CA-Pingu#2295

CA-Pingu#2295

5 months ago Jul 11,2024, 14:00:38 PM

Total War: PHARAOH - Dev Update - Campaign

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Hello Total War community!


We're excited to present the fourth and final instalment of the Total War: PHARAOH development update series. This week, we'll be focusing on the new features and enhancements awaiting you in Campaign, the heart of the gameplay experience. From here, you'll orchestrate magnificent war campaigns, construct your economy from scratch, and scheme against your eternal enemies in the court.


Before diving into the details, just a reminder that in the previous blog we unveiled the new and revamped battle features included in the DYNASTIES update.


⚔️ TOTAL WAR: PHARAOH - DEV UPDATE - BATTLE


Let’s dive straight into the specifics of the Campaign!


To accommodate the new cultures in the upcoming update, we've added new content, offering an immersive experience for players conquering the ancient world with these factions. The systems below work differently for each culture, reflecting the specifics of their lifestyle, religion, customs, and traditions. Here is how:


DEITIES:


In Ancient Egypt, gods were thought to preside over many aspects of life and their presence was central to the everyday lives of citizens, soldiers and rulers. Embracing this rich tradition, we've ensured that the gods play a pivotal role in both the Aegean and Mesopotamian factions, enhancing the depth and authenticity of players’ experience.


In the Aegean, we have five iconic Greek gods: Zeus, Poseidon, Apollo, Ares, and Aphrodite.


Local_deities_Aegean_gods_s.jpg

AEGEAN DEITIES


We're introducing the Hecatomb, a feature that lets players advance their chosen deity by offering food, enhancing their divine blessings. Performing a Hecatomb bestows specific prayer effects on all your armies—for example, a Prayer to Poseidon grants immunity to sea attrition and increased movement at sea, while a Prayer to Zeus boosts morale and reduces fatigue. The Hecatomb has a cooldown period and can be upgraded by a Royal Decree.


Local_deities_Aegean_gods_Zeus_Hecatomb_s.jpg

HECATOMB


The gods in Mesopotamia are Ashur, Ishtar, Inshushinak, Marduk, and Ninurta.


Local_deities_Mesopotamian_gods_s.jpg

MESOPOTAMIAN DEITIES


The new feature we are introducing with them is called Dwellings – a religious Tier 1 building, which is unlocked once you worship a Mesopotamian god. It can be built in both minor and major settlements and it provides god-specific effects and grants favor, allowing you to maximize the favor tier to a god with fewer territories.


Local_deities_Mesopotamian_gods_Ashur_Dwellings_s.jpg

DWELLINGS


LEGITIMACY:


The Aegean has its own distinct royal tradition, characterized by a new Legitimacy factor known as Heroes – these are high-rank generals that grant Legitimacy. The king, referred to as Wanax, is adorned with regalia in the form of shields. The royal court features two commanders, or Heqetas, one of which providing Anatolian units and the other - Greek units. We have also introduced two new royal powers: Remote Colonization, which allows the Wanax to take control of abandoned settlements from afar, and War Games, a feature that enables the rapid levelling up of units with a simple click of a button.


For Mesopotamia we are introducing a new Legitimacy factor called Religion, where reaching higher favour thresholds with certain gods grants Legitimacy points. The king, titled the ‘King of the Universe’, is adorned with regalia that includes a mace, an axe, a chariot, and a large ring. The court is uniquely composed of multiple kings, for example, King of Babylon is a position in the court. Each king must control their designated city and has access to their units through Special Recruitment. Additionally, we are introducing two new royal powers: Agitate, which allows the king to provoke rebellion in adjacent territories, and Bribe, which enables the prevention of enemy attacks through financial incentives.


ANCIENT LEGACIES:


As you might be aware, the Ancient Legacy mechanic offers a variety of iconic historical leaders for you to emulate and playstyles to explore. With this update, we are introducing four new Ancient Legacy systems for you to choose from: two Aegean and two Mesopotamian.


The first Aegean Ancient Legacy mechanic is named after Atreus, who is believed to be the slightly mythological father of Agamemnon and Menelaus. Essentially, it rewards the player for playing aggressively and allows them to crush weaker factions without going through the motions of conquering each and every settlement through the intricacies of diplomacy. The flow is as follows: Declare War, then complete objectives against enemy factions, such as Defeat Faction Leader, Conquer Capital, Raid Resources, Sack/Raze target region, Defeat specific Hero, etc. This allows you to accumulate Dominance which you can spend on Diplomacy, Court Actions, Royal Powers and some limited-time Legitimacy.


AL_Atreus_s.jpg

ATREUS ANCIENT LEGACY


The second Aegean Ancient Legacy mechanic is named after Perseus, the mythical founder of Mycenae who created an empire through network alliances. In a nutshell, with this Legacy the player can use Global Recruitment to hire faction units from allied rosters. The more regions allies control, the more they can utilize Global Recruitment. This mechanic allows the player to create the most diverse roster by forming alliances instead of conquering, representing a ruler who focuses on diplomacy in a positive way and benefits from it without betraying their allies.


AL_Perseus_s.jpg

PERSEUS ANCIENT LEGACY


Moving on to the Mesopotamian Ancient Legacy mechanics, we have Sargon of Akkad, the great first ruler of the entire Empire of Mesopotamia. Adopting the Legacy of Sargon allows you to select up to two regular ambitions to unlock unique abilities in one of the following categories: Builder, Conqueror, Diplomat, Raider, Overseer, Strategist, and Warrior. Additionally, you can choose one grand ambition, a more challenging objective that provides greater rewards, such as Victory Points.


AL_Sargon_s.jpg

SARGON THE GREAT ANCIENT LEGACY


Hammurabi is the second Ancient Legacy mechanic for Mesopotamia. Known as the king of the Old Babylonian Empire and famous for creating a code of laws, Hammurabi's Ancient Legacy in the update allows players to create their own Laws, a variation of the Royal Decrees. Each Law contains a number of passive effects and requires a certain number of turns to be researched. Once the Law is researched, its effects are permanently applied to the player's campaign.


AL_Hammurabi_s.jpg

HAMMURABI ANCIENT LEGACY


This is far from everything that we've included in the Dynasty update - we are also introducing a few new systems that are shared among the different cultures. Let’s have a look:


DYNASTY SYSTEM:


To better depict the historical realities of factions, their leaders, and the larger dynasties they belong to, we are introducing a new feature in the game called 'Dynasty’. This system introduces a family tree, providing a more in-depth role-playing system which allows you to reign over the tides of mortality and succession, navigate strategic marriages, heroic deaths on the battlefield, assassinations and the looming threat of old age to leave behind a legacy that will last the ages. Let's explore what they are and how they work:


Mortality


Characters are now mortal and can be killed in battle, in auto resolve, during assassination plots, and due to old age. Aging will also be visible, with older models of the main characters displaying wrinkles, grey hair, and other signs of getting older. For those who prefer to continue playing with immortal Faction Leaders, this option can be turned on or off via the customization panel.


Turns per year


Another system we've implemented to enhance the realism and immersion of the Dynasty system is the Turns Per Year modifier, accessible in the customization panel. This feature allows players to adjust the duration of a year in terms of game turns—offering options such as 1, 3, 6, or 12 turns per year. This flexibility enhances the dynamic nature of gameplay within the Dynasty system.


By modifying the turns per year, players can tailor the pace of historical progression and strategic planning to their preferences. For instance, opting for fewer turns per year can simulate longer periods of historical time within a shorter game duration, while more turns per year can accelerate the pace of events, leader inheritance and dynasty development.


This feature not only provides strategic depth but also enriches the overall gameplay experience by allowing players to engage with historical and dynastic elements in a manner that suits their play style.


Ruling family


The Ruling Family represents the family tree of the faction, where players can appoint Scion characters to inherit the faction after the current leader dies. Characters can also marry each other, marry randomly generated characters, or choose spouses from other factions in Diplomacy.


The Dynasty System tracks all characters related by blood to their Faction Leader. This is relevant in several ways, including ensuring a smooth inheritance of the faction, founding a new Dynasty in the royal tradition upon succession, and receiving more experience on the campaign to differentiate from generals of less prestigious lineage within the faction.


Ruling_family.png

RULING FAMILY SCREEN


Dynasty tree


The Dynasty Tree is a streamlined representation of the Supreme Leader’s inner circle, consisting of Adopted Leaders and immediate family members. Players who enter a Dynasty through Adoption and accumulate enough Legitimacy can be appointed as Heirs, potentially becoming Pharaohs through a peaceful process. Conversely, those who achieve Pharaoh status through Legitimacy wars will establish a new Dynasty in their Royal Tradition over which to rule. There are four Dynasties existing at any one time corresponding to the four Royal Traditions - Egyptian, Hittite, Mesopotamian and Aegean.


Dynasty_tree_s.jpg

DYNASTY TREE SCREEN


The Dynasty System also tracks the exploits of each Supreme Ruler in the form of Deeds. These Deeds are recorded and can eventually illustrate the ruling aspect of the current dynasty, granting various tiers of effects. Additionally, each Deed provides an Epithet that can be equipped on the Supreme Leader for added flavor.


Deeds_s.jpg

DEEDS SCREEN


The Dynasty System, along with its subsystems, is a shared mechanic among all cultures in the game and is consistent for all of them.


DIPLOMACY:


With the Dynasty update, we are introducing four new Diplomatic Actions. While these Diplomatic Actions are not essential for the functionality of the overall Dynasty System, they offer additional strategic and immersive depth.


Adoption into the Dynasty allows players to engage as a Supporting Faction within the Dynasty without becoming the Supreme Leader themselves. Additionally, it enables the expansion of the Dynasty with other factions once the player ascends to the role of Supreme Ruler.


Diplomatic and Political Marriages: All factions have access to Diplomatic Marriages, allowing you to give or request characters as spouses for your faction. Being part of a Dynasty, however, grants access to Political Marriages, enabling both characters to remain in their respective factions, similar to Tausret and Seti. Strategically using these options and finding the best matches for your characters can provide a significant edge in Diplomacy while keeping your family populous.


Legitimacy Support integrates Legitimacy into the economic and diplomatic systems, enabling players to gain resources or enhance diplomatic relations by bartering their Battle Legitimacy. It also offers a way for players to act as Kingmakers, enhancing the immersive experience.


Forced Inheritance provides a method for players to extend their family into other factions for strategic or immersive purposes. This action also justifies the presence of relatives in different factions, which is common among Egyptian and Hittite faction leaders.


OTHER SHARED MECHANICS UPDATES:


With this update, we are adding more content and making several enhancements and modifications to most of the existing shared mechanics. These include Ambitions, Character Titles, Ancillaries, Hatshepsut the Merchant, Thutmose the Conqueror, Victory Objectives, and others. To support these additions, we are also introducing new bespoke landmark buildings.


Additionally, we have overhauled the behaviour of the Sea Peoples. Sea Peoples invasions are now controlled by the campaign AI, which means they will make more strategic decisions and behave like real factions instead of scripted armies. They will even conquer territories and expand.


We have also added new Campaign Customization options, including the ability to select any Ancient Legacy, choose any Royal Power, shuffle commands, and edit the base chance of Lethality. Additionally, players can now customize general XP gain, character mortality, seasons, and turns per year as already mentioned above.


JOIN THE DISCUSSION ON DISCORD:


That wraps up the Campaign Dev Update for Total War: PHARAOH and concludes this blog series. We hope we've covered all the details you were curious about. However, if you still have any questions about any aspect of the DYNASTIES gameplay update (campaign, battle, units, etc.), we encourage you to post them in the dedicated Q&A forum on our official Discord server. On July 18th, we will host a live event with the PHARAOH dev team, where we will try to answer as many of your questions as possible.  


Thank you once again for your continuous support and invaluable feedback. Keep an eye on our official channels for more information about this update. See you on the battlefield!


– The Total War: PHARAOH team 

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5 months ago
Jul 11, 2024, 2:13:14 PM

Awesome. I'm actually hyped for the Update and will finally pruchase Pharao during the sale today. Keep up the great work CA!

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5 months ago
Jul 11, 2024, 2:50:13 PM

Everything looks really good, but I wonder if there could be the option to avoid the dynasties/family tree part, perhaps as an ON/OFF option? While it is great, especially for a more historical feel to the experience, I'd personally prefer to keep my cool original faction leader. You know, taking someone like Odysseus and go on to conquer stuff with him without having to eventually replace him with more generic looking descendants. Some campaign customization options like that would be extremely appreciated.

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5 months ago
Jul 11, 2024, 2:55:27 PM

Lumen_Laus#6452 wrote:

Everything looks really good, but I wonder if there could be the option to avoid the dynasties/family tree part, perhaps as an ON/OFF option? While it is great, especially for a more historical feel to the experience, I'd personally prefer to keep my cool original faction leader. You know, taking someone like Odysseus and go on to conquer stuff with him without having to eventually replace him with more generic looking descendants. Some campaign customization options like that would be extremely appreciated.

Read the post, you can enable immortal leaders in the campaign customisation menu.

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5 months ago
Jul 11, 2024, 2:56:00 PM

I hope you do not maintain the faces of the women in 2D and the men on 3D. This is TW not a random new tiny company .... common ... 

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5 months ago
Jul 11, 2024, 2:56:03 PM

Lumen_Laus#6452 wrote:

Everything looks really good, but I wonder if there could be the option to avoid the dynasties/family tree part, perhaps as an ON/OFF option? While it is great, especially for a more historical feel to the experience, I'd personally prefer to keep my cool original faction leader. You know, taking someone like Odysseus and go on to conquer stuff with him without having to eventually replace him with more generic looking descendants. Some campaign customization options like that would be extremely appreciated.

They said you can turn Mortality on and OFF

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5 months ago
Jul 11, 2024, 2:58:26 PM

This is great, I just bought the game for a friend, hope there is still time to improve the multiplayer experience with at least sequenced turns, and up to 4 for players minimum!

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5 months ago
Jul 11, 2024, 4:17:33 PM

CA-Pingu#2295 wrote:
We hope we've covered all the details you were curious about.

It either does not not exist or I missed it, but I don't remember seeing a mention of Assyrian terror tactics in any of the blog entries.


Will they have access to a macabre repertoire in their bid to project power?

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5 months ago
Jul 11, 2024, 5:36:27 PM

I am a bit disappointed that Athena isn't among the Aegean deities.  The only other thing I just want to know is the new look for Achilles  and if Diomedes will be a playable faction leader rather than a general. 

Updated 5 months ago.
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5 months ago
Jul 11, 2024, 5:43:23 PM

I can't wait to try the new features especially the family tree. happy to see the characters aging! I'm just afraid that the campaign of absolute domination could last 2000 turns but the important thing is that it's fun. having a family helps in this sense because it gives you the opportunity to empathize with the characters.


Unfortunately, however, I am disappointed by some things and I have to say it:

I didn't understand why the graphics of the "Aegean" part retain the red and black figures of Troy. I hate this thing, it seems like a cheap import to me. maybe it is. it's absolutely not in tune with the rest of the game here, while in troy it was perfect. questionable choice.


trade between nations was not given due weight. in addition to barter between factions, we know that one of the pillars of the Bronze Age (and one of the reasons for its fall) was the trade between nations of important raw materials. this could and should have been represented better. I would have liked to see a caravan system like cathay in Wh3 or something similar. it's a shame.


I would have liked to see substantial changes to the court system. more action, more intrigue and even some random choices. make it more dynamic and less boring.


this before trying this splendid gift from CA Sophia to whom all my respect goes. Thank you

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5 months ago
Jul 11, 2024, 8:16:55 PM

I agree with toskyrun, I would have liked to have seen the Greek deities with the same artistic style as the Egyptian, Cannanite, Hittite, Pelasgian, and Mesopotamian deities. Troy is an artistically beautiful game in its own right, but I was looking forward to seeing the Aegean cultural UI through the lens of Pharaoh's "Near Eastern" look and feel, if that makes any sense. The current style ends up looking like an obvious port from Troy.


A question re the campaign - will Aphrodite be present as a local deity on Cyprus? The Greeks considered the island to be her birthplace.

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5 months ago
Jul 11, 2024, 8:22:31 PM

If you have mortal generals, will defeat in combat mean instant death or do you use the resilience feature from Three Kingdoms? I do not like it when important people are just one bad autoresolve away from perishing and resilience was a good way to prevent that without having that immortality silliness.

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5 months ago
Jul 12, 2024, 2:23:25 AM

SHAME CA, SHAME!


Where is ISRAEL ?

Where is Moab ?

Where is Edom ?

Where is Ammon ?



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5 months ago
Jul 12, 2024, 6:25:06 AM

Will women within your family be able to become generals or be chosen as heirs and become rulers?


At the very, very least.... It would make sense if Tausret's faction has this mechanic. Wouldn't make sense for her to rule as Pharaoh, styling herself as another woman who became Pharaoh, and be a Pharaoh that rides into battle... But then to turn to the women coming after her and be like, "LOL. Not you."

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5 months ago
Jul 12, 2024, 6:50:42 AM

Psycho_V#4329 wrote:

SHAME CA, SHAME!


Where is ISRAEL ?

Where is Moab ?

Where is Edom ?

Where is Ammon ?



*Sigh

The Kingdom of Israel wasn't even established until 1047 BCE... the Iron Age. Which is centuries past the Bronze Age, when this game takes place....

Same with Ammon, maybe a century before Kingdom of Israel.  Still well beyond the Bronze Age. 

Moab and Edom.  Sure.  But the map doesn't expand to their particular corners.  But they are covering A LOT of Canaanite culture.  

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5 months ago
Jul 12, 2024, 7:13:22 PM

Darios#5306 wrote:
A question re the campaign - will Aphrodite be present as a local deity on Cyprus? The Greeks considered the island to be her birthplace.

I second this.  That or at least add a unique building in Paphos, since that is where specifically Aphrodite's myth is.  Such as the pools her tryst with Adonis were. 

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5 months ago
Jul 13, 2024, 9:40:58 AM

TainBoCuailinge#8335 wrote:

Lumen_Laus#6452 wrote:

Everything looks really good, but I wonder if there could be the option to avoid the dynasties/family tree part, perhaps as an ON/OFF option? While it is great, especially for a more historical feel to the experience, I'd personally prefer to keep my cool original faction leader. You know, taking someone like Odysseus and go on to conquer stuff with him without having to eventually replace him with more generic looking descendants. Some campaign customization options like that would be extremely appreciated.

Read the post, you can enable immortal leaders in the campaign customisation menu.

Cool, must have missed that part. More options are always a really good addition to any game.

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