GBoG Top 5 of individual campaigns that need more

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a month ago
Mar 18, 2025, 10:09:12 PM

GBoG highlights 5 (6) campaigns across the various races that feel empty, bland or non-replayable.


TLDR:

5. Belegar: Non-replayable - You have "the race to K8P", but then just nothing. You race over there and then you're done, going back to normal Dwarf playing. No grander scheme around K8P.


4. Vlad: Empty - He should have more access to the Imperial roster, elector count mechanics and the ability to crown himself Emperor.


3. Malekith: Empty - Has nothing denoting his role as the race leader of the Dark Elves. Especially jarring compared to everyone else having more substantial things


2. Throgg: Empty - Can't play as the King of the Monsters he is supposed to be, having to rely on Marauders (cough cough generics)


1. Any LM LL except for Nakai or Oxyotl: Bland - LM in general feel more like a WH1 race (even after 3 DLCs). Mazdamundi and Tehenhauin (whom he calls Tetto'eko) definetly need something more and Gor-Rok shouldn't be just all Kroak.


Honorable Mention: Tzar Boris - Just exists for the sake of existing without real purpose (and is probably gonna be even more irrelevant now that the supporter race is gone). 

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a month ago
Mar 18, 2025, 11:06:09 PM

TheWattman#7460 wrote:
3. Malekith: Empty - Has nothing denoting his role as the race leader of the Dark Elves. Especially jarring compared to everyone else having more substantial things

Why single out Malekith? He shares that with nearly all the playable racial leaders save KF. Greater polities are nearly completely ignored by the game. As is any sort of mechanic representing the greater conflicts that should exist. That's why IE feels so much like a HoMM random map.


TheWattman#7460 wrote:
1. Any LM LL except for Nakai or Oxyotl: Bland - LM in general feel more like a WH1 race (even after 3 DLCs). Mazdamundi and Tehenhauin (whom he calls Tetto'eko) definetly need something more and Gor-Rok shouldn't be just all Kroak.

Disagree nearly 100%. The fact that they have not yet been ruined by a rework makes them actually one of the few races that are still somewhat interesting to play. Kroak needs to be removed from Itza though.

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a month ago
Mar 18, 2025, 11:15:59 PM

This is just a typical boggers 8-12 min nothing-burger video. I swear his content is even worse than usual when there's info droughts and he can't just regurgitate CA blogs.

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a month ago
Mar 18, 2025, 11:31:13 PM

TainBoCuailinge#8335 wrote:

Disagree nearly 100%. The fact that they have not yet been ruined by a rework makes them actually one of the few races that are still somewhat interesting to play. Kroak needs to be removed from Itza though.

Well someone has to like to play with no interaction, outdated buildings and tech trees too I guess.

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a month ago
Mar 18, 2025, 11:34:45 PM

TheWattman#7460 wrote:
Well someone has to like to play with no interaction, outdated buildings and tech trees too I guess.

LoL, "no interaction". 99% of the rework slop has no interaction and is completely one-sided. "Outdated buildnigs and tech trees" also doesn't mean a damn thing since those are just sources for buffstacking that ruins every campaign. Guess instead of scouring wikis for long unit lists to copy and past you should occasionally play the game.

Updated a month ago.
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a month ago
Mar 19, 2025, 12:07:57 AM

TainBoCuailinge#8335 wrote:
Disagree nearly 100%. The fact that they have not yet been ruined by a rework makes them actually one of the few races that are still somewhat interesting to play. Kroak needs to be removed from Itza though.

Having no mechanics is as boring as having overpowered ones. At least in many cases I can spend some time modding to tune down or turn off overpowered mechanics. Not nearly as easy to mod in interesting mechanics. Though I shouldn’t have to do either ideally.

Updated a month ago.
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a month ago
Mar 19, 2025, 12:24:03 AM

Passthechips#4366 wrote:
Having no mechanics is as boring as having overpowered ones. At least in many cases I can spend some time modding to tune down or turn off overpowered mechanics. Not nearly as easy to mod in interesting mechanics. Though I shouldn’t have to do either ideally.
LM actually having harder campaigns because they can't fall back on OP slop to cushion them and they haven't yet been ruined by CA's drive to speed up the pacing is why they're interesting. If Itza didn't start with Kroak it would probably be one of the hardest campaigns in the game and I'd love it for that.
Playing a Khorne campaign right after an LM campaign is like night and day. Something as simple as buildings not completing in like one or two turns and research not giving you 20%+ buffs regularly on something can make a huge difference.
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a month ago
Mar 19, 2025, 12:48:18 AM

TainBoCuailinge#8335 wrote:

Passthechips#4366 wrote:
Having no mechanics is as boring as having overpowered ones. At least in many cases I can spend some time modding to tune down or turn off overpowered mechanics. Not nearly as easy to mod in interesting mechanics. Though I shouldn’t have to do either ideally.
LM actually having harder campaigns because they can't fall back on OP slop to cushion them and they haven't yet been ruined by CA's drive to speed up the pacing is why they're interesting. If Itza didn't start with Kroak it would probably be one of the hardest campaigns in the game and I'd love it for that.
Playing a Khorne campaign right after an LM campaign is like night and day. Something as simple as buildings not completing in like one or two turns and research not giving you 20%+ buffs regularly on something can make a huge difference.

Something being hard because it is barebones is hardly a good thing. Do reworks go overboard in making races too powerful? Yes, obviously. But at least with the reworks it makes you feel like you are actually playing as a distinct race. The lizardmen have nothing on the campaign to make you actually feel immersed, which is a massive issue. I don't care if something gives me a challenge I crave if it is a joyless and bland experience. Difficulty for difficulty's sake is dumb. I love Soulsborne games, because they are challenging - but on occasion where a boss is just "the thing you fought before, but with a trashmob" or the like it diminishes the experience. It might be more challenging but it feels cheap and empty.


The LM as they stand are an awfully designed campaign experience

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a month ago
Mar 19, 2025, 12:54:31 AM

Celery#7483 wrote:

This is just a typical boggers 8-12 min nothing-burger video. I swear his content is even worse than usual when there's info droughts and he can't just regurgitate CA blogs.

I unsubscribed from his channel because in every video he doesn't say anything, just repeats the same sentences, as if someone is forcing him to make videos.​

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a month ago
Mar 19, 2025, 1:53:33 AM

Goatforce#6625 wrote:

TainBoCuailinge#8335 wrote:

Passthechips#4366 wrote:
Having no mechanics is as boring as having overpowered ones. At least in many cases I can spend some time modding to tune down or turn off overpowered mechanics. Not nearly as easy to mod in interesting mechanics. Though I shouldn’t have to do either ideally.
LM actually having harder campaigns because they can't fall back on OP slop to cushion them and they haven't yet been ruined by CA's drive to speed up the pacing is why they're interesting. If Itza didn't start with Kroak it would probably be one of the hardest campaigns in the game and I'd love it for that.
Playing a Khorne campaign right after an LM campaign is like night and day. Something as simple as buildings not completing in like one or two turns and research not giving you 20%+ buffs regularly on something can make a huge difference.

Something being hard because it is barebones is hardly a good thing. Do reworks go overboard in making races too powerful? Yes, obviously. But at least with the reworks it makes you feel like you are actually playing as a distinct race. The lizardmen have nothing on the campaign to make you actually feel immersed, which is a massive issue. I don't care if something gives me a challenge I crave if it is a joyless and bland experience. Difficulty for difficulty's sake is dumb. I love Soulsborne games, because they are challenging - but on occasion where a boss is just "the thing you fought before, but with a trashmob" or the like it diminishes the experience. It might be more challenging but it feels cheap and empty.


The LM as they stand are an awfully designed campaign experience

The Lizardmen campaigns are not even hard. They're just bland and often aimless. 

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a month ago
Mar 19, 2025, 1:58:32 AM

TheWattman#7460 wrote:

TainBoCuailinge#8335 wrote:

Disagree nearly 100%. The fact that they have not yet been ruined by a rework makes them actually one of the few races that are still somewhat interesting to play. Kroak needs to be removed from Itza though.

Well someone has to like to play with no interaction, outdated buildings and tech trees too I guess.

Right!? Meaningless technologies that are locked behind terrible buildings is not engaging. Don't forget about the abundance of resources that don't offer any money or any have any connection to your race that uses them extensively. 

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a month ago
Mar 19, 2025, 7:40:42 AM

Goatforce#6625 wrote:
Something being hard because it is barebones is hardly a good thing.

So are you telling me I didn't have fun playing various LM campaigns then? Always love it when people try to gaslight me like that.


Goatforce#6625 wrote:
. Do reworks go overboard in making races too powerful? Yes, obviously. But at least with the reworks it makes you feel like you are actually playing as a distinct race.

Disagree. If those reworks don't actually fit the race they're applied to, they're nothing but detrimental.


Take Dwarfs for example who are now bearded Skaven with their hyper-aggressive expansion drive. This is what makes me not want to play them at all in addition to their rework also powercreeping them hard. Or Khorne, who is better off staying at home and delegating conquest to summoned throwaway armies. How is that doing Khorne justice at all?


Goatforce#6625 wrote:
I don't care if something gives me a challenge

Well, that's on you then. If something is not only piss-easy but also feels completely off-the mark I don't care if the "rework" makes them feel "distinct". I also don't think making everyone into a brainless steamroll race means they are now "distinct", they're more like all the same powercrept slop to me.


Updated a month ago.
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a month ago
Mar 19, 2025, 8:05:03 AM

the K8P in particular I think needs changing. They should add something interesting which Skarsnik, belegar and queek all have access to


I agree with the others too.

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a month ago
Mar 19, 2025, 9:43:09 AM

It would be so lame if Vlad gets elector count mechanic (boring hand me downs) and I am extremely oppose to give him more empire units. 


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a month ago
Mar 19, 2025, 10:11:48 AM

Itssomething#2248 wrote:

It would be so lame if Vlad gets elector count mechanic (boring hand me downs) and I am extremely oppose to give him more empire units. 

Then you are against pretty much everything that makes Vlad unique. And the Elector Count mechanic could get reworked when actually get proper elector counts like Boris or Leitdorf in.

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a month ago
Mar 19, 2025, 10:20:00 AM

Itssomething#2248 wrote:

It would be so lame if Vlad gets elector count mechanic (boring hand me downs) and I am extremely oppose to give him more empire units. 


No it wouldn’t. It’s what he deserves. 

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a month ago
Mar 19, 2025, 10:45:44 AM

TheWattman#7460 wrote:

Itssomething#2248 wrote:

It would be so lame if Vlad gets elector count mechanic (boring hand me downs) and I am extremely oppose to give him more empire units. 

Then you are against pretty much everything that makes Vlad unique. And the Elector Count mechanic could get reworked when actually get proper elector counts like Boris or Leitdorf in.

How is that unique? Going by lore the same thing could be given to manfred who in game even calls himself emperor and elector count.
Vlad should get something more interesting.

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a month ago
Mar 19, 2025, 10:47:54 AM

Captain_Rex#1635 wrote:

Itssomething#2248 wrote:

It would be so lame if Vlad gets elector count mechanic (boring hand me downs) and I am extremely oppose to give him more empire units. 


No it wouldn’t. It’s what he deserves. 

He deserves better than a reskinned elector count mechanic and bloating his roster with other faction units. 

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a month ago
Mar 19, 2025, 10:56:10 AM

Itssomething#2248 wrote:

How is that unique? Going by lore the same thing could be given to manfred who in game even calls himself emperor and elector count.
Vlad should get something more interesting.

Unique in the same vein as putting Festus in WoC with some Nurgle mechanics, or Morathi having access to Slaanesh units.

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