My idea about one more DLC to finalise TZEENTCH ( Egrimm DLC)

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9 days ago
Jun 30, 2025, 1:59:05 PM

As CA confirmed Egrimm to be DLC level material for Tzeentch, it is clearly that Tzeentch's Next DLC LL should be Egrimm, but they are also awaiting one FLC LL. 


Further to my last Thread " Ideas of Ka'Bandha DLC ",  what’s different is that Tzeentch remains sufficient lore-friendly contents to support one Egrimm van Horstmann's DLC  to finalise Tzeentch race in TWWH3. Honestly, I also wanna more Dragon contents anyway to make Galrauch as 4th LL (FLC), giving 4 LLs distinguishing obviously for Tzeentch ... Meantime, any chaotic flying magic beasts could fit Tzeentch race characteristic very well (looking at "Cockatrice").   Maybe serveral Threads in community already showed great ideas about Egrimm's DLC before.


Here are my ideas about Egrimm DLC (owned Lord Pack DLC contents & Galrauch FLC contents )  based on 8 conditions : 


 1) as per 1LL, 1LH, 1GL, 1GH, 5GU, 3ROR format; 


 2) As Khorne got War Machine unit even Nurgle had the longest range Daemon unit "Soul Grinder of Nurgle", it is wierd the Concentrated Missile Daemonic race, Tzeentch, still missing  a Long Range (300-400 range) Artillery/War Machine/Missile Monster, I prefer to bring one in this DLC; 


 3) at least 1 Egrimm-related GL or GH or GU to express this DLC theme;


 4) at least 1 Dragon-related GL or GH or GU to accompny Galrauch (new animation needed for new DLC dragon unit);


 5) at least 1 Monstrous Infantry unit considering no such unit came in SoC;


 6) New RoRs avoid those units who already got RoR before;, and at least 1 RoR should be based on other Race's generic unit to show Tzeentch's Changing of the ways (like The Severed Claw);


 7) at least 1 unit get bound spell ability to emphasise Tzeentch race magic power,  considering none such unit in Tzeentch roster so far; 


 8) exclude any weapon variant unit or beastmen reskin unit;  

--T-UNIT10.pngT-UNIT9.pngT-UNIT8.pngT-UNIT7.pngT-UNIT6.pngT-UNIT5.pngT-UNIT4.pngT-UNIT3.png




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Updated 6 days ago.
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9 days ago
Jun 30, 2025, 2:49:20 PM

Tzeentch's options:erheaheraha.png



To finalize Tzeentch, you'd need 2 LPs


rfdearhaeh.png

Updated 9 days ago.
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9 days ago
Jun 30, 2025, 2:58:13 PM

KNIGHT777#5355 wrote:
As CA confirmed Egrimm to be DLC level material for Tzeentch, it is clearly that Tzeentch's Next DLC LL should be Egrimm, but they are also awaiting one FLC LL. 

All CA confirmed was that Egrimm could be introduced down the line, but not in an interim patch. They actually had a follow-up comment to explicitly clarify  that they weren’t saying that Egrimm would come in a DLC: IMG_1211.jpeg


The last bit implying that Egrimm might come as an FLC LL one day, if he does come at all. 

Updated 9 days ago.
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9 days ago
Jun 30, 2025, 3:16:46 PM
I really do hope they have a plan in place to bring Tzeentch up to the same number of Legendary Lords as the other three Monogods before the end of the game.  Its completely stupid that its still like this.

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9 days ago
Jun 30, 2025, 3:36:34 PM

I’m hoping CA react to the obvious feedback. Egrimm needs to appear one way or the other as the other Monos have a serious one up on Tzeentch. I’m sure they’ve noted the feedback at this point.

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9 days ago
Jun 30, 2025, 4:38:16 PM

Chosen Kabal look so dope. 


I'm not interested in Tzeentch DLC but would buy this only if they were in the pack XD I love my elite infantry units.

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9 days ago
Jun 30, 2025, 5:15:39 PM

My idea is that Galrauch should be the final Tzeentch DLC LL. In which case, Egrimm can become FLC LL.

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9 days ago
Jun 30, 2025, 6:38:54 PM

LL: Egrimm Van Horstmann

LH: Galrauch

L: Great Bray-Shaman of Tzeentch

H: Pyrocaster

Sorcerer Champions of Tzeentch
Brimstone Horrors

Minotaurs of Tzeentch

Chaos Ogres of Tzeentch
Firewyrms

Updated 9 days ago.
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8 days ago
Jul 1, 2025, 9:50:34 AM

- Egrimm LL

- Amon Chakai LH 

- Cultist Lord 

- Pyrocaster Hero 

- Firewyrm 

- Warpfire Dragon 

- Giant Chaos Spawn 

- Arcane Trolls 

- Azure Princes (Wrathmonger Equivalent)


FLC: Galrauch LL

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8 days ago
Jul 1, 2025, 12:22:00 PM

Passthechips#4366 wrote:

KNIGHT777#5355 wrote:
As CA confirmed Egrimm to be DLC level material for Tzeentch, it is clearly that Tzeentch's Next DLC LL should be Egrimm, but they are also awaiting one FLC LL. 

All CA confirmed was that Egrimm could be introduced down the line, but not in an interim patch. They actually had a follow-up comment to explicitly clarify  that they weren’t saying that Egrimm would come in a DLC: IMG_1211.jpeg


The last bit implying that Egrimm might come as an FLC LL one day, if he does come at all. 

I don't mind Egrimm eventually being a FLC LL, that's great for players, but Tzeentch still worth one DLC further

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8 days ago
Jul 1, 2025, 12:24:07 PM

Djau#5149 wrote:
I really do hope they have a plan in place to bring Tzeentch up to the same number of Legendary Lords as the other three Monogods before the end of the game.  Its completely stupid that its still like this.

Indeed, no reason to leave Tzeentch behind 

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8 days ago
Jul 1, 2025, 12:28:00 PM

davedave1124#4773 wrote:

I’m hoping CA react to the obvious feedback. Egrimm needs to appear one way or the other as the other Monos have a serious one up on Tzeentch. I’m sure they’ve noted the feedback at this point.

Pretty sure Egrimm worth a LL slot, same as Ka'Bandha and Glottkin , and Tzeentch's outstanding contents can meet current formula of DLC LP

Updated 8 days ago.
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8 days ago
Jul 1, 2025, 12:32:09 PM

Unicornes#8787 wrote:

​Mount Dragon defeats all enemies in auto combat

Hence an Emperor Chaos Dragon Lord can offer you a Brandnew experience lol

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8 days ago
Jul 1, 2025, 12:36:55 PM

Maedrethnir#1968 wrote:

My idea is that Galrauch should be the final Tzeentch DLC LL. In which case, Egrimm can become FLC LL.

Honestly, it is also acceptable to me

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8 days ago
Jul 1, 2025, 12:59:20 PM

KNIGHT777#5355 wrote:
I don't mind Egrimm eventually being a FLC LL, that's great for players, but Tzeentch still worth one DLC further

It would be nice if possible. I’d definitely like to see the Wrathmonger/Blightking equivalent for Tzeentch.


Unfortunately a lot of what’s available for Tzeentch are just lore mentions or X of Y spam that likely won’t happen. I also heavily doubt Tzeentch is going to get something like an Emperor Chaos Dragon as a generic lord option.


Bane Towers likely aren’t a thing CA will use (but it would be awesome if they were).

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8 days ago
Jul 1, 2025, 1:23:25 PM

KNIGHT777#5355 wrote:
Pretty sure Egrimm worth a LL slot, same as Ka'Bandha and Glottkin

There is no reason to expect Ka'Bandha. Not only he wasn't playable, he didn't even played any role in WHFB lore. 

Passthechips#4366 wrote:
but it would be awesome if they were

Bane Towers would be weird as units, since those are actual stone towers. If we are to get another Tzeentch DLC(which I doubt), then the Coven from the 8th edition rulebook would be a better option. At least the acolytes could be realistically damaged by arrows and the size of the whole thing fits the game better. 

Bane Towers could be a nice campaign mechanic though, acting like flying Black Arks. 

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8 days ago
Jul 1, 2025, 1:35:33 PM


SerPus#7395 wrote:

There is no reason to expect Ka'Bandha. Not only he wasn't playable, he didn't even played any role in WHFB lore.

Technically he was playable with an army in the End Times:reaheajesat.png



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8 days ago
Jul 1, 2025, 1:39:30 PM

TheWattman#7460 wrote:
Technically he was playable with an army in the End Times:

That's just one of those generic Bloodthirsters the End Times Archaon added. Ka'Bandha never got rules. 

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