from the time CA implemented Ajax and Diomedes in Troy saga and to current (Pharaoh )....... morale for the AI has become nearly impossible to get the AI to rout...............we have these stragglers............annoying, is that even with a handful of men the morale will be over 90% in the AI setup........ they will never rout and so you as the player need to search the map to wipe out enemy AI units, 1, 2 or even half a dozen
It was far easier with initial Troy setup and up to and including Amazon introduction .........................maybe the human players whining and winging for longer battles made the CA go down the super easy path of giving the AI units "unbreakable morale" .............lazy
This happens when units get their ranged shooting animation getting cancelled by a move order. (image 1) This is happening to your spearmen with Amenmesse since the nubian spearmen are also hybrid ranged. They can be forced back into the formation by any model moving through them and forcing the sidestep animation. (image 2) The way Rome II movement cancelled a shoot animation was to force play the complete shoot animation but have the model fire a projectile.
Updated 6 months ago.
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This also messes up stances. Sometimes if some of your men get stuck and stay back as soon as you activate the stance, the entire unit wants to go to these two dudes that are stuck 100m behind the rest of the unit.
oOIYvYIOo#4650
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