At some point, Chaos Units and Characters are going to need to be reassigned

Copied to clipboard!
8 days ago
Nov 30, 2024, 12:12:59 PM

Here's what I think would please the most people:


1) Allow dual race options for some characters, meaning when you select your lord, you have the option to pick them in another race (same starting position, just different race):

- Sigvald: WoC, Slaanesh

- Azazel: WoC, Slaanesh

- Festus: WoC, Nurgle

- Valkia: WoC, Khorne

- Vilitch: WoC, Tzeentch

- Be'lakor: WoC, DoC


2) Remove ALL mortals from DoC roster, including Legendary Heroes. Keep them Daemons only.


3) Clearly define who gets what:

- Archaon gets everything (the true Chaos Undivided)

- Kholek gets all monsters

- Throgg gets all trolls, including the River Troll Hag if possible

- Daniel gets only daemons

- If part of DoC, Be'lakor gets the options to recruit some mortals as part of his unique mechanic (the reverse as how he is as part of WoC)

- Monogods get all god-aligned units

- Beastmen gets all marked Beastmen (including Khorne Minotaurs), but have their recruitment separated from the base roster (maybe having them recruited in a "Raise Dead" type mechanic)


Your thoughts?

0Send private message
8 days ago
Nov 30, 2024, 12:14:57 PM

Fossoway#5540 wrote:

1) Allow dual race options for some characters, meaning when you select your lord, you have the option to pick them in another race (same starting position, just different race):

- Sigvald: WoC, Slaanesh

- Azazel: WoC, Slaanesh

- Festus: WoC, Nurgle

- Valkia: WoC, Khorne

- Vilitch: WoC, Tzeentch

- Be'lakor: WoC, DoC

Why should that only be the case for WoC characters?

0Send private message
8 days ago
Nov 30, 2024, 12:19:05 PM

SerPus#7395 wrote:

Fossoway#5540 wrote:

1) Allow dual race options for some characters, meaning when you select your lord, you have the option to pick them in another race (same starting position, just different race):

- Sigvald: WoC, Slaanesh

- Azazel: WoC, Slaanesh

- Festus: WoC, Nurgle

- Valkia: WoC, Khorne

- Vilitch: WoC, Tzeentch

- Be'lakor: WoC, DoC

Why should that only be the case for WoC characters?

It shouldn't. I could see the opposite being possible too (say Arbaal being available in WoC too, for example), but those are the most requested ones.

0Send private message
8 days ago
Nov 30, 2024, 12:21:24 PM

SerPus#7395 wrote:

Fossoway#5540 wrote:

1) Allow dual race options for some characters, meaning when you select your lord, you have the option to pick them in another race (same starting position, just different race):

- Sigvald: WoC, Slaanesh

- Azazel: WoC, Slaanesh

- Festus: WoC, Nurgle

- Valkia: WoC, Khorne

- Vilitch: WoC, Tzeentch

- Be'lakor: WoC, DoC

Why should that only be the case for WoC characters?

Because they are the ones stuck in the wrong race. 

0Send private message
8 days ago
Nov 30, 2024, 12:33:38 PM

Fossoway#5540 wrote:
I could see the opposite being possible too (say Arbaal being available in WoC too, for example)

That would be nice, but I don't see CA doing anything like that. That's basically means that they have to develop these factions twice.


On the more realistic topic, CA should untangle WoC recruitment systems. Some of the units shouldn't be part of the Gifts of Chaos mechanic.

0Send private message
8 days ago
Nov 30, 2024, 12:44:58 PM

Archaeon: All Chaos Units.  Equal Bonuses to all unit types.

Kholek: All Chaos Monster and Undivided Units.  Strong bonuses to Chaos Monster units.

Sigvald: Playable in WoC or Slaanesh.  All Slaanesh Marked units in Slaanesh but only Slaanesh Mortals and Monsters in WoC.

Be'lakor: Playable in WoC or DoC.  All Daemon units and Mortal units but no Monsters or Beastmen in WoC.  Only Daemon Units in DoC.

Godslayer: Playable in DoC.  Daemon Units only.Valkia: Playable in WoC or Khorne.  All Khorne Marked Units in Khorne, but Mortals only in WoC

Vilitch: Playable in WoC or Tzeentch. All Tzeentch Marked Units in Tzeentch, but Mortals only in WoC

Festus: Playable in WoC or Nurgle.  All Nurgle Marked Units in Nurgle, but Mortals only in WoC

Azazel: Playable in WoC or Slaanesh.  All Slaanesh Marked Units in Slaanesh, but Mortals only in WoC

Skarbrand: Playable in Khorne or DoC.  All Khorne Marked Units in Khorne but no access to Khorne Mortals in DoC

Kairos: Playable in Tzeentch or DoC.  All Tzeentch Marked Units in Tzeentch but no access to Tzeentch Mortals in DoC

Ku'Gath: Playable in Nurgle or DoC.  All Nurgle Marked Units in Nurgle but no access to Nurgle Mortals in DoC

N'Kari: Playable in Slaanesh or DoC.  All Slaanesh Marked Units in Slaanesh but no access to Slaanesh Mortals in DoC

Changeling: Playable in Tzeentch or DoC.  All Tzeentch Marked units in Tzeentch but no access to Tzeentch Mortals in DoC

Tamurkhan: Playable in Nurgle or WoC. All Nurgle Marked units in Nurgle but no access to Nurgle Daemons in WoC

Epidemus: Playable in Nurgle or DoC.  All Nurgle Marked units in Nurgle but no access to Nurgle Daemons in DoC

Skulltaker: Playable in Khorne or DoC. All Khorne Marked units in Khorne but no access to Khorne Daemons in DoC

Arbaal: Playbale in Khorne or WoC.  All Khorne Marked units in Khorne but no access to Khorne Daemons in WoC.


I think this is the best way to sort it out and will probably have it work out best for everyone.  Chaos Lords are flexible, played in a roster that fits the LL but with some choice regarding what roster they use where it makes sense.  Personally, I'm really not a fan of the WoC Gift System.


WoC: Mortals + Monsters Only

BoC: Beastmen + Monsters Only

DoC: Daemons + Daemon Prince Lords

Monogods: All Marked Units of a particular God.


We might need to do a pass to divide up mechanics to keep a kind of separation between these four rosters, but as a first pass this works.

Updated 8 days ago.
0Send private message
0Send private message0Send private message
8 days ago
Nov 30, 2024, 2:46:23 PM

1) yes


Why to have Monos of Siggy is not Slaanesh character?


2) yes


DoC are unnecesary bloated with all the mortals.


3) yes*


*Throgg is a troll who is a king. Not a king of all trolls. He wants eternal winter or something.


Throgg ruling regular trolls would be like Karl confederating Bretonnia, Kislev and Cathay because he is the Emperor of Men.

0Send private message
8 days ago
Nov 30, 2024, 3:02:29 PM

I suppose it all depends on what is easiest or possible when it comes to making Lords who can be either/or factions, but I think one easy way to solve it is just do away with Warriors of Chaos and Daemons of Chaos and replace them with Chaos Undivided, a multigod faction as opposed to the monogod ones.

CU would get Archaeon, Be'lakor, Godslayer and probably Kholek, they would use the current WoC recruitment system, Godslayer would keep his devotion aspects or something similar to unlock new parts and units (not sure how well that would work).


All other lords get given to their respective monogod factions, maybe throw in some more unique mechanics for them if necessary.


No need to have lords who can be across faction lines, except for CU being able to confederate Monogod factions, which they should be able to, but I think that would be less work then making dozens of characters be playable as more than one race.


DoC factions as it stands is a mess, bloated with mortal units that make no sense being there, bad mechanics and hard to play as. WoC are fun, but I think everyone agrees the god aligned lords would be more fun as monogod factions so let Be'lakor and Archaeon Pokemon LLs as a new CU faction while the monogods can confederate each other and get proper access to their god's mechanics.

0Send private message
0Send private message
8 days ago
Nov 30, 2024, 3:33:24 PM

SerPus#7395 wrote:

Fossoway#5540 wrote:
I could see the opposite being possible too (say Arbaal being available in WoC too, for example)

That would be nice, but I don't see CA doing anything like that. That's basically means that they have to develop these factions twice.


On the more realistic topic, CA should untangle WoC recruitment systems. Some of the units shouldn't be part of the Gifts of Chaos mechanic.

They have to tweak some skill trees and faction bonuses but that’s basically it, it is nowhere close to making a whole new faction.


I think the biggest hurdle might be the dual faction functionality itself.  

Updated 8 days ago.
0Send private message
8 days ago
Nov 30, 2024, 3:33:33 PM

adaliabooks#8607 wrote:

I suppose it all depends on what is easiest or possible when it comes to making Lords who can be either/or factions, but I think one easy way to solve it is just do away with Warriors of Chaos and Daemons of Chaos and replace them with Chaos Undivided, a multigod faction as opposed to the monogod ones.

CU would get Archaeon, Be'lakor, Godslayer and probably Kholek, they would use the current WoC recruitment system, Godslayer would keep his devotion aspects or something similar to unlock new parts and units (not sure how well that would work).


All other lords get given to their respective monogod factions, maybe throw in some more unique mechanics for them if necessary.


No need to have lords who can be across faction lines, except for CU being able to confederate Monogod factions, which they should be able to, but I think that would be less work then making dozens of characters be playable as more than one race.


DoC factions as it stands is a mess, bloated with mortal units that make no sense being there, bad mechanics and hard to play as. WoC are fun, but I think everyone agrees the god aligned lords would be more fun as monogod factions so let Be'lakor and Archaeon Pokemon LLs as a new CU faction while the monogods can confederate each other and get proper access to their god's mechanics.

That's not going to work because Chaos Undivided is not a race on tabletop, but Warriors of Chaos and Daemons of Chaos are. CA is adapting Warhammer Fantasy to video game format, they might convince GW to create new races but they don't get to decide to merge/delete races that existed on tabletop. Doing so would meet a lot of backlash from warhammer purists anyways.


Archaon is already Chaos Undivided in all but name anyways.

0Send private message
8 days ago
Nov 30, 2024, 3:39:24 PM

Bayes#3307 wrote:

SerPus#7395 wrote:

Fossoway#5540 wrote:
I could see the opposite being possible too (say Arbaal being available in WoC too, for example)

That would be nice, but I don't see CA doing anything like that. That's basically means that they have to develop these factions twice.


On the more realistic topic, CA should untangle WoC recruitment systems. Some of the units shouldn't be part of the Gifts of Chaos mechanic.

They have to tweak some skill trees and faction bonuses but that’s basically it, it is nowhere close to making a whole new faction.


I think the biggest hurdle might be the dual faction tech.  

Here's how I believe it could be done - let's take Festus for example:

- Festus is available to select in both WoC and Nurgle tab

- If you pick him in WoC, you play as WoC. If you pick him in Nurgle, you play as Nurgle

- His skills is adjusted depending on his faction (he'd basically count as two different lords)

- AI Festus would always be WoC

0Send private message
8 days ago
Nov 30, 2024, 3:43:42 PM

Bayes#3307 wrote:

They have to tweak some skill trees and faction bonuses but that’s basically it, it is nowhere close to making a whole new faction.

They would have to adjust all campaign mechanics.

0Send private message
8 days ago
Nov 30, 2024, 3:48:33 PM

SerPus#7395 wrote:

Bayes#3307 wrote:

They have to tweak some skill trees and faction bonuses but that’s basically it, it is nowhere close to making a whole new faction.

They would have to adjust all campaign mechanics.

I don’t know about anyone else, but I am asking for them to become generic legendary lords, not to have their own faction mechanics.

0Send private message
8 days ago
Nov 30, 2024, 3:54:22 PM

Bayes#3307 wrote:

SerPus#7395 wrote:

Bayes#3307 wrote:

They have to tweak some skill trees and faction bonuses but that’s basically it, it is nowhere close to making a whole new faction.

They would have to adjust all campaign mechanics.

I don’t know about anyone else, but I am asking for them to become generic legendary lords, not to have their own faction mechanics.

Confederate them, you mean. Like how Dwarfs or Beastmen can recruit their other LL.


That would work too, imo. And would require less work.

0Send private message
8 days ago
Nov 30, 2024, 3:54:41 PM

Bayes#3307 wrote:
I don’t know about anyone else, but I am asking for them to become generic legendary lords, not to have their own faction mechanics.

That would only work either for confederations or for characters that don't have campaign mechanics.

0Send private message
8 days ago
Nov 30, 2024, 3:55:56 PM

Fossoway#5540 wrote:

Bayes#3307 wrote:

SerPus#7395 wrote:

Bayes#3307 wrote:

They have to tweak some skill trees and faction bonuses but that’s basically it, it is nowhere close to making a whole new faction.

They would have to adjust all campaign mechanics.

I don’t know about anyone else, but I am asking for them to become generic legendary lords, not to have their own faction mechanics.

Confederate them, you mean. Like how Dwarfs or Beastmen can recruit their other LL.


That would work too, imo. And would require less work.

no I mean make them like launch legendary lords, they don’t need their own faction mechanics, just use the ones from the race only.

0Send private message
8 days ago
Nov 30, 2024, 3:58:50 PM

SerPus#7395 wrote:

Bayes#3307 wrote:
I don’t know about anyone else, but I am asking for them to become generic legendary lords, not to have their own faction mechanics.

That would only work either for confederations or for characters that don't have campaign mechanics.

Yeah their mechanics right now are basically just WoC + a little bit of monogod, I want them to be playable with only monogod race mechanics, not to get new faction mechanics. 

0Send private message
?

Click here to login

Reply
Comment

Characters : 0
No results
0Send private message