CA please change the effect of Skarbrand's weapon chainsword

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a month ago
Mar 14, 2025, 2:02:35 PM

Skarbrand has a weapon called chainsword, its weapon strength increase with each kill made by Skarbrand.



however, Skarbrand's Splash max attacks is only 6. No matter how strong his weapon strength increases to, each his attack can maximumly kills 6 infantry----------- which means it is very very hard to increase to the top and which also means it is USELESS most of time.



just imagine this scene:  Skarbrand's weapon strength is 2000, he does a hyper extremely powerful attack on a enemy unit. As a result, SIX enemy infanties die and he has dealed 500 damage.........................  



please change chainsword's effect like this:increase weapon strength with each kill and increase Splash max attacks with kill number too.


 


Updated a month ago.
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a month ago
Mar 14, 2025, 9:09:29 PM

Didn't they change that with patch 6.0?
"Splash Attack Targets


To provide more consistency and shift the meta, splash attack values for all units have been recalibrated using a 100:1 ratio.


For every 100 weapon strength a unit has, they gain an additional splash attack target, rounded to the nearest whole number (but no less than 1)."


should be working like this for all monstrous units no?


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a month ago
Mar 14, 2025, 11:46:31 PM

TtotheOBI#9955 wrote:

Didn't they change that with patch 6.0?
"Splash Attack Targets


To provide more consistency and shift the meta, splash attack values for all units have been recalibrated using a 100:1 ratio.


For every 100 weapon strength a unit has, they gain an additional splash attack target, rounded to the nearest whole number (but no less than 1)."


should be working like this for all monstrous units no?


splash attack target of units doesnot change when their weapon strength increases (increaseby technique, weapon equipment, skills)

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a month ago
Mar 15, 2025, 10:07:34 AM

shinasuka6268#7474 wrote:

TtotheOBI#9955 wrote:

Didn't they change that with patch 6.0?
"Splash Attack Targets


To provide more consistency and shift the meta, splash attack values for all units have been recalibrated using a 100:1 ratio.


For every 100 weapon strength a unit has, they gain an additional splash attack target, rounded to the nearest whole number (but no less than 1)."


should be working like this for all monstrous units no?


splash attack target of units doesnot change when their weapon strength increases (increaseby technique, weapon equipment, skills)

But should it be altered with higher and lower WS ? That is a question for CA.

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a month ago
Mar 15, 2025, 10:17:43 AM

1. Skarbrand definitely benefits from his ability when his splash attack is divided into 6 targets.  Veteran players ALWAYS complain about how their SEMs cannot kill infantry fast enough because the splash attack divides damage amongst multiple targets.  As far as min-maxers are concerned, the most optimal splash attack number is 1 or 2.  Most would be outraged at having to work with 6.


2. Playing Skarbrand, when your ability is charged up your best targets are elite infantry.  Most SEMs would fail to kill elite infantry quickly with splash attack, while Skarbrand may be able to do it.


3. AFAIK, after community pushback, CA reverted the splash attack change back to default.

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a month ago
Mar 16, 2025, 1:58:32 AM

Sandboxhead#8494 wrote:

1. Skarbrand definitely benefits from his ability when his splash attack is divided into 6 targets.  Veteran players ALWAYS complain about how their SEMs cannot kill infantry fast enough because the splash attack divides damage amongst multiple targets.  As far as min-maxers are concerned, the most optimal splash attack number is 1 or 2.  Most would be outraged at having to work with 6.


2. Playing Skarbrand, when your ability is charged up your best targets are elite infantry.  Most SEMs would fail to kill elite infantry quickly with splash attack, while Skarbrand may be able to do it.


3. AFAIK, after community pushback, CA reverted the splash attack change back to default.

you like to talk about useless sxxt or you donot understand what other people talking about??????????

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a month ago
Mar 16, 2025, 2:13:26 AM

dogoska#1535 wrote:

shinasuka6268#7474 wrote:

TtotheOBI#9955 wrote:

Didn't they change that with patch 6.0?
"Splash Attack Targets


To provide more consistency and shift the meta, splash attack values for all units have been recalibrated using a 100:1 ratio.


For every 100 weapon strength a unit has, they gain an additional splash attack target, rounded to the nearest whole number (but no less than 1)."


should be working like this for all monstrous units no?


splash attack target of units doesnot change when their weapon strength increases (increaseby technique, weapon equipment, skills)

But should it be altered with higher and lower WS ? That is a question for CA.

absolately it should be

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