As of 5.1.0 patch, the UI mistakenly showcases the shrapnel (secondary) projectiles for some ranged units rather than the primary ones. This leads to a really low displayed range stat for these units, but on the battle map these units are performing as they suppose to. Which means it's a minor UI bug only.The units that are affected by this bug are listed below.
Grudge Throwers (Grudge Settlers) -> 2 instead of 440 Flame Cannons (Grudge Settlers) -> 2 instead of 240 Chosen of the Gods (Ushabti - Great Bow) -> 115 instead of 255 Ezar Doombolt -> 3 instead of 120 The Avalanche Mortars (Death Globe Mortars) -> 85 instead of 250
Step by step of the bug
Step 1
Test any of these units either in campaign or custom battles and check their range stats
General information
Category
Sub-category
Campaign
Graphics / UI
Platform
Distribution
Game version
PC
Steam
Latest - 5.1.0 - 27624
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CA_Liam#6659
Hey there! Thanks for posting :) This is something we're looking into :)
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Basic Information
Please describe the bug you found and what you were doing just before it. You will have an opportunity to share any relevant files and screenshots later.
As of 5.1.0 patch, the UI mistakenly showcases the shrapnel (secondary) projectiles for some ranged units rather than the primary ones. This leads to a really low displayed range stat for these units, but on the battle map these units are performing as they suppose to. Which means it's a minor UI bug only.The units that are affected by this bug are listed below.
Grudge Throwers (Grudge Settlers) -> 2 instead of 440
Flame Cannons (Grudge Settlers) -> 2 instead of 240
Chosen of the Gods (Ushabti - Great Bow) -> 115 instead of 255
Ezar Doombolt -> 3 instead of 120
The Avalanche Mortars (Death Globe Mortars) -> 85 instead of 250