Hello, family tree effects in campaign_variables tables won't make any real effect. For example, no children die of young age, everyone has four children even if you edit values in campaign_variables tables. There's no infant mortality and my family tree exploded with almost 100 characters.

The only way a character die is in battle or old age. There are no infantm ortality and is a big trouble, as everyone breed like rabbits.

Please CA, make infant mortality work as intended. I edited those values but nothing changes. This is a major thing, as you end up managing a too big family tree.