Greenskin changes in 6.0

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2 months ago
Dec 6, 2024, 4:43:48 PM

Here's a video about the Greenskins "rework" in 6.0-


Looks like pretty minor tweaks and there's no new mechanics for old LLs, just changes to their campaign and lord effects.


The new scrap UI looks quite nice I suppose.

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2 months ago
Dec 6, 2024, 4:47:32 PM

Rework is quite minimal. Extra bonuses on the Waagh mechanic which certainly didn’t need it, some minor scrap improvements, and a building squish so there isn’t any thought to province planning. 


So overall still a faceroll campaign. Greenskins continuing to get the short end of the stick in this DLC. 

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2 months ago
Dec 6, 2024, 4:49:33 PM
Compared to Khorne and Ogres who were fresh factions that really really needed reworks, Greenskins were the most functional, so there isn't really much they needed.

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2 months ago
Dec 6, 2024, 4:51:52 PM

Not gonna lie, I'm quite disappointed by the absence of unique mechanics for the old Greenskins LL.

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2 months ago
Dec 6, 2024, 4:54:11 PM

Eh honestly i wasn't expecting huge updates considering they're a game 1 faction that has already recieved major reworks.
I am a bit bummed tho as all the old LLs have quite a bit of potential mechanics wise, even on the cheaper side.

- Grimgor - Da Best mechanic

- Azhag - Crown's whispers

- Wurrzag - Gork and Mork prophecy

- Skarsnik - a bit of more interesting K8P bonuses and interactions

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2 months ago
Dec 6, 2024, 4:56:09 PM

Wow. Maybe this is why they left the GS reveal right to the last second they knew it would only dampen the hype

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2 months ago
Dec 6, 2024, 4:56:16 PM

Passthechips#4366 wrote:

Rework is quite minimal. Extra bonuses on the Waagh mechanic which certainly didn’t need it, some minor scrap improvements, and a building squish so there isn’t any thought to province planning. 


So overall still a faceroll campaign. Greenskins continuing to get the short end of the stick in this DLC. 

It's quite clear that CA does not give a flying fuck about factions being easier to play, expect every rework to do the same thing. It's all excessive powercreep everywhere now despite the growing sentiment that they're going too far with it.

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2 months ago
Dec 6, 2024, 5:02:03 PM

Looks like Wurrzag hasn't gotten a faction change to the Bone Nose tribe. Dissapointing.

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2 months ago
Dec 6, 2024, 5:04:38 PM

I'm not surprised to be honest, Khorne and Ogres were the focus and Ogres were certainly in bigger need of new things. I'm hoping that Patch 6.1 and on will have some more goodies for Greenskins. We have seen it with things like The Deeps for the Dwarfs.

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2 months ago
Dec 6, 2024, 5:05:41 PM

Neodeinos#5871 wrote:
It's quite clear that CA does not give a flying fuck about factions being easier to play, expect every rework to do the same thing. It's all excessive powercreep everywhere now despite the growing sentiment that they're going too far with it.

Pretty much. It’s very clear that CA is pushing the notion that campaigns are effectively over by turn 30-50.

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2 months ago
Dec 6, 2024, 5:08:39 PM
Im really sad if it's true. Really... Each greenskin LL needed a unique mechanic. Even Greasus and Skrag had ''something''...  The Karl/Balthasar treatment was what we were asking for !


I hope it's not the final build... I was hoping that CA show Greenies in last due to the big amount of unique mechanics.......
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2 months ago
Dec 6, 2024, 5:10:00 PM

Nazjax#2857 wrote:
Im really sad if it's true. Really... Each greenskin LL needed a unique mechanic. Even Greasus and Skrag had ''something''...  The Karl/Balthasar treatment was what we were asking for !


I hope it's not the final build... I was hoping that CA show Greenies in last due to the big amount of unique mechanics.......

I get the disappointment, but Dwarf base-line LL's didn't get unique mechanics in ToD either.

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2 months ago
Dec 6, 2024, 5:11:21 PM

It was obvious from the start that the bulk of the reworks would go to OK first (as it should) and Khorne second, even CA said they were only aiming at minor changes for the GS.

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2 months ago
Dec 6, 2024, 5:12:26 PM

mecanojavi99#6562 wrote:

It was obvious from the start that the bulk of the reworks would go to OK first (as it should) and Khorne second, even CA said they were only aiming at minor changes for the GS.

Yes, but just for the core mechanics. We had hope to see each Greenskins LL get their unique mechanics.

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2 months ago
Dec 6, 2024, 5:15:35 PM

Passthechips#4366 wrote:

Neodeinos#5871 wrote:
It's quite clear that CA does not give a flying fuck about factions being easier to play, expect every rework to do the same thing. It's all excessive powercreep everywhere now despite the growing sentiment that they're going too far with it.

Pretty much. It’s very clear that CA is pushing the notion that campaigns are effectively over by turn 30-50.

Yeah and it's really tiresome. Instead of making the endgame actually interesting to play they just make the campaigns boring to play quicker.

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2 months ago
Dec 6, 2024, 5:16:10 PM

Thomashu#5291 wrote:

mecanojavi99#6562 wrote:

It was obvious from the start that the bulk of the reworks would go to OK first (as it should) and Khorne second, even CA said they were only aiming at minor changes for the GS.

Yes, but just for the core mechanics. We had hope to see each Greenskins LL get their unique mechanics.

Based on what though? As I said above, Dwarf LL's didn't get unique mechanics either in ToD - I was disappointed at the time for Thorgrim, as you are now - but I didn't let it spoil the overall picture.

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2 months ago
Dec 6, 2024, 5:18:49 PM

Neodeinos#5871 wrote:
Yeah and it's really tiresome. Instead of making the endgame actually interesting to play they just make the campaigns boring to play quicker.

Credit where credit is due, apparently they halved the income from the Loot Pile building, so maybe there’s some positive aspects here not gone over yet.

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2 months ago
Dec 6, 2024, 5:21:34 PM
Pretty sure that Gorbad will got the best mecanic of the DLC.

Wuzzag got some love (building, new Lord, uprgaded skill tree).Skarsnik got mobile ambush stance with a slight upgrad for his skill tree and 8Peaks settlement.IDK for the skilltree of Grimgor, Azagh or Grom but they all faction effect buff.You got Waagh and scrap mecanics, Gelt had nothing at all.
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2 months ago
Dec 6, 2024, 5:22:44 PM

Passthechips#4366 wrote:

Neodeinos#5871 wrote:
Yeah and it's really tiresome. Instead of making the endgame actually interesting to play they just make the campaigns boring to play quicker.

Credit where credit is due, apparently they halved the income from the Loot Pile building, so maybe there’s some positive aspects here not gone over yet.

This is certainly a great change. The GS having one of the most OP economic buildings in the game while also having insane sack and loot bonuses was honestly so strange.

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