Collection of my mods for more immersive gameplay.
It includes several independant modules:
- Climate overhaul, with more climate types, more suitability levels, and effects.
- Campaign move: settlements give movement bonuses.
- Diplomacy: changes into the cultural relations.
- Experience and Ranks: more effects for experience, more skill points, some changes in level requirements.
- Fatigue: more effects for fatigue.
- Progressive landmarks: each landmark has several levels. They can be built sooner, but with weaker effects, and need to be upgraded to get the full benefits.
- Siege rework.
- Size and LODs: LOD removal and size reductions for agents.
- Wounds: 3 levels of Wounds for Single Entity Monsters, lords, and heroes, with more effects.
- New unit category icons to better differentiate units at a glance
- Flying speed increase and jump attack frequency reduction.
- Visibility overhaul: the distance where units can spot or be spotted varies a lot more from one unit to another. Hiding and scouting is more important
And a main module, which bring regional recruitment and other changes:
- Rework of unit speed, armours and shields
- Unique currency for each faction
- Lore specific models for casters.
The most important part is regional recruitment: in your home region, units have their colour, heraldry, banners, or unit card, tied to the region/province where they are recruited.
Knights recruited in Carcassonne have their own graphics, and Knights recruited in Brionne also have ther own graphics!
Allied units keep the colours of the allied faction, not your own.
Steph#6413
Storm Dragon
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Storm Dragon
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Steph#6413
Storm Dragon
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Storm Dragon
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Steph#6413
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Storm Dragon
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Steph#6413
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Storm Dragon
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Steph#6413
Storm Dragon
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