I was attacking a dwarf city, in the last minute of the siege a singular slayer pirate is capturing the gate.
I initiate attack orders with Blood shrines and bloodletters. Both units seemed equally "confused" when attacking and pathing to the slayer pirate. The units both seemed to correctly path to the Slayer Pirates location and initially activate their charge animations but both missed their charges and then both units began to idle.
I started spamming attack orders with just bloodletters which cover more surface area and should hit the Slayer Pirate more easily. And while they would initially path and move. They would then stop and idle.
The slayer pirate was moving around erratically and unusually, moving through the bloodletter formation and attacking them, the bloodletters were still idling and not attacking the fast moving slayer pirate. It was very Benny Hill like.
Eventually I sent my 3 Heralds of Khorne lords to kill the Slayer Pirate, and they faced the same issue. Eventually, one of the Heralds initiated a sync kill on the slayer pirate and I won.
Step by step of the bug
Step 1
One entity remaining in an unbreakable unit
Step 2
Initiating attack orders with single entities and regular units on the remaining unbreakable entity.
General information
Category
Sub-category
Battle
AI
Platform
Distribution
Game version
PC
Steam
Latest - 5.1.0 - 27624
Report comment
Why do you report JusticarExcellion#2221?
Are you sure you want to block JusticarExcellion#2221 ?
BlockCancel
Are you sure you want to unblock JusticarExcellion#2221 ?
Were you able to reproduce the bug reported by JusticarExcellion#2221?
Upvote
0
Upvote gauge
Submitted
Investigating
10
0
Votes
0
Make your voice count
When will the bug be reviewed?
We try to look at all bug reports, but the more players confirm encountering a bug by upvoting it, the higher we will prioritize it. Investigating
How can I contribute?
In your next game, try to reproduce this bug. If you consider the bug important, click to upvote it.
0
upvote
Copied to clipboard!
?
Click here to login
Reply
Comment
Basic Information
Please describe the bug you found and what you were doing just before it. You will have an opportunity to share any relevant files and screenshots later.
I was attacking a dwarf city, in the last minute of the siege a singular slayer pirate is capturing the gate.
I initiate attack orders with Blood shrines and bloodletters. Both units seemed equally "confused" when attacking and pathing to the slayer pirate. The units both seemed to correctly path to the Slayer Pirates location and initially activate their charge animations but both missed their charges and then both units began to idle.
I started spamming attack orders with just bloodletters which cover more surface area and should hit the Slayer Pirate more easily. And while they would initially path and move. They would then stop and idle.
The slayer pirate was moving around erratically and unusually, moving through the bloodletter formation and attacking them, the bloodletters were still idling and not attacking the fast moving slayer pirate. It was very Benny Hill like.
Eventually I sent my 3 Heralds of Khorne lords to kill the Slayer Pirate, and they faced the same issue. Eventually, one of the Heralds initiated a sync kill on the slayer pirate and I won.