How to implement Nagash

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Nagash should start as 1st level LL
Nagash should be LH like Kroak or Ariel or unlockable LL like Be'lakor in the original campaign
Nagash should be powerful demigod LL from the start
No Nagash, I hate Warhammer
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11 days ago
Jun 10, 2025, 11:10:30 AM

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For me it is no brainer - Nagash is revieved as a weak 1st level lord because after his last defeat he lost most of his powers duh. 


Mazda is 1st level. Ancient Cathay dragon siblings are 1st level. Good guy mighty Settra is 1st level. Thousands years old treemans are 1st level. Elven witch king (and his mother) are both 1st level. 


Nagash should be able to become demigodly powerful murderboss but only through standard leveling and gathering powerful artefacts, books and doing quest battles.


Other option could be unlock him through some ritual like in the books but it would means he will be not playable from the start.

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11 days ago
Jun 10, 2025, 11:14:12 AM

Yeah, answers come from the same guy and he wants us to dream on. Its what hes saying about Nagash. 


Maybe the forum is able to crack this code then  :D 

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11 days ago
Jun 10, 2025, 11:18:27 AM

I never really understood this answer from Rich. Nagash was extremely powerful at the pinnacle of his power after having done a lot to achieve it. Just have him start out as a husk, and not his god-form and have to achieve that form over time.


It’s also a bit strange that somehow he’s too powerful even then. Characters like Mazdamundi are theoretically just as powerful (or close to) as Nagash, even after he attains his initial godhood.

Updated 11 days ago.
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11 days ago
Jun 10, 2025, 11:30:07 AM

LH like Ariel (so he is not available immediately) but can be strong when he arrives.


He was strong (but not absurdly so) when introduced to WHFB and that should be his implementation. Also he needs his original iconic design, not the later one from Age of Sausages / End Timmy etc.

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11 days ago
Jun 10, 2025, 11:30:23 AM
I think Nagash could function like Lord Kroak, an OP legendary hero available for all three undead races, with a questline to revive him. That’s probably the best implementation for him. 

However, that’s heresy for those who want a Nagash race composed of random Vampire Counts and Tomb Kings units and characters as a new race for 25 euros.

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11 days ago
Jun 10, 2025, 11:32:05 AM

Passthechips#4366 wrote:

I never really understood this answer from Rich. Nagash was extremely powerful at the pinnacle of his power after having done a lot to achieve it. Just have him start out as a husk, and not his god-form and have to achieve that form over time.


It’s also a bit strange that somehow he’s too powerful even then. Characters like Mazdamundi are theoretically just as powerful (or close to) as Nagash, even after he attains his initial godhood.

And make it campaign exclusive only. Mazdamundi isnt powerful in the game currently, at least the way I see it lol. 


Spells and actual battle prowess can be scaled maybe, but the power to control so many minions directly ie Mortachs and servants. They are pretty beastly in their own right and making them his exclusives is breaking balance too. How is Luthor Harkon going to join him when his VCoast lord? Arkhan is a Tomb King. Should he abandon his race then? Cross race confederation for Nagash? Its not just his stats and casting abilities but just the influence over the map he can have that's the problem.


This guy sounds like a boss fight more than something that can be applied...

Updated 11 days ago.
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11 days ago
Jun 10, 2025, 11:38:08 AM

Weak with the potential to become the strongest LL in the game. Obvious route. The Nagash race is not about the number of units or other kinds of width, its about him, his mechanics and his end-game potential.


You are paying for the privilige of playing NAGASH.

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11 days ago
Jun 10, 2025, 11:42:38 AM

KhaineIncarnate#6730 wrote:
Spells and actual battle prowess can be scaled maybe, but the power to control so many minions directly ie Mortachs and servants. They are pretty beastly in their own right and making them his exclusives is breaking balance too. How is Luthor Harkon going to join him when his VCoast lord? Arkhan is a Tomb King. Should he abandon his race then? Cross race confederation for Nagash? It’s not just his stats and casting abilities but just the influence over the map he can have that's the problem.

A similar way Archaon does it. Just force confederation/vassalization upon defeating their faction, with some diplomatic options for certain undead factions that like Nagash. They can have a separate copy of the lord that Nagash can gain access to for his race. The Nagash mod solved this “problem” years ago.

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11 days ago
Jun 10, 2025, 11:55:02 AM

Passthechips#4366 wrote:

KhaineIncarnate#6730 wrote:
Spells and actual battle prowess can be scaled maybe, but the power to control so many minions directly ie Mortachs and servants. They are pretty beastly in their own right and making them his exclusives is breaking balance too. How is Luthor Harkon going to join him when his VCoast lord? Arkhan is a Tomb King. Should he abandon his race then? Cross race confederation for Nagash? It’s not just his stats and casting abilities but just the influence over the map he can have that's the problem.

A similar way Archaon does it. Just force confederation/vassalization upon defeating their faction, with some diplomatic options for certain undead factions that like Nagash. They can have a separate copy of the lord that Nagash can gain access to for his race. The Nagash mod solved this “problem” years ago.

Chaos champions are weaker than his Mortachs and handing them out means handing out their units...because they are race specific for their skill trees. Unless they are revamped for his faction only and no other units gets added in. I'm not sure how I feel about VCoast artillery covering VCount infantry or Tomb King monsters. The rosters are balanced around themselves mainly. 


Maybe CA could try CoC Cross confederation to see how doable this is. They require little effort to do imo, because they are hybrid monogod LLs. Then wait and see how balancing sticks in and what can be done with other Cross race opportunities. 

Updated 11 days ago.
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11 days ago
Jun 10, 2025, 12:23:25 PM

TheWattman#7460 wrote:

Weak with the potential to become the strongest LL in the game. Obvious route. The Nagash race is not about the number of units or other kinds of width, its about him, his mechanics and his end-game potential.


You are paying for the privilige of playing NAGASH.

With other forms unlocked upon reaching new power milestones. That would be pretty cool, CA could do some epic cinematics around that. 

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11 days ago
Jun 10, 2025, 12:23:41 PM

​Tier List for the various ways Nagash could be implemented:S-Tier:  A new Lich/Necromancer Race is created with Arkhan, Kemmler, Ghorst, Dieter and Drachenfels as LLs.  Nagash also gets his own DoC-style Race that has units from all 4 Undead rosters.


A-Tier:  A new Lich/Necromancer Race is created with Nagash, Arkhan, Kemmler, Ghorst, Dieter and Drachenfels as LLs.  Nagash gets Archaon-style Faction mechanics that give him access to units from the other 3 Undead rosters.


B-Tier:  Nagash gets his own DoC-style Race that has units from the other 3 Undead rosters.


C-Tier:  Nagash is a VCount or TK LL.


F-Tier:  Nagash ends up a Kroak/Ariel-style LH.


Passthechips#4366 wrote:
It’s also a bit strange that somehow he’s too powerful even then. Characters like Mazdamundi are theoretically just as powerful (or close to) as Nagash, even after he attains his initial godhood.

Exactly.  Nagash is no more powerful than Mazdamundi on the battlefield.  And no more powerful than Archaon on a campaign level.  Since we already have both of those, there's no reason for Archaon to be too powerful for the game.

Updated 11 days ago.
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11 days ago
Jun 10, 2025, 12:27:54 PM

KhaineIncarnate#6730 wrote:
Chaos champions are weaker than his Mortachs 

Not really?


KhaineIncarnate#6730 wrote:
and handing them out means handing out their units...because they are race specific for their skill trees.

CA could make new skill lines for the LL copies that enter Nagash’s control, similar to the mod. 

KhaineIncarnate#6730 wrote:
Unless they are revamped for his faction only and no other units gets added in. I'm not sure how I feel about VCoast artillery covering VCount infantry or Tomb King monsters. The rosters are balanced around themselves mainly. 

There’s many ways this could be balanced, with different limitations or restrictions on recruitment depending on the Lord type, resources required, or attainment.


The problem with implementing Nagash is deciding how it should be designed and balanced, not whether it could be designed and balanced.


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11 days ago
Jun 10, 2025, 12:44:31 PM

Passthechips#4366 wrote:

KhaineIncarnate#6730 wrote:
Chaos champions are weaker than his Mortachs 

Not really?


KhaineIncarnate#6730 wrote:
and handing them out means handing out their units...because they are race specific for their skill trees.

CA could make new skill lines for the LL copies that enter Nagash’s control, similar to the mod. 

KhaineIncarnate#6730 wrote:
Unless they are revamped for his faction only and no other units gets added in. I'm not sure how I feel about VCoast artillery covering VCount infantry or Tomb King monsters. The rosters are balanced around themselves mainly. 

There’s many ways this could be balanced, with different limitations or restrictions on recruitment depending on the Lord type, resources required, or attainment.


The problem with implementing Nagash is deciding how it should be designed and balanced, not whether it could be designed and balanced.


Maybe a Chaos Dwarf style recruitment would be alright upon confederation. If CA do CoC cross confederation first and can actually set it up. My only problem with mods is mainly things related to the game we don't know about. And revamped skill trees to be suitable around Undead Legions. 


And figure out alternative way to confederate the lords instead of making copies. A minor issue on my end but it breaks all immersion. 

Updated 11 days ago.
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11 days ago
Jun 10, 2025, 1:16:09 PM

I think he should be like the Demon Prince in that he's a LL that leads his own "race" called Legions of Nagash which can recruit units from any of the 3 undead races along with having access to their own unique Morghast units and some legendary Heroes like the Hand of Nagash. 

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11 days ago
Jun 10, 2025, 1:39:40 PM
An LL who the more vampire counts/coast/tomb kings lords he confederates, the more units from that race he unlocks. I dont get why they are worried about Nagash being <being too powerful> when we have Teclis, Archaon, Mazdamundi etc.
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11 days ago
Jun 10, 2025, 4:14:52 PM

XxXScorpionXxX#2310 wrote:
he's a LL that leads his own "race" called Legions of Nagash

It's called "Undead Legions" in ET.  That should be the Race name.


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11 days ago
Jun 10, 2025, 4:23:57 PM

I really don't see any problems with Nagash implementation. Even in ET lore while he was able to eat gods, he then loses a lot of that power and has to join forces with other incarnates. In TWW3 he would be more or less on the same level as Great Daemon LLs. 

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11 days ago
Jun 10, 2025, 4:26:25 PM

SerPus#7395 wrote:

I really don't see any problems with Nagash implementation. Even in ET lore while he was able to eat gods, he then loses a lot of that power and has to join forces with other incarnates. In TWW3 he would be more or less on the same level as Great Daemon LLs. 

Not in TWW3, no, because Greater Daemons cant confederate chaos warriors and can only recruit some Norscan units with daemons and chaos warriors. 


So Nagash would be stronger as a lord. 

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