[Feature Request] Add Dual Movement Range Indicators for Enemy Armies

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14 days ago
Feb 4, 2025, 10:18:09 AM

​I’d like to suggest a quality-of-life improvement to Warhammer 3’s UI that would help with strategic planning—dual movement range circles for enemy armies.

Feature Description:

Whenever we click on an enemy army, the game should automatically display two movement range indicators:

  1. Standard movement range – Showing how far they can move normally.
  2. Force march range – Indicating the extended range if they use forced march.

Why is this important?

  • Right now, it’s too easy to get caught off guard by armies moving further than expected with forced march.
  • It would help us make better positioning decisions when planning defenses, ambushes, or retreats.
  • It removes the need to manually guess or compare movement distances between different armies.

Implementation Thoughts:

  • The game already shows our own movement ranges with different colors. A similar system for enemies would be consistent and easy to read.
  • The second circle (forced march) could be a dashed line or a different color to avoid confusion.

This small addition would greatly improve strategic clarity and prevent frustrating surprises in the campaign. What do you guys think? Would you find this helpful?

Let’s discuss! If enough people support it, we might get CA’s attention

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14 days ago
Feb 4, 2025, 10:20:10 AM

If allowed, then it definitely must be a skill that you have to pay skill points for.

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14 days ago
Feb 4, 2025, 4:46:55 PM

Fully support; it is utterly arbitrary that you can only see movement range for their current stance, when previewing enemy movement is a feature which exists at all.


The AI also has perfect awareness of all armies' movement ranges, so it's a weird thing to deny the player.  What's the benefit?  I can think of plenty of times I've misjudged movement by a sliver due to terrain, and it wasn't fun.  Does anyone genuinely get enjoyment from being expected to blind-guess how a particular part of the game map will handle movement between two points?


Sandboxhead#8494 wrote:

If allowed, then it definitely must be a skill that you have to pay skill points for.

That would, frankly, be a worthless skill if it only worked within the specific character's line of sight.


It's a UI improvement, I genuinely do not understand why you'd want to gate it behind skill points in the first place.  Judging movement in this game is purely a matter of experience, not meaningful player skill - I did not enjoy going through the process of learning it and getting it wrong, I don't imagine anyone else would.


It might be a cool party trick to play StarCraft with the UI turned off, and I don't doubt many pro players could do it with no issues, but that doesn't mean it would be a better game if they removed the UI.

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