Glad to see it's a differentiation. I will correct both rn. 


Thank you very much mate, I will put your name on credits for the aid :)

In general, Elven runes are inspired, and some outright copied, from Devangari. The Druchii runes in Army Books usually look different from HE ones, and I do not mean it in regards to only art style.


For example, the closest ones I could think of right now:




Runes of gods are more similar, though made in different styles. GW should release Uniforms & Heraldry of the Dark Elves.


Thank you, but there is no need, I didn't contribute much.

Updated a year ago.
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a year ago
Oct 21, 2023, 9:40:05 AM
Maedrethnir#1968 wrote:
PhoenixKingMalekith#5710 wrote:
Maedrethnir#1968 wrote:

Good job. Overall, I can't say that the mod is less loreful in its approach than what CA do. The Druchii runes should probably be different, but that's a source material limitation. I understand you work with what's available.


So far I have noticed two spelling errors, it should be Quyl-Isha rather than Quyi-Isha, and Khaela Mensha instead Kaela Mensha. Kaela is a spelling commonly used in WH40k. I won't claim it never happened in WH:FB, but I don't remember it. I would suggest to use the full name in the rune, that is Khaela Mensha Khaine. Also, the rune I see being used for in HE roster comes from 8ED DE AB. My suggestion would be to use the one from HE Pantheonic Mandala. It can be found in Uniforms & Heraldry of the High Elves, page 62. The same goes for all HE and DE runes. DE Pantheonic Mandala is on page 34 in 8ED DE AB.


I already tried to use the runes from the Pantheons, but it has been impossible for me to do them justice. I have to edit each icon multiple times to create the final result you see in the mod, and it's literally impossible with runes as sophisticated as those. The only one I was able to do somehow is Khaine's, and even that one loses proportions when put on the units. It's impossible, at least for me, to create this art. I would have to create them from scratch, and I'm not a graphic designer, so impossible without aid. If anyone is interested, I would be happy to do it, though.


The Dark Elves speak Druhir, which is a dialect from Eltharin, and it seems they use the same runes. The lore explanation given to keep similar languages after 6000 years is that Malekith wishes to keep the traditions of old Nagarythe as intact as possible. 


About Quyl-Isha, I had a typo, very well seen! With Khaela, I have always used Khaela since I was a kid, but I started to see it without the h later, until I gaslighted myself in thinking I had been using it incorrectly. Glad to see it's a differentiation. I will correct both rn. 


Thank you very much mate, I will put your name on credits for the aid :)

In general, Elven runes are inspired, and some outright copied, from Devangari. The Druchii runes in Army Books usually look different from HE ones, and I do not mean it in regards to only art style.


For example, the closest ones I could think of right now:




Runes of gods are more similar, though made in different styles. GW should release Uniforms & Heraldry of the Dark Elves.


Thank you, but there is no need, I didn't contribute much.

I see what you mean. Yes, I think there is a difference between what we see in the Army Books and how it is represented in the miniatures. Basically, the Druchii's approach is more aggresive, and more importantly, the Army Books' lack the quality those miniatures have. It would be magnificent to have these types of arts to work with, but I fear there are none. Since what we see on the upgrade system is so small, I'm happy with the resul, but maybe I could draw them myself and convert them into digital runes, who knows.



Updated a year ago.
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a year ago
Oct 21, 2023, 10:41:59 AM
TancredIIQuenelles#3970 wrote:

A nice mod. I hope you ll do some cosmatics mods too.

I don’t know if my skills are enough for that, but I plan to give riders to manticores and dragons. I don’t like those without riders, it feels out of character and even lorebreaking, so that’s one of my next steps for sure.

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a year ago
Oct 21, 2023, 1:39:34 PM
PhoenixKingMalekith#5710 wrote:
Maedrethnir#1968 wrote:
PhoenixKingMalekith#5710 wrote:
Maedrethnir#1968 wrote:

Good job. Overall, I can't say that the mod is less loreful in its approach than what CA do. The Druchii runes should probably be different, but that's a source material limitation. I understand you work with what's available.


So far I have noticed two spelling errors, it should be Quyl-Isha rather than Quyi-Isha, and Khaela Mensha instead Kaela Mensha. Kaela is a spelling commonly used in WH40k. I won't claim it never happened in WH:FB, but I don't remember it. I would suggest to use the full name in the rune, that is Khaela Mensha Khaine. Also, the rune I see being used for in HE roster comes from 8ED DE AB. My suggestion would be to use the one from HE Pantheonic Mandala. It can be found in Uniforms & Heraldry of the High Elves, page 62. The same goes for all HE and DE runes. DE Pantheonic Mandala is on page 34 in 8ED DE AB.


I already tried to use the runes from the Pantheons, but it has been impossible for me to do them justice. I have to edit each icon multiple times to create the final result you see in the mod, and it's literally impossible with runes as sophisticated as those. The only one I was able to do somehow is Khaine's, and even that one loses proportions when put on the units. It's impossible, at least for me, to create this art. I would have to create them from scratch, and I'm not a graphic designer, so impossible without aid. If anyone is interested, I would be happy to do it, though.


The Dark Elves speak Druhir, which is a dialect from Eltharin, and it seems they use the same runes. The lore explanation given to keep similar languages after 6000 years is that Malekith wishes to keep the traditions of old Nagarythe as intact as possible. 


About Quyl-Isha, I had a typo, very well seen! With Khaela, I have always used Khaela since I was a kid, but I started to see it without the h later, until I gaslighted myself in thinking I had been using it incorrectly. Glad to see it's a differentiation. I will correct both rn. 


Thank you very much mate, I will put your name on credits for the aid :)

In general, Elven runes are inspired, and some outright copied, from Devangari. The Druchii runes in Army Books usually look different from HE ones, and I do not mean it in regards to only art style.


For example, the closest ones I could think of right now:




Runes of gods are more similar, though made in different styles. GW should release Uniforms & Heraldry of the Dark Elves.


Thank you, but there is no need, I didn't contribute much.

I see what you mean. Yes, I think there is a difference between what we see in the Army Books and how it is represented in the miniatures. Basically, the Druchii's approach is more aggresive, and more importantly, the Army Books' lack the quality those miniatures have. It would be magnificent to have these types of arts to work with, but I fear there are none. Since what we see on the upgrade system is so small, I'm happy with the resul, but maybe I could draw them myself and convert them into digital runes, who knows.



The result is good, and the fault does not lie with you, but GW. I don't use mods, but I'll add this one to the list in case I change my mind one day.


Something akin to this could've been one of Imrik's faction mechanic had he been DLC LL.

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a year ago
Oct 21, 2023, 10:09:48 PM
PhoenixKingMalekith#5710 wrote:

I see what you mean. Yes, I think there is a difference between what we see in the Army Books and how it is represented in the miniatures. Basically, the Druchii's approach is more aggresive, and more importantly, the Army Books' lack the quality those miniatures have. It would be magnificent to have these types of arts to work with, but I fear there are none. Since what we see on the upgrade system is so small, I'm happy with the resul, but maybe I could draw them myself and convert them into digital runes, who knows.


Have you considered adding a contrasting-colored circle behind each rune to make them stand out more? With how thin the runes are, they easily blend in with the unit card art.

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a year ago
Oct 21, 2023, 10:44:51 PM
Wyvax#7456 wrote:
PhoenixKingMalekith#5710 wrote:

I see what you mean. Yes, I think there is a difference between what we see in the Army Books and how it is represented in the miniatures. Basically, the Druchii's approach is more aggresive, and more importantly, the Army Books' lack the quality those miniatures have. It would be magnificent to have these types of arts to work with, but I fear there are none. Since what we see on the upgrade system is so small, I'm happy with the resul, but maybe I could draw them myself and convert them into digital runes, who knows.


Have you considered adding a contrasting-colored circle behind each rune to make them stand out more? With how thin the runes are, they easily blend in with the unit card art.

Yes, I’ve tried different things, and the problem is I’m not able to create an icon that feels like something CA created. These runes, without nothing behind, are not as visible as they would with a circle or other shape, as you say, but with them they felt completely out of place compared with CA’s work. Personally, my biggest problems with mods is precisely this, and that’s why I decided to give this approach. However, in game it’s more visible than it seems.

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