Is powercreep an issue for you or not? Reduces engagement to play?

Yes, is a generalized issue (I don't like any type of powercreep)
Yes, reduces my engagement to play (comment on affected races and why)
Yes, some factions have too much power choices with higher standards on everything, not rewarding asimmetry
Yes, a campaign should be longer than 50 turns for everyone
No, my favorite races shoul remain the strongest and I just care of the big spectacle (specify your favorite race)
No, I understand powercreep is also another form of asimmetry design, don't want overnerfs to happen.
No, powercreep others and this will balance out over time
No, some races may need small changes but is not an issue for me
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2 months ago
Feb 5, 2025, 10:37:33 AM

How do you feel about powercreep? Is hurting your engagement to replay this game?


For me reduces engagement to play or replay this game. 


I didn't touch the game since SoC, even if I bought the last dlcs, I am not hooked or interested enough on playing this game with this powercreep in Empire/WoC/HElves/Chaos/monos/skaven/dwarves races.


Campaigns should have more than 50 turns for everyone. Nukes should be avoidable, missfire artillery and gunpowder should happen exactly imitating spell miscasts and be more punishing, daemonic forging can't be like is now, this game is not fun to play with that much powercreep on all races I don't play, is like a chore to play this. Factions with assymetric limited options should be more rewarding against the powercreep races. Should feel like having a chance and feel everyone has something special. Vlad doesn't for example, now is the worse lord in the game along with TK lords. 


I want the introduction of new abilities like shapeshifting that not powercreeps but helps feeling they are special: for wood elves (Gruarth, beastmaster shapeshifters), Apophas, Vlad/Isabella, and vampire counts bloodlines like Strigoi should have shapeshifting. 


Would be much healthier for balance than instant nukes or perfect artillery than never misses or never deteriorates by firing. 


Specially gunpowder and artillery must backfire a little not very often but should be a thing, this perfect gunpowder/artillery is an important part of this excessive powercreep.

Updated 2 months ago.
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2 months ago
Feb 5, 2025, 10:53:09 AM

For me yes, because when everything is overpowered, choices don't matter anymore. If I have +50% casualty replenishments, I don't care about losing troops, and in turn I don't care about careful troop management. If I swim in money, I don't care if I have to spend 25k to buy a settlement, and in turn what could be an interesting mechanics becomes just an "I win" gimmicky button. If I can recruit élite units at tier 3 in minor settlements, I don't care about growth. And so on.


Baiscally, if everything is super juiced up and over the top, nothing you do really matters, and the mechanics and features are just there to give you the impression that you're doing something, while in reality you are just mindlessly clicking stuff that has no actual consequence in the game.

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2 months ago
Feb 5, 2025, 11:01:25 AM

When I played Taurox in TWWH2 (this forum warned me about him) I had to nerf myself by creating my own mod in order to have an actual game.


Without nerfing myself, every battle was I blink and it was over, entire enemy army routs and I lost about 10 Ungors total.  It was absolutely ridiculous, all I had to do was right-click attack-move.  How is being overpowered supposed to be fun???

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2 months ago
Feb 5, 2025, 11:13:12 AM

Since the BM update the powercreep has been ridiculous. BM, WE, WoC, Dwarfs, OK, and Khorne are all super boring to play as. The campaign pacing is well off- it's a speedrun through the early game (AKA fun bit) so it's all effectively over by turn 30.


They still release all these T5 centrepiece units as DLC but your campaign is long over before you can recruit them, so they made Landmarks and resource buildings so you can get them at T3, making it even worse. When you unlock an exciting new unit or monster it should feel like a power boost, but usually it's a case of can't be bothered waiting 2 turns to recruit them because you're stomping through everything at breakneck speed already, so what's the point?

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2 months ago
Feb 5, 2025, 12:28:59 PM

Powercreep is a major issue with why I don't play WH3 currently.


Mostly I play an overpowered campaign once and a challenging camping over and over again.


I'm fine with a few campaigns being 30 turns but most should be closer to a hundred turns or even more.

Updated 2 months ago.
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2 months ago
Feb 5, 2025, 1:43:59 PM

Generally speaking, I don't really care about powercreep one way or the other.


That said, I voted for "No, powercreep others and this will balance out over time".  But in order for that solution to work, the CPU has to be able to make competent use of it's own powercreep.


Powerful Faction mechanics won't balance out if the computer doesn't use them.

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2 months ago
Feb 5, 2025, 2:24:46 PM

Powercreep has killed a lot of the strategy aspects of this game, and subsequently the fun for me. It’s not just a function of balance between races on the campaign map, but campaign pacing and relevant decision-making. There is a large fraction of skills and mechanics in WH3 that do not matter because they are pointless in the face of blind expansion.


When you can easily stack cost reduction and replenishment it makes each battle meaningless. This powercreep has resulted in an arms race of buffs towards AI cheats, which has resulted in gameplay that is a series of grinding battles until you capture an enemy’s last settlement. Buffstacking between the various skills, traits, techs, and mechanics makes the differences between units absolutely meaningless when a stack of basic units can start winning against Chosen. You can pretty much make anything you want work against most non-doomstack armies. In many ways WH3’s systems work against the diversity the game claims as its driving feature. In most cases the game naturally incentivizes to go against this diversity in a given army


After you discover some of the basic workings of the game you realize your decisions ultimately don’t matter. You can try to push and overextend to simulate some sort of challenge; but that’s just an exercise of playing a very specific way at the cost of ignoring a lot of mechanics and decisions along the way. WH3 is a wide game with a lot of cool flashing lights, but the depth is not there (and let’s not get started on all of the frustrating bugs). I would go as far as to say it’s become a bad strategy game which is only saved by the universe it’s set in. 


At this point I don’t anticipate CA changing that much about core systems of the game or the powercrept state of prior DLC releases. I skipped out on OoD due to its blatantly awful tuning, and will likely be skipping out on future releases if they offer no challenge. Maybe picking up content on heavy sale. 

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2 months ago
Feb 5, 2025, 2:51:39 PM

I am not the best player and probably the  target group for "powercreep", but I don't like it either. As pointed out, it makes strategy and entire mechanics optional.


Also personally, I like longer games, not ones that are over in 20 turns.

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2 months ago
Feb 5, 2025, 2:59:18 PM

I can understand a bit of powercreep with new releases and I'm not inherently against it but for quite some time it has gotten really excessive and out of control, since the Wood Elves rework imo the powercreep has been more and more excessive and it's absolutely slowly ruining the enjoyment of the game for me. This is something CA needs to reconsider, they kept saying they'd rather have something a bit too strong on release and then tune it down rather than the opposite but where is the tuning down part ? It barely happens and when it actually does it's barely enough to make the level of power remotely acceptable and balanced. This is only hurting the game in the long term only to please a quite loud of the fanbase that will likely play one campaign every 6 months when a DLC releases and that's it.

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2 months ago
Feb 5, 2025, 3:12:25 PM

Neodeinos#5871 wrote:

I can understand a bit of powercreep with new releases and I'm not inherently against it but for quite some time it has gotten really excessive and out of control, since the Wood Elves rework imo the powercreep has been more and more excessive and it's absolutely slowly ruining the enjoyment of the game for me. This is something CA needs to reconsider, they kept saying they'd rather have something a bit too strong on release and then tune it down rather than the opposite but where is the tuning down part ? It barely happens and when it actually does it's barely enough to make the level of power remotely acceptable and balanced. This is only hurting the game in the long term only to please a quite loud of the fanbase that will likely play one campaign every 6 months when a DLC releases and that's it.

Thats a losing strategy as many people start to whine when their toys get nerfed, no matter how required it is.


See Helldivers

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2 months ago
Feb 5, 2025, 3:13:57 PM

Power creep is so bad for me that I have only played ~7 turns of Malakai since it launched. I have also a hard time playing with Elspeth past turn ~40-50, despite me 100% adoring her early game. I also have not touched at all Skulltaker or Golgfag, and won't do unless they are severely nerfed.

I just don't have fun when the game ceases to be challenging, which is the case for the last few DLCs. I love Cathay and have played many Yuan Bo campaigns: but I can't make it past the mid-game since his mechanics are so broken that at some (very early on) in the campaign you become nigh unstoppable. It's a shame. 


I haven't tried Gorbad yet, but I've heard he is actually somewhat balanced and fun. I just don't particularly enjoy the Greenskins in general, but I'm going to give him a go soon.

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2 months ago
Feb 5, 2025, 3:14:39 PM

With Elspeth DLC I replayed KF campaign and it was good.


Same for Grimgor, Thorgrim, Katarin and Miao. 

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2 months ago
Feb 5, 2025, 3:22:38 PM

Ixalmaris#4807 wrote:
Thats a losing strategy as many people start to whine when their toys get nerfed, no matter how required it is.

Except no, that's not how it works out.


Every time CA actually nerfs something, there's whining from the scrubs for a while and then...nothing. That's because those scrubs complain purely on reflex. There has never been a drop in players based on something getting nerfed.


On the other hand, OoD failed to entice many people to pick up the game again, despite being full of piss-easy faceroll campaigns. It's not difficulty or lack thereof that attracts players, it's popular factions and characters.


CA needs to stop acting as if the scrubs are the only people whose judgement matters.

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2 months ago
Feb 5, 2025, 3:36:54 PM

Ixalmaris#4807 wrote:

Neodeinos#5871 wrote:

I can understand a bit of powercreep with new releases and I'm not inherently against it but for quite some time it has gotten really excessive and out of control, since the Wood Elves rework imo the powercreep has been more and more excessive and it's absolutely slowly ruining the enjoyment of the game for me. This is something CA needs to reconsider, they kept saying they'd rather have something a bit too strong on release and then tune it down rather than the opposite but where is the tuning down part ? It barely happens and when it actually does it's barely enough to make the level of power remotely acceptable and balanced. This is only hurting the game in the long term only to please a quite loud of the fanbase that will likely play one campaign every 6 months when a DLC releases and that's it.

Thats a losing strategy as many people start to whine when their toys get nerfed, no matter how required it is.


See Helldivers

The best thing CA can do is to ignore the people that are always upset about nerfs because the moaning usually does not last. It happens every single time when something is going to be nerfed, some people are losing their shit for a couple of days and then they will vanish, this happened with the nerf to the Barrier of Tzeentch or the Magma Cannon, some people lost their shit over a nerf without knowing what it was even going to be and when the nerf did happen no one complained.

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2 months ago
Feb 5, 2025, 3:38:15 PM

TainBoCuailinge#8335 wrote:

Ixalmaris#4807 wrote:
Thats a losing strategy as many people start to whine when their toys get nerfed, no matter how required it is.


On the other hand, OoD failed to entice many people to pick up the game again

It actually made me uninstall the game. It's the first DLC ever for any game for which I have asked for a refund. CA's powercreep strategy felt so much on the nose that I couldn't in good faith justify buying it.

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2 months ago
Feb 5, 2025, 4:01:43 PM

Some level of power asymmetry is fine, but the current level is excessive, and I don't care for the philosophy of power creep in general (the most recent stuff always being the strongest).


Voted most of the yes options, but also the "no, asymmetrical design, no overnerfs" option as I also think that's true.  Nerfs should be proportionate and things don't need to be completely equal across the board.

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2 months ago
Feb 5, 2025, 5:18:49 PM

No, it is not an issue for me. Grossly overtuned aspects should be tamed, but new mechanics and units ought to provide a steady increase in power. In power fantasy and spectacle I trust. Which is why I loathed Hellebron and Malus in Game2.

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2 months ago
Feb 5, 2025, 7:27:21 PM

I was such a big fan of WHTW since the first game released, every day after work or before I would play a couple of turns. Sometimes I took a break for a couple of days but never for long, it was perfect for quick sessions or long campaigns. With WH3 I don't come even close to the playtime of the predecssors, it simply can't hold my interest.


Even the new DLCs don't change that, in the past I would play the new races and afterwards the old factions to go against them. Now I play a little bit and after some turns get bored.

The gaming loop of "fighting -> building -> next turn -> fighting" does not work anymore, it becomes incredible boring fast. 


Powercreep is a huge issue but so is the streamlining, like the changes of tier levels of buildings and units. Now you get your end units way too soon.. And don't forget that lords/heroes get multiple level ups after each combat making them max lvl fast. oh! And you get burried in magical items out of nowhere, scouting ability of the wizzard? who needs that? And of course settlements now grow ridiculous fast and gold is as usual a none issue. 


I get everything handed over with no issues, nothing I have to work for so all that is left are the battles which are getting completely butchered by powercreep, bugs or bad design choices (Sieges).
 

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2 months ago
Feb 6, 2025, 4:52:43 AM

Most of the core game mechanics of Total War have been heavily undermined by the unending power creep with recent reworks and DLC lords. Nothing seems to matter anymore, gameplay wise. You just crash your incredibly overbuffed invincible army stack through everything, revolts don't generally happen and are meaningless if they do. Or take Warriors of Chaos where you have zero danger and way too much money for a race supposedly built around sacking.


Look back at Rome 2 and Attila. Replenishment is tiny, you have to convert buildings over to your culture, rebellions are a real threat, there is no post battle loot. The game rewards smart planning and thinking and is just a lot slower on the campaign map.


In Total Warhammer everything goes fast and is extremely forgiving of mistakes or lack of foresight, as the developers are terrified that you might play their game too long or not make huge progress very quickly.


Your army becomes so overpowered that all the core battle mechanics no longer matter. What does flanking matter when your units have 80 MA/MD and massive damage reduction? Units no longer flee until they're basically wiped out.

Updated 2 months ago.
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