Why we want them?: Dogs of War

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a year ago
Oct 7, 2023, 12:37:14 AM

I made a series of threads back on the old TW forums asking the question of why we want to see certain races make it into Warhammer 3 and all, and I thought that it might be nice to make a thread that's more on the fun side of things.


So I just thought that I could make a thread about the Dogs of War for starters.


Though I might make a series of threads about the DoW.



But for starters, I should probably ask the main question.


Why do I or anyone else for that matter want to see the DoW be added into the game?


For me personally, it's kind of down to two major things, and those are


1. The possibility to create crazy mercenary armies made up of stuff from many races, without it feeling like they just have half of all the units from every race of course.

2. That the DoW may be the only chance for some other minor races to be represented in the game, races like Albion, the Amazons, Araby, and a few others.


For me, like I said, I really just want to have a race that can give me the experience of creating crazy mixed bag mercenary armies, as that could end up being a super fun to play around with, be it in campaigns or even in multiplayer.


But I won't draw this OP out too much longer, as I know we can discuss about what sorts of mercenary units and so on that the DoW can get in the comments, but I will end with the question


Why do any of you want to see the Dogs of War be added into Warhammer 3?

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a year ago
Oct 7, 2023, 12:45:35 AM

I just want them for the sheer amount of variety they add in one faction, even for a Warhammer army, also it never hurts to have more fleshed out factions on the map 

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a year ago
Oct 7, 2023, 12:55:08 AM

Yep, a lot of variety within the one faction is a big factor. Not just units but also maybe gameplay. Could have a fun recruitment system too. Lots of good ways for this to go. 

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a year ago
Oct 7, 2023, 1:02:04 AM
Xalek#8466 wrote:

I just want them for the sheer amount of variety they add in one faction, even for a Warhammer army, also it never hurts to have more fleshed out factions on the map 

Oh yeah, I wholeheartedly agree with you on that.


The variety they could potentially have is kind of crazy, as there's a fair amount of flavor from what was in the old lore and such for them, but it could just be so much more than that alone.


I kind of like to think of the DoW being something like Carthage, but on fantasy steroids.

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a year ago
Oct 7, 2023, 1:07:39 AM
Jeckl#9822 wrote:

Yep, a lot of variety within the one faction is a big factor. Not just units but also maybe gameplay. Could have a fun recruitment system too. Lots of good ways for this to go. 

That's actually kind of something I'd love to see the DoW bring to the other races as well.


Maybe they could bring in a classic TW mercenary system for some of the races, but the DoW factions basically draw mercenaries to them more easily, so they could have far easier access to them. 


But I would love to see what they could do with them, as I don't really want all mercenaries to be completely limited to just certain regions alone either, but maybe have capturing some of those special regions grant far greater access to some more regional mercenary units.


Though I will say that I don't want all races to have the same access to mercenaries as some, mainly because of how some of those races I'm thinking of are in the lore.

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a year ago
Oct 7, 2023, 1:27:40 AM
VikingHuscal1066#5774 wrote:
Why do any of you want to see the Dogs of War be added into Warhammer 3?

Because

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a year ago
Oct 7, 2023, 2:14:37 AM

I'll note that you only speak for yourself. In this instance there is no "we" only "I".


I want DoW because they're campy mercenaries. That's the crux of it. While I do want all their army book, and for the unique things they have to be built on (e.g I think if they spend the time making an Amazon unit they should use it for multiple units), the main thing I'm after is campy mercs. 

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a year ago
Oct 7, 2023, 7:20:27 AM
  1. Because they had an armybook, and should be covered.
  2. Because we got a friggin Vampire Coast DLC from a WD armylist, so it certainly should possible to do a DoW DLC from the 6th edition DoW armylist.
  3. Because Tilea/Estalia/Border Princes should be something better then Empire clones which entire purpose is tpo be a punching bag for the surrounding LLs of actual races. The "Southern Realm" mod, has the right idea here and CA should not be to proud to copy and improve on that. How hard can it be to create a generic roster for TEB of scum and mercenaries, and then add the LLs which GW already created for them?
  4. Because CA is tip toeing around the mercenaries for some time now. We have Gotrek & Felix, which were a DoW unit.And their "recruiting event" works fine and can be adapted for other DoW RoR. That Gotrek leaves after a time when he not found his doom, is also fine. He is not a usual DoW unit who is just in it for getting paid. So regular DoW RoR could potentially stay forever as long as they are paid. Then we got "Ogres, Mylord." Which works fine. Yes, 6th edition Ogre Kingdom book did allow certain ogre units to be used as DoW regulars.So again, CA is walking here on the right idea. The Ogre recruiting mechanic could be changed/expanded on to cater to a random number of generic or RoR DOW regiments and spread DoW to every race. Well, almost every race. Bretonnians are strongly against mercenaries in general, and especially the DoW RoRs have their own restrictions of Who can hire them.


On the bright side, we know that something is up when with 4.0 these files emergedwith Borgio & Lucrezzia (which always were the top#2 LL picks). So maybe at some future point we will get...something. If that potential DLC will not get canceled because for example the next ToD DLC will follow the SoC pattern to the letter, and do equally well with the fanbase.


-----Red Dox

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a year ago
Oct 7, 2023, 7:32:12 AM

For me there are things that make a good fantasy story, including mercenaries.

Also, Assassin's Creed 2 is one of my favorite games of all time.

The SR/DOW simply combines both elements.


Furthermore, I hope that we see at least a few units of smaller races that otherwise wouldn't make it into the game.

Updated a year ago.
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a year ago
Oct 7, 2023, 9:39:04 AM
Red_Dox#2328 wrote:
Because CA is tip toeing around the mercenaries for some time now. We have Gotrek & Felix, which were a DoW unit.

To be fair, they started out as Dwarf special characters in 4E.  They became a DoW unit later, because it was a better fit for the way they wander around getting into trouble with whoever.

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a year ago
Oct 7, 2023, 10:11:31 AM

I personally want them cause I love how you can do so much with them and create truly unhinged armies. Granted I like the Dogs themselves far more than Tilea or Estalia, given they are just yet more humans.

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a year ago
Oct 7, 2023, 12:14:42 PM

Honestly, I kind of don't want them at all as a stand-alone faction. As a mechanic that is applicable for Empire and Bretonnia, awesome. As an attempt to make Tilea and Estalia and the puniest of puny border principalities (aka the Border Princes) powerhouse factions that rival the Empire, Bretonnia, and so on? Complete nonsense. 


It's a bit harsh on the backwater punching bag areas, but trying to make them something they're not by overtuning DoW into something it shouldn't be doesn't really improve the game. But the DoW regiments that would take jobs from Tilea would also reasonably take jobs from Empire and Bretonnia, and both those factions could do with an overhaul. And if DoW is used as an excuse to do that and at the same time offer a lot more color to some frankly rather stale rosters then that would be amazing.


But Tilea and Estalia literally aren't even coherent kingdoms. Their own militaries are discount versions of Empire state troops, without any elites to back them up, and with nowhere near the same numbers and nowhere near the same industrial capacity. And then there are the mercs. People who want to do cushy jobs and get paid well. Not people who join the actual army as regular troopers but people who take a specific job on commission.


Put differently, there's a reason why Seven Samurai was about 7 elite warriors against a rabble force of 40 and it still resulted in a pyrrhic victory. That story is plausible enough to resonate. If it had been those 7 against an actual army of 4000 disciplined warriors, the story would either be a total wipeout or a kung fu fantasy movie. Now imagine that village defended by the Seven Samurai being promoted to a player in a setting based around worldwide conflict. That wouldn't really work, would it?

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a year ago
Oct 7, 2023, 12:44:16 PM

Straight Up, I just want the Dogs of War to be their own factions (And Mechanic for more troop variety for all the factions.), heck Menghil is a Rogue Army in game right now. If Tilea, Estalia, and The Border Princes (Which is just an area where literally any faction and race can be a Border Prince.) are to be added, I'd prefer them to be separate (Granted with a bonus to Recruited DoW units.).

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a year ago
Oct 7, 2023, 12:53:57 PM
MonochromaticSpider#5650 wrote:

 Now imagine that village defended by the Seven Samurai being promoted to a player in a setting based around worldwide conflict. That wouldn't really work, would it?

What are you even talking about? 

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a year ago
Oct 7, 2023, 1:09:16 PM
MonochromaticSpider#5650 wrote:

Put differently, there's a reason why Seven Samurai was about 7 elite warriors against a rabble force of 40 and it still resulted in a pyrrhic victory. That story is plausible enough to resonate. If it had been those 7 against an actual army of 4000 disciplined warriors, the story would either be a total wipeout or a kung fu fantasy movie. Now imagine that village defended by the Seven Samurai being promoted to a player in a setting based around worldwide conflict. That wouldn't really work, would it?

Yeah. Imagine that ^^


-----Red Dox

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a year ago
Oct 7, 2023, 1:34:58 PM
Red_Dox#2328 wrote:
  1. Because they had an armybook, and should be covered.
  2. Because we got a friggin Vampire Coast DLC from a WD armylist, so it certainly should possible to do a DoW DLC from the 6th edition DoW armylist.
  3. Because Tilea/Estalia/Border Princes should be something better then Empire clones which entire purpose is tpo be a punching bag for the surrounding LLs of actual races. The "Southern Realm" mod, has the right idea here and CA should not be to proud to copy and improve on that. How hard can it be to create a generic roster for TEB of scum and mercenaries, and then add the LLs which GW already created for them?
  4. Because CA is tip toeing around the mercenaries for some time now. We have Gotrek & Felix, which were a DoW unit.And their "recruiting event" works fine and can be adapted for other DoW RoR. That Gotrek leaves after a time when he not found his doom, is also fine. He is not a usual DoW unit who is just in it for getting paid. So regular DoW RoR could potentially stay forever as long as they are paid. Then we got "Ogres, Mylord." Which works fine. Yes, 6th edition Ogre Kingdom book did allow certain ogre units to be used as DoW regulars.So again, CA is walking here on the right idea. The Ogre recruiting mechanic could be changed/expanded on to cater to a random number of generic or RoR DOW regiments and spread DoW to every race. Well, almost every race. Bretonnians are strongly against mercenaries in general, and especially the DoW RoRs have their own restrictions of Who can hire them.


On the bright side, we know that something is up when with 4.0 these files emergedwith Borgio & Lucrezzia (which always were the top#2 LL picks). So maybe at some future point we will get...something. If that potential DLC will not get canceled because for example the next ToD DLC will follow the SoC pattern to the letter, and do equally well with the fanbase.


-----Red Dox

All of the above

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a year ago
Oct 7, 2023, 1:48:14 PM

Also kinda hoping due to the Easily copy paste nature of the line up, we might get more LL's for Dogs of War than usual.

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a year ago
Oct 7, 2023, 1:52:59 PM
MonochromaticSpider#5650 wrote:
As an attempt to make Tilea and Estalia and the puniest of puny border principalities (aka the Border Princes) powerhouse factions that rival the Empire, Bretonnia, and so on? Complete nonsense. 

No more nonsensical than a herd of Beastmen being a powerhouse faction that rivals the Empire, Bretonnia, etc.  Or a fleet of pirate zombies being a powerhouse faction that rivals the Empire, Bretonnia, etc.  Or Kislev being a powerhouse faction that rivals the Empire, Bretonnia, etc. 

Updated a year ago.
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a year ago
Oct 7, 2023, 5:13:03 PM
DarthEnderX-#6513 wrote:
MonochromaticSpider#5650 wrote:
As an attempt to make Tilea and Estalia and the puniest of puny border principalities (aka the Border Princes) powerhouse factions that rival the Empire, Bretonnia, and so on? Complete nonsense. 

No more nonsensical than a herd of Beastmen being a powerhouse faction that rivals the Empire, Bretonnia, etc.  Or a fleet of pirate zombies being a powerhouse faction that rivals the Empire, Bretonnia, etc.  Or Kislev being a powerhouse faction that rivals the Empire, Bretonnia, etc. 

What single fleet of pirate zombies is a rival of the Empire or Bretonnia? What single herd of Beastmen is? 


As for Kislev, it absolutely is a powerhouse faction. It has held back Chaos for how long? But it is also a divided faction.


Tilea and Estalia are nominal countries with no accepted ruler. Tilea, in particular, is a collection of city states that even individually aren't stable or well-governed. The Border Princes are essentially self-declared principalities that are recognized by nobody.

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a year ago
Oct 7, 2023, 5:18:39 PM
MonochromaticSpider#5650 wrote:

Tilea and Estalia are nominal countries with no accepted ruler. Tilea, in particular, is a collection of city states that even individually aren't stable or well-governed. 

What does it have to do with TWW? It's not like we would get Tilea or Estalia as playable factions, just like don't have the Empire or Bretonnia

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