Chaos Wastes map expansion based on the Old World Map.

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a month ago
Jan 22, 2025, 10:32:55 AM

I really think that the Chaos wastes should be more like they are in ToW. A vast and diverse wasteland instead of a narrow and boring tunnel. With the new ToW map we have tons of new settlements and landmarks that CA could use for plenty of additional settlements that would expand the map further north. Especially all the new “Norse coded” settlements would add so much flavour. 


Here is a list of additional settlements that CA should use to expand the Chaos Wastes north.

  • The Heavenward Hills
  • Keldevind
  • Vestligkyst
  • Hrakorn
  • The Ossified Hills
  • Swarvik
  • The Brass Glacier 
  • Snaegervold
  • Gnawhome
  • The Shardwoods
  • Agvald Forest
  • Forest of Knives 
  • Grung Kuldunger 
  • The Wrathgate
  • The Shattered Causeway
  • Grimnirs Gate
  • The Marcher Fortress
  • The Hissing Pits 
  • The Red Abyss
  • Zeroulos (from RoC)
  • City of Splinters (from RoC)
  • Thamak 
  • Fort Dolganyeir 
  • Zamoski 
  • Great Rasputia
  • Fort Dervingard
  • Kharakorsi



With all these settlements CA could easily make the chaos wastes 1 line of provinces deeper and I’m sure that GW already has some details for the eastern chaos wastes (like the Volary). 


This would make the LLs starting in these areas much more fun and less cramped. 

Updated a month ago.
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a month ago
Jan 22, 2025, 10:34:36 AM

Yay! Higher settlement density! More siege battles! Less maneuvering!


/PUKE PUKE PUKE


IE for sure does not need even more of that.

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a month ago
Jan 22, 2025, 10:37:04 AM

TainBoCuailinge#8335 wrote:

Yay! Higher settlement density! More siege battles! Less maneuvering!


/PUKE PUKE PUKE


IE for sure does not need even more of that.

No learn to read. I was talking about physically expanding the map north. This would just make the map bigger. Your reading comprehension skills are alarmingly bad. 

Updated a month ago.
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a month ago
Jan 22, 2025, 10:46:27 AM

Captain_Rex#1635 wrote:
No learn to read. I was talking about physically expanding the map north. This would just make the map bigger. Your reading comprehension skills are alarmingly bad. 

Maybe check your malfunctioning eyes, but there's not a whole lot of land for expanding and adding more than two dozen settlements only means more sieges because all that stuff will be crammed closely together. EFF THAT!


I don't want more sieges. Sieges are already 95% of all the battles in this game.


I also don't want lots of land in the Chaos Wastes anyway, either it gives Chaos a safe haven or you have order race empires expanding right onto the doorstep of the chaos gods, both alternatives are utter crap.


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a month ago
Jan 22, 2025, 10:54:42 AM

TainBoCuailinge#8335 wrote:
Maybe check your malfunctioning eyes, but there's not a whole lot of land for expanding and adding more than two dozen settlements only means more sieges because all that stuff will be crammed closely together. EFF THAT!

They would just have to change the current “void-edge” into actual land. This isn’t an issue at all for CA and would be rather simple. 


Not sure why you would expect more sieges when the map gets bigger. Are you also against Khuresh and Ind being expanded? Weird… 

Updated a month ago.
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a month ago
Jan 22, 2025, 10:58:03 AM

TainBoCuailinge#8335 wrote:

Yay! Higher settlement density! More siege battles! Less maneuvering!


/PUKE PUKE PUKE


IE for sure does not need even more of that.

IE is already rapidly running out of viable space. We need Ind and Khuresh. We need expanded Wastes, both north and south. Hell we could probably have used a map that was twice as large physically in order to have room to maneuver.

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a month ago
Jan 22, 2025, 11:00:01 AM

With an expanded chaos waste CA could also add additional Factions to make the LLs there more challenging. Instead of being in a safe corner they would be surrounded by other hostile factions. 


Would be nice to get Tribes like the Gharhar, Tokmar, Kvelligs, Hastlings, Thamaks, Avags, Wei-Tu, Kuj or Man-Chu on the map. 

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a month ago
Jan 22, 2025, 11:02:24 AM

TheWattman#7460 wrote:

TainBoCuailinge#8335 wrote:

Yay! Higher settlement density! More siege battles! Less maneuvering!


/PUKE PUKE PUKE


IE for sure does not need even more of that.

IE is already rapidly running out of viable space. We need Ind and Khuresh. We need expanded Wastes, both north and south. Hell we could probably have used a map that was twice as large physically in order to have room to maneuver.

not to mention that another layer/line of Chaos Wastes provinces would make the current LLs much more challenging. LLs like Archaon, Sigvald, Valkia, Daniel, Epidemius, Malus, Tamurkhan, Zhatan and Tamurkhan wouldn’t be in a save corner anymore but actually surrounded by other factions. 

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a month ago
Jan 22, 2025, 11:13:10 AM

30 more settlements and at least 15 more factions means longer loading times and longer turn times. Also, more stinking siege battles thanks to all those settlements being close together, bleh.


For what? To allow painting a part of the map that shouldn't allow anyone to paint it? Even the followers of the Chaos Gods avoid the regions close to the collapsed gates. Do you really want Cathay and High Elves to empire build there? Won't be hard since corruption doesn't matter and buffstacking offsets any and all climate penalties by midgame.


So no, this is absolutely not necessary. CA should think about actually adding life to the IE map by adding more global mechanics, not add more pointless real estate when on an average playthrough you won't see 75% of the map anyway.

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a month ago
Jan 22, 2025, 11:15:57 AM

Captain_Rex#1635 wrote:

TheWattman#7460 wrote:

TainBoCuailinge#8335 wrote:

Yay! Higher settlement density! More siege battles! Less maneuvering!


/PUKE PUKE PUKE


IE for sure does not need even more of that.

IE is already rapidly running out of viable space. We need Ind and Khuresh. We need expanded Wastes, both north and south. Hell we could probably have used a map that was twice as large physically in order to have room to maneuver.

not to mention that another layer/line of Chaos Wastes provinces would make the current LLs much more challenging. LLs like Archaon, Sigvald, Valkia, Daniel, Epidemius, Malus, Tamurkhan, Zhatan and Tamurkhan wouldn’t be in a save corner anymore but actually surrounded by other factions. 

And it would give more room for some Order expeditions to also get thrown in the mix for variety. Beyond Boris, Ostankya, Malus and Oxyotl, it could be good to throw Volkmar and Valgeir up there on respective crusades against Chaos (assuming Helborg takes over Sudenburg). Ghazak leading Hobgoblin GS, Malakai defending Karak Dum instead of Kraka Drak, that sort of thing.



TainBoCuailinge#8335 wrote:

30 more settlements and at least 15 more factions means longer loading times and longer turn times. Also, more stinking siege battles thanks to all those settlements being close together, bleh.


For what? To allow painting a part of the map that shouldn't allow anyone to paint it? Even the followers of the Chaos Gods avoid the regions close to the collapsed gates. Do you really want Cathay and High Elves to empire build there? Won't be hard since corruption doesn't matter and buffstacking offsets any and all climate penalties by midgame.

The oppertunity for Order factions to cleanse the Wastes, hell yeah.

Updated a month ago.
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a month ago
Jan 22, 2025, 11:17:18 AM

TainBoCuailinge#8335 wrote:
30 more settlements and at least 15 more factions means longer loading times

that isn’t an issue anymore since the launch of game 3. But basically you are against ANY sort of map expansion doesn’t matter if it’s the chaos wastes or Khures and Ind. Which is an objectively stupid opinion that can be just dismissed. 

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a month ago
Jan 22, 2025, 11:30:57 AM

TheWattman#7460 wrote:

Captain_Rex#1635 wrote:

TheWattman#7460 wrote:

TainBoCuailinge#8335 wrote:

Yay! Higher settlement density! More siege battles! Less maneuvering!


/PUKE PUKE PUKE


IE for sure does not need even more of that.

IE is already rapidly running out of viable space. We need Ind and Khuresh. We need expanded Wastes, both north and south. Hell we could probably have used a map that was twice as large physically in order to have room to maneuver.

not to mention that another layer/line of Chaos Wastes provinces would make the current LLs much more challenging. LLs like Archaon, Sigvald, Valkia, Daniel, Epidemius, Malus, Tamurkhan, Zhatan and Tamurkhan wouldn’t be in a save corner anymore but actually surrounded by other factions. 

And it would give more room for some Order expeditions to also get thrown in the mix for variety. Beyond Boris, Ostankya, Malus and Oxyotl, it could be good to throw Volkmar and Valgeir up there on respective crusades against Chaos (assuming Helborg takes over Sudenburg). Ghazak leading Hobgoblin GS, Malakai defending Karak Dum instead of Kraka Drak, that sort of thing.



TainBoCuailinge#8335 wrote:

30 more settlements and at least 15 more factions means longer loading times and longer turn times. Also, more stinking siege battles thanks to all those settlements being close together, bleh.


For what? To allow painting a part of the map that shouldn't allow anyone to paint it? Even the followers of the Chaos Gods avoid the regions close to the collapsed gates. Do you really want Cathay and High Elves to empire build there? Won't be hard since corruption doesn't matter and buffstacking offsets any and all climate penalties by midgame.

The oppertunity for Order factions to cleanse the Wastes, hell yeah.

Don’t bother arguing with him honestly. He doesn’t even play the game. Map expansions are obviously needed and everyone in their right mind knows that. 


Exactly we also still need Egrimm up there and potentially Sayl as well. Expanding the map benefits everyone. Being in a narrow cramped tunnel simply isn’t really fun. 

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a month ago
Jan 22, 2025, 12:45:52 PM

and while we are at it, there should be a land-lane from the western Chaos Wastes to the Eastern Chaos Wastes. 

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a month ago
Jan 22, 2025, 12:56:08 PM

TheWattman#7460 wrote:
The oppertunity for Order factions to cleanse the Wastes, hell yeah.

Yeah, that's not going to happen and should never happen. None of the people in the Warhammer world have the means to accomplish that.


You are just proving that you don't care about the setting and want to turn it into Genshin Impact style generic cookie-cutter fantasy crap.


​​

Captain_Rex#1635 wrote:

that isn’t an issue anymore since the launch of game 3. But basically you are against ANY sort of map expansion doesn’t matter if it’s the chaos wastes or Khures and Ind. Which is an objectively stupid opinion that can be just dismissed. 

Yeah, complete and utter bull. Loading times and turn times are excessive and you only want to make them longer for no real reason.


Why do you want a bigger map when the current map is already way too large and most of it doesn't matter for any playthrough? 

Updated a month ago.
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a month ago
Jan 22, 2025, 12:57:26 PM

TainBoCuailinge#8335 wrote:
Yeah, that's not going to happen and should never happen. None of the people in the Warhammer world have the means to accomplish that.

It already happened with Malus and Boris. 

Now stop derailing the thread. You made clear that you are fundamentally against any map expansions. 

Updated a month ago.
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a month ago
Jan 22, 2025, 1:19:50 PM

TainBoCuailinge#8335

 wrote:Yeah, that's not going to happen and should never happen. None of the people in the Warhammer world have the means to accomplish that.


You are just proving that you don't care about the setting and want to turn it into Genshin Impact style generic cookie-cutter fantasy crap.

On the contrary. And you do realize that Order people have gone into the Chaos Wastes (and Realms) and emerged just fine right? I'd recommend you read up on Malus's lore.


TainBoCuailinge#8335

 wrote:Yeah, complete and utter bull. Loading times and turn times are excessive and you only want to make them longer for no real reason. 


Why do you want a bigger map when the current map is already way too large and most of it doesn't matter for any playthrough? 

Because the map isn't big enough in order to viably place all of the remaining characters.

Updated a month ago.
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a month ago
Jan 22, 2025, 1:31:58 PM

What should be done is for CA to move Zanbaijin into the empty space above archaon, use that entire area as steppe/waste territory (that area between the empty space and the mountains is like the size of Estalia), open up the northeast empty space as steppe/chaos waste, and then have the territory just above Cathay not be chaos waste.

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a month ago
Jan 22, 2025, 1:38:57 PM

Captain_Rex#1635 wrote:
It already happened with Malus and Boris. 

LoL, they cleansed the Chaos Wastes of Chaos? Please show me where and when Malus of all people accomplished that. He couldn't even cleanse himself of his daemonic possession, so claiming he did the former is just quite a tall tale.

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a month ago
Jan 22, 2025, 1:42:08 PM

MODIDDLY1#9212 wrote:

What should be done is for CA to move Zanbaijin into the empty space above archaon, use that entire area as steppe/waste territory (that area between the empty space and the mountains is like the size of Estalia), open up the northeast empty space as steppe/chaos waste, and then have the territory just above Cathay not be chaos waste.

What do you mean by "move Zanbaijin"?

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a month ago
Jan 22, 2025, 2:28:04 PM

Turn this:

IE.jpg

into this:

ROC.jpg

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