Search by tags
totalwarwarhammer3
bug
crash
DLC
Multiplayer
warhammer
battle
totalwar
steam
account
totalwarwarhammer2
campaign
Crashing
graphics
Technical
Status
  • Unanswered
  • Unresolved
  • Resolved

Help / Recent

  • Recent
  • Last replied
  • Most popular
  • Most replied
  • Most followed
  • Most viewed
Ask your question

Mage Lord/Hero Permanent Movement Disability on Mounts, Spreading within Armies

The Bug: High Elf & Wood Elf Mage Lords/Heroes Permanently Stuck on Mounts in Battle

Here's a detailed description of the persistent movement bug you're encountering in Total War: WARHAMMER III:

What's Happening

  • Affected Units: Specifically, High Elf and Wood Elf Mage Lords and Heroes.

  • Core Problem: These units become unable to move on the battle map once they are mounted on a flying or ground mount.

  • Trigger Condition: The bug typically does not occur when the hero is low-level. It tends to manifest as the hero gains experience and equips a mount.

  • Visual Cue: When this happens, the affected unit often performs a continuous "mana gathering" or casting animation, even when not actively casting a spell.

  • Input: Despite issuing repeated movement commands, the unit remains completely stationary, effectively rooted in place.

  • Partial Functionality: Their abilities and spells can still be cast normally, but they simply cannot change their position.

When It Occurs & Persistence

  • Frequency: This bug doesn't happen in every single battle, but it's very frequent, occurring in almost every other battle you play involving a mounted mage hero.

  • Persistence: The most critical aspect of this bug is that once a specific Mage Lord or Hero is affected (typically after getting a mount), that character becomes permanently unable to move from that point onward. This isn't just for one battle; the same affected character will be immobile in all subsequent battles in your campaign.

Impact

  • Gameplay Impairment: This bug severely cripples your ability to use these powerful magic-users effectively. A stationary magic-user, especially one on a mount designed for mobility, is highly vulnerable and cannot perform crucial tactical maneuvers like flanking, repositioning for better spell angles, or escaping danger.

  • Character Usability: Because the bug persists, any Lord or Hero that gets affected is effectively rendered unusable for the rest of your campaign, forcing you to replace them or significantly alter your strategies, making high-level mounted mages a liability rather than an asset.

Extremely long and abnormal campaign/battle loading time

Hi,


I'm experiencing a weirdly long map loading time and it seems it is getting worse after patch 6.2. Now the campaign map loading time takes over 10 minutes to even 15 minutes and battle loading time takes over 5 minutes. This is way too long even for HDD drive.


What's more baffling is the CPU usage and real-time disk speed. The campaign map loading will have normally high CPU usage and disk speed for around 2 minutes, which loads to around 80% and the memory will sits at 3.5GB for the TWW3 process based on my setting. Then the CPU usage will drop to ~5% and the disk speed drop to 10MB/s. For the next 10 minutes, it will just remain there and doesn't appear to do anything. The process will have occasional GPU engine tag and non-responding. The last minute before finish loading will have normally high CPU usage and disk speed, which cause the process to use normally high memory like 4.5GB and finish the loading. 


Could anyone please provide some insight of what might be going on here? I tried options like disk defragmentation, deleting old saves, clear Roaming cache, moving the game to a different partition, run in admin and/or enforce DX11, lower graphic settings. None of them seem to be working. The long "idle" period in the middle still seems to be there.


Thanks a lot.


Edit:

A bit more context about that "idle" period. The ingame FPS will drop to 1 FPS. In the task manager, the game process will often show as "not responding". And the GPU tag in the GPU engine column will sometimes flicker.