So...uh...whats up w chariots?

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12 days ago
Jun 9, 2025, 6:46:26 AM

Just did a few tests w chariots and they are insanely OP? crush infantry isnt surprising but they also soundly beat cavalry and beat monstrous infantry. The only way to beat them in melee is SEMs who in turn crush them. Seems like they need a big ol nerf to the grinding damage vs large?


To clarify; tests were done w 10 chariots against equal value opponents. When piloted by AI it spreads out the units and does a lot of standing still vs infantry. But piloted by human in mobile blobs of chariots they are simply OP

Updated 12 days ago.
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12 days ago
Jun 9, 2025, 9:04:26 AM

RawSugar#1229 wrote:

Just did a few tests w chariots and they are insanely OP? crush infantry isnt surprising but they also soundly beat cavalry and beat monstrous infantry. The only way to beat them in melee is SEMs who in turn crush them. Seems like they need a big ol nerf to the grinding damage vs large?


To clarify; tests were done w 10 chariots against equal value opponents. When piloted by AI it spreads out the units and does a lot of standing still vs infantry. But piloted by human in mobile blobs of chariots they are simply OP

This is the absolute opposite of my experience. Some single entity character chariots like Chariot of the Gods can duel well vs other characters but that's it. They get rekt by mass.

Updated 12 days ago.
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12 days ago
Jun 9, 2025, 10:05:51 AM

AI chariots always do crazy things, because controlled by AI. Its an AI not a chariots problem. 

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12 days ago
Jun 9, 2025, 11:41:22 AM

you just need to move them in a group and keep them attacking, they do collision damage as they grind against other units, even cavalry. i think their mass was upped so much they even do this to monstrous infantry, certainly cavalry

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12 days ago
Jun 9, 2025, 1:03:39 PM

AI chariots do crazy things when controlled by AI, so AI has better control over said chariots.


Not player related. 

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12 days ago
Jun 9, 2025, 1:05:06 PM

I already wrote you AI cant play chariot...AI controlled chariots arent very strong. its player controlled blobs that is the issue...

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12 days ago
Jun 9, 2025, 1:06:40 PM

And I wrote you, that you're wrong. AI chariots were always stronger. 


You're not supposed to stack them. Leave them as they are, they were weak when human controlled.

Updated 12 days ago.
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12 days ago
Jun 9, 2025, 1:12:33 PM

I'm simply against nerfing things that only started being somewhat good in game 3. 


Chariots were only good for disrupting formations of infantry and did zero damage in games 1 and 2. 

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12 days ago
Jun 9, 2025, 1:23:20 PM

Weapon damage nerf? They are supposed to be strong on charge only. I think. I'm not sure if mass changes are the way to go, even if it is too much. Cycle charging single units of chariots against heavy infantry is already difficult. 



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12 days ago
Jun 9, 2025, 1:32:49 PM

what i write is you dont need to cyclecharge. they just need to move next to or into units to do collision damage, this is fine vs infantry but it should not be a thing vs large. Atm they soundly beat cavalry. cavalry should beat chariots, otherwise the upside to chariots is insane. it might not be a huge issue in MP because you cant really blob them as you only get 4. In SP its madness. 

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12 days ago
Jun 9, 2025, 1:35:50 PM

RawSugar#1229 wrote:

what i write is you dont need to cyclecharge. they just need to move next to or into units to do collision damage, this is fine vs infantry but it should not be a thing vs large. Atm they soundly beat cavalry. cavalry should beat chariots, otherwise the upside to chariots is insane. it might not be a huge issue in MP because you cant really blob them as you only get 4. In SP its madness. 

Ok, so what do you suggest to change? I already suggested weapon damage nerfs and I'm against mass nerfs because of how cycle charging works in the game.

Updated 12 days ago.
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12 days ago
Jun 9, 2025, 1:39:25 PM

nerf collision damage vs large, probably. looking at the battle im fairly sure this is what happening, they are same mass or cavalry is lower and they do collision damage vs lower or equal mass, so make the collision damage lower vs high mass or vs large.

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12 days ago
Jun 9, 2025, 8:15:43 PM

I found chariots to be underwhelming. Do 10 chariots vs an equivalent value of infantry and monstrous infantry stacked amongst each other and I’d bet the latter wins 

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12 days ago
Jun 10, 2025, 1:47:33 AM

RawSugar#1229 wrote:

Just did a few tests w chariots and they are insanely OP? crush infantry isnt surprising but they also soundly beat cavalry and beat monstrous infantry. The only way to beat them in melee is SEMs who in turn crush them. Seems like they need a big ol nerf to the grinding damage vs large?


To clarify; tests were done w 10 chariots against equal value opponents. When piloted by AI it spreads out the units and does a lot of standing still vs infantry. But piloted by human in mobile blobs of chariots they are simply OP

You really should provide meaningful details if you are making a large claim. What's "equal value opponent"? What chariots are you testing? How are you testing it? In my experience chariots trade poorly into cav and monstrous infantry consistently. When you do see chariots winning it's usually in contexts where you have 3 times the value in which case that's not an unusual result.

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11 days ago
Jun 10, 2025, 5:35:53 AM

test was orc boar chariots vs reiksguard, fimir and mammoths,

also ithimar vs silver helms, cold ones chaos knights


only mammoths won, fimir put up a fought but lost pretty hard, cold ones as well. the others were annihilated


You have to blob them.... no cyclechages just grind the enemy in a blob


I cant entirely rule out that poor ai piloting is affecting outcomes  but i dont see how it would greatly impact the result....and cavalry should be strong enough vs chariots that they'd still win


Screenshot (10).png



Updated 11 days ago.
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11 days ago
Jun 10, 2025, 6:25:14 AM

RawSugar#1229 wrote:

test was orc boar chariots vs reiksguard, fimir and mammoths,

also ithimar vs silver helms, cold ones chaos knights


only mammoths won, fimir put up a fought but lost pretty hard, cold ones as well. the others were annihilated


You have to blob them.... no cyclechages just grind the enemy in a blob


I cant entirely rule out that poor ai piloting is affecting outcomes  but i dont see how it would greatly impact the result....and cavalry should be strong enough vs chariots that they'd still win


Screenshot (10).png



Pretty sure it's poor AI since it tries to cycle cav when it shouldn't.Screenshot (4078).pngI find that if you just leave the cav in a grind with an attack order on a chariot they win handily. But the AI doesn't like to keep chariots blobbed once they start losing so hard to say for sure. They started blobbed here before the AI pulled them apart. But just from a math point even with 3 chariots grouped they shouldn't out trade cav that are just wailing on them. 12 attacks versus 40ish basically always favors cav.


I'd also note the fellow above you got a much worse result by cycle charging, which requires the AI to stop attacking and retreat. If the Chaos Knights just stick to a chariot and attack they're hugely favored mathematically.


Edit: Ran the Fimir test and when price matched if the Fimir (dual weapon) just stay in melee they smoke the boar chariots. Seems likely to be an AI issue. Chariots started in a blob, didn't get much damage before one routed.Screenshot (4080).png




Updated 11 days ago.
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11 days ago
Jun 10, 2025, 6:53:31 AM

Chariors are extremly good but micro-heavy. I remember my few first turns with TK I used pause button so often it was basically a turn based game. 


Damn you GS and damn you Khorne. Chariots (and Soul Casket) were the only thing that worked against them.

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