Doomseekers need some serious buffs

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7 months ago
May 11, 2024, 12:45:09 PM

A thread about what everyone basically already knows. Doomseekers perform laughably poorly.

They don't do impressive damage, due to them just having comparable weapon strengh to units which have 3 times the unit count.
Sure, they have a whirlwind attack.
But they are almost always dead before its ready and its damage isn't impressive either anyway.

They don't have any defensive capabilities, due to being Slayer units with zero armor.
Sure, they can get 20 physical resist. 
But by the time they actually killed enough units to get that going, they are basically already dead.

We have heard plenty of Copium over the weeks when it comes to the Doomseekers.

Use them like trolls between other infantry!
Obviously doesn't work, because they don't have the weight to push through anything.

Use them like cavalry!
Kinda laughable from the start with 40 speed.

There is not much of a point in watching people moving the goalpost, telling us that its okay that the supposed "infantry blender" unit of the DLC is trading poorly against every single infantry unit in the game, because we are supposed to only use them against zombies, that have been softened up before if we get a rear charge, with no other units around.

Long story short.
Doomseekers should have very meaningful weaknesses.
Dying quickly against ranged fire and being slow for example.
In exchange, they should be scary af in melee. They aren't.

They literally lose against Norscan Berserkers. 
They are an expensive unit, with many drawbacks and no meaningful purpose.
High risk. Zero reward.
I like their high risk. Its time they get some high rewards for it.


Post Scriptum: I have no idea what happened to the forum formating a while ago, but its truly terrible to work with.

Updated 7 months ago.
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7 months ago
May 11, 2024, 1:52:39 PM

They are a mop-up unit or a flanker, not a front-line meat grinder. You using them wrong is on you. You don't send Witch Elves against Black Orcs and then complain that they lose.

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7 months ago
May 11, 2024, 2:45:51 PM

I am ready to hear counterpoints, but “they are flankers/ they are for mop-up” is just copium.  You don’t pay that much for mops.

Witch Elves are at least fast.

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7 months ago
May 11, 2024, 3:18:27 PM

They are Dwarf Aspiring Champions, but instead of tanky they are killy, if you throw them at an enemy frontline without support expecting them to win then it's your fault.

Have a unit of Dwarf Warriors hold the line and manoeuvre your Doomseekers around the enemy and rear charge them.

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7 months ago
May 11, 2024, 3:48:46 PM

mecanojavi99#6562 wrote:

They are Dwarf Aspiring Champions, but instead of tanky they are killy, if you throw them at an enemy frontline without support expecting them to win then it's your fault.

Have a unit of Dwarf Warriors hold the line and manoeuvre your Doomseekers around the enemy and rear charge them.

Honestly, I think that they should be a bit more killy than they already are, as they have no armor and all.

I personally think they should be very deadly in head to head fights with massed infantry, like super berserkrers or something.

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7 months ago
May 11, 2024, 4:37:46 PM

Yes because Dwarfs should have the best artillery, best flying unit and best frontline infantry. You faction fanboys need to realize that you can't have it all. Their stats are high enough that 1 unit will delete low-tier infantry all day till the end of time.

Updated 7 months ago.
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7 months ago
May 11, 2024, 5:24:10 PM

Hexi#4540 wrote:

Yes because Dwarfs should have the best artillery, best flying unit and best frontline infantry. You faction fanboys need to realize that you can't have it all. Their stats are high enough that 1 unit will delete low-tier infantry all day till the end of time.

Not asking for a nerf but one group of doomseekee killed like 3 full units of nurgle warriors (yes not mean the marauders)

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7 months ago
May 11, 2024, 5:51:01 PM

damon40000#7640 wrote:

they are disappointing, more so because i had high hopes for this unit as melee blender is indeed what dwarfs lacked

They are. But as usual certain people want the unit to just YOLO the unit in the enemy frontlines and automatically pay for itself. Because having the effin Thunderbarge invalidate entire matchups was apparently not enough.

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7 months ago
May 11, 2024, 6:02:56 PM

TainBoCuailinge#8335 wrote:
damon40000#7640 wrote:

they are disappointing, more so because i had high hopes for this unit as melee blender is indeed what dwarfs lacked

They are. But as usual certain people want the unit to just YOLO the unit in the enemy frontlines and automatically pay for itself. Because having the effin Thunderbarge invalidate entire matchups was apparently not enough.

An elite infantry blender unit SHOULD pay for itself if it is successfully "yolo'd" into enemy infantry frontlines.
The drawback is supposed to be the fact that it can't do other things well, or is very squishy against ranged fire.
The drawback shouldn't be the fact that the unit is unable to do its very job in the first place.

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7 months ago
May 11, 2024, 9:22:44 PM

Vrooktar#4671 wrote:
An elite infantry blender unit SHOULD pay for itself if it is successfully "yolo'd" into enemy infantry frontlines.

No that is INCREDIBLY dumb and unhealthy for balance.

Units should never be brainless right click to win even if that's the only way some of you know how to play. That's how you end up with Thunderbarge's. "Oh they're so big and expensive of course they should wreck face when you took them". 

As they currently are they do fine mixed with your main dwarf infantry line. Just learn to use it properly rather than blaming the unit for not being good enough.

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7 months ago
May 11, 2024, 11:27:08 PM

Well I've not used them yet, but in their tabletop incarnation they were utter trash, like unusably bad so its fitting.

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7 months ago
May 11, 2024, 11:44:34 PM

How do they work when mixed in with other units? 

Ideally a unit like this would be used to bolster a frontline. Same way Monstrous infantry do. Mixed in with infantry so they deal damage while the infantry unit tanks most of of the incoming blows. 

Updated 7 months ago.
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7 months ago
May 12, 2024, 2:35:20 AM

They're certainly pretty mid, but have a use as chaff and medium infantry clearer. Probably come too late for that in most campaigns tho. I think they could get more speed, make them like 45-48 speed maniacs so at least they're decent at running things down. 

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7 months ago
May 12, 2024, 2:37:51 AM
The number of units is the problem.  
For their price, Doomseekers are beaten by many other top-tier infantry, which is laughable since Doomseekers are supposed to be anti-infantry themselves.


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7 months ago
May 12, 2024, 3:28:45 AM

Warfield#9043 wrote:
The number of units is the problem.  
For their price, Doomseekers are beaten by many other top-tier infantry, which is laughable since Doomseekers are supposed to be anti-infantry themselves.


Being anti-infantry doesn't mean a unit is gonna trade well with all infantry by default. Are you using them with a Slayer Lord with the skills that buff all slayers? Ironfist turns them into monsters. Just like Snikch turns Death Runners. Units don't exist in a vacuum.

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7 months ago
May 12, 2024, 5:14:18 AM

Sandboxhead#8494 wrote:

I am ready to hear counterpoints, but “they are flankers/ they are for mop-up” is just copium.  You don’t pay that much for mops.

This. 

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