Old World High Elves Journal review

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3 months ago
Feb 13, 2025, 11:01:55 PM

Storm Weavers with dark magic and unicorn mount , interesting

Maybe we will get them with new dlc

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3 months ago
Feb 14, 2025, 3:23:18 AM

Haven't watched the video, but I'll mention that The Old World has different Magic Lores than WHFB generally did.

  1. Battle Magic (Hammerhand, Fireball, Curse of Arrow Attraction, Pillar of Fire, Arcane Urgency, Oaken Shield, Curse of Cowardly Flight)
  2. Daemonology (The Summoning, Steed of Shadows, Gathering Darkness, Daemonic Familiars, Daemonic Vessel, Vortex of Chaos, Daemonic Vigour)
  3. Elementalism (Storm Call, Flaming Sword, Plague of Rust, Summon Elemental Spirit, Earthen Ramparts, Wind Blast, Travel Mystical Pathway)
  4. Illusion (Glittering Robe, Mind Razor, Shimmering Dragon, Column of Crystal, Confounding Convocation, Spectral Doppelganger, Miasmic Mirage)
  5. Necromancy (The Dwellers Below, Deathly Cabal, Unquiet Spirits, Spiritual Vortex, Curse of Years, Spectral Steed, Spirit Leech)
  6. High Magic (Drain Magic, Walk Between Worlds, Fiery Convocation, Tempest, Corporeal Unmaking, Fury of Khaine, Shield of Saphery)
  7. Dark Magic (Doombolt, Word of Pain, Stream of Corruption, Infernal Gateway, Phantasmagoria, Battle Lust, Soul Eater) 
  8. Waaagh! Magic (First of Gork (or Mork), Vindictive Glare, Hand of Mork (or Gork), Bad Moon Rizin', Evil Sun Shinin', 'Ere We Go!, Foot of Gork (or Mork))
  9. Troll (Big Smartz, Acidic Bile, Troll Brainz, Ravenous Recourse, Foetid Whirlpool, Torrent of Filth, Rapid Regeneration)

And then various Wizards have additional signature spells that they can choose to take instead of the above lores' normal ones:

  1. Beasts (Viletide, Devolve, Mantle of Ghorok)
  2. Hashut (Curse of Hashut, Storm of Ash, Flames of Hashut)
  3. Daemons (Plague Wind, Cacophonic Hymn, Pink Fire, Gift of Mutation)
  4. Naggaroth (Cursing Word, Black Horror)
  5. Saphery (Hand of Khaine, Courage of Aenarion, Vaul's Unmaking)
  6. The Lady (The Lady's Gift, Burning Gaze, The Lady's Wrath)
  7. Lustria (Apotheosis, Monsoon)
  8. Great Maw (Toothcracker, Trollguts)
  9. Gork (Brainbursta, Gaze of Gork)
  10. Mork (Mork's Curse, Itchy Nuisance) 
  11. Horned Rat (Skitterleap, Warp Lightning, Cloud of Corruption)
  12. Nehekhara (Djaf's Incantation of Cursed Blades, Khsar's Incantation of the Desert Wind, Usekhp's Incantation of Desiccation) 
  13. Undeath (Vanhal's Danse Macabre, Hellish Vigour, Raise Dead)
  14. Chaos (Wind of Chaos, Acquiescence, Fleshy Abundance, Blue Fire)
  15. Athel Loren (Tree Singing, Forest Walker, Flock of Doom)  

For example, currently a High Elf Archmage can take High Magic, Battle Magic, Elementalism, or Illusion (and then has the Lore of Saphery ability), whereas the Dragon Mage has only Battle Magic or Elementalism (and the Lore of Saphery ability).


//


I know GW had said that Storm Weavers were getting their own lore, but does the video say if it's a complete lore (like Troll Magic) or just a set of bonus signature spells?

Updated 3 months ago.
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3 months ago
Feb 14, 2025, 4:02:15 AM

LordSolarMach#5538 wrote:
Haven't watched the video, but I'll mention that The Old World has different Magic Lores than WHFB generally did.

It's not that unusual in WHFB either.  More than once a new edition launched with a handful of generic Lores.  The 8 Winds would get added in a later supplement.


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3 months ago
Feb 14, 2025, 7:44:37 AM

Bies#4376 wrote:

Storm Weavers with dark magic and unicorn mount , interesting

Maybe we will get them with new dlc

they were part of the Sea Patrol list so very much possible. Was about time that HE get their equivalent to Warlocks and SoT. 

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3 months ago
Feb 14, 2025, 8:39:40 AM

DarthEnderX-#6513 wrote:

LordSolarMach#5538 wrote:
Haven't watched the video, but I'll mention that The Old World has different Magic Lores than WHFB generally did.

It's not that unusual in WHFB either.  More than once a new edition launched with a handful of generic Lores.  The 8 Winds would get added in a later supplement.


The game is told from a clear Old World pov. As the colleges aren't a thing yet, old worlders have a different outlook on magic. This is reflected by the remixed lores. From the fully supported races it's only an issue with Elves. Changing the whole system for just 2 races doesn't make much sense. I like it (the fact that magic is viewed through a different lense), it injects a bit of lore/storytelling into the rules.

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2 months ago
Feb 14, 2025, 9:27:09 AM

Someone gimme some bullet points. I don't want to listen to that obnoxious poser on the video any more than the 5 seconds it took me to go "NOPE!".

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2 months ago
Feb 14, 2025, 10:06:01 AM

I will address both yesterday's Warhammer Community post and information from this video:



Danny: As usual, we focus on a single storyline which ties into two Armies of Infamy and two named characters. Longtime fans of the Old World will be familiar with Korhil, and he remains the absolute badass leader of the White Lions.

COTWL.jpg

COTWL2.jpg


I would expect longtime fans of the Old World to also be familiar with the fact that Korhil was not the Captain of the White Lions during that time. It was Korhian/Korhien Ironglaive. It is an awful and unnecessary change that diminishes the world building. It also is a waste of potential. We could have gotten a new character with a new miniature.

In fact, Korhil should've been given a new miniature considering that his current one is made in metal. It also does not represent him accurately.


While the Phoenix King allows the man to help his allies in need, Korhil's first and foremost duty ought to be to protect him.


The Old World was supposed to focus on the years leading to the Great Chaos Incursion. I adore the Elf Heracles, but it just should not be him - not in the role of the Captain of the White Lions, at least. I suspect GW just wanted to resell the old miniature instead of making a new one. The lore be damned. I'm disappointed.


The Lion Guard are a yet-more-elite option, while there are also skirmishers and rules for White Lions. For every Tiranoc Chariot you assemble, you get two War Lions that can form a unit. If you assemble a Lion Chariot, of course, you get two horses, and you have our permission to build your own race course…*

Lion Guard.jpg


This is material for high tier White Lions unit I keep lobbying for. While FB and TOW are separate games, there shouldn't be a problem to use the name because its use exists in FB.


JTY: Vess is more a commander than a warrior. She makes the troops around her good, but she does still have the profile of an Elven lord and she knows how to fight. But she’s only Toughness 3, so when you wallop her, she knows about it. 


Danny: Her primary attribute is her ability to command those around her. She is kicking out high Leadership to all the troops around her in a wider radius – up to 15” if she’s your General. She buffs the Lothern Sea Guard even further, and there are some quite tasty combos with the Sea Guard Garrison. This Army of Infamy is what a High Elf military force looks like away from Ulthuan, a garrison of naval soldiers left to their own devices. They rely on shooting power to break the back of enemy forces as they advance, mopping up the remnants in close combat.

A commander type of character is how I always envisioned Finubar to play like.


JTY: We took the opportunity to show people what a landing force of Sea Guard looks like. With that in mind, we've expanded your options with extra units in the Arcane Journal. The Ship’s Company don't normally come off the ship to participate in land combat, but they will when they have to. Effectively militia, they can be represented by regular spearmen and bowmen, but you might use head swaps – spearman helmets on the archers, for instance, a feather or two, or some Sea Guard parts. These are as close as you can get to rough and ready Elves who have to get their hands dirty.

Ishaya Vess.jpg

Aislinn.jpg

After seeing what GW did to Bretonnia and other races, and how they changed HE unit descriptions from gendered to neutral in FoF - I knew this day will come. Knowing and seeing is a tad different, though. The Asur women, with the exception of Avelorn, do not serve in militia. This reckless homogenisation of gender dynamics cheapens the setting.


A more elegant solution would've been to make her a Noble or a Princess. Generally speaking, women of those ranks do not take to the battlefield either, but there exist exceptional figures in the lore. She could've been exceptional in both ways: as a woman fighter and as a Noble/Princess in Aislinn's army.


More than that, Lothern does not raise traditional militia. It is the duty of the Lothern Sea Guard to protect the city-state. It is what makes it special and unlike any other place in Ulthuan. 

The rest of Eataine on the other hand does field a bread and butter militia.


JTY: In return, you get more signature units such as the Sea Guard Commander, who falls somewhere between a Prince and a Noble in power. There’s a Storm Weaver, a different type of Wizard with their own Lore (and a special Made to Order miniature), and extra Universal Special Rules including plenty of Ambush.

Storm Weavers.jpg


Dark Magic? This is a perversion of the highest order. High Elves do not use Dark Magic. Period.

The only mitigating factor is that it is an Army of Infamy list, but, unless said AoI is about Druchii spies or some wicked cultists - it just should have no place in the roster.


Made to Order and Unicorn mount make me think of this miniature:

Unicorn.jpg


Choosing Unicorn for a mount has lore implications. Unless they change it too, then only female characters can be used as proxies.


Merwyrm.jpgMerwyrm2.jpg

It confirms that they have combined all Merwyrm variants into one in ToW. And now it has a breath attack, which is alright.




Nu-GW ToW Loremaster either does not pay all that much attention to the established lore or they have other ideas. 

Thankfully, TW:WH is based on WH:FB, and so there is a great chance that it won't be (further) corrupted.

Updated 2 months ago.
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2 months ago
Feb 14, 2025, 12:28:48 PM

Maedrethnir#1968 wrote:

I will address both yesterday's Warhammer Community post and information from this video:



Danny: As usual, we focus on a single storyline which ties into two Armies of Infamy and two named characters. Longtime fans of the Old World will be familiar with Korhil, and he remains the absolute badass leader of the White Lions.

COTWL.jpg

COTWL2.jpg


I would expect longtime fans of the Old World to also be familiar with the fact that Korhil was not the Captain of the White Lions during that time. It was Korhian/Korhien Ironglaive. It is an awful and unnecessary change that diminishes the world building. It also is a waste of potential. We could have gotten a new character with a new miniature.

In fact, Korhil should've been given a new miniature considering that his current one is made in metal. It also does not represent him accurately.


While the Phoenix King allows the man to help his allies in need, Korhil's first and foremost duty ought to be to protect him.


The Old World was supposed to focus on the years leading to the Great Chaos Incursion. I adore the Elf Heracles, but it just should not be him - not in the role of the Captain of the White Lions, at least. I suspect GW just wanted to resell the old miniature instead of making a new one. The lore be damned. I'm disappointed.


The Lion Guard are a yet-more-elite option, while there are also skirmishers and rules for White Lions. For every Tiranoc Chariot you assemble, you get two War Lions that can form a unit. If you assemble a Lion Chariot, of course, you get two horses, and you have our permission to build your own race course…*

Lion Guard.jpg

TLGOF.jpg


This is material for high tier White Lions unit I keep lobbying for. While FB and TOW are separate games, there won't be a problem to reuse the name because a precedent of its use exists in FB.


JTY: Vess is more a commander than a warrior. She makes the troops around her good, but she does still have the profile of an Elven lord and she knows how to fight. But she’s only Toughness 3, so when you wallop her, she knows about it. 


Danny: Her primary attribute is her ability to command those around her. She is kicking out high Leadership to all the troops around her in a wider radius – up to 15” if she’s your General. She buffs the Lothern Sea Guard even further, and there are some quite tasty combos with the Sea Guard Garrison. This Army of Infamy is what a High Elf military force looks like away from Ulthuan, a garrison of naval soldiers left to their own devices. They rely on shooting power to break the back of enemy forces as they advance, mopping up the remnants in close combat.

A commander type of character is how I always envisioned Finubar to play like.


JTY: We took the opportunity to show people what a landing force of Sea Guard looks like. With that in mind, we've expanded your options with extra units in the Arcane Journal. The Ship’s Company don't normally come off the ship to participate in land combat, but they will when they have to. Effectively militia, they can be represented by regular spearmen and bowmen, but you might use head swaps – spearman helmets on the archers, for instance, a feather or two, or some Sea Guard parts. These are as close as you can get to rough and ready Elves who have to get their hands dirty.

Ishaya Vess.jpg

Aislinn.jpg

After seeing what GW did to Bretonnia and other races, and how they changed HE unit descriptions from gendered to neutral in FoF - I knew this day will come. Knowing and seeing is a tad different, though. The Asur women, with the exception of Avelorn, do not serve in militia. This reckless homogenisation of gender dynamics cheapens the setting.


A more elegant solution would've been to make her a Noble or a Princess. Generally speaking, women of those ranks do not take to the battlefield either, but there exist exceptional figures in the lore. She could've been exceptional in both ways: as a woman fighter and as a Noble/Princess in Aislinn's army.


More than that, Lothern does not raise traditional militia. It is the duty of the Lothern Sea Guard to protect the city-state. It is what makes it special and unlike any other place in Ulthuan. 

The rest of Eataine on the other hand does field a bread and butter militia.


JTY: In return, you get more signature units such as the Sea Guard Commander, who falls somewhere between a Prince and a Noble in power. There’s a Storm Weaver, a different type of Wizard with their own Lore (and a special Made to Order miniature), and extra Universal Special Rules including plenty of Ambush.

Storm Weavers.jpg


Dark Magic? This is a perversion of the highest order. High Elves do not use Dark Magic. Period.

The only mitigating factor is that it is an Army of Infamy list, but, unless said AoI is about Druchii spies or some wicked cultists - it just should have no place in the roster.


Made to Order and Unicorn mount make me think of this miniature:

Unicorn.jpg


Choosing Unicorn for a mount has lore implications. Unless they change it too, then only female characters can be used as proxies.


Merwyrm.jpgMerwyrm2.jpg

It confirms that they have combined all Merwyrm variants into one in ToW. And now it has a breath attack, which is alright.




Nu-GW ToW Loremaster either does not pay all that much attention to the established lore or they have other ideas. 

Thankfully, TW:WH is based on WH:FB, and so there is a great chance that it won't be (further) corrupted.

I'm curious, does the AJ state is the captain of the white lions or captain? All I read so far seems to have been ambiguous in that regard and his lore page doesn't sound like he's leading them.

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2 months ago
Feb 14, 2025, 12:50:41 PM

Yeah, a captain is actually a pretty low rank which lead companies, not entire military orders like the White Lions as a whole. In navies captains lead individual ships, not fleets.

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2 months ago
Feb 14, 2025, 12:59:54 PM

Slayer_Yannir#8069 wrote:

Yeah, a captain is actually a pretty low rank which lead companies, not entire military orders like the White Lions as a whole. In navies captains lead individual ships, not fleets.

In modern-ish times as a military rank that's true. Historically however it can mean a whole host of things though. For mercenary companies (such as Landsknecht regiments) they lead the entire thing. Etymological it just means head, in the capacity of leader in this case. A captain is the leader of something, with the thing itself varying based on context.

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2 months ago
Feb 14, 2025, 1:30:49 PM

LennoxPoodle#1380 wrote:
I'm curious, does the AJ state is the captain of the white lions or captain? All I read so far seems to have been ambiguous in that regard and his lore page doesn't sound like he's leading them.

Captain.jpgChayal2.jpg


He leads the Lion Guard and wields Chayal, which makes him the captain.


Slayer_Yannir#8069 wrote:

Yeah, a captain is actually a pretty low rank which lead companies, not entire military orders like the White Lions as a whole. In navies captains lead individual ships, not fleets.

In the context of High Elves, specifically the White Lions and the Phoenix Guard, captain it is the highest rank.

Updated 2 months ago.
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2 months ago
Feb 14, 2025, 2:05:47 PM

Maedrethnir#1968 wrote:
He leads the Lion Guard and wields Chayal, which makes him the captain.

that says he leads ‘*a cadre* of the elite Lion Guard’ (emphasis mine) and has been made chief bodyguard to Sea Lord Aislinn, one of the Phoenix King’s minions rather than leader of *all* the White Lions and the Phoenix King’s bodyguard as he was in previous editions.

So he’s a step along the path to where he was in 7th/8th Ed but not there yet.

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2 months ago
Feb 14, 2025, 2:28:55 PM

Lord_Zarkov#7252 wrote:

Maedrethnir#1968 wrote:
He leads the Lion Guard and wields Chayal, which makes him the captain.

that says he leads ‘*a cadre* of the elite Lion Guard’ (emphasis mine) and has been made chief bodyguard to Sea Lord Aislinn, one of the Phoenix King’s minions rather than leader of *all* the White Lions and the Phoenix King’s bodyguard as he was in previous editions.

So he’s a step along the path to where he was in 7th/8th Ed but not there yet.

I really hope this is  the case, not because I think Korhein is a particularly interesting character (he's not, it seems he exists to make Tyrion look good) but because seeing where Korhil came from is far more interesting to me. 

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2 months ago
Feb 14, 2025, 2:35:58 PM

Lord_Zarkov#7252 wrote:

Maedrethnir#1968 wrote:
He leads the Lion Guard and wields Chayal, which makes him the captain.

that says he leads ‘*a cadre* of the elite Lion Guard’ (emphasis mine) and has been made chief bodyguard to Sea Lord Aislinn, one of the Phoenix King’s minions rather than leader of *all* the White Lions and the Phoenix King’s bodyguard as he was in previous editions.

So he’s a step along the path to where he was in 7th/8th Ed but not there yet.

The Lion Guard are an elite cadre as a whole, divided into companies, tasked with - amongst others -  the Phoenix King's protection:

Champion.jpg


He also wields Chayal:

image loaded from url

The first edition where Korhil appeared (5ED)

C1.jpg

And the last edition where he appeared (8ED):

C2.jpg

Thus the conclusion can't be any other than that he is the Captain of the White Lions.

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2 months ago
Feb 14, 2025, 2:58:45 PM

Maedrethnir#1968 wrote:
After seeing what GW did to Bretonnia and other races, and how they changed HE unit descriptions from gendered to neutral in FoF - I knew this day will come. Knowing and seeing is a tad different, though. The Asur women, with the exception of Avelorn, do not serve in militia. This reckless homogenisation of gender dynamics cheapens the setting.

Take it outside, incel.


Maedrethnir#1968 wrote:
Choosing Unicorn for a mount has lore implications.

Personally, I think the weirdest part is that this Sea Guard-specific Mage variant rides a mount that doesn't fly.


What are you supposed to do with a Unicorn during a sea battle?


LennoxPoodle#1380 wrote:
In modern-ish times as a military rank that's true. Historically however it can mean a whole host of things though.

In Warhammer terms though, a Captain is usually a Hero-level unit.  A General/Admiral is a Lord-level unit.

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2 months ago
Feb 14, 2025, 3:36:40 PM

Maedrethnir#1968 wrote:

Lord_Zarkov#7252 wrote:

Maedrethnir#1968 wrote:
He leads the Lion Guard and wields Chayal, which makes him the captain.

that says he leads ‘*a cadre* of the elite Lion Guard’ (emphasis mine) and has been made chief bodyguard to Sea Lord Aislinn, one of the Phoenix King’s minions rather than leader of *all* the White Lions and the Phoenix King’s bodyguard as he was in previous editions.

So he’s a step along the path to where he was in 7th/8th Ed but not there yet.

The Lion Guard are an elite cadre as a whole, divided into companies, tasked with - amongst others -  the Phoenix King's protection:

Champion.jpg


He also wields Chayal:

image loaded from url

The first edition where Korhil appeared (5ED)

C1.jpg

And the last edition where he appeared (8ED):

C2.jpg

Thus the conclusion can't be any other than that he is the Captain of the White Lions.

Might be they’ve just retconned Chayal’s background rather than Korhil’s.

We’ll see in a couple of weeks when the book comes out I guess.

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2 months ago
Feb 14, 2025, 3:38:34 PM

GBone#4408 wrote:

So Korhil will be the LH for Aislinn. Cool.

I like that ToW draws a connection between the 2. Will be more immersive now to throw in Korhil into Aislinns army as a LH once they come out. Considering that ToW HE are entirely focused on Aislinn as the big guy and Korhil, I’m pretty convinced that they will be in the next DLC. Remains to be seen what happens with Caradryan, would be a nice FLC LH.  

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2 months ago
Feb 14, 2025, 3:57:30 PM

Maedrethnir#1968 wrote:
I would expect longtime fans of the Old World to also be familiar with the fact that Korhil was not the Captain of the White Lions during that time. It was Korhian/Korhien Ironglaive. It is an awful and unnecessary change that diminishes the world building. It also is a waste of potential. We could have gotten a new character with a new miniature.

As far as I can tell from his lore blurb in the video, he's not the Phoenix King's personal bodyguard - rather, right now he's in charge of "a cadre of the elite Lion Guard" and acting as bodyguard and champion to Aislinn, not Finubar.  They then go on on the next page to contradict themselves by describing him as the captain of the White Lions, singular ("the White Lions claim their captain is..." clearly in reference to Korhil), and by giving him Chayal... but horrible proofreading aside, I think the intent is for this to be pre-Captain Korhil. :S


Maedrethnir#1968 wrote:

In fact, Korhil should've been given a new miniature considering that his current one is made in metal. It also does not represent him accurately.

I'm with you on this.


Maedrethnir#1968 wrote:
The Asur women, with the exception of Avelorn, do not serve in militia. 

Source?  I don't disagree that GW has been pushing inclusivity on Bretonnia at the cost of lore (I refer specifically to Lords of the Lance here, and primarily to its all-female pegasus knight regiment, who are written as if Bretonnia has no gender roles), but it was never at all clear to me from what I remember seeing in the 8e book that Avelorn was the only place which drafted she-elves.  It's the only place we can be certain does, with Sisters of Avelorn needing to draw their ranks from somewhere, I just don't recall anything conclusively against women also serving in other kingdoms' levies.


Maedrethnir#1968 wrote:

Dark Magic? This is a perversion of the highest order. High Elves do not use Dark Magic. Period.

The only mitigating factor is that it is an Army of Infamy list, but, unless said AoI is about Druchii spies or some wicked cultists - it just should have no place in the roster.

Yeah, eww.  Lot of former lore getting trampled.


DarthEnderX-#6513 wrote:

Personally, I think the weirdest part is that this Sea Guard-specific Mage variant rides a mount that doesn't fly.


What are you supposed to do with a Unicorn during a sea battle?

Even ignoring lore, unicorn only as a mount is a hard sell.  Casters on skycutters are pretty good; taking a groundbound cavalry mage in an army list with barely any cavalry options to have it use for cover does not sound attractive to me.

Updated 2 months ago.
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