[Suggestion] Allow Nurgle factions to freely pick symptoms for plagues, even at increased cost

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a month ago
Dec 7, 2024, 2:30:51 PM

As the title suggests, allow players to choose any symptoms in the plague mechanic and not just the three closest ones. You can increase the cost of the plague by 50 infections for each node you jumped over, for example.

I hate using exploits to make my favorite plague last forever in my armies. For example, when the plague has 1 turn left, recruit another lord, pass one unit to this other lord, which will also gain the main army's plague. In the next turn, return the unit to the main army, which will also receive the plague from the secondary army. This is extremely annoying.


I really wish we had a mechanic to extend an existing plague in our armies (maybe a button next to the character details screen that increases the duration of the present plague by 5 turns for 200 infections?)


Alternatively, increase the number of times you can increase the duration of the plagues (perhaps infinite).



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a month ago
Dec 7, 2024, 2:35:59 PM

I wish that plagues had more unique effects or effects rather than flat boosts or nerfs. Maybe combination of unique effects that you can`t get anywhere. Plus I`d had hoped nurgle had access to 7 symptoms as of his chaos god number. The removal of growth cycles for infrasestructure, decreased plague cultists range, no automatic cult spawning and lack of unique recipes were not very good changes in the end (plus can epidemius unique mechanic get a rework so he is not a worse version of ku`garth). 

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a month ago
Dec 7, 2024, 2:56:57 PM

MODIDDLY1#9212 wrote:

That's how the old system worked. The result was you only used like 4 symptoms. New system is way better

I do prefer the new system, but i wanted an option to allow players to make the plague they want to create, even with increased costs.

For example, i like that my armies move with a plague with the moviment, the magic cost reduction and the ranged defense buffs. Sometimes, the random system allow me to create this plague.  However, i can only make a plague with a 7/8 turns duration, even in the late game, and the chances that these three nodes connects again are small. So, i need to exploit the system to make this plague last indefinitely

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a month ago
Dec 7, 2024, 3:02:25 PM

I think the new system is miles better and enables strategic thought to best use what's available to you. Being able to pick the symtoms will just stagnate everything and bring us back to pre-TOD blandness for plagues.

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a month ago
Dec 7, 2024, 3:42:21 PM

victor_chaves_22#6836 wrote:

MODIDDLY1#9212 wrote:

That's how the old system worked. The result was you only used like 4 symptoms. New system is way better

I do prefer the new system, but i wanted an option to allow players to make the plague they want to create, even with increased costs.

For example, i like that my armies move with a plague with the moviment, the magic cost reduction and the ranged defense buffs. Sometimes, the random system allow me to create this plague.  However, i can only make a plague with a 7/8 turns duration, even in the late game, and the chances that these three nodes connects again are small. So, i need to exploit the system to make this plague last indefinitely

Why use any other symptoms then?

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a month ago
Dec 7, 2024, 4:05:29 PM

As others have said, plagues will just become as bland as they were before. You'd just be spamming the same 2-3 plagues and ignore all the others. New system is really good.

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a month ago
Dec 7, 2024, 6:00:09 PM

Spamming the same plagues every 3 turns isn't that big of a deal, at all. I never had issues doing that and I had about 40 settlements in 2 Nurgle campaigns. PLagues were EVERYWHERE. 


What you probably need, is to actually think through how the mechanic itself works, because this is totally doable.

Updated a month ago.
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a month ago
Dec 7, 2024, 7:11:47 PM

Can’t say I agree with the OP about choosing symptoms, but the mechanic does have issues.


The changes to the Plague Cultist movement range and the base effects of Plagues (like corruption) make it incredibly suboptimal to spread plagues on anything but your settlements/armies. The fantasy of spreading your plagues around the world and especially on your enemies just isn’t there with how it’s currently balanced. Some of the symptoms are pretty lackluster.


I’d love to see some of the following changes:

  • Give Nurgle lords a special raiding stance that increases the chance for plague spread in a province.
  • Plague Cultists movement should be restored to what it was pre-5.0.
  • Plagues should have a base +2 Nurgle Corruption again.
  • Bring back some of the old Symptoms that summon units, impact control, etc.
  • Plagues should be able to mutate as they spread among new types of carriers, dictated by the race they spread to and from or if they are in a province with a different plague. The mutations could add symptoms not accessible normally and increase duration/remove immunity.
  • The recipe plagues should be brought back in some form, characterized as God Plagues. Perhaps they can arise as mutations or they can be granted by the final Unholy Manifestation for Nurgle. Alternatively Ku’gath could have special access to the recipes in some form.

I am quite partial to the mutation aspect as an incentive to spread your plagues to enemies. I’m not at all biased from my time as an epidemiologist I swear 😅

Updated a month ago.
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a month ago
Dec 7, 2024, 7:47:00 PM

Passthechips#4366 wrote:

Can’t say I agree with the OP about choosing symptoms, but the mechanic does have issues.


The changes to the Plague Cultist movement range and the base effects of Plagues (like corruption) make it incredibly suboptimal to spread plagues on anything but your settlements/armies. The fantasy of spreading your plagues around the world and especially on your enemies just isn’t there with how it’s currently balanced. Some of the symptoms are pretty lackluster.


I’d love to see some of the following changes:

  • Give Nurgle lords a special raiding stance that increases the chance for plague spread in a province.
  • Plague Cultists movement should be restored to what it was pre-5.0.
  • Plagues should have a base +2 Nurgle Corruption again.
  • Bring back some of the old Symptoms that summon units, impact control, etc.
  • Plagues should be able to mutate as they spread among new types of carriers, dictated by the race they spread to and from or if they are in a province with a different plague. The mutations could add symptoms not accessible normally and increase duration/remove immunity.
  • The recipe plagues should be brought back in some form, characterized as God Plagues. Perhaps they can arise as mutations or they can be granted by the final Unholy Manifestation for Nurgle. Alternatively Ku’gath could have special access to the recipes in some form.

I am quite partial to the mutation aspect as an incentive to spread your plagues to enemies. I’m not at all biased from my time as an epidemiologist I swear 😅

I don't think Nurgle struggles with control anymore. The summons are still there, you can get a unit of Nurglings per plague spread if you research tech.


I don't understand peoples issue with Plague spread lol. Kugath is probably the best faction to do that in the game, because of WHERE HE STARTS, because of how cheap he makes the plagues. The amount of bonuses you can get to increase spread times, immunity duration reduction and increase the duration itself is bonkers...sure, you can't infect the whole map all the time, but you can prepare for your epidemic quite well, if you have the favour for it...really, quite easy lol.

Updated a month ago.
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a month ago
Dec 7, 2024, 7:55:22 PM

TopKek#2685 wrote:
I don't think Nurgle struggles with control anymore. The summons are still there, you can get a unit of Nurglings per plague spread if you research tech

That’s not an in-battle summon, and the control symptom would be more to spread revolts. 


Relatedly, I do think chaos corruption should give less control to chaos factions though as it makes a trivial system even more trivial to manage for them.


TopKek#2685 wrote:
I don't understand peoples issue with Plague spread lol.

There isn’t much of an issue, but it would be thematic to have a unique raiding stance for Nurgle and give a bit more finesse to plague spread early on.

TopKek#2685 wrote:
Kugath is probably the best faction to do that in the game, because of WHERE HE STARTS, because of how cheap he makes the plagues. The amount of bonuses you can get to increase spread times, immunity duration reduction and increase the duration itself is bonkers...sure, you can't infect the whole map all the time, but you can prepare for your epidemic quite well, if you have the favour for it...really, quite easy lol.

Sure. Doesn’t mean it’s very worth doing at the moment. It takes a lot of set up.

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a month ago
Dec 7, 2024, 7:55:52 PM

It's funny how Nurgle has the only racial mechanic that allows counterplay. Getting mild debuffs? Allow all species to resist this in various ways and also make it harder to infect the same place twice consecutively. Also, the special resource needed for it is unique in that you have to use it for more than just the diseases. Also it's heavily RNG dependent and unreliable.


Stealing settlements or characters? Zero ways to counter it and you can use it repeatedly on the same target with no debuffs. Also, the special resource used for this mechanic isn't used for anything else and it's always pinpoint accurate. Utter dreck.

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a month ago
Dec 7, 2024, 8:10:35 PM

Passthechips#4366 wrote:

TopKek#2685 wrote:
I don't think Nurgle struggles with control anymore. The summons are still there, you can get a unit of Nurglings per plague spread if you research tech

That’s not an in-battle summon, and the control symptom would be more to spread revolts. 


Relatedly, I do think chaos corruption should give less control to chaos factions though as it makes a trivial system even more trivial to manage for them.


TopKek#2685 wrote:
I don't understand peoples issue with Plague spread lol.

There isn’t much of an issue, but it would be thematic to have a unique raiding stance for Nurgle and give a bit more finesse to plague spread early on.

TopKek#2685 wrote:
Kugath is probably the best faction to do that in the game, because of WHERE HE STARTS, because of how cheap he makes the plagues. The amount of bonuses you can get to increase spread times, immunity duration reduction and increase the duration itself is bonkers...sure, you can't infect the whole map all the time, but you can prepare for your epidemic quite well, if you have the favour for it...really, quite easy lol.

Sure. Doesn’t mean it’s very worth doing at the moment. It takes a lot of set up.

CA don't think like that apparently. Look at how plagues affect the player currently.


Yeah, some tactical summons would be fine. I think each Mono should have their own unique corruption buffs, so Khorne having extra WS per level, Nurgle summons, Tzeentch WoM buffs, Slaanesh speed buffs etc.


CA wouldn't make it anything substantial, that Radining stance.


I believe Nurgle is all about the set-up...his playstyle was always exactly that, ever since first inception. Weak early and then spanning out of control in abundance of growth mid to late game, super strong when invested in.

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a month ago
Dec 7, 2024, 8:26:42 PM

TopKek#2685 wrote:
CA don't think like that apparently. Look at how plagues affect the player currently.

Doesn’t mean their thinking can’t change.


TopKek#2685 wrote:
I think each Mono should have their own unique corruption buffs, so Khorne having extra WS per level, Nurgle summons, Tzeentch WoM buffs, Slaanesh speed buffs etc

They already do have unique effects.

TopKek#2685 wrote:

CA wouldn't make it anything substantial, that Radining stance.

It doesn’t have to be particular substantial, just a nice option.

TopKek#2685 wrote:
I believe Nurgle is all about the set-up...his playstyle was always exactly that, ever since first inception. Weak early and then spanning out of control in abundance of growth mid to late game, super strong when invested in.

It would still mostly be that way. Many of the suggestions are bringing back certain elements of how the Plague mechanic used to be.

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a month ago
Dec 8, 2024, 3:07:16 PM

TopKek#2685 wrote:

Passthechips#4366 wrote:

Can’t say I agree with the OP about choosing symptoms, but the mechanic does have issues.


The changes to the Plague Cultist movement range and the base effects of Plagues (like corruption) make it incredibly suboptimal to spread plagues on anything but your settlements/armies. The fantasy of spreading your plagues around the world and especially on your enemies just isn’t there with how it’s currently balanced. Some of the symptoms are pretty lackluster.


I’d love to see some of the following changes:

  • Give Nurgle lords a special raiding stance that increases the chance for plague spread in a province.
  • Plague Cultists movement should be restored to what it was pre-5.0.
  • Plagues should have a base +2 Nurgle Corruption again.
  • Bring back some of the old Symptoms that summon units, impact control, etc.
  • Plagues should be able to mutate as they spread among new types of carriers, dictated by the race they spread to and from or if they are in a province with a different plague. The mutations could add symptoms not accessible normally and increase duration/remove immunity.
  • The recipe plagues should be brought back in some form, characterized as God Plagues. Perhaps they can arise as mutations or they can be granted by the final Unholy Manifestation for Nurgle. Alternatively Ku’gath could have special access to the recipes in some form.

I am quite partial to the mutation aspect as an incentive to spread your plagues to enemies. I’m not at all biased from my time as an epidemiologist I swear 😅

I don't think Nurgle struggles with control anymore. The summons are still there, you can get a unit of Nurglings per plague spread if you research tech.


I don't understand peoples issue with Plague spread lol. Kugath is probably the best faction to do that in the game, because of WHERE HE STARTS, because of how cheap he makes the plagues. The amount of bonuses you can get to increase spread times, immunity duration reduction and increase the duration itself is bonkers...sure, you can't infect the whole map all the time, but you can prepare for your epidemic quite well, if you have the favour for it...really, quite easy lol.

Ku`garth has the best starting position and his stronger plagues outshine epidemius and tamurkhan. In theory Ku`gath that can confederate the other factions is the best nurgle faction. 


But plagues are just boring nerfs and buff to units rather than interesting new effects, in fact the most interesting effect is a free fleshy abudance for lords and less healing for enemies.

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a month ago
Dec 8, 2024, 3:13:33 PM

TopKek#2685 wrote:

Passthechips#4366 wrote:

TopKek#2685 wrote:
I don't think Nurgle struggles with control anymore. The summons are still there, you can get a unit of Nurglings per plague spread if you research tech

That’s not an in-battle summon, and the control symptom would be more to spread revolts. 


Relatedly, I do think chaos corruption should give less control to chaos factions though as it makes a trivial system even more trivial to manage for them.


TopKek#2685 wrote:
I don't understand peoples issue with Plague spread lol.

There isn’t much of an issue, but it would be thematic to have a unique raiding stance for Nurgle and give a bit more finesse to plague spread early on.

TopKek#2685 wrote:
Kugath is probably the best faction to do that in the game, because of WHERE HE STARTS, because of how cheap he makes the plagues. The amount of bonuses you can get to increase spread times, immunity duration reduction and increase the duration itself is bonkers...sure, you can't infect the whole map all the time, but you can prepare for your epidemic quite well, if you have the favour for it...really, quite easy lol.

Sure. Doesn’t mean it’s very worth doing at the moment. It takes a lot of set up.

CA don't think like that apparently. Look at how plagues affect the player currently.


Yeah, some tactical summons would be fine. I think each Mono should have their own unique corruption buffs, so Khorne having extra WS per level, Nurgle summons, Tzeentch WoM buffs, Slaanesh speed buffs etc.


CA wouldn't make it anything substantial, that Radining stance.


I believe Nurgle is all about the set-up...his playstyle was always exactly that, ever since first inception. Weak early and then spanning out of control in abundance of growth mid to late game, super strong when invested in.

Corruption already gives buffs and nerfs the issue is how meaningless it is right now with the number system over the percentage one.


Nurgle old system was far more thematic and loreful imho, the changes to cycles and infraestructure were unecessary, nurgle needed cheaper and faster buildings on top of the new decreased recruitment and infection spending on buildings and cycles. Nurgle is all about the cycle of life and death, I feel nurgle got the shortstick of the rework when compared to what the Empire and dwarves got.

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a month ago
Dec 8, 2024, 11:21:34 PM

dogoska#1535 wrote:

TopKek#2685 wrote:

Passthechips#4366 wrote:

Can’t say I agree with the OP about choosing symptoms, but the mechanic does have issues.


The changes to the Plague Cultist movement range and the base effects of Plagues (like corruption) make it incredibly suboptimal to spread plagues on anything but your settlements/armies. The fantasy of spreading your plagues around the world and especially on your enemies just isn’t there with how it’s currently balanced. Some of the symptoms are pretty lackluster.


I’d love to see some of the following changes:

  • Give Nurgle lords a special raiding stance that increases the chance for plague spread in a province.
  • Plague Cultists movement should be restored to what it was pre-5.0.
  • Plagues should have a base +2 Nurgle Corruption again.
  • Bring back some of the old Symptoms that summon units, impact control, etc.
  • Plagues should be able to mutate as they spread among new types of carriers, dictated by the race they spread to and from or if they are in a province with a different plague. The mutations could add symptoms not accessible normally and increase duration/remove immunity.
  • The recipe plagues should be brought back in some form, characterized as God Plagues. Perhaps they can arise as mutations or they can be granted by the final Unholy Manifestation for Nurgle. Alternatively Ku’gath could have special access to the recipes in some form.

I am quite partial to the mutation aspect as an incentive to spread your plagues to enemies. I’m not at all biased from my time as an epidemiologist I swear 😅

I don't think Nurgle struggles with control anymore. The summons are still there, you can get a unit of Nurglings per plague spread if you research tech.


I don't understand peoples issue with Plague spread lol. Kugath is probably the best faction to do that in the game, because of WHERE HE STARTS, because of how cheap he makes the plagues. The amount of bonuses you can get to increase spread times, immunity duration reduction and increase the duration itself is bonkers...sure, you can't infect the whole map all the time, but you can prepare for your epidemic quite well, if you have the favour for it...really, quite easy lol.

Ku`garth has the best starting position and his stronger plagues outshine epidemius and tamurkhan. In theory Ku`gath that can confederate the other factions is the best nurgle faction. 


But plagues are just boring nerfs and buff to units rather than interesting new effects, in fact the most interesting effect is a free fleshy abudance for lords and less healing for enemies.

Yeah, boring nerfs and buffs could use  atouch I suppose...

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