DLC Lords Starting positions

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4 days ago
Nov 2, 2024, 10:46:16 PM

Where does everyone want the new dlc lords to start when the dlc comes out? I'm not sure or really bothered about where Skulltaker and Golgfag start but I'm hoping Gorbad does start in the Badlands so I can invade the empire from black fire pass and destroy the Empire proper.

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4 days ago
Nov 2, 2024, 11:07:12 PM

I'm the opposite. With every GS lord already being around the center of the map, I want Gorbad either far east, or far west.

my guess though

Skulltaker in Lustria

Arbaal in Ind

Gorbad in the Badlands near where Grimgor was in game 2

Golgfag either swapped with Skrag, or in Naggarond

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4 days ago
Nov 2, 2024, 11:24:16 PM

MODIDDLY1#9212 wrote:

I'm the opposite. With every GS lord already being around the center of the map, I want Gorbad either far east, or far west.

my guess though

Skulltaker in Lustria

Arbaal in Ind

Gorbad in the Badlands near where Grimgor was in game 2

Golgfag either swapped with Skrag, or in Naggarond

I see your list and basically have the same thoughts about the starting positions. Golgfag would be nice in the Border Princes, instead of Skrag, because of his mercenary-status and lots of variety in terms of enemies surrounding him. Some playable Monogod-factions in Lustria would be nice to have, too. And with Wurzag and Grimgor not being in the Badlands anymore, it would make sense to place Gorbad there (what with Iron Rock, his citadel).


Let's just hope that CA also wants to portray that End Times lore-tidbit about Arbaal devastating the lands of Ind, so that we could finally have the landmass accesible on the map.

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4 days ago
Nov 2, 2024, 11:36:39 PM

Skulltaker - A bit of a toss-up. His lore would say Wastes, but its pretty full up there. Not possible without a map expansion up there. I'd say two alternatives:


A) Have him boot out Skarbrand and throw Skarbrand somewhere else

B) Southern Chaos Wastes, so that he can contest that area with Kairos and Oxyotl and it gives Oxyotl another Daemon to fight early.


Gorbad - Either Solland or Iron Rock. Ideally Solland, so that Gorfang can make an appearance later and set up shop at Black Crag again.


Arbaal - Ind of course


Golgfag - Either Naggaroth or northern Mountains of Mourn. He either replaces Ostankya (who is put in Skull Road close to home and Boris moved to Frigid Wastelands) in Naggaroth, or takes over the Sabreskins (his own tribe) in the northern Mourns, because Greasus needs help against Grimgor at home. Atleast until Ghark shows up and can take over that job.

Updated 4 days ago.
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4 days ago
Nov 3, 2024, 2:30:45 AM

Psychological-Bed#3694 wrote:
Where does everyone want the new dlc lords to start when the dlc comes out?

Gorbad in Iron Rock.  (Wurrzag moves to Southlands)

Golgfag in Border Princes.  (Skrag moves to MoM)

Skulltaker in Southern Wastes.

Arbaal in Ind if it opens up.

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3 days ago
Nov 3, 2024, 8:10:22 AM

I want Golgfag to start in the Border Princes territory or somewhere nearby. In the lore he worked for the Empire, Dwarfs and Greenskins so it would be nice to get that experience in the game, working for the Old World races and changing sides. If CA put him somewhere far away then we won't have any of that.


Gorbad indeed should be in the Badlands, allowing you to have a proper Greenskins start there and giving player the ability to reenact his invasion to the Empire.


When it comes to Skulltaker, I really like this little piece of lore

image loaded from url

so I would put him him somewhere in that area

image loaded from url

giving him easy access to both the Chaos Wastes and the Old World.


Updated 3 days ago.
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3 days ago
Nov 3, 2024, 9:01:06 AM

SerPus#7395 wrote:

When it comes to Skulltaker, I really like this little piece of lore

image loaded from url

so I would put him him somewhere in that area

image loaded from url

giving him easy access to both the Chaos Wastes and the Old World.

No, Skull Road needs to be preserved for either Ostankya or Malakai. If we want Skulltaker in the Wastes, then (in an unaltered map) Cold Mires province is the only option. Then he is next to Sigvald of hated Slaanesh and Malus, also a Slaanesh connection. Then he can either push west into Naggaroth, east to go through Epidemius or south to teach the Norscans who to worship alone.

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3 days ago
Nov 3, 2024, 9:11:03 AM

TheWattman#7460 wrote:
No, Skull Road needs to be preserved for either Ostankya or Malakai.

What do you mean preserved for Malakai? He's right next door and there is no reason to move him. And I don't see any reason why Ostankya would be moved there either.

TheWattman#7460 wrote:
Cold Mires province is the only option

No it's not. If CA want to put him in the Chaos Wastes they can simply put him in the Bloodfire Falls, replacing generic Khorne faction that is already there. 

But my idea wasn't just putting him anywhere in the Chaos Wastes, but rather in a province where player could have a choice either they want to playout the "kill the champions of other gods" scenario or just go straight for the Old World factions and their little skulls.

Updated 3 days ago.
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3 days ago
Nov 3, 2024, 9:25:29 AM

SerPus#7395 wrote:

What do you mean preserved for Malakai? He's right next door and there is no reason to move him. And I don't see any reason why Ostankya would be moved there either.

If Eastern Oblast isn't an option, Ostankya needs to be there in order to be suitably close to the Motherland she is supposed to be protecting. And Karak Dum is a far better place for Malakai than Kraka Drak (plus believe in the Norse Dwarf dream. And even if you don't the Kraka Drak AI faction should still be restored).



SerPus#7395 wrote:

No it's not. If CA want to put him in the Chaos Wastes they can simply put him in the Bloodfire Falls, replacing generic Khorne faction that is already there. 

But my idea wasn't just putting him anywhere in the Chaos Wastes, but rather in a province where player could have a choice either they want to playout the "kill the champions of other gods" scenario or just go straight for the Old World factions and their little skulls.

Bloodfire Falls is Boris's province (who should obviously be moved though). But very well, either there or the Goromadny Mountains. Just keep Skull Road open to either Ostankya or Malakai.

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3 days ago
Nov 3, 2024, 9:48:00 AM

TheWattman#7460 wrote:
If Eastern Oblast isn't an option

Why not? There is Eastern Oblast, there is Goromadny Mountains with lost Kislev settlements in it. Both make more sense than the Skull Road. Especially if you put such emphasis on the "protector" thing.

TheWattman#7460 wrote:
And Karak Dum is a far better place for Malakai than Kraka Drak (plus believe in the Norse Dwarf dream. And even if you don't the Kraka Drak AI faction should still be restored).

Malakai is fine where he is, there is no reason for him to be moved. And if I remember correctly, taking Karak Dum is one of his quests anyway, so he is designed to not start there.

The "Norse Dwarf dream" was never anything but delusion.


TheWattman#7460 wrote:
Bloodfire Falls is Boris's province (who should obviously be moved though)

Oh, in that sense. I don't think that "one LL one province" thing is something worth maintaining. We had characters sharing province in TWW2 and it was fine. 

From the thematic point of view the best place for him to start would be Great Skull Lakes (because there are literally lakes made of skulls on the map), but being stuck right between Astragoth and Neferata doesn't look like a viable starting position. So the Skull Road is the best option.

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3 days ago
Nov 3, 2024, 10:20:27 AM

SerPus#7395 wrote:

Malakai is fine where he is, there is no reason for him to be moved. And if I remember correctly, taking Karak Dum is one of his quests anyway, so he is designed to not start there.

The "Norse Dwarf dream" was never anything but delusion.

Way more loreful and having atleast the AI Kraka Drak alive is a good homage to them, even if they never become playable. They're a good buddy for Kislev.



SerPus#7395 wrote:

Oh, in that sense. I don't think that "one LL one province" thing is something worth maintaining. We had characters sharing province in TWW2 and it was fine. 

From the thematic point of view the best place for him to start would be Great Skull Lakes (because there are literally lakes made of skulls on the map), but being stuck right between Astragoth and Neferata doesn't look like a viable starting position. So the Skull Road is the best option.

The one LL one province has been, alongside the core rule, there since the game's beginning and I don't see it changing. Which is a shame, since it means that Gorbad can't start in Iron Rock if we later get Gorfang and vice versa. This is rather unalterable though, since the notion is that players can complete their first province in peace before starting to fight other LLs. Its a system that started with Rome 2 first introducing multi-settlement provinces and I don't see it going away.

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3 days ago
Nov 3, 2024, 10:30:07 AM

TheWattman#7460 wrote:
They're a good buddy for Kislev.

And Malakai isn't?

TheWattman#7460 wrote:
The one LL one province has been, alongside the core rule, there since the game's beginning and I don't see it changing.

In TWW2 we had Skrolk and Lokhir starting in the same province. Both Nakai and Rakarth also started at Albion, but that depended oh who you are playing as.

TheWattman#7460 wrote:
Which is a shame, since it means that Gorbad can't start in Iron Rock if we later get Gorfang and vice versa.

Gorfang is already in the game.

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3 days ago
Nov 3, 2024, 12:03:54 PM


TheWattman#7460
 wrote:
Gorbad - Either Solland or Iron Rock. Ideally Solland, so that Gorfang can make an appearance later and set up shop at Black Crag again.

CA wouldn't have moved Wurrzag to Southlands unless Gorbad was moving into Badlands.  Because there's no way we'd have 0 GS LLs in the Badlands.


SerPus#7395 wrote:
I don't think that "one LL one province" thing is something worth maintaining. We had characters sharing province in TWW2 and it was fine. 

No it wasn't.


There's 200+ provinces in the game.  There's no reason any LL should have to share one.

​​

SerPus#7395 wrote:
Gorfang is already in the game.

But isn't a LL yet.


I'm good with Gorfang in Black Crag and Gorbad in Solland.  But not until Gorfang actually becomes a LL.

Updated 3 days ago.
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3 days ago
Nov 3, 2024, 12:20:10 PM

Gorbad shouldn't start in Solland; That would mean the invasion of the Empire is already well on its way. I'd rather have him in the Badlands (as not one Greenskin LL starts there now), gathering support for his imminent WAAGH.

Updated 3 days ago.
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3 days ago
Nov 3, 2024, 12:28:18 PM

JungleElf#8229 wrote:
Gorbad shouldn't start in Solland; That would mean the invasion of the Empire is already well on its way.

By that logic, N'kari shouldn't start in Ulthuan.


Which...I mean, he shouldn't.  He should start in The Dark Prince's Realm.  But that's currently not an option, so CA basically has him starting mid invasion.

Updated 3 days ago.
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3 days ago
Nov 3, 2024, 12:30:18 PM

DarthEnderX-#6513 wrote:

JungleElf#8229 wrote:
Gorbad shouldn't start in Solland; That would mean the invasion of the Empire is already well on its way.

By that logic, N'kari shouldn't start in Ulthuan.


Which...I mean, he shouldn't.  He should start in The Dark Prince's Realm.  But that's currently not an option, so CA basically has him starting mid invasion.

The Annulii Mountains are notorious for their Daemon-invasions.


And I know some factions are already on expedition/invasion, but that should be minimised, if possible. And with Gorbad it's definitely possible to make him start in the Badlands. Which I think is a foregone conclusion, anyway.

Updated 3 days ago.
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3 days ago
Nov 3, 2024, 12:32:51 PM

JungleElf#8229 wrote:
The Annulii Mountains are notorious for their Daemon-invasions.

Yeah...and Solland is famous for it's Orc invasions.  VERY famous.

Updated 3 days ago.
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3 days ago
Nov 3, 2024, 12:41:36 PM

DarthEnderX-#6513 wrote:

JungleElf#8229 wrote:
The Annulii Mountains are notorious for their Daemon-invasions.

Yeah...and Solland is famous for it's Orc invasions.  VERY famous.

Daemons follow different rules, they're able to manifest when the Winds of Magic are strong. They can basically start anywhere (what with Ku'gath in the Dragon Isles and Skarbrand in the Badlands).

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3 days ago
Nov 3, 2024, 1:07:18 PM

SerPus#7395 wrote:

In TWW2 we had Skrolk and Lokhir starting in the same province. Both Nakai and Rakarth also started at Albion, but that depended oh who you are playing as.

And it was changed in the Doomsayers update, splitting them into separate provinces. Both of these instances prove that 1 LL per province is the goal of CA.



DarthEnderX-#6513 wrote:

No it wasn't.


There's 200+ provinces in the game.  There's no reason any LL should have to share one.

Things are not quite that clear cut. Some provinces are automatically locked out because they contain a significant region or faction for gameplay purposes. Prime example would be Plain of Zharr and Imperial Road. No LL is ever gonna start in Zharr Naggrund or Wei-Jin. And some minor factions, like Zhufbar and Karak Azul, seem to be intended to survive atleast the early game. Thus our selection of alternatives is less than the entire scope of the map.


And then there is the matter of lore. In one version, Gorbad and Gorfang should be next to each other in Iron Rock and Black Crag (and frankly, GS fighting each other for dominence would be very fitting).



JungleElf#8229 wrote:

Daemons follow different rules, they're able to manifest when the Winds of Magic are strong. They can basically start anywhere (what with Ku'gath in the Dragon Isles and Skarbrand in the Badlands).

So what if Gorbad starts in the middle of his invasion? In the lore he got all the way to Altdorf before being defeated and him being in Solland opens up for Gorfang in Black Crag. Placing him in Solland means potentially even more GS content in the future. And it would do Elspeth good to fight some serious enemy in the south, which gives Vlad some time to become an actual threat in the east.


By the way, that Daemon argument is weak.

Updated 3 days ago.
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3 days ago
Nov 3, 2024, 1:13:44 PM

TheWattman#7460 wrote:

SerPus#7395 wrote:

In TWW2 we had Skrolk and Lokhir starting in the same province. Both Nakai and Rakarth also started at Albion, but that depended oh who you are playing as.

And it was changed in the Doomsayers update, splitting them into separate provinces. Both of these instances prove that 1 LL per province is the goal of CA.



DarthEnderX-#6513 wrote:

No it wasn't.


There's 200+ provinces in the game.  There's no reason any LL should have to share one.

Things are not quite that clear cut. Some provinces are automatically locked out because they contain a significant region or faction for gameplay purposes. Prime example would be Plain of Zharr and Imperial Road. No LL is ever gonna start in Zharr Naggrund or Wei-Jin. And some minor factions, like Zhufbar and Karak Azul, seem to be intended to survive atleast the early game. Thus our selection of alternatives is less than the entire scope of the map.


And then there is the matter of lore. In one version, Gorbad and Gorfang should be next to each other in Iron Rock and Black Crag (and frankly, GS fighting each other for dominence would be very fitting).



JungleElf#8229 wrote:

Daemons follow different rules, they're able to manifest when the Winds of Magic are strong. They can basically start anywhere (what with Ku'gath in the Dragon Isles and Skarbrand in the Badlands).

So what if Gorbad starts in the middle of his invasion? In the lore he got all the way to Altdorf before being defeated and him being in Solland opens up for Gorfang in Black Crag. Placing him in Solland means potentially even more GS content in the future. And it would do Elspeth good to fight some serious enemy in the south, which gives Vlad some time to become an actual threat in the east.


By the way, that Daemon argument is weak.

I agree on your first two points about not every province being a viable starting position, what with certain NPC factions. As well as your point on not having shared starting provinces for playable Legendary Lords.


Anyway, Daemons DO abide by different rules when you look at the lore. But, alas, I don't have an issue with the current starting position setup for the Monogod factions. 


And about Solland; Well, the Badlands don't have any playable Greenskin faction right now (if Gorbad starts in Solland), and I think that's very unlikely. I'm also of the personal opinion (so, a preference) that he should gather support in the Badlands, first. That would make sense, lorewise, too. 

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