Bretonnia´s missing units

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9 days ago
Nov 28, 2024, 10:42:50 PM

Generic characters:


Hermit knight?

95BD1342-1B1C-4235-A604-6671D96C863A.jpg


Faceless

Faceless_Bretonnia.jpg


Sergeant-at-Arms

e4c5a84920c06e92cf083c40f5b98726.jpg


Grail monk

one-very-angry-grail-monk-to-accompany-my-men-at-arms-v0-9qdagvk30woc1.jpg


Units:


Knights on foot

Foot_Knights.jpg


Naiads?

Siren.jpg


Bretonnian squires?

5ih5qmrjg6w41.jpg


Brigands

Outlaw.jpg


Bowmen of Bergerac? (maybe a RoR)

Robin_Hood.jpg

Herrimault

Warhammer_Bretonnia_Herrimault.jpg


Arblastiers? (they would carry crossbows)

Arbalastiers_M01.jpg


Truffle hounds

Truffle_hound.jpg


L´ordonnance?

800px-L'Ordonnance_du_Roi_M01.jpg


Lake-lion

Captura de pantalla 2024-11-28 233247.jpg


Lost sons

thumb-1920-784956.jpg


Questing beast? (This isn´t an official name. People got the wrong idea, myself included. However, there is an official old concept art with no name so CA and GW might rescue this idea, however they wanna call it)

Captura de pantalla 2024-11-28 232342.jpg


Mobile castle? (The same situation as the questing beast. Could work similar to the empire wagon)

Captura de pantalla 2024-11-28 234827.jpg



Also, as a bonus. We need the Lore of the Lady

432px-A_Prophetess-_2016-06-24_00-42.jpeg

Updated 9 days ago.
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9 days ago
Nov 28, 2024, 10:51:31 PM

Looking past the controversy of a free race getting a payed DLC, I'd structure it like:



LL - Bohemond

LH1 - Bertrand

LH2 - Calard of Garamont

H - Faceless

Foot Knights

Lost Sons

Bombard (yeah I'd actually like for Bretonnia to get some artillery and gunpowder)

Truffle Hounds

Lake Lions


Not the most flashy DLC, but its the best that they'd be able to produce.


And for FLC, Theoderic d'Brionne LL


Plus, in an interim patch, Squires w Longbows + Squires w Spears, to toughen the main Bretonnian line somewhat

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9 days ago
Nov 28, 2024, 11:48:09 PM

TheWattman#7460 wrote:

Looking past the controversy of a free race getting a payed DLC, I'd structure it like:



LL - Bohemond

LH1 - Bertrand

LH2 - Calard of Garamont

H - Faceless

Foot Knights

Lost Sons

Bombard (yeah I'd actually like for Bretonnia to get some artillery and gunpowder)

Truffle Hounds

Lake Lions


Not the most flashy DLC, but its the best that they'd be able to produce.


And for FLC, Theoderic d'Brionne LL


Plus, in an interim patch, Squires w Longbows + Squires w Spears, to toughen the main Bretonnian line somewhat

Neigh, on the gunpowder. One of their charms is they are not really using it. I'd rather them get other alternative siege engines that have existed they could easily slide into this role. Lithobolos, Scorpios and other weird not as snazzy ballistas, Springald, and the like. Heck, I'd rather them have jars full of angry bees. Lol



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9 days ago
Nov 29, 2024, 12:48:01 AM

With Grail nerf, currently Bretonia are so struggle vs Faction with Elite halberd, They really need Foot knights who can trade well with Elite halberd unit.



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9 days ago
Nov 29, 2024, 3:01:20 AM

TheWattman#7460 wrote:

Looking past the controversy of a free race getting a payed DLC, I'd structure it like:



LL - Bohemond

LH1 - Bertrand

LH2 - Calard of Garamont

H - Faceless

Foot Knights

Lost Sons

Bombard (yeah I'd actually like for Bretonnia to get some artillery and gunpowder)

Truffle Hounds

Lake Lions


Not the most flashy DLC, but its the best that they'd be able to produce.


And for FLC, Theoderic d'Brionne LL


Plus, in an interim patch, Squires w Longbows + Squires w Spears, to toughen the main Bretonnian line somewhat

Yeah, I definitely don't care if it's paid DLC. Paid DLC means a bigger budget for reworks and other content. So if that means more improvements to Bretonnia than an FLC I'm all for it. 

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8 days ago
Nov 29, 2024, 12:30:27 PM

TheWattman#7460 wrote:

Looking past the controversy of a free race getting a payed DLC, I'd structure it like:



LL - Bohemond

LH1 - Bertrand

LH2 - Calard of Garamont

H - Faceless

Foot Knights

Lost Sons

Bombard (yeah I'd actually like for Bretonnia to get some artillery and gunpowder)

Truffle Hounds

Lake Lions


Not the most flashy DLC, but its the best that they'd be able to produce.


And for FLC, Theoderic d'Brionne LL


Plus, in an interim patch, Squires w Longbows + Squires w Spears, to toughen the main Bretonnian line somewhat

I don´t know about LL, but I think they could make two dlcs:

1.

Faceless

Segeant-at-Arms

Brigands

Herrimault

Truffle hounds

Knights on foot

Questing beast

Bowmen of Bergerac as a RoR

2.

Hermit knight

Grail monk

Arblastiers

Naiads

Mobile castle

Lake-lion

Lost sons

L´ordonnance as a RoR

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8 days ago
Nov 29, 2024, 1:35:46 PM

There was a statement from someone from CA that maybe only Bohemond Beastslayer will make it. I can imagine it similar to Repanse. Only FLC lord and his faction.


In hope at least for question beast.

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8 days ago
Nov 29, 2024, 1:47:57 PM

Loreguy#1056 wrote:

There was a statement from someone from CA that maybe only Bohemond Beastslayer will make it. I can imagine it similar to Repanse. Only FLC lord and his faction.


In hope at least for question beast.

They have changed their minds so many times you can´t really trust anything they say. Like the no end times policy.

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8 days ago
Nov 29, 2024, 1:53:10 PM

ByPiros#6333 wrote:

Loreguy#1056 wrote:

There was a statement from someone from CA that maybe only Bohemond Beastslayer will make it. I can imagine it similar to Repanse. Only FLC lord and his faction.


In hope at least for question beast.

They have changed their minds so many times you can´t really trust anything they say. Like the no end times policy.

Araby have a chance you say?

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8 days ago
Nov 29, 2024, 2:01:25 PM

​LL - Landuin of Couronne

LH - Amalric of Gaudaron

Lord - Baron

Hero - Hermit Knight

Units: Cavaliers, Gallants, Lost Sons, Brigands, Foot Knights


FLC - Cassyon of Parravon 


Please, no Bohemond. We've already got an anti-large LL.

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8 days ago
Nov 29, 2024, 2:09:57 PM

Cebo#5715 wrote:

​LL - Landuin of Couronne

LH - Amalric of Gaudaron

Lord - Baron

Hero - Hermit Knight

Units: Cavaliers, Gallants, Lost Sons, Brigands, Foot Knights


FLC - Cassyon of Parravon 


Please, no Bohemond. We've already got an anti-large LL.

how is the baron any different from the lord?

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8 days ago
Nov 29, 2024, 2:15:04 PM

TheWattman#7460 wrote:

Looking past the controversy of a free race getting a payed DLC, I'd structure it like:



LL - Bohemond

LH1 - Bertrand

LH2 - Calard of Garamont

H - Faceless

Foot Knights

Lost Sons

Bombard (yeah I'd actually like for Bretonnia to get some artillery and gunpowder)

Truffle Hounds

Lake Lions


Not the most flashy DLC, but its the best that they'd be able to produce.


And for FLC, Theoderic d'Brionne LL


Plus, in an interim patch, Squires w Longbows + Squires w Spears, to toughen the main Bretonnian line somewhat

This makes the most amount of sense. Bretonnia needs a focus on some decent foot troops and better late-game archers. 
Cavalry spam armies are good, but not engaging if you want to have a varied and interesting late-game scaling. 

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8 days ago
Nov 29, 2024, 2:19:36 PM

KhorneFlakes#3727 wrote:

This makes the most amount of sense. Bretonnia needs a focus on some decent foot troops and better late-game archers. 
Cavalry spam armies are good, but not engaging if you want to have a varied and interesting late-game scaling. 

They need of course none of that.

Why always this desire to remove all uniqueness from a race so it can be generic and boring? The game offers so many different races to choose, so those should of course stay unique and not be watered down just because you don't want to engage with its idiosyncrasies.
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8 days ago
Nov 29, 2024, 2:25:33 PM

The issue for me is, I think Bretonnia requires a standout unit to be part of a traditional 3 way DLC. If CA were ok with doing a more unbalanced DLC in terms of unit distribution then it could work. 

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8 days ago
Nov 29, 2024, 3:29:49 PM

TainBoCuailinge#8335 wrote:

KhorneFlakes#3727 wrote:

This makes the most amount of sense. Bretonnia needs a focus on some decent foot troops and better late-game archers. 
Cavalry spam armies are good, but not engaging if you want to have a varied and interesting late-game scaling. 

They need of course none of that.

Why always this desire to remove all uniqueness from a race so it can be generic and boring? The game offers so many different races to choose, so those should of course stay unique and not be watered down just because you don't want to engage with its idiosyncrasies.

I agree. Bretonnia is a feudal cavalry faction. This means no peasants as lords of any kind and cavalry units are it's main shtick, not centerpiece monsters and stuff like that.

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8 days ago
Nov 29, 2024, 3:31:57 PM

​ As a DLC + FLCs or large FLC my suggestion would be
LL Bertrand the Brigand
LH Amalrich von Gaudaron
UH (Bertrand only): Hugo le Petit (Seargent) + Gui le Gros (Gralls monk)
L Faceless
H1 Seargent (Hero with a lance, who strengthens the peasant units)

H2 Grail Monk

U1 Peasants Archer (Stakes)
U2 Squire (Bow and one-handed sword)
U3 Knight on foot (Sword and shield)
U4 Wardens (Better Yeoman with light armor and two one-handed swords)

U5 Yeoman Guard (Better infantry with polearm to copy a little of the SR fighting style. Their recruitment costs everyone except Bertrand the Brigand honor)

U6 Brigands Infantry (Two swords) (Crossbows) (vanguard formation two variants cost all but their namesake honor)


New Lore: Lore of the Lady

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8 days ago
Nov 29, 2024, 4:00:21 PM

TainBoCuailinge#8335 wrote:
Why always this desire to remove all uniqueness from a race so it can be generic and boring? The game offers so many different races to choose, so those should of course stay unique and not be watered down just because you don't want to engage with its idiosyncrasies.

The main focus is still gonna lie with the cavalry, but there is no reason for Bretonnia not to get infantry that does more than 12 damage and not routing in 2 seconds flat. Besides, Foot Knights and Bombard are an actual TT as of OW and the Squire variants are found in Bretonnia's 5th edition book. Which makes them more official than the Lost Sons and Truffle Hounds.


Take the issue up with GW designing the race, not those wanting Bretonnia to have all their TT toys.


And besides, there is room for flexibility within every race.



Cebo#5715 wrote:

I agree. Bretonnia is a feudal cavalry faction. This means no peasants as lords of any kind and cavalry units are it's main shtick, not centerpiece monsters and stuff like that.

Nobody is suggesting centerpieces for Bretonnia.

Updated 8 days ago.
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8 days ago
Nov 29, 2024, 4:51:32 PM

TheWattman#7460 wrote:

The main focus is still gonna lie with the cavalry, but there is no reason for Bretonnia not to get infantry that does more than 12 damage and not routing in 2 seconds flat. Besides, Foot Knights and Bombard are an actual TT as of OW and the Squire variants are found in Bretonnia's 5th edition book. Which makes them more official than the Lost Sons and Truffle Hounds.


Take the issue up with GW designing the race, not those wanting Bretonnia to have all their TT toys.


And besides, there is room for flexibility within every race.

Yeah I don't know how "this race should have more than a single playstyle" is seen as "This race should be boring and generic".

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8 days ago
Nov 29, 2024, 5:06:42 PM

TheWattman#7460 wrote:

TainBoCuailinge#8335 wrote:
Why always this desire to remove all uniqueness from a race so it can be generic and boring? The game offers so many different races to choose, so those should of course stay unique and not be watered down just because you don't want to engage with its idiosyncrasies.

The main focus is still gonna lie with the cavalry, but there is no reason for Bretonnia not to get infantry that does more than 12 damage and not routing in 2 seconds flat. Besides, Foot Knights and Bombard are an actual TT as of OW and the Squire variants are found in Bretonnia's 5th edition book. Which makes them more official than the Lost Sons and Truffle Hounds.


Take the issue up with GW designing the race, not those wanting Bretonnia to have all their TT toys.


And besides, there is room for flexibility within every race.

I think that foot knights or any other infantry more elite than squires should primarily be a better anvil for cavalry than the foot squires currently are. More tanky, rather than more dps-y.


What would bombards bring new to Bretonnia? I don't like artillery for armies that are fielding lots of cavalry. Lots of opportunity for friendly fire. And besides, bombards would ruin the whole "pre gunpowder" feel of the race. There's a reason it was left out after 5th ed.

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8 days ago
Nov 29, 2024, 5:09:48 PM

Cebo#5715 wrote:

I think that foot knights or any other infantry more elite than squires should primarily be a better anvil for cavalry than the foot squires currently are. More tanky, rather than more dps-y.


What would bombards bring new to Bretonnia? I don't like artillery for armies that are fielding lots of cavalry. Lots of opportunity for friendly fire. And besides, bombards would ruin the whole "pre gunpowder" feel of the race. There's a reason it was left out after 5th ed.

True enough. Replace the Bombard with the Herrimaults then.

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