A Greenskins CoC that reasonably covers everything without going particularly overboard
LLs
Morglum Necksnapper
Snagla Grobspit
Gittila da Hunter
Gorfang Rotgut (remade to unique LL)
LHs Borgut Facebeater (Grimgor)
Oglok the 'Orrible (remade to unique LH for Morglum)
Raknik Spiderclaw (remade to unique LH for Snagla)
Ls
Black Orc Warboss Savage Orc Great Shaman Forest Goblin Warboss
Hs
Savage Orc Big Boss Forest Goblin Shaman
Units (new)
Forest Goblins (inf)
Goblin Spear Chukkaz Squig Gobba
Mangler Squigs
Colossal Squig Big Stabba
Hill Goblins (dual sword)
Squigadon
Units (variants)
Orc Boyz w Spears
Savage Orcs w Spears
Orc Big Uns w Spears
Savage Orc Big Uns w Spears
Night Goblins w Spears
Black Orcs (Spear & Shield)
4 LLs, 1 + 2 LHs, 3 Ls, 2 Hs, 8 new units, 6 variants + only minor touch-up.
Compare this with CoC: 4 LLs, 4 Ls, 4 Hs, 1 new unit, 36 variants + major race rework
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would love a massive GS dlc. Most of this looks great.
I would say we don’t necessarily need 4 LLs just so it matches CoC. I think 2 or 3 would be fine.
Gitilla I think should be a LH. I like the idea of making the existing semi unique heroes into proper LHs
I’d like to see more spider content, maybe giant spider cav. I don’t think they need to go overboard on squig content either.
a savage orc lord and hero option is a must
Overall this looks good. I think there’s a clear appetite for game 1 content (and probably game 2 content too). I hope CA don’t lose sight of that and do a ton of Cathay dlc
LLs: Gorfang Rotgut Morglum Necksnapper
Snagla Grobspit Ghazak Khan (uses mercenary Faction mechanics and has access to Hobgoblin units)
LHs: Oglok the 'Orrible Gittila da Hunter
Lords: Orc Great Shaman Black Orc Warboss Savage Orc Warboss Savage Orc Great Shaman Goblin Warboss Night Goblin Great Shaman Forest Goblin Boss Forest Goblin Great Shaman Hobgoblin Khan (Ghazak only)
Heroes: Orc Big Boss Savage Orc Big Boss Savage Orc Shaman Goblin Shaman Night Goblin Big Boss Forest Goblin Big Boss Forest Goblin Shaman Hobgoblin Big Boss (Ghazak and CDs only)
Updated a month ago.
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I`d also want to see an rework to orcs when it comes to their growth and economy they are wealthier than all other factions from a faction that lives on looting and sacking.
LLs: Gorfang Rotgut Morglum Necksnapper
Snagla Grobspit Ghazak Khan (uses mercenary Faction mechanics and has access to Hobgoblin units)
LHs: Oglok the 'Orrible Gittila da Hunter
Lords: Orc Great Shaman Black Orc Warboss Savage Orc Warboss Savage Orc Great Shaman Goblin Warboss Night Goblin Great Shaman Forest Goblin Boss Forest Goblin Great Shaman Hobgoblin Khan (Ghazak only)
Heroes: Orc Big Boss Savage Orc Big Boss Savage Orc Shaman Goblin Shaman Night Goblin Big Boss Forest Goblin Big Boss Forest Goblin Shaman Hobgoblin Big Boss (Ghazak and CDs only)
Maximalist and beautiful, but unlikely sadly.
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Agree with every missing Lord and Hero that the Greenskins have as that would be crucial as a big theme to their army. Agree with the units as well (nice to see Forest Goblins as they had some stuff from earlier editions-Forest Goblin Warboss (OE - 4th), Forest Goblin Great Shaman (OE - 4th), Forest Goblin Big Boss (OE - 4th), Forest Goblin Shaman (OE - 4th) and Forest Goblins (OE - 4th)). The only unit I would change is the Squigadon as I feel that would be better for the Hobgoblin Khanate. Maybe Ruglud's Armoured Orcs as Orcs with Crossbows?
Unit variants are important too, most are kit-bash level like Goblins (sword and shield) and Orc Boyz (spears and shield) but very important nonetheless.
I would change the LLs somewhat. Gorbad Ironclaw (Leadership and cavalry), Gorfang Rotgut (monstrous infantry LL like Nakai is-lore paints him as really big) and Snagla Grobspit (Forest Goblin LL) are the crucial ones to me. The fourth I can't decide, either Morglum Necksnapper or Gitilla da Hunter. Maybe the Black Gobbo as LL or LH?
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we do and it’s not strictly necessary but monstrous cav with strider and poison would be cool tho. Maybe if ridden by forest gobbos, maybe with a bound spell
TheWattman#7460 wrote:
Theo91#7431 wrote:
I’d like to see more spider content, maybe giant spider cav. I don’t think they need to go overboard on squig content either.
I mean, do we not have that with the Forest Goblin Spider Riders?
we do and it’s not strictly necessary but monstrous cav with strider and poison would be cool tho. Maybe if ridden by forest gobbos, maybe with a bound spell
But the spider riders we have do have strider and poison and they are ridden by forest goblins. Exactly what are you asking for?
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I don't want unit spam for an Ork DLC. I want Snagla Grobspit, Giant Spider Riders, Squig Gobba and Colossal Squig, and then 1-2 minor units. Ideally an Orc LH/LL too.
Also shout out to Giant Spider Riders. A unit on the TT made from Goblin heroes.
Updated a month ago.
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LLs: Gorfang Rotgut Morglum Necksnapper
Snagla Grobspit Ghazak Khan (uses mercenary Faction mechanics and has access to Hobgoblin units)
LHs: Oglok the 'Orrible Gittila da Hunter
Lords: Orc Great Shaman Black Orc Warboss Savage Orc Warboss Savage Orc Great Shaman Goblin Warboss Night Goblin Great Shaman Forest Goblin Boss Forest Goblin Great Shaman Hobgoblin Khan (Ghazak only)
Heroes: Orc Big Boss Savage Orc Big Boss Savage Orc Shaman Goblin Shaman Night Goblin Big Boss Forest Goblin Big Boss Forest Goblin Shaman Hobgoblin Big Boss (Ghazak and CDs only)
I'm all in for this. I don't care if most DLCs only have two LLs from now on, but we need CoC-style DLCs for at least Greenskins and Vampire Counts. This would be great.
I think a monstrous variant would be cool with less units in the model. Give them BvL. It’s fine if they don’t come but I would like to see at least one more spider unit if we get a forest gobbo pack
TheWattman#7460 wrote:
Theo91#7431 wrote:
we do and it’s not strictly necessary but monstrous cav with strider and poison would be cool tho. Maybe if ridden by forest gobbos, maybe with a bound spell
But the spider riders we have do have strider and poison and they are ridden by forest goblins. Exactly what are you asking for?
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