Small idea, create a new pass in WEM between Kislev and darklands

Copied to clipboard!
9 days ago
Mar 13, 2025, 11:22:40 AM

​My idea is this. We create a new pass between Piesk & Zorn Uzkul with the possibility of adding a fourth city in Zorn Uzkul. I feel this would open up more strategic opportunities for both Astragorth &  Kislev in how they wish to expand.

Map for reference: IMG_2568.jpeg

0Send private message
9 days ago
Mar 13, 2025, 11:47:26 AM

Yeah they should add the Belyavota Pass as a new province. The Northern Tip of the WEM need a huge rework since tehy are just a pointless waste of space right now. 

0Send private message
9 days ago
Mar 13, 2025, 12:53:43 PM

Agreed.  Some of the Wheatlands colonies should be in the game.

0Send private message
0Send private message0Send private message
9 days ago
Mar 13, 2025, 8:26:44 PM

I would like to see a Magical Forest here, with Mother Ostankya moved here please !
Because it seem like CA didn't understand the problem with Mother Ostankya... The dilema at the begining to move her to Kislev is useless, because we already can teleport ourself in the magical forest of Drycha... and when Ostankya will be played by the AI, she will still be in Naggaroth... So what the point?


What we need is a new magical forest in the area between the start position of Azhag and Arbaal, with Mother Ostankya moved here !

With this it should be perfect because :

- if we want to invade Naggaroth again for the fun we can teleport ourself to the magical forest of the Sister of Twilight.

- Mother Ostankya would defend the Motherland of Kislev, like she is supposed to do in her lore, event when played by AI.

- We know there are supposed to have a magical forest in this area (Duskhy Forest).

- This area is currently empty (just a big rock), and but it can be a good opportunity to open a way for Ostankya in direction of Darkland or Nothern Chaos Wastes, without being the same experience as Katarina campaign (in term of gameplay and start position and ennemies).

- With a new magical forest here, the Wood Elves campaign could be also improved, because they could have a opendoor against Northern Chaos Wastes.

- If the 4 Kislev Legendary Lords are too close to each other, you can easily move Boris somewhere else in the Chaos Wastes, he is supposed to go in suicidal mission, he can be anywhere because his daughter is now leading Kislev ! but Mother Ostankya have no reasons to be far away from Kislev !

0Send private message
9 days ago
Mar 13, 2025, 8:38:13 PM

100% agree... More space between the cities like in the Old World mod is a very good idea i think too. Going from city to another in one turn isn't a good idea


Bon jeux à tous

Good game to all

0Send private message
0Send private message
5 days ago
Mar 17, 2025, 10:04:46 PM

This ''small idea'' needs more recognition. CA, 7.0 should bring map changes/map expansion!

0Send private message
4 days ago
Mar 18, 2025, 9:04:26 AM

Sagez#6761 wrote:

This ''small idea'' needs more recognition. CA, 7.0 should bring map changes/map expansion!

Yap:


1. Remove the silly floating void mountain thingy

2. Add Zamoski, Fort Dolganyeir, Thamak and Great Rasputia 

3. Rework the entire northern tip of the WEM and add another Province there

4. Add Chernozavtra, Gore Seep, Kraz Und and Kurak Peak as new Settlements

5. Add the Dukhlys Forest as a new Magical Forest


And please split up Troll Country into 2 Provinces and add Bolgasgrad as a new settelent. 


Troll Country: 

- Castle Alexandronov 

- Zoishenk 


Northern Oblast:

- Bolgasgrad

- Fort Straghov 

- Fort Ostrosk 




0Send private message
0Send private message
4 days ago
Mar 18, 2025, 12:36:55 PM

Captain_Rex#1635 wrote:
1. Remove the silly floating void mountain thingy

Stop trying to remove Karak Dum.

0Send private message
4 days ago
Mar 18, 2025, 1:08:27 PM

DarthEnderX-#6513 wrote:

Captain_Rex#1635 wrote:
1. Remove the silly floating void mountain thingy

Stop trying to remove Karak Dum.

Doesn't matter how often you say that. The Giant floating void mountain island thingy, isn't Karak Dum. Karak Dum is a regular settlement just like the Floating Mountain. If you would remove it to open up the map, Karak Dum would still be tehre, unchanged, as a regular Sttlement. 



0Send private message
4 days ago
Mar 18, 2025, 1:15:42 PM

​​

Captain_Rex#1635 wrote:
Doesn't matter how often you say that.

I'll say it as often as idiots keep saying to get rid of one of the most unique lore locations in the game.


Captain_Rex#1635 wrote:
The Giant floating void mountain island thingy, isn't Karak Dum. 

Yes it is.


Captain_Rex#1635 wrote:
Karak Dum is a regular settlement just like the Floating Mountain.

Because if they put it on the island, you wouldn't be able to get to it.  And the AI wouldn't know what to do with it.


Captain_Rex#1635 wrote:
Karak Dum would still be tehre, unchanged, as a regular Sttlement. 

Then it wouldn't be Karak Dum.  Because Karak Dum isn't a regular settlement.  It's a Dwarf Hold cut off from reality by Chaos located in the northern end of the MoM.


Which is exactly what the void mountain is.

Updated 4 days ago.
0Send private message
4 days ago
Mar 18, 2025, 1:21:38 PM

DarthEnderX-#6513 wrote:

Captain_Rex#1635 wrote:
The Giant floating void mountain island thingy, isn't Karak Dum. 

Yes it is.


You thought it was the Floating Mountain before lol.... Then You thought it is Zanbaijin... Now you think it is Karak Dum... 


It isn't Karak Dum. Karak Dum is a regulat Settlement. Its none of these things. 


The Floating void island with the size of Kislev is just eye candy without any deeper meaning behind it. 

0Send private message
?

Click here to login

Reply
Comment

Characters : 0
No results
0Send private message