Greetings!


We’re back with our first hefty update to Total War: PHARAOH, launching January 25. Alongside some bug fixes, balance changes, performance tweaks and quality-of-life improvements, some ominous seafarers have arrived in Egypt with the High Tide update - completely free to all current and future owners of the Total War: PHARAOH! This update adds a heap of new content, with 2 new factions, 30+ units, unique mechanics and more to let you drive forth the Bronze Age Collapse as the Sherden or Peleset. 


For further details on the High Tide update, sail on over to our Total War: PHARAOH FAQ for a full breakdown of Egypt’s latest arrivals.


With that settled, here’s some highlights for Patch 1.1.0:


  • Improvements to Battle AI’s behaviour, army deployment, and frontline formations.
  • Tweaks to Unit Morale by considering individual entity health when counting overall losses.
  • Adjustments to Chariot handling and collisions.
  • Multiple Battle-focused bug fixes and balance tweaks, including stances, unit balance, collision and animations.
  • Boosts to both quality and quantity of Garrison units provided by Main and Garrison buildings in settlements.
  • Addressed multiple visual issues of terrain gaps, misplaced and misaligned assets, as well as battle catchment areas on various maps.
  • Implemented further UI enhancements, tackling various visual, text (incl. localisation) inconsistencies, bugs, and more.
  • Various fixes to Outposts.
  • Bug fixes to Ancient Legacies, with Khufu and Hatshepsut in the spotlight.


Jump on over to the 1.1.0 Patch Notes blog post to read the full list of changes!


We’ll continue to keep our ears to the ground to help shape Total War: PHARAOH moving forward, and for that, your feedback is invaluable. Jump in, give the Sea Peoples a spin, take some chariots out for a test drive, and let us know your thoughts!


See you on the battlefield!


— The Total War Team