Good for Lustria

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9 days ago
Nov 29, 2024, 8:16:04 AM

Having a Khorne LL is going to help the order tide stop a bit. I kinda hope they got the orc in there as well Marcus will be a really fun campaign then.

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9 days ago
Nov 29, 2024, 8:32:33 AM

Nah, AI doesn't know how to play as Khorne and with the new changes, they will have no money to sustain themselves even. 

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8 days ago
Nov 29, 2024, 9:02:26 AM

Im gonna have to work overtime now to save Tlaxtlan

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8 days ago
Nov 29, 2024, 9:13:34 AM

No, this isn't good for Lustria but for the LM. Currently the LM get exterminated because all the non-LM factions work together to eliminate them and several of them are playable factions with a massive AR bonus so all the NPC LM factions just up and die without any chance of defending themselves. If you play Itza, you should never go after the daemon factions to your north because as long as they exist, Alberich and Markus won't come for you and you already have Rakarth, Luthor Harkon and Clan Pestilens gunning for you no matter what.

Isn't it great that the game encourages LM to spare daemons just so other order factions don't come for them?


So once again, AR bonus for playable factions + AR always killing the loser = CRAP GAME DESIGN!

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8 days ago
Nov 29, 2024, 9:19:26 AM

now they just have to remove yuan bo back to Cathay. He has no business in Lustria, at least not his AI faction. 

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8 days ago
Nov 29, 2024, 9:46:34 AM

Biggles#4266 wrote:

Having a Khorne LL is going to help the order tide stop a bit. I kinda hope they got the orc in there as well Marcus will be a really fun campaign then.

How though? There’s already a Tzeentch and Khorne faction there, Apostles of Change and the Blood Keepers. 


It looks like the Khorne LL is starting where the Apostles of Change are, so the Blood Keepers are likely being removed and AoC are being moved over a region. 

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8 days ago
Nov 29, 2024, 10:01:50 AM

Jarms48#7854 wrote:

Biggles#4266 wrote:

Having a Khorne LL is going to help the order tide stop a bit. I kinda hope they got the orc in there as well Marcus will be a really fun campaign then.

How though? There’s already a Tzeentch and Khorne faction there, Apostles of Change and the Blood Keepers. 


It looks like the Khorne LL is starting where the Apostles of Change are, so the Blood Keepers are likely being removed and AoC are being moved over a region. 

Minor factions are no issue for playable LL factions. They are fodder and nothing more.

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8 days ago
Nov 29, 2024, 10:16:54 AM

Captain_Rex#1635 wrote:

now they just have to remove yuan bo back to Cathay. He has no business in Lustria, at least not his AI faction. 

CA wants to homogenize every area of the map until its all just a mishmash of cultures. Its disgusting.


Don't be surprised if we get an Bretonnia LL in the southern chaos wastes because "there are too many Daemons in one spot"

Updated 8 days ago.
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8 days ago
Nov 29, 2024, 10:17:46 AM

NickCageStoleMyFace#5594 wrote:

Captain_Rex#1635 wrote:

now they just have to remove yuan bo back to Cathay. He has no business in Lustria, at least not his AI faction. 

CA wants to homogenize every area of the map. Its disgusting.

Lustria has tons of Daemons... 

Updated 8 days ago.
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8 days ago
Nov 29, 2024, 10:25:17 AM

Jarms48#7854 wrote:
How though? There’s already a Tzeentch and Khorne faction there, Apostles of Change and the Blood Keepers. 

NPC factions are eaten for breakfast by playable factions thanks to their overwhelming AR bonus.

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8 days ago
Nov 29, 2024, 10:27:40 AM

Captain_Rex#1635 wrote:

Minor factions are no issue for playable LL factions. They are fodder and nothing more.

Against the AI maybe, not against the player. 

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8 days ago
Nov 29, 2024, 11:13:56 AM

Jarms48#7854 wrote:

Captain_Rex#1635 wrote:

Minor factions are no issue for playable LL factions. They are fodder and nothing more.

Against the AI maybe, not against the player. 

well for the player too since they get killed by other major AI factions super quick. 

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8 days ago
Nov 29, 2024, 11:21:10 AM

NickCageStoleMyFace#5594 wrote:

Captain_Rex#1635 wrote:

now they just have to remove yuan bo back to Cathay. He has no business in Lustria, at least not his AI faction. 

CA wants to homogenize every area of the map until its all just a mishmash of cultures. Its disgusting.


Don't be surprised if we get an Bretonnia LL in the southern chaos wastes because "there are too many Daemons in one spot"

Personally, I have no problem with certains races inhabiting a specific part of the map.


Like many others, I didn't like seeing Yuan Bo in Lustria or Ostankya in Naggarond.

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8 days ago
Nov 29, 2024, 11:32:56 AM

Jarms48#7854 wrote:
How though? There’s already a Tzeentch and Khorne faction there, Apostles of Change and the Blood Keepers.

LLs are more resilient than minor factions.


Captain_Rex#1635 wrote:
Lustria has tons of Daemons...

According to what?  There's no BM or Skaven there anymore.  There's basically almost no Chaos presence in Lustria at all.


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8 days ago
Nov 29, 2024, 12:18:23 PM

DarthEnderX-#6513 wrote:

Jarms48#7854 wrote:
How though? There’s already a Tzeentch and Khorne faction there, Apostles of Change and the Blood Keepers.

LLs are more resilient than minor factions.


Captain_Rex#1635 wrote:
Lustria has tons of Daemons...

According to what?  There's no BM or Skaven there anymore.  There's basically almost no Chaos presence in Lustria at all.


The lore. Many abandoned LM Temple cities are haunted by Daemons since the cataclysm.  

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8 days ago
Nov 29, 2024, 1:59:02 PM

From Lizardmen 5th edition book "The Tyranny of Lord Zhul"

There are "Xlanax" a.k.a Chaos Deamons that need to be dealt with by an avatar of Sotek no less in some Lustrian Pyramids.  I personally translate that this deamon has to be Greater Daemon or strong Exalted deamon level.


Which by the way is the basis for one of my suggestion for a Lizardmen rework: At the end of the invocation of Sotek spell, an actual avatar of Sotek appears and targets the unit that had the highest amount of HP that was damaged by the spell. The avatar of Sotek would have a huge amount of anti-large and thus be a nice counterpoint to Ikkit's anti-infantry nuke. Thus the two sides of the Prophet and the Warlock will finally be equivalent (once Tehenhauin also gets his End Times campaign RoRs), making this DLC the best one in the whole TWW series (in my opinion of course).


Lord_Zhul_1.jpg


Lord_Zhul_2.jpg

Updated 8 days ago.
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8 days ago
Nov 29, 2024, 2:02:08 PM

It might make Lustria more interesting which it does need. Lustria isn’t my favourite place but, it looks like our new Khornate LL can fast travel, so, may not be a huge issue.

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8 days ago
Nov 29, 2024, 3:24:55 PM

The showcase video showed Alberic somehow taking out Xlanhuapec AND Itza. I hope that was just for that campaign and that LM haven't been nerfed or Bretonnia has been buffed out the balls.

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