How do YOU want Tzeentch's 3rd FLC LL to function?

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16 days ago
Apr 13, 2025, 4:58:42 PM

This thread is less about WHO the FLC Lord will be (although I suppose they are tangentially related) but more about WHAT THEY ACCOMPLISH. 

For example, there is a huge difference between the Tallyman of Nurgle, Tamurkhan, and Ku'gath. There's also a huge difference between Kairos and The Changeling -- to the point where they blow up each other's resources and networks up when they confederate. 

My question is deceptively complex, because on the surface it appears simple. The reason it's complex is because the 3rd LL should fill a gap or play-style that doesn't already exist within Tzeentch's roster of (2 lol) Lords, but at the same time be thematic. 

Thank God that CA listened to our request for better and more impactful cults; however, that incidentally pivots the 3rd FLC Lord away from being cult-centric (IMO - unless we want a 3rd type of cult?) 

What it does open up is the following: 
1) Extreme melee/duellist/disruption Lord. Tanky, works well against groups and single targets. Perhaps rides a chaos dragon yet has anti-large?
2) Lord that is based on chaos mutations - spawn, forsaken, chaos dragons, experimental hybrid daemon/creature units 
3) Forcably mutated units that -- somewhat similar to Slaanesh's "stealing a unit" -- are  "executed" at low HP and/or morale and turned into a Tzeentch unit 
4) Sleeper agent units, that are marked by Tzeentch without their owner knowing, and then when activated become mind controlled (order 66-style) 

So what we have so far is a late game, extreme "caster" Lord with low melee capabilities (Kairos) who uses Changing of the Ways to manipulate the world at large. Buffs Lords of Change dramatically, and always ambushes. Can teleport, uses cults, is a slow burn faction. 

We also have The Changeling -- a very "unique" love-or-hate faction that plays differently. Lots of war theaters, teleportation both around the map and short-ranged, messes with the power balance of factions, can morph into enemy heroes (with some missed potential?); definition of "kingmaker;" encouraged to form alliances to gain access to new forms and "borrow" armies as he buffs them. Has slight buffs to mutated units, but not nearly to the extent of a devoted mutation faction. DOES NOT make an "Empire" like Kairos. 

What we're missing: melee orientation-based Lord; offensive/esoteric focus for the Changing of Ways (e.g. forming or marking units for mutation/mind control); mad scientist "change for change's sake" and "mutation is a gift" both fall firmly in-line with Tzeentch as a god of chaos and pre-established lore. 

Think borrowing elements of Clan Moulder "experimentation with units" and Witch Hut/Ogre Kingdom - Paunch's "Cauldron that can create new strains of mutation. Lots of experimental "fodder" combined with "successful" creations that are monsterous and powerful - but also flexible (e.g. anti-large, anti-infantry, flying, anti-magic, anti-melee spell damage). 

The units can actually end up overmutating and die, but before that happens they can become incredibly strong. Change. 

I also like the idea of "blowing up low HP units" into new Tzeentch units. 

Any ideas, guys? 

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16 days ago
Apr 13, 2025, 5:07:59 PM

Mastigos#4130

 wrote:1) Extreme melee/duellist/disruption Lord. Tanky, works well against groups and single targets.

Well that WOULD'VE BEEN AEKOLD



Mastigos#4130

 wrote:2) Lord that is based on chaos mutations - spawn, forsaken, chaos dragons, experimental hybrid daemon/creature units 

That's probably Galrauch or Egrimm



Mastigos#4130

 wrote:3) Forcably mutated units that -- somewhat similar to Slaanesh's "stealing a unit" -- are  "executed" at low HP and/or morale and turned into a Tzeentch unit 4) Sleeper agent units, that are marked by Tzeentch without their owner knowing, and then when activated become mind controlled (order 66-style) 

Not sure Tzeentch and Slaanesh should share mechanics



Mastigos#4130 wrote:

3rd FLC Lord

You know, its funny you word it like this, because we haven't even had 1 FLC LL yet. Assuming Egrimm or Galrauch is the first (the other being DLC), then we have idk, Amon'Chakai and for a 3rd FLC... well I'd like to call for a vote between Aelfric Cyenwulf, Diego Estragon or Einarr Sigdansson.

Updated 16 days ago.
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16 days ago
Apr 13, 2025, 5:27:35 PM

TheWattman#7460 wrote:
Not sure Tzeentch and Slaanesh should share mechanics

I agree with you. However, it could be made different enough where it's not "stealing" a unit; I worded that poorly. It's more like changing a unit with low HP into something else -- not seducing a unit to your side. 

Tzeentch even gets a staff that blows up low HP units, so it's not too far-fetched. 

As for the "Sleeper Agent" idea -- it works well with the entire "undercover cultist" theme and "betrayal is powerful" trope that the forces of Chaos love. Betrayal supercharges evil. That's why Horus was the ideal target (well, Magus was the "ideal" but Tzeentch got to him first and no other Chaos God would touch him after they knew): he was the closest to The Emperor. 

And Yuri was a fanatically devoted follower of Ursun until he killed The Great Bear -- along with his brother, which sealed his fate long before he pulled the trigger on the Bear God. 

But I digress, at least partially. Tzeentch would benefit most from a LL that is more "traditional" than The Changeling but also brings something different to the table than Kairos (who is obviously Tzeentch's kingpin and the Greater Daemon he trusts to bring about his purpose on "earth.")  

So the 3rd LL ought to be - imo - someone more expendable than Kairos, but not expendable - if that makes sense. The crux of the plan doesn't lie with the new LL, but his contributions help buy Kairos time and create new opportunities. It's also essentially Change For Change's Sake which is right up Tzeentch Alley

It's also fun! Imagine creating experimental Chaos Dragons, Mutilith Vortex Beasts, or Soul grinders that are not only temporarily more potent, but also can function outside their default roles. 

Updated 16 days ago.
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16 days ago
Apr 13, 2025, 8:09:55 PM

I just want it to be Egrimm.  I don't care what he does.  CA will come up with something.

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16 days ago
Apr 13, 2025, 8:34:43 PM

TheWattman#7460 wrote:
Well that WOULD'VE BEEN AEKOLD

Funny way to spell Villitch. Or you know… Egrimm considering he was a more powerful melee combatant anyways.


Mastigos#4130 wrote:
For example, there is a huge difference between the Tallyman of Nurgle, Tamurkhan, and Ku'gath. 

Is there really? Ku’gath and Epidemius aren’t that different on the campaign map other than some thematic differences in plague use and unit choice, but overall the campaigns play out similarly. Then you take a look at Khorne and those campaigns… well do not play out so differently. 


I will say, by all that’s holy in Tzeentch’s name, I really hope it’s not another boring collect battle resource -> stack unit buff mechanic. I’d much rather some campaign scheming mechanic. Despite the Changeling working with Cults, I think the campaign plays differently enough that there’s room for other ways to explore the system. There’s many ways to do Espionage systems that could lead to satisfying gameplay.


I assume the depth of such a mechanic will really depend on whether Egrimm is a DLC or FLC LL, and frankly I think it’s possible it will be the later.

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16 days ago
Apr 13, 2025, 8:47:23 PM

I just want it to be a more standard Tzeentch experience instead of something vastly different like the Changeling.

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16 days ago
Apr 13, 2025, 8:47:47 PM

Passthechips#4366 wrote:

Funny way to spell Villitch. Or you know… Egrimm considering he was a more powerful melee combatant anyways.

Both of those are still Wizards, one a full-blown one and the other a hybrid. A pure Tzeentch-melee experience would've been Aekold.

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16 days ago
Apr 13, 2025, 8:52:00 PM

TheWattman#7460 wrote:
You know, its funny you word it like this, because we haven't even had 1 FLC LL yet. Assuming Egrimm or Galrauch is the first (the other being DLC), then we have idk, Amon'Chakai and for a 3rd FLC... well I'd like to call for a vote between Aelfric Cyenwulf, Diego Estragon or Einarr Sigdansson.

Amon'Chakai or any of the other old-school named greater daemons like Sabeiathrax, Anggrath or Zarakynel have about zero chance of making an appearance. And please no characters from the margins of some pulpy novel that no one read. Tzeentch has large enough legitimate character roster as is.

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16 days ago
Apr 13, 2025, 9:03:26 PM

TheWattman#7460 wrote:

Passthechips#4366 wrote:

Funny way to spell Villitch. Or you know… Egrimm considering he was a more powerful melee combatant anyways.

Both of those are still Wizards, one a full-blown one and the other a hybrid. A pure Tzeentch-melee experience would've been Aekold.

So what? Villitch does great in melee. Being able to cast spells doesn’t mean an LL isn’t providing the “melee experience”. Characters like Vlad aren’t less terrifying melee combatant because they can also cast spells. If we’re going by the TT, Egrimm on foot was a stronger melee combatant than Aekold.

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16 days ago
Apr 13, 2025, 9:04:12 PM

TainBoCuailinge#8335

 wrote:Sabeiathrax, Anggrath or Zarakynel

I'd think you'd want to use Daemons that actually appeared in Fantasy rather than only 40k, but you do you.



TainBoCuailinge#8335

 wrote:Amon'Chakai [...] have about zero chance of making an appearance.

He has as much chance as any of the characters from the 5th edition Champions of Chaos armybook, which include:rehaejhaej.png


Aekold... Dechala... Azazel... Scyla... Arbaal... Archaon... Khazrak... Egrimm confirmed... Well, pretty extensive use I'd say.



TainBoCuailinge#8335

 wrote:And please no characters from the margins of some pulpy novel that no one read. Tzeentch has large enough legitimate character roster as is. 

Hence why I was making it a joke. Because that's the kind of characters we'd have to consider if Tzeentch is to get a DLC and then 3 FLCs.



Passthechips#4366 wrote:

So what? Villitch does great in melee. Being able to cast spells doesn’t mean an LL isn’t providing the “melee experience”. Characters like Vlad aren’t less terrifying melee combatant because they can also cast spells. If we’re going by the TT, Egrimm on foot was a stronger melee combatant than Aekold.

Still not a melee-only niche. Hybrids.

Updated 16 days ago.
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16 days ago
Apr 13, 2025, 9:06:07 PM

I'd like to see the new tzeentch legendary lord starting as a weakling, gaining the enemy-spell that's being cast on the army in battle. After 120 turns it may become OP.  Also an expensive mechanic to consolidate enemy heroes would be rat.


A magic absorbing deamon, corrupting the minds of heroes.

Low winds of magic territories cause heavy attrition.

Make Teclist and Balthatsar cry.

The Magical Stealer

Updated 16 days ago.
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16 days ago
Apr 13, 2025, 9:20:57 PM

TheWattman#7460 wrote:
Still not a melee-only niche. Hybrids.

Niche is correct, in that it’s an incredibly niche distinction. The gameplay add is simply having a character with less things to do.


This is especially true in regards to Aekold who is just a fire and forget unit with some auras that I hit right click on and focus on something else. At least the Chaos Lord of Tzeentch has some interesting abilities. Hell, the Khorne LHs have more going for them. 

Which is probably why they made the character just an LH.

Updated 16 days ago.
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16 days ago
Apr 14, 2025, 3:08:45 AM

MG_8552.jpg

So badly want Egrimm van Horstmann. I want him with Full Lore of Light, Loremaster of Light and Cataclysm spell of Light. Atop of Baudros he will be unique amongst Tzeentch casters.

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15 days ago
Apr 14, 2025, 7:30:05 AM

DarthEnderX-#6513 wrote:

Tzeentch doesn't need a melee-only LL.

As much as any other race.



Passthechips#4366 wrote:

Niche is correct, in that it’s an incredibly niche distinction. The gameplay add is simply having a character with less things to do.


This is especially true in regards to Aekold who is just a fire and forget unit with some auras that I hit right click on and focus on something else. At least the Chaos Lord of Tzeentch has some interesting abilities. Hell, the Khorne LHs have more going for them. 

Which is probably why they made the character just an LH.

And now the Conqueror of Kislev will never conquer anything.

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15 days ago
Apr 14, 2025, 7:42:50 AM

Mastigos#4130 wrote:

This thread is less about WHO the FLC Lord will be (although I suppose they are tangentially related) but more about WHAT THEY ACCOMPLISH. 

For example, there is a huge difference between the Tallyman of Nurgle, Tamurkhan, and Ku'gath. There's also a huge difference between Kairos and The Changeling -- to the point where they blow up each other's resources and networks up when they confederate. 

My question is deceptively complex, because on the surface it appears simple. The reason it's complex is because the 3rd LL should fill a gap or play-style that doesn't already exist within Tzeentch's roster of (2 lol) Lords, but at the same time be thematic. 

Thank God that CA listened to our request for better and more impactful cults; however, that incidentally pivots the 3rd FLC Lord away from being cult-centric (IMO - unless we want a 3rd type of cult?) 

What it does open up is the following: 
1) Extreme melee/duellist/disruption Lord. Tanky, works well against groups and single targets. Perhaps rides a chaos dragon yet has anti-large?
2) Lord that is based on chaos mutations - spawn, forsaken, chaos dragons, experimental hybrid daemon/creature units 
3) Forcably mutated units that -- somewhat similar to Slaanesh's "stealing a unit" -- are  "executed" at low HP and/or morale and turned into a Tzeentch unit 
4) Sleeper agent units, that are marked by Tzeentch without their owner knowing, and then when activated become mind controlled (order 66-style) 

So what we have so far is a late game, extreme "caster" Lord with low melee capabilities (Kairos) who uses Changing of the Ways to manipulate the world at large. Buffs Lords of Change dramatically, and always ambushes. Can teleport, uses cults, is a slow burn faction. 

We also have The Changeling -- a very "unique" love-or-hate faction that plays differently. Lots of war theaters, teleportation both around the map and short-ranged, messes with the power balance of factions, can morph into enemy heroes (with some missed potential?); definition of "kingmaker;" encouraged to form alliances to gain access to new forms and "borrow" armies as he buffs them. Has slight buffs to mutated units, but not nearly to the extent of a devoted mutation faction. DOES NOT make an "Empire" like Kairos. 

What we're missing: melee orientation-based Lord; offensive/esoteric focus for the Changing of Ways (e.g. forming or marking units for mutation/mind control); mad scientist "change for change's sake" and "mutation is a gift" both fall firmly in-line with Tzeentch as a god of chaos and pre-established lore. 

Think borrowing elements of Clan Moulder "experimentation with units" and Witch Hut/Ogre Kingdom - Paunch's "Cauldron that can create new strains of mutation. Lots of experimental "fodder" combined with "successful" creations that are monsterous and powerful - but also flexible (e.g. anti-large, anti-infantry, flying, anti-magic, anti-melee spell damage). 

The units can actually end up overmutating and die, but before that happens they can become incredibly strong. Change. 

I also like the idea of "blowing up low HP units" into new Tzeentch units. 

Any ideas, guys? 

Give me Egrimm and give him a mechanic that is a mix of Kislev's Ice Court and Gelt's College of Magic mechanic.

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15 days ago
Apr 14, 2025, 7:53:33 AM

Egrimm should get a mix of Gelt's College of Magic mechanic and Throt's Monster Mutation mechanic.

DarthEnderX-#6513 wrote:

Tzeentch doesn't need a melee-only LL.

The restriction would actually provide a different gameplay experience than Kairos or Changeling.  Have him not start with a spellcaster hero too.

Updated 15 days ago.
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15 days ago
Apr 14, 2025, 9:27:35 AM

TheWattman#7460 wrote:
As much as any other race.

No, not as much as any other Race.  The God of Magic doesn't need a melee-only LL.

Just like Khorne doesn't need a spellcaster LL.

Just like Vampire Counts don't need a melee-only LL.

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15 days ago
Apr 14, 2025, 10:09:38 AM

DarthEnderX-#6513 wrote:

The God of Magic

Who has melee-only followers.



DarthEnderX-#6513 wrote:

Just like Khorne doesn't need a spellcaster LL.

Because Khorne doesn't use magic. Tzeentch uses both magic and melee.



DarthEnderX-#6513 wrote:

Just like Vampire Counts don't need a melee-only LL.

Vampire Undeath pretty much auto-includes magical affinity. No major character that I know of is a melee-only Vampire. Unlike Tzeentch who has such instances.

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