During our multiplayer campaign, we frequently run into a bug where the game gets stuck on the post-battle menu after finishing a manually played battle (this bug does not occur with auto-resolve). The player initiating the battle (who would normally chose post-battle option) is stuck with a "Waiting for players, 359 seconds" popup, infinitely.
To fix the issue, someone who is not the bugged player or the host has to leave the game. Upon any other player leaving, the waiting menu disappears, and the post-battle menu properly loads. We then save the game, and reload the lobby and can continue as normal.
What's interesting is that this only occurs when a specific player in our lobby initiates battles. Whenever we play one of his battles, it's a coin toss for whether or not we'll have to reload the save. We have tried changing which player is the host, but it's always just his battles that encounter this bug.
Step by step of the bug
Step 1
Manually Play Battle while in a Multiplayer Campaign Lobby
Step 2
Finish the battle, and wait for the post-battle options to load
General information
Category
Sub-category
Multiplayer
Campaign
Platform
Distribution
Game version
PC
Steam
5.0.5 - 27472
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Basic Information
Please describe the bug you found and what you were doing just before it. You will have an opportunity to share any relevant files and screenshots later.
During our multiplayer campaign, we frequently run into a bug where the game gets stuck on the post-battle menu after finishing a manually played battle (this bug does not occur with auto-resolve). The player initiating the battle (who would normally chose post-battle option) is stuck with a "Waiting for players, 359 seconds" popup, infinitely.
To fix the issue, someone who is not the bugged player or the host has to leave the game. Upon any other player leaving, the waiting menu disappears, and the post-battle menu properly loads. We then save the game, and reload the lobby and can continue as normal.
What's interesting is that this only occurs when a specific player in our lobby initiates battles. Whenever we play one of his battles, it's a coin toss for whether or not we'll have to reload the save. We have tried changing which player is the host, but it's always just his battles that encounter this bug.