Bretonnia deserves DLC and expanded map.

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2 months ago
Feb 25, 2025, 5:27:21 PM

Hi, Bretonnia is the nearest thing to Total war Medieval, which fans may have in this game. It lacks a few units and bigger map.

The units would not change Bretonnia playstyle, but would suit it, fill gaps and make it more interesting.


A) Army:

- Legendary lord - Reynard the Hunter or Bohemond Beastslayer or Amalric of Gaudaron 

https://warhammerfantasy.fandom.com/wiki/Reynard_the_Hunter

https://warhammerfantasy.fandom.com/wiki/Bohemond_Beastslayer

https://warhammerfantasy.fandom.com/wiki/Amalric_of_Gaudaron

 

- Lgendary hero - Bertrand the Brigand – archer similar to Markus Wulfhart. 

https://warhammerfantasy.fandom.com/wiki/Bertrand_the_Brigand_%26_the_Bowmen_of_Bergerac

 

- Hero - Faceless – melee assasin/mage hybrid, without arcane conduit, but with access to horse and pegasus mounts, shadow spells, ability to hide units around him for a time (ability similar to Skarsnik's Tricksy traps) or constant (like Master of the Sacred Planes of Coatl). Ability based on lore from history of Calard, where invisible Bretonnians attack Norscans -https://warhammerfantasy.fandom.com/wiki/Calard_of_Garamont#The_Rescue.

https://warhammerfantasy.fandom.com/wiki/Faceless

 

- The lost sons (or maybe Grail champions sounds better) - they would be ultimate bretonnian line breaker, a small (necropolis knights size) and strongest unit of cavalry with some attributes of the Green Knight (could be: armour piercing, magical attacks, terror, vanguard, unbreakable, physical resi, strider). They could use skeleton of demigryph knights, but mounts model could be lake lions, which could be imagined as giant otters. Their weakness would be low number of entities, high price and 0 armor, similarly to hex wraiths.

https://warhammerfantasy.fandom.com/wiki/Sons_of_Bretonnia

https://warhammerfantasy.fandom.com/wiki/Lake-Lion

https://en.wikipedia.org/wiki/Dobhar-ch%C3%BA

https://en.wikipedia.org/wiki/Giant_otter

https://www.deviantart.com/sevil-s/art/marine-aquibris-622030477

https://ashesofcreation.wiki/Category:Mounts#/media/File:Tidebreaker01.jpg

https://prehistoric-wiki.fandom.com/wiki/Megalenhydris?file=Diving_with_megalenhydris_by_hodarinundu_dd1timc-fullview.jpg

 

- Pages (or maybe squires with bows sounds better) – bows with fire arrows, decent melee combatants with bronze shields and swords and at least 30 armor.

https://www.warhammer.com/en-PL/shop/kingdom-of-bretonnia-squires-2024?queryID=fd80fd2a7d60abc05d4da4b41974d354

https://www.warhammer.com/en-PL/shop/kingdom-of-bretonnia-squires-command-2024?queryID=fd80fd2a7d60abc05d4da4b41974d354

 

- Herrimaults (or maybe partisans, or stalkers, or trackers sounds better) – skirmish archers like robin hood, with spears and decent combatant trait, decent leadership, no shields, but with stalk, vanguard, fire whilst moving, poison arrows, at least 25 armor and defense against large. Similar to imperial huntsmen, but generally better and especially in melee. They could look like remodeled Kossars (Spears).

https://warhammerfantasy.fandom.com/wiki/Herrimault

 

- Ballista - remodeled dwarf ballista, with aflame arrows option, to be Betonnia’s anti large artillery. Could be manned by herrimaults or imperial crew. There is bretonnian city, with imperial colonists, in Arden forest – Sigmarsheim, which could be added to the map.

https://totalwarwarhammer.fandom.com/wiki/Bolt_Throwers

https://warhammerfantasy.fandom.com/wiki/Sigmarsheim

​https://www.deviantart.com/shadedancer619/art/Medieval-Ballista-Catapult-3D-Model-721780344


- Hounds – war dogs. Would have typical traits of other hound units. Models could have some armor, so the dogs could have higher armor than other hound units. Could be remodeled chaos hounds. Could look like roman war dogs – cane corso. Could be given to Dogs of war (or Southern realms) faction too, when it arrives.

https://warhammerfantasy.fandom.com/wiki/Dogs?file=Warhammer_Age_of_Reckoning_Mastiff_Concept_Art_1.jpg

https://www.ancient-origins.net/history-ancient-traditions/becerrillo-0014283

https://naturerules1.fandom.com/wiki/Cane_Corso

https://www.youtube.com/watch?app=desktop&v=hlurJFwB04g

 

In campaign, ballistas, herrimaults and faceless could have extra cost and upkeep in chivalry points, but maybe the 2 units would not affect peasant limit cap. Lost sons could require certain level of chivalry, like green knight, and could have caps limit based as usually on number of buildings.

 

FLC: 

Perhaps squires with halberds, as normal version of Beastslayers of Bastonne unit of renown, should be added. 

https://www.warhammer.com/en-PL/shop/kingdom-of-bretonnia-knights-of-the-realm-on-foot-2024?queryID=fd80fd2a7d60abc05d4da4b41974d354

 

B) Map changes:

Currently bretonnian map is small and with few enemies. It makes campaign boring. It could be made better by expanding it and giving more cities. 

For example Bretonnian, like Sigmarsheim – city of migrants from Empire. 

Also hostile settlements, for example skaven in Black chasm and vampires in Barrows of cuileux. They would be minor settlements (could start with third level and walls) part of Massif orcal province and have wasteland climate. 

Another examples are magical forests settlements in Forest of Charons and Forest of Arden. They could belong either to beastmen (they could start there with herdstone) or wood elfs.

 

https://warhammerfantasy.fandom.com/wiki/Bretonnia?file=Dukedoms_of_Bretonnia.png

https://warhammerfantasy.fandom.com/wiki/Bretonnia#Settlements_of_Bretonnia

https://warhammerfantasy.fandom.com/wiki/Forest_of_Ch%C3%A2lons

https://warhammerfantasy.fandom.com/wiki/Barrows_of_Cuileux

https://warhammerfantasy.fandom.com/wiki/Black_Chasm

https://warhammerfantasy.fandom.com/wiki/Forest_of_Arden?file=Forest_of_Arden.png

https://scentofagamer.wordpress.com/wp-content/uploads/2020/12/oldworld_bretonnia.jpg

Interactive map near the bottom https://www.theoldworld.com/

https://totalwarwarhammer.fandom.com/wiki/Massif_Orcal


What do you think?

Updated 2 months ago.
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2 months ago
Feb 25, 2025, 5:32:20 PM

Most of that, you would appear to have put a lot of effort in and know more than me, so would bow to your experience there!


Map wise

Yeah bit of flavour, so we have southlands, then where the main stuff is.

Need something south westerly way I reckon, or maybe dead west on that side of the map, more variety there.

Some sort of expedition type over north east could be nice, just not sure if it fits, but that is where the Chaos Dwarfs, Ogres and a fair shot at chaos variety is.



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2 months ago
Feb 25, 2025, 6:41:00 PM

It would be great to have a Warhammer "Medieval Total War-like" faction!

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2 months ago
Feb 25, 2025, 6:49:05 PM

I'd transform each secondary region to a province, and then cut each of them in two (so doubling region), to have one province for each dukedom, each with two regions.

I.e. Artois and Gisoreux, instead of being two regions in the same province would each be its own province, as the capitale, and with a new secondary region.

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2 months ago
Feb 26, 2025, 4:26:01 AM

Not sure about expanding the map size either, but they could add more land to southern Brettonia and (arguably more important with future Dogs of War Estalia and Tilea) by having the landmass curl around Ulthuan more.  It would encroach quite a bit into the sea (and Noctilis) but that's no biggie.  I would also be in favor of CA widening the Southlands in order to expand the deserts of Araby/Nehekhara.  It would deform the Southlands even more, but if this gave the Tomb Kings a bigger desert (which is their thing) then I consider it a more than fair trade-off.

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2 months ago
Feb 26, 2025, 5:52:55 AM

Bandidos.jpg

Bertrand the Brigand must come as a LL. Hugo le Petit and Guis le Gros must then come alongside him as LH's. They woukd be a hybrid Faction and able to ambush.


Also create new regions in the South of Bretonnia so we can add Duke Theoderic of Brionne.


qzzyxf0n4vy8.jpeg.jpg

Add Tristan le Troubadour and Jules le Jongleur LH's.


Bohemond_Beastslayer_Bretonnian_Hero_6th_Edition_miniature.jpg

Add Duke Bohemond the Beastslayer of Bastonne. 


Bretonnia has so many great characters to add flavour to then.

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2 months ago
Feb 26, 2025, 9:17:10 AM

eomat#7953 wrote:
Hugo le Petit and Guis le Gros must then come alongside him as LH's.

Making Hugo and Gui LHs would be like making Niblet a LH.


They're basically the equivalent of Bertrand's unit standard bearer and musician.  They should either form a single 3-model unit, or they should just be Followers.


eomat#7953 wrote:
Add Tristan le Troubadour and Jules le Jongleur LH's.

Same thing for Jules.

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2 months ago
Feb 26, 2025, 1:06:01 PM

Each dukedom should be its own province with 2 - 3 regions and Bretonnia deserve 2 DLC.


But we will get only one FLC LL - Bohemond Beastslayer w/o any new units or map changes and with only small race rework.


Prove me wrong CA, please!

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2 months ago
Feb 26, 2025, 1:32:58 PM

Brettonia DLC would make me eternaly happy


if ze lady wills it we shall get one


not sure if you already wanted this but I would give the otters more powerful cooler heads


also if they added ghostly bowmen as a regiment of renown and Nyads as a hero that would be great

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2 months ago
Feb 26, 2025, 1:46:17 PM

Recently put together a dlc for them

Bertrand LL

Hugo le petit and Gui le Gros LH (these guys could be paired together as a 2 units size LH or as 2 indiviual ones)

Faceless Man L (Ranged lord)

Herrimault H (Ranged hero, could also go with something that fits other bretonnians like a man at arms sergeant or something like that)

Bandits (duel weapon low tier units similar to hobgoblin cutthroats)

Brigands (higher tier bandits with bows)

Truffle Hounds (fast moving dog unit)


For the other 2 units, you could go with any combination of Naiads (water dryads that would fit with Enchantress), Questing Beasts (Monstrous Cav), Lost Sons of Bretonnia (Fey cavalry, though these might be better as an RoR), Giant Snails (little silly, but these would be a slow moving, high health, defensive unit of monstrous cav, but would be used more like big defensive monstrous infantry)


Bandits and Brigands could be recruited from a quick recruit system (similar to grudge-settlers), but with a high chivalry cost and/or chivalry upkeep to quickly bolster strength at the cost of honor. Faceless Man lords and Bertrand would both be able to recruit them for less/no chivalry cost

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2 months ago
Feb 26, 2025, 3:37:10 PM

MODIDDLY1#9212 wrote:

Bertrand LL

Hugo le petit and Gui le Gros LH (these guys could be paired together as a 2 units size LH or as 2 indiviual ones)

Just put them all together then!


Free up that LH slot for a REAL character.

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2 months ago
Feb 26, 2025, 8:27:50 PM

About map expansion of Bretonnia I would like to see in the future :


- A new minor citie in the province of Couronne in the East of the capital, named Tancred Castle, owned by Marienburg to re-put some rivalry between Louen and Marienburg like before (or could be a new province with Grung Zint as a major citie).

- A new magical forest in the Forest of Arden, between Artois, Bastonne and Mousillon (there are a huge gap here), with a beastmen faction here (Morghur should be perfect with his lore here but, a minor beastmen faction could be good as well).

- A new minor citie in the north west of the province of Massif Orcal, named The Black Chasm, with Skaven here, with an open way in direction of Bastonne.

- A new minor citie in the East of the province of Carcassonne, between Carcassonne and Karak Bhufdar, named Turin, to create the old Duchy of Savoie who was destroyed in the past, a vampire faction could be start here.

- A new way need to be added into the mountain, between Tilea and Carcassonne, it should be a long way to travel by land here but we know there are a commercial line between the two country. We are supposed to be able to pass in this area instead of making all the round up by Estalia or Athel Loren. The province could be named : Novalone Pass, and we could have a minor citie or a Fort (like the Empire fort) named Toscania, with a dwarf of greenskin faction here.

- The river of Brienne, should be naviguable, because we know in the lore than Norscan riders can attack deep into the country by rivers, and It will create a possibility to go out of their forest for the Wood Elves without trepassing and being stuck all the time.

- I Would like to see some change about the Blackstone post, because it's too easy to destroyed... In my opinion, The only way to attack this citie should be to use the way from Karak Ziflin, the way between Gisoreux and The Blackstone post should be closed. Heinrich Kemmler should have the posibility to use the tunnel way mecanic to be able to attack Bretonnia or Empire safely.

- Last thing Ulthuan is a little bit too close from Bretonnia and Naggaroth, it could be nice to slid a little bit the donut nearby the south, to increase the gap between each continent.


What do you thing about it? :)



Updated 2 months ago.
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2 months ago
Feb 27, 2025, 1:21:31 AM

Player#80942 wrote:

About map expansion of Bretonnia I would like to see in the future :


- A new minor citie in the province of Couronne in the East of the capital, named Tancred Castle, owned by Marienburg to re-put some rivalry between Louen and Marienburg like before (or could be a new province with Grung Zint as a major citie).

- A new magical forest in the Forest of Arden, between Artois, Bastonne and Mousillon (there are a huge gap here), with a beastmen faction here (Morghur should be perfect with his lore here but, a minor beastmen faction could be good as well).

- A new minor citie in the north west of the province of Massif Orcal, named The Black Chasm, with Skaven here, with an open way in direction of Bastonne.

- A new minor citie in the East of the province of Carcassonne, between Carcassonne and Karak Bhufdar, named Turin, to create the old Duchy of Savoie who was destroyed in the past, a vampire faction could be start here.

- A new way need to be added into the mountain, between Tilea and Carcassonne, it should be a long way to travel by land here but we know there are a commercial line between the two country. We are supposed to be able to pass in this area instead of making all the round up by Estalia or Athel Loren. The province could be named : Novalone Pass, and we could have a minor citie or a Fort (like the Empire fort) named Toscania, with a dwarf of greenskin faction here.

- The river of Brienne, should be naviguable, because we know in the lore than Norscan riders can attack deep into the country by rivers, and It will create a possibility to go out of their forest for the Wood Elves without trepassing and being stuck all the time.

- I Would like to see some change about the Blackstone post, because it's too easy to destroyed... In my opinion, The only way to attack this citie should be to use the way from Karak Ziflin, the way between Gisoreux and The Blackstone post should be closed. Heinrich Kemmler should have the posibility to use the tunnel way mecanic to be able to attack Bretonnia or Empire safely.

- Last thing Ulthuan is a little bit too close from Bretonnia and Naggaroth, it could be nice to slid a little bit the donut nearby the south, to increase the gap between each continent.


What do you thing about it? :)



all great ideas

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2 months ago
Feb 27, 2025, 8:46:38 AM

Bretonnia could definitely get some more settlements. It is pretty sparse, particularly the southern half.


Black Chasm would be great. There is not enough actual skaven settlements on the map.

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2 months ago
Feb 27, 2025, 9:00:29 AM

I love any bretonnia content tbh, and making the map more fun is always a good idea


Even tough i would also focus on refreshing their mechanics and campaign and roster a bit

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2 months ago
Feb 27, 2025, 12:54:53 PM

Personally I would love Bretonnia to get some knight infantry options.
The Bretonnian Knight doctrine surely limits the options to quite an extent. Despite them being the perfect race for heavily armored skirmish cavalry from their theme perspective ranged weapons unfortunately go against the lore for knights. But there are options that the lore would be totally fine with and that CA still made no use of. Bretonnian knights have basically no prejudice against melee weapons of any sort. Questing knights are supposed to "lay down the lance", but thats basically it.

It would be absolute possible to introduce some super elite morning star Grail Champion infantry that more resembles Aspiring champions than regular infantry. It is honestly kinda weird in the first place, that grail knights aren't more elite than they are. Not as a unit, they are balanced fine. But why are there 48 Grail Knight entities in a unit? They should be comparable to Rot Knights or Skullcrushers who only have 32 entities. Might still not get close to the lore where every single Grail Knight is essentially a raidboss, but it would be an improvement.

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2 months ago
Feb 27, 2025, 1:25:29 PM

just curious,  what is the chance that Brettonia gets a DLC?

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2 months ago
Feb 27, 2025, 1:45:12 PM

christo-lyzer#5236 wrote:

just curious,  what is the chance that Brettonia gets a DLC?

Hard to put an exact "chance" to it, but Bretonnia was a free race in game 1, got a free LL and update in game 2, if that's anything to go off of, they'll get a free little update that doesn't change much on the roster side. They have the smallest roster in the game with the most limited playstyle, so they should get at least one, but even though I made a dlc above, I don't find it likely.

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