Here it is: https://steamcommunity.com/sharedfiles/filedetails/?id=3115178635&searchtext=Nurgle+cycle+building+overhaul


The mod reworks original Nurgle mechanic of self-developing building making it actually powerfull.

Changes:

1. Building no longer go from last level to first. Getting to last level means that the amount of money an units you can get from buildings is set to max and will never go down. Every cycle is still more powerful just as before.

2. Time of building any building is now 1 turn. Time of cycle is 4, but the time of last cycle is 8 turns.

3. Last cycle occurs infinately. After about 30 turn of building self-developing they are giving you big amount of money:
- 300 for infrastructure buildings
- 500 for basic military
- 800 for advanced military

4. The last cycle, which occurs infinately, provides you with all units from the cycle after this 8 turn passes. For example the last cycle of sould grinder building provides you with:
- 1 Soul grinder
- 1 Spawn of nurgle
- 1 Forsaken of nurgle
- 1 chaos warriors of Nurgle
- 1 chaos warriors of Nurgle (Great weapons)
- 2 marauders of nurgle
- 2 marauders of nurgle (Great weapon)


5. The amount of growth surplus nedded for tier 3 settlements is no longer 3 but 2 (why it wouldn't be like that in the first place?!)

6. Military buildings, both basic and advanced, provides you with new units to garrison.

7. All buildings now have 8 levels so it will took much time to get those last levels, but they are very powerful. Thanks to this mod you can play tall, just as intended for Nurgle.

8. Higher cycles can be achieved no matter the tier of settlement the building is in.

9. Higher cycles of infrastructure buildings provides you with more powerful provindewide bonuses. Higher growth, higher corruption ect.

10. The income of newly builded building no longer starts from pathetic 50 gold per turn. It's much higher now.