All new Landmarks in 6.0

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a month ago
Dec 7, 2024, 12:31:40 PM

Not really a fan of tier 5 units being lowered to tier 3 not just with landmarks but with ressources buildings as well. Instead of embracing campaigns being over by turn 50 CA should actually bother to make the endgame engaging.

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a month ago
Dec 7, 2024, 12:56:10 PM

Adding T4-T5 monsters to T3 resource buildings...WTF... I guess that's a way to make Ogre AI recruit high tier units XD


Some of the effects are cool though, like allowing to recruit Butcher hero from Cattle building.

Updated a month ago.
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a month ago
Dec 7, 2024, 1:29:07 PM

Neodeinos#5871 wrote:

Not really a fan of tier 5 units being lowered to tier 3 not just with landmarks but with ressources buildings as well. Instead of embracing campaigns being over by turn 50 CA should actually bother to make the endgame engaging.

Yeah… not to mention the rapid proliferation of hero unlocks to also add a ton of extra power to armies early on.


This would be less of a problem if there was a better anti-snowball/cap  mechanic in place, but oh well.

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a month ago
Dec 7, 2024, 1:56:54 PM

I’m finally actually starting to be interested in this DLC. Looks well made. Not super interested in any of the races being done but still.

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a month ago
Dec 7, 2024, 2:03:43 PM

Amazing seeing Ogres finally have a smart way to access higher tier units while keeping the settlements up to tier 3.

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a month ago
Dec 7, 2024, 2:05:30 PM

Khorne has better effects than nurgle for cultists camps, It is always worth it for the favour alone,  wonder if CA will take a look at nurgle that has some useless ones such as wood and marble.

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a month ago
Dec 7, 2024, 3:04:53 PM

I'm going to wait to see what the WIP changes to public order and corruption do to the game's pace. If working correctly, they ought to present resistance to reckless expansion we can do right now.


Once that is in, we'll understand the real impact of the early heroes etc.

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a month ago
Dec 7, 2024, 3:24:29 PM

Jeez. So many of these allow T5 units to be recruited at T3.


The problem before was that the game would be effectively over well before the time you got to T5. So instead of making the mid and late game challenging or fun, they're just giving you T5 units stupidly early, meaning you'll have even less challenge even earlier.


This is seriously bad.

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a month ago
Dec 7, 2024, 3:34:39 PM

GBone#4408 wrote:

Jeez. So many of these allow T5 units to be recruited at T3.


The problem before was that the game would be effectively over well before the time you got to T5. So instead of making the mid and late game challenging or fun, they're just giving you T5 units stupidly early, meaning you'll have even less challenge even earlier.


This is seriously bad.

I feel its good for thematic lords like Skarsnik, to get his Night Goblins and Squigs early...and all his sneaky abilities and stalk stance...Lore friendly ways to play LLs is very important I feel but he needs to have other parts of his campaign considerably harder to make it fun.


My biggest want for the game patch-wise is for a very complex slider system to be added to difficulty.  Easy, Normal, Very Hard and Legendary stays as normal.  But additionally we get sliders and toggles to fine-tune aspects of the campaign:


Ability to activate/deactivate specific Generic Lords, Heroes, and Units from the roster (for Difficulty or to enforce lore-friendly army lists).  The ability to have sliders and toggles to edit bonuses would be amazing. Deactivate bonuses that allow early access to late tier units, reduce the scale of all Upkeep-reduction bonuses, reduce replenishment etc...or increase them and make the game easier.  Its upto the player.


This way, if a DLC comes and stuff isn't to a personal player taste, they can easily fine tune it themselves.

Updated a month ago.
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a month ago
Dec 7, 2024, 3:59:45 PM

Wood_Sprite#1284 wrote:

I'm going to wait to see what the WIP changes to public order and corruption do to the game's pace. If working correctly, they ought to present resistance to reckless expansion we can do right now.


Once that is in, we'll understand the real impact of the early heroes etc.

Are they finally reworking those mechanics?

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a month ago
Dec 7, 2024, 4:11:31 PM

Djau#5149 wrote:

My biggest want for the game patch-wise is for a very complex slider system to be added to difficulty.  Easy, Normal, Very Hard and Legendary stays as normal.  But additionally we get sliders and toggles to fine-tune aspects of the campaign:


Ability to activate/deactivate specific Generic Lords, Heroes, and Units from the roster (for Difficulty or to enforce lore-friendly army lists).  The ability to have sliders and toggles to edit bonuses would be amazing. Deactivate bonuses that allow early access to late tier units, reduce the scale of all Upkeep-reduction bonuses, reduce replenishment etc...or increase them and make the game easier.  Its upto the player.

Honestly, this level of granularity in customization at a certain point is a sign the devs have failed to create a solid base for the game and adequate differences in difficulty levels. Some sliders are good, and we can use a few more, but when you introduce too many you run the risk of paralyzing the player in options of how a campaign should look like.


Not to mention that the way the game is set up you can’t really have some of the suggested sliders or options to begin with unless CA really changes things under the hood.

Updated a month ago.
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a month ago
Dec 7, 2024, 5:06:38 PM

dogoska#1535 wrote:

Wood_Sprite#1284 wrote:

I'm going to wait to see what the WIP changes to public order and corruption do to the game's pace. If working correctly, they ought to present resistance to reckless expansion we can do right now.


Once that is in, we'll understand the real impact of the early heroes etc.

Are they finally reworking those mechanics?

Yeah they said so in one of the 5.x patch blogs.

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a month ago
Dec 7, 2024, 5:42:12 PM

Makadut#8764 wrote:

So what's up with all those tier 5 units being recruitable at tier 3?

What's the issue with that? Other races have ways to skip the recruitment buildings entirely (i.e. Lizardmen with Blessed Units, Vampires, Chaos Warriors, etc.), so having a thematic way to get some specific units aside from the traditional chains doesn't change anything in terms of balance. 

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a month ago
Dec 7, 2024, 5:47:21 PM

KhorneFlakes#3727 wrote:

Makadut#8764 wrote:

So what's up with all those tier 5 units being recruitable at tier 3?

What's the issue with that? Other races have ways to skip the recruitment buildings entirely (i.e. Lizardmen with Blessed Units, Vampires, Chaos Warriors, etc.), so having a thematic way to get some specific units aside from the traditional chains doesn't change anything in terms of balance. 

That's the sort of powercreep that is only going to make campaign getting boring even faster. People don't get to see those units in their campaigns because the endgame isn't interesting in the slightest, CA is only making the problem worse.

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a month ago
Dec 7, 2024, 5:57:04 PM

Neodeinos#5871 wrote:

KhorneFlakes#3727 wrote:

Makadut#8764 wrote:

So what's up with all those tier 5 units being recruitable at tier 3?

What's the issue with that? Other races have ways to skip the recruitment buildings entirely (i.e. Lizardmen with Blessed Units, Vampires, Chaos Warriors, etc.), so having a thematic way to get some specific units aside from the traditional chains doesn't change anything in terms of balance. 

That's the sort of powercreep that is only going to make campaign getting boring even faster. People don't get to see those units in their campaigns because the endgame isn't interesting in the slightest, CA is only making the problem worse.

I disagree. Vampires can get Grave Guard through raise dead super early in the campaign, while everyone else struggles to get tier 2 infantry, this dynamic has been here since game 1, and that's honestly not a problem. On the contrary, this should give you a bigger challenge when fighting Ogres. 

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a month ago
Dec 7, 2024, 5:59:20 PM

KhorneFlakes#3727 wrote:

Neodeinos#5871 wrote:

KhorneFlakes#3727 wrote:

Makadut#8764 wrote:

So what's up with all those tier 5 units being recruitable at tier 3?

What's the issue with that? Other races have ways to skip the recruitment buildings entirely (i.e. Lizardmen with Blessed Units, Vampires, Chaos Warriors, etc.), so having a thematic way to get some specific units aside from the traditional chains doesn't change anything in terms of balance. 

That's the sort of powercreep that is only going to make campaign getting boring even faster. People don't get to see those units in their campaigns because the endgame isn't interesting in the slightest, CA is only making the problem worse.

I disagree. Vampires can get Grave Guard through raise dead super early in the campaign, while everyone else struggles to get tier 2 infantry, this dynamic has been here since game 1, and that's honestly not a problem. On the contrary, this should give you a bigger challenge when fighting Ogres. 

There's a difference between having earlier access to the Grave Guard, a tier 3 infantry unit and big tier 5 SEMs like the Rogue Idol. 

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a month ago
Dec 7, 2024, 6:01:18 PM

Summary?? the video is 30 minutes long...

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a month ago
Dec 7, 2024, 6:02:04 PM

Neodeinos#5871 wrote:

KhorneFlakes#3727 wrote:

Neodeinos#5871 wrote:

KhorneFlakes#3727 wrote:

Makadut#8764 wrote:

So what's up with all those tier 5 units being recruitable at tier 3?

What's the issue with that? Other races have ways to skip the recruitment buildings entirely (i.e. Lizardmen with Blessed Units, Vampires, Chaos Warriors, etc.), so having a thematic way to get some specific units aside from the traditional chains doesn't change anything in terms of balance. 

That's the sort of powercreep that is only going to make campaign getting boring even faster. People don't get to see those units in their campaigns because the endgame isn't interesting in the slightest, CA is only making the problem worse.

I disagree. Vampires can get Grave Guard through raise dead super early in the campaign, while everyone else struggles to get tier 2 infantry, this dynamic has been here since game 1, and that's honestly not a problem. On the contrary, this should give you a bigger challenge when fighting Ogres. 

There's a difference between having earlier access to the Grave Guard, a tier 3 infantry unit and big tier 5 SEMs like the Rogue Idol. 

The Rogue Idol is a meme, one of the most disappointing units in the game. 

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