Marienburg as a mini FLC Race in 2025

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a month ago
Mar 19, 2025, 12:34:30 PM

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​2025 is supposed to be a big year for WH3 since it’s a special anniversary. And there is nothing better than celebrating an Anniversary than with a nice gift. 


First of all, I don’t want to turn this thread into another „Marienburg Empire or DoW“ debate. We had this enough already. In a perfect world Marienburg would be its own unique and separate thing that takes stuff from both races while having unique goodies as well. 


So the idea is to create a relatively simple FLC mini race ala DoC with a shared roster and unique mechanics, buildings and tech. Perfect FLC material. 


It’s important to point out that this FLC would either come alongside the DoW DLC or after it since a substantial part of the „expanded Merc Roster“ would be DoW regiments (more on that later). 


Marienburg should also come with some unique things for itself so let’s start with the new stuff that would come with this FLC. 


Interestingly enough, Marienburg also has unique campaign Assets for its own race since the game launched. So CA seems to have some plans with it. 

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Legendary Lord 


Edvard van der Kraal


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Finding a LL for Marienburg is tricky but then also not that tricky. The City State is governed by the Landsraad, a Council consisting of the richest and most influential people within the City. The issue is that none of these are LL material and mainly rich fat Merchants. So just like Elspeth for Nuln or the Skaven LLs for their respective Clans, Edvard van der Kraal would be the LL for Marienburg here while the real Faction Leaders operate in the back. Don’t worry tho, there should be a Mechanic for the Landsraad.

Edvard was introduced in the Tamurkhan book alongside the Landship. He is a mercenary, Smuggler, Pirate, Captain and the only actual TT character we have from Marienburg. 



Generic Characters 


Marienburg General (Lord) 

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Basically the Captain from the Landship model. There should be a male Lord (Sword + Pistol) and a female Lord (Riffle) version. 

The model looks great and just screams Marienburg. It’s interesting that there are game files that directly code this character as a Marienburg General. 



Sea Matriarch (High Priestess of Manaan)

Basically an Arch Lector equivalent for Manaan.




Sailor-Priest of Manaan (Hero)

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Manaan is the main Deity in Marienburg so there should be a thematic equivalent to the Sigmar Priest and the inevitable Ulric Priest. This priest would come with unique prayers and could increase movement on sea and give storm immunity for example.




Priest of Stromfels (Hero)

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Quite similar to the Priest of Manaan but still very different, the Priest of Stromfels focuses more on the pirate aspect. He would have unique prayers and buff raiding, sacking and post battle loot. 

Maybe and this might be controversial, also make them lore of Deep casters but that’s just one idea to add more flavour to Marienburg. 


Note:

Marienburg would still also have access to certain basic Empire and DoW characters like:

  • Empire General 
  • Empire Wizards 
  • Witch Hunters 
  • Empire Captain
  • DoW Paymaster 
  • Engineer (if you own ToD) 





New Units



Blades of Manaan 

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These heavy armoured elite Swordsmen come from the Tamurkhan book and are to Swordsmen what Ironsides are to handgunners. Would probably be your new thematic staple unit for Marienburg.




Marienburg Sailors 

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This model also comes from the Marienburg Landship, would be a shame to not reuse it for other units since it looks great. 

This would be a basic low tier unit that comes with several weapon variants:

  • Dual Swords 
  • Sword + Pistol 
  • Grenades 
  • Riffles 



Knights Mariner

This is a Knightly Order unit directly linked to Marienburg and Manaan. Either make them regular cavalry knights or Foot Knights. 



Other Units:

Besides these new Marienburg coded units there would also be units taken from the core Empire roster and the basic DoW roster plus Slayer Pirates. 

The DoW units are hard to speculate about since we don’t know the actual roster yet but they should generally only be recruitable via a Merc pool (like Raise Dead or Rome 2 Mercs). 

The empire units would be everything from State Troops, Greatswords, Empire Knights, Mortars, Cannons, War Wagons, Free Company Militia, Archers and so on. And obviously also the Marienburg Landship. 



So much about the roster…




Buildings & Tech Tree

Marienburg should have its own Dutch flavoured building tree and tech tree to show that it’s less focused on farming and industry but on trade, navy and mercenaries. The current empire building tree wouldn’t really represent that. 

Instead of Sigmar Temples (Empire) and Myrmydia temples (DoW), it should have temples for Manaan and Haendryk. 


Therefore it should also have a unique tech tree or at least a mix of the Empire and DoW tech tree. 




Mechanics


Speculating about Mechanics is always the most difficult and I don’t want to make this thread even longer. So I keep it simple and just describe the basic idea of each mechanic. 



The Directorate 

This is a complex and in depth internal politics mechanic that includes most of the big Parties within Marienburg. From Guilds, Family Houses or Religious Cults. The idea is to simulate how Marienburg is governed by a Council of many instead of an individual ruler. Edvard would therefore just function as the executive Person for the Landsraad Directorate. 


Trading Offices 

Marienburg would be able to establish trading offices in friendly or neutral settlements (like under cities or Ogre Camps). But furthermore should these trade offices allow to directly manage your trading business. So Ressources like Iron, Wood or Wine would become actual resources/currencies that you could gain and sell through local Trade offices. 

I‘m not a trading expert but the idea is to have an engaging mechanic that allows you to directly influence trade in the game. From the quantities of resources that you import or export, to prices, storage, logistics and taxation. Basically the most in depth and complex trade system in the game. 



Ship Building

Last but not least, Marienburg Generals and Edvard van der Kraal should have basic ship Building like the Vampire Coast. Plain and simple. Marienburg should play more like a Semi horde where you have the Wasteland as your hub while traveling the world building up your trade empire. 






And that’s it. I personally think this would be a phenomenal FLC addition that would do justice to Marienburg as its own unique and independent nation, with its own culture and everything. 

Updated a month ago.
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a month ago
Mar 19, 2025, 1:15:21 PM

Also for those interested, here is the Tamurkhan page for Edvard and the Blades of Manaan with all the lore and rules. I personally think he is a badass character. 


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a month ago
Mar 19, 2025, 1:28:19 PM

I don't agree with the idea of a playable Mini-Race.  There's no reason this can't be either a DoW or Empire Faction with unique mechanics and an altered roster.  Those are things we already have in the game.


As a non-playable Minor Faction?  Sure.  You could give them the Savage Orc Tribes treatment and make them a unique Subrace that has access to a few DoW and Empire units.



That said, Edvaard is a good choice for a Marienburg LL.  If you take those sea units and make them non-Marienberg specific, then they can also be used for Aranessa if she ever gets moved to DoW.

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a month ago
Mar 19, 2025, 1:34:31 PM

What special anniversary? I can't think of anything in particular, unless you are referring to the Warhammer franchise in general.

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a month ago
Mar 19, 2025, 1:35:28 PM

I don't think we should have any one-LL races except for DoC and Nagash. Marienburg would be in Empire or DoW, with elements of both. Take your pick. It would be nice with some significant anniversary present though, like in the style of Rakarth, unconnected to any DLC.

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a month ago
Mar 19, 2025, 1:37:43 PM

TheWattman#7460 wrote:
I don't think we should have any one-LL races except for DoC and Nagash.

Not even those.  Godslayer and Belakor should be in the same Race.  As should Arkhan and Nagash.

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a month ago
Mar 19, 2025, 1:45:01 PM

DarthEnderX-#6513 wrote:
There's no reason this can't be either a DoW or Empire Faction

There is. The amount of LLs that both races will get is limited and forcing Marienburg into DoW or the Empire would poorly represent it. The empire is already missing to many characters and DoW will only get 4 LLs at best, maybe even just 3. 


Would also make no sense to give Borgio, Lucrezzia, Lorenzo, Marco or Lietpold Access to Marienburg Generals and Manaan/Stromfels priests. 


The idea is to create a faction that actually feels like Marienburg. No Myrmydia or Sigmar stuff here. 


And that being said, check the campaign assets… CA clearly considers Marienburg a race like Kislev, Beastmen or LM.

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a month ago
Mar 19, 2025, 1:47:19 PM

TheWattman#7460 wrote:
Marienburg would be in Empire or DoW, with elements of both.

I explained in detail why that would be a poor implementation that doesn’t do justice to Marienburg. And the amount of LLs for both DoW and Empire is limited.


Marienburg should have stuff like Manaan Priests but the Empire and DoW obviously shouldn’t. So a subfaction wouldn’t really work here. 

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a month ago
Mar 19, 2025, 1:49:49 PM

DarthEnderX-#6513 wrote:

TheWattman#7460 wrote:
I don't think we should have any one-LL races except for DoC and Nagash.

Not even those.  Godslayer and Belakor should be in the same Race.  As should Arkhan and Nagash.

1 LL mini races would be great and CA won’t change Be’Lakor at this point. It’s also very likely that Nagash would only come alone without Dieter and Nameless.

it’s also just FLC so 1 LL is more than enough. 

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a month ago
Mar 19, 2025, 1:52:23 PM

Captain_Rex#1635 wrote:

There is. The amount of LLs that both races will get is limited and forcing Marienburg into DoW or the Empire would poorly represent it. The empire is already missing to many characters and DoW will only get 4 LLs at best, maybe even just 3. 

The lord select screen has room for like 12. Empire right now has 5 LLs. Add Todbringer, Valgeir, Leitdorf, Helborg (likely ones) you have 9. Raukov and Ludenhof are 11. And with no other obvious candidate, Marienburg could fit in just fine. And DoW may only get like 3 or 4 initally, but may get more further on, just like Tomb Kings.



Captain_Rex#1635 wrote:

Would also make no sense to give Borgio, Lucrezzia, Lorenzo, Marco or Lietpold Access to Marienburg Generals and Manaan/Stromfels priests. 

Simple, unique rosters within the races themselves.

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a month ago
Mar 19, 2025, 1:52:49 PM

I don't really like the idea of mini-races, especially it coming at the cost of other potential content. They would feel a little half-baked or unfinished compared to the 'major' races.

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a month ago
Mar 19, 2025, 1:56:22 PM

TheWattman#7460 wrote:

Captain_Rex#1635 wrote:

There is. The amount of LLs that both races will get is limited and forcing Marienburg into DoW or the Empire would poorly represent it. The empire is already missing to many characters and DoW will only get 4 LLs at best, maybe even just 3. 

The lord select screen has room for like 12. Empire right now has 5 LLs. Add Todbringer, Valgeir, Leitdorf, Helborg (likely ones) you have 9. Raukov and Ludenhof are 11. And with no other obvious candidate, Marienburg could fit in just fine. And DoW may only get like 3 or 4 initally, but may get more further on, just like Tomb Kings.



Captain_Rex#1635 wrote:

Would also make no sense to give Borgio, Lucrezzia, Lorenzo, Marco or Lietpold Access to Marienburg Generals and Manaan/Stromfels priests. 

Simple, unique rosters within the races themselves.

Dude you are delulu if you believe that the Empire will get 13 LLs. We can be super happy if we even get Kurt Helborg or Marius Leitdorf. Everything beyond that is more than unlikely. 


You made your point and I fundamentally disagree. Now please don’t derail this thread into yet another Marienburg: Empire vs DoW debate. 

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a month ago
Mar 19, 2025, 1:59:08 PM

Celery#7483 wrote:

I don't really like the idea of mini-races, especially it coming at the cost of other potential content. They would feel a little half-baked or unfinished compared to the 'major' races.

It would be FLC so not at the cost of any other races. It also wouldn’t be half baked. 

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a month ago
Mar 19, 2025, 2:01:25 PM

All of that can be part of a general Southern Realms glow-up. Wasting it all on just Marienburg sounds like a bum deal.

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a month ago
Mar 19, 2025, 2:04:57 PM

TainBoCuailinge#8335 wrote:
All of that can be part of a general Southern Realms glow-up. Wasting it all on just Marienburg sounds like a bum deal.

with only 4 LLs for DoW that seems more than unlikely. Also please don’t derail the thread as I stated in my op. This isn’t about the DoW. Thanks. 

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a month ago
Mar 19, 2025, 2:05:48 PM

Captain_Rex#1635 wrote:

with only 4 LLs for DoW that seems more than unlikely. Also please don’t derail the thread as I stated in my op. This isn’t about the DoW. Thanks. 

Where did I mention DoW? Southern realms are not DoW.

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a month ago
Mar 19, 2025, 2:07:53 PM

Passthechips#4366 wrote:

Seems like a sweet idea that provides a novel gameplay experience.


+1 from me

Thank you. 

Yeah the idea is to just create a thematic and flavourful experience that offers something fresh and unique without taking much resources. 

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a month ago
Mar 19, 2025, 2:10:42 PM

Passthechips#4366 wrote:

Seems like a sweet idea that provides a novel gameplay experience.


+1 from me

I mostly agree. I would like some more Legendary Lords, and maybe a legendary hero. Some more marienburg specific units from either the Old World or from the RPG like the Blackcaps. Something closer to Bretonnia in size for an FLC race, albeit more limited in scope. 

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