Patch 5.3 arrives tomorrow, and ahead of that, we're excited to share the complete set of Release Notes with you, and give you all the insight on the changes, new and updated content, and fixes coming your way.
Due to a technical issue with our website, we were unable to post the complete set of changes in a single news article for you, and we're working to correct that for the future.
To that end we've needed to split the Release Notes across our Blog, and here on the forums, and so if you're looking to read all about the Ogre Kingdoms Mercenary Recruitment Rework, our refresh on Ogre Bounties, New Magic Items that we've added, an all new Unit Variant for Vampire Counts and the many additional changes, improvements and fixes - be sure to check out the main Release Notes here.
Below, you'll find a detailed breakdown on the Battle Balance changes we're making as part of this update, broken down by Faction, as well as any Abilities balancing. It details all of the changes we've made to various units, spells and item abilities, from Hit Points, to Base Weapon Damage, Recruitment Costs in Multiplayer, and multiple other factors. You'll be able to use your browsers "find on page" function to search for key units, or just skip to the faction if you want to take a more general look at some of the changes we're making with this Patch.
Let's dive right in!
Looking for the complete Release Notes for Patch 5.3.0? CLICK HERE!
GENERAL
Gotrek
Recruitment Cost (MP): 1200 -> 1150
BEASTMEN
The Bloodbrute Behemoth (Ghorgon)
Armour: 50 -> 70
Centigors of Tzeentch
Recruitment Cost (MP): 1050 ->1150
Pestigors
Recruitment Cost (MP): 650 -> 675
Melee Attack: 28 -> 24
Armour: 35 -> 25
Razorgor Chariots
Base Weapon Damage: 18 -> 26
Armour Piercing Weapon Damage: 36 -> 44
Bonus vs. Infantry: 24 -> 25
Bestigor Herd
Charge Bonus: 32 -> 36
Run Speed: 36 -> 38
Charge Speed: 44 -> 46
Centigors
Recruitment Cost (MP): 700 -> 750
Centigors (Great Weapons)
Recruitment Cost (MP): 900 -> 950
Cygor
Explosion Radius: 6 -> 7
Khorrok’s Manrippers (Bestigor Herd)
Run Speed: 36 -> 38
Charge Speed: 44 -> 46
The Eye of Morrslieb (Cygor)
Base Missile Damage: 84 -> 90
Armour Piercing Missile Damage: 336 -> 360
Base Explosion Damage: 55 -> 60
Armour Piercing Explosion Damage: 85 -> 100
Explosion Radius: 6 -> 7
BRETONNIA
Grail Guardians
Hit Points: 8448 -> 8064
Questing Knights
Base Weapon Damage: 12 -> 14
Royal Hippogryph Knights
Hit Points: 8592 -> 8112
Peasant Mob
Recruitment Cost (MP): 100 -> 125
Grail Knights
Hit Points: 7728 -> 7296
The Companions of Quenelles (Questing Knights)
Base Weapon Damage: 12 -> 14
CHAOS DWARFS
Hobgoblin Wolf Raiders (Bows)
Effective Range: 130 -> 140
Oglah Khan’s Wolfboyz
Recruitment Cost (MP): 950 -> 900
Effective Range: 130 -> 140
Daemonsmith Sorcerer
Recruitment Cost (MP): 600 -> 550
Daemonsmith Sorcerer [Mount: Lammasu]
Hit Points: 5256 -> 6056
Overseer [Mount: Lammasu]
Hit Points: 5256 -> 6056
Sorcerer-Prophet [Mount: Lammasu]
Hit Points: 5256 -> 6056
Zhatan the Black [Mount: Lammasu]
Hit Points: 6034 -> 6856
Hobgoblin Archers
Effective Range: 130 -> 140
Orc Labourers
Recruitment Cost (MP): 300 -> 250
Lammasu
Hit Points: 5248 -> 6048
Spell Resistance %: 0 → 25
This change also applies to all Lammasu mounts
K'daii Destroyer
Added Collision Attacks
Dreadquake Mortar
Recruitment Cost (MP): 2000 -> 1800
Iron Daemon - Dreadquake Mortar
Recruitment Cost (MP): 3100 -> 2700
The Daemon’s Tongue - Dreadquake Mortar
Recruitment Cost (MP): 3700 -> 3300
Skullcracker - Dreadquake Mortar
Recruitment Cost (MP): 3200 -> 2800
DAEMONS OF CHAOS
The Daemon Princes from the Warriors of Chaos roster have arrived on the Daemons of Chaos roster now too.
These lords are:
Daemon Prince
Daemon Prince of Khorne
Daemon Prince of Nurgle
Daemon Prince of Slaanesh
Daemon Prince of Tzeentch
Daemon Prince
There has been some confusion on the roster as to why this very basic-looking unit exists on the Daemons of Chaos roster. The answer is that it represents the most basic form of the Daemon Prince and without it, players would not be able to load their custom Daniels in custom battle.
Daemon Prince has now been moved to the extended roster
Recruitment Cost (MP): 2000 -> 1800
Arcalux, Prince of Fury
Arcalux has now been moved to the extended roster
Recruitment Cost (MP): 2000 -> 1800
Caress, the Darkling Prince
Recruitment Cost (MP): 2050 -> 1850
DARK ELVES
Doomfire Warlocks
Recruitment Cost (MP): 1200 -> 1100
Recruitment Cost (SP): 1200 -> 1100
Upkeep Cost: 300 -> 275
Crone Hellebron
Recruitment Cost (SP): 1250 -> 1050
Upkeep Cost: 312 -> 263
Crone Hellebron [Mount: Dark Steed]
Recruitment Cost (SP): 1350 -> 1250
Upkeep Cost: 337 -> 313
Crone Hellebron [Mount: Cauldron of Blood]
Recruitment Cost (MP): 1850 -> 1800
Recruitment Cost (SP): 1950 -> 1800
Upkeep Cost: 488 -> 450
Crone Hellebron [Mount: Manticore]
Recruitment Cost (MP): 1800 -> 1650
Recruitment Cost (SP): 1900 -> 1650
Upkeep Cost: 475 -> 413
Bloodwrack Shrine
Recruitment Cost (MP): 1800 -> 1600
Recruitment Cost (SP): 1800 -> 1600
Upkeep Cost: 450 -> 400
Cold One Knights
Additional Hit Points: 5952 -> 6480
Melee Attack: 29 -> 28
Melee Defence: 28 -> 30
Khainite Assassin
Recruitment Cost (MP): 700 -> 650
Scourgerunner Chariot Mounts
Scourgerunner Harpoon gunners now deal more damage to account for the fact that they are a single entity
DWARFS
Daemon Slayer
Melee Attack: 65 -> 60
Melee Defence: 50 -> 45
Dragon Slayer
Melee Attack: 60 -> 55
Melee Defence: 50 -> 45
Thunderbarge
Recruitment Cost (MP): 3000 -> 3200
Recruitment Cost (SP): 3000 -> 3200
Upkeep Cost: 750 -> 800
The Spirit of Grungni
Recruitment Cost (MP): 3400 -> 3600
Recruitment Cost (SP): 3400 -> 3600
Bolt Throwers
In order to account for the increased number of Bolt Throwers that we added to this unit previously, we have decreased the health of each individual Bolt Thrower as well as reducing the number of crew members manning the Bolt Throwers within the unit. The reload time of each bolt thrower has also been increased.
Number of Crew Entities: 64 -> 56
Hit Points: 8552 -> 6928
Base Reload Time (Seconds): 13 -> 18
The Skolder Guard (Irondrakes)
Effective Range: 90 -> 100
Rangers (Great Weapons)
Recruitment Cost (MP): 650 -> 600
Recruitment Cost (SP): 650 -> 600
Upkeep Cost: 163 -> 150
Flame Cannons
Effective Range: 240 -> 280
Flame Cannons (Grudge Settlers)
Effective Range: 240 -> 280
Thane
Recruitment Cost (MP): 500 -> 550
Quarrellers (Great Weapons)
Recruitment Cost (MP): 600 -> 575
Recruitment Cost (SP): 600 -> 575
Upkeep Cost: 150 -> 144
Gyrocopters
Removed Attribute(s):
Fire While Moving
Ammo of Primary Missile Weapon: 30 -> 25
Base Melee Weapon Damage: 50 -> 38
Armour Piercing Melee Weapon Damage: 16 -> 12
Base Explosion Damage: 4 -> 2
Armour Piercing Explosion Damage: 6 -> 4
Gyrocopters (Brimstone Guns)
Ammo of Primary Missile Weapon: 42 -> 60
Base Melee Weapon Damage: 50 -> 38
Armour Piercing Melee Weapon Damage: 16 -> 12
Gyrocopters (Trollhammers - Grudge Settlers)
Ammo of Primary Missile Weapon: 20 -> 25
Base Melee Weapon Damage: 50 -> 38
Armour Piercing Melee Weapon Damage: 16 -> 12
Gyrobombers
Removed Attribute(s):
Fire While Moving
King Lunn Ironhammer
Missile Block Chance %: 35 -> 55
Halkenhaf Stonebeard
Missile Block Chance %: 60 -> 55
Ancestor Spirit
Missile Block Chance %: 60 -> 55
THE EMPIRE
Demigryph Knights
Hit Points: 6976 -> 7456
Leadership: 75 -> 80
Demigryph Knights (Halberds)
Hit Points: 6976 -> 7456
Leadership: 75 -> 80
Melee Defence: 32 -> 36
Armour Piercing Weapon Damage: 36 -> 38
Recruitment Cost (MP): 1500 -> 1450
Recruitment Cost (SP): 1500 -> 1450
Upkeep Cost: 375 -> 363
The Royal Altdorf Gryphites (Demigryph Knights)
Additional Hit Points: 6976 -> 7456
Leadership: 85 -> 90
Melee Defence: 41 -> 45
Armour Piercing Weapon Damage: 36 -> 38
Charge Bonus: 48 -> 60
Added Attribute(s):
Glorious Charge
The Stubborn Bulls (Empire Knights - Greatswords)
Base Weapon Damage: 12 -> 14
Hertwig van Hal
Armour: 40 -> 45
Archers
Effective Range: 120 -> 130
Calibration Distance: 90 -> 95
Deathjacks (Archers)
Effective Range: 120 -> 130
Calibration Distance: 90 -> 95
Volkmar the Grim [Mount: War Altar of Sigmar]
Base Weapon Damage: 165 -> 240
Armour Piercing Weapon Damage: 80 -> 160
The Tattersouls (Flagellants)
Melee Attack: 40 -> 41
Minor change here to correct a Regiment of Renown stat that was incorrect.
Reiksguard
Recruitment Cost (MP): 1150 -> 1100
Recruitment Cost (SP): 1150 -> 1100
Upkeep Cost: 288 -> 275
Steam Tank
The Steam Tank can no longer fire it's hull-mounted Cannon in melee
The Steam Tank's collision has been altered so that it is now possible to hit it in the rear
Landship
The Landship can no longer fire it's hull-mounted Cannon in melee
The Landship's collision has been altered so that it is now possible to hit it in the rear
GRAND CATHAY
Celestial General [Mount: Jade Longma]
Added Attribute(s):
Causes Fear
Astromancer [Mount: Great Moon Bird]
Recruitment Cost (MP): 1900 -> 1800
Recruitment Cost (SP): 1900 -> 1800
Upkeep Cost: 475 -> 450
Great Moon Bird
Recruitment Cost (MP): 1700 -> 1600
Recruitment Cost (SP): 1700 -> 1600
Upkeep Cost: 425 -> 400
Jade Lion
Armour Piercing Weapon Damage: 240 -> 260
Jet Lion
Armour Piercing Weapon Damage: 240 -> 260
GREENSKINS/ORCS & GOBLINS
Grom the Paunch
Grom's AP ratio has been flipped, meaning that his weapon now deals majority AP damage
Base Weapon Damage: 290 -> 150
Armour Piercing Weapon Damage: 140 -> 320
Splash Attack Knockback Force Multiplier: 1 -> 1.5
Rogue Idol
Max Entities Hit by Splash Attack: 10 -> 8
Da Big Un (Rogue Idol)
Max Entities Hit by Splash Attack: 10 -> 8
Enabled Magical Attacks
Explosion Radius: 6 -> 7
Feral Wyvern
Recruitment Cost (MP): 1600 -> 1300
Recruitment Cost (SP): 1500 -> 1300
Upkeep Cost: 375 -> 325
Da Eight Peak Loonies (Night Goblins - Fanatics)
Recruitment Cost (MP): 735 -> 725
Recruitment Cost (SP): 735 -> 725
Upkeep Cost: 184 -> 181
Azhag the Slaughterer [Mount: Skullmuncha]
Recruitment Cost (MP): 1750 -> 1600
Orc Warboss [Mount: Wyvern]
Recruitment Cost (MP): 1650 -> 1500
Orc Boyz
Recruitment Cost (MP): 430 -> 425
Recruitment Cost (SP): 430 -> 425
Upkeep Cost: 107 -> 106
HIGH ELVES
Phoenix Guard
Added Attribute(s):
Immune to Psychology
Keepers of the Flame (Phoenix Guard)
Added Attribute(s):
Immune to Psychology
Immune to Contact Effects
Eltharion the Grim [Mount: Stormwing]
Recruitment Cost (MP): 2050 -> 2000
Recruitment Cost (SP): 2050 -> 2000
Upkeep Cost: 513 -> 500
Teclis [Mount: Arcane Phoenix]
Armour Piercing Weapon Damage: 300 -> 320
Rangers
Base Weapon Damage: 21 -> 23
Armour Piercing Weapon Damage: 7 -> 8
Arcane Phoenix
Armour Piercing Weapon Damage: 300 -> 320
Omen of Asuryan (Arcane Phoenix)
Armour Piercing Weapon Damage: 300 -> 320
War Lions of Chrace
Bonus vs. Infantry: 10 -> 12
Rahagra’s Pride (War Lions of Chrace)
Bonus vs. Infantry: 10 -> 12
Lion Chariots of Chrace
Base Weapon Damage: 18 -> 26
Armour Piercing Weapon Damage: 38 -> 44
Tiranoc Chariots
Base Missile Damage: 16 -> 18
Armour Piercing Missile Damage: 10 -> 11
Flamespyre Phoenix
Base Weapon Damage: 100 -> 120
Armour Piercing Weapon Damage: 230 -> 260
Frostheart Phoenix
Armour Piercing Weapon Damage: 280 -> 300
KHORNE
Exalted Hero of Khorne
Melee Attack: 65 -> 60
Exalted Hero of Khorne [Mount: Chaos Steed]
Melee Attack: 65 -> 60
Exalted Hero of Khorne [Mount: Juggernaut]
Melee Attack: 68 -> 63
Herald of Khorne [Mount: Blood Throne]
Base Weapon Damage: 80 -> 120
Armour Piercing Weapon Damage: 180 -> 265
Bonus vs. Infantry: 28 -> 25
Max Entities Hit by Splash Attack: 8 -> 4
Bloodreaper [Mount: Blood Throne]
Base Weapon Damage: 70 -> 110
Armour Piercing Weapon Damage: 160 -> 245
Bonus vs. Infantry: 26 -> 25
Max Entities Hit by Splash Attack: 8 -> 4
Re-worked attack zone data to make the unit more reliable in melee
Blood Shrine of Khorne
Base Weapon Damage: 60 -> 100
Armour Piercing Weapon Damage: 140 -> 225
Bonus vs. Infantry: 24 -> 25
Max Entities Hit by Splash Attack: 8 -> 4
Re-worked attack zone data to make the unit more reliable in melee
Skullcannon
Base Weapon Damage: 75 -> 100
Armour Piercing Weapon Damage: 125 -> 225
Bonus vs. Infantry: 24 -> 25
Max Entities Hit by Splash Attack: 8 -> 4
Re-worked attack zone data to make the unit more reliable in melee
Reduced Projectile Penetration
The Skullcannon projectile now spawns a small static vortex upon impact
The Bloodbrute Behemoth (Ghorgon)
Armour: 50 -> 70
Gorebeast Chariots of Khorne
Base Weapon Damage: 18 -> 26
Armour Piercing Weapon Damage: 36 -> 44
Forsaken of Khorne
Hit Points: 7360 -> 8000
Bloodthirster
Armour Piercing Weapon Damage: 360 -> 380
Bonus vs. Large: 30 -> 35
Minotaurs of Khorne
Recruitment Cost (MP): 1300 -> 1350
Recruitment Cost (SP): 1550 -> 1350
Upkeep Cost: 388 -> 338
Khorne's Bloody Fist (Bloodthirster)
Armour Piercing Weapon Damage: 360 -> 380
Bonus vs. Large: 30 -> 35
KISLEV
Tzarina Katarin [Mount: Ice Court Sled]
Run Speed: 9.5 -> 8.4
Charge Speed: 12 -> 11
Kislevite Warriors
Recruitment Cost (MP): 500 -> 525
Boydinov’s Brawlers (Streltsi)
Corrected splash attack behaviour so that this unit will no longer hit multiple targets with a single melee attack.
Frost Wyrm
Recruitment Cost (MP): 1450 -> 1500
Added Collision Attacks
The Things in the Woods
Recruitment Cost (MP): 800 -> 875
The Mordheim Balewolves (The Things in the Woods)
Recruitment Cost (MP): 1050 -> 1125
Horse Archers
Recruitment Cost (MP): 550 -> 600
Kossovite Dervishes
Recruitment Cost (MP): 475 -> 525
Heavy War Sleds
Recruitment Cost (MP): 1350 -> 1450
This unit is now considered "Large" instead of "Very Large", which should bring it's knockback performance in line with chariots of a similar tier
Light War Sleds
Recruitment Cost (MP): 1100 -> 1150
This unit is now considered "Large" instead of "Very Large", which should bring it's knockback performance in line with chariots of a similar tier
Elemental Bear
Max Entities Hit by Splash Attack: 12 -> 10
Added Collision Attacks
Oath-Brothers of Tor (War Bear Riders)
Recruitment Cost (MP): 1800 -> 1850
The Frozen Heart of Winter (Elemental Bear)
Max Entities Hit by Splash Attack: 12 -> 10
Added Collision Attacks
LIZARDMEN
All Carnosaur and Ripperdactyl units and mounts now benefit from the "Primal Instincts" ability
Red Crested Skinks
Recruitment Cost (MP): 575 -> 525
Recruitment Cost (SP): 575 -> 525
Upkeep Cost: 144 -> 131
Melee Defence: 19 -> 20
Charge Bonus: 21 -> 25
Base Weapon Damage: 5 -> 6
Armour Piercing Weapon Damage: 19 -> 21
Cohort of Sotek (Red Crested Skinks)
Recruitment Cost (MP): 825 -> 775
Recruitment Cost (SP): 825 -> 775
Upkeep Cost: 206 -> 193
Melee Attack: 33 -> 34
Melee Defence: 25 -> 27
Charge Bonus: 21 -> 25
Base Weapon Damage: 5 -> 6
Armour Piercing Weapon Damage: 19 -> 21
Lord Kroak
Recruitment Cost (MP): 1450 -> 1400
Gor-Rok
Recruitment Cost (MP): 1100 -> 900
Nakai the Wanderer
Nakainow grants all units in his army the Woodsman Attribute in campaign
Nakai's Sacred Wanderer Skill now grants all units in his army the Vanguard Deployment Attribute in campaign
Added Attributes:
Vanguard Deployment
Woodsman
Causes Terror
Missile Damage Resistance %: 15 -> 25
The Shredder of Lustria (Dread Saurian)
Recruitment Cost (MP): 3600 -> 3700
Recruitment Cost (SP): 3600 -> 3700
Skink Oracle
Recruitment Cost (MP): 1900 -> 1800
Coatl
Max Entities Hit by Splash Attack: 6 -> 4
Added Collision Attacks
Spirit of Tepok (Coatl)
Max Entities Hit by Splash Attack: 6 -> 4
Added Collision Attacks
Feral Troglodon
Recruitment Cost (MP): 1600 -> 1550
The Pale Death (Feral Troglodon)
Recruitment Cost (MP): 1900 -> 1850
Kroq-Gar
Recruitment Cost (MP): 1100 -> 900
Kroq-Gar [Mount: Grymloq]
Recruitment Cost (MP): 2050 -> 1850
Kroq-Gar [Mount: Cold One]
Recruitment Cost (MP): 1400 -> 1200
Kroq-Gar [Mount: Horned One]
Recruitment Cost (MP): 1500 -> 1300
Saurus Oldblood
Recruitment Cost (MP): 1000 -> 800
Saurus Oldblood [Mount: Cold One]
Recruitment Cost (MP): 1300 -> 1100
Saurus Oldblood [Mount: Carnosaur]
Recruitment Cost (MP): 1950 -> 1800
Saurus Scar-Veteran [Mount: Carnosaur]
Recruitment Cost (MP): 1800 -> 1750
Feral Carnosaur
Recruitment Cost (MP): 1550 -> 1500
Geltblom’s Terror (Feral Carnosaur)
Recruitment Cost (MP): 1950 -> 1800
Blessed Carnosaur
Recruitment Cost (MP): 1650 -> 1600
NORSCA
Wulfrik the Wanderer [Mount: War Mammoth]
Recruitment Cost (MP): 2300 -> 2200
Recruitment Cost (SP): 2300 -> 2200
Upkeep Cost: 575 -> 550
Charge Speed: 80 -> 84
Marauder Berserkers
Charge Bonus: 33 -> 35
Walk Speed: 14 -> 15
Chaos Frost Dragon
Recruitment Cost (MP): 1600 -> 1500
Recruitment Cost (SP): 1700 -> 1500
Upkeep Cost: 425 -> 375
The Cold-Voider (Chaos Frost Dragon)
Recruitment Cost (MP): 1700 -> 1800
Recruitment Cost (SP): 1700 -> 1800
Upkeep Cost: 425 -> 450
Added Attribute(s):
Ignore Contact Effects
Added Ability
Frenzy
Feral Mammoth
Recruitment Cost (MP): 1500 -> 1450
Recruitment Cost (SP): 1500 -> 1450
Upkeep Cost: 375 -> 362
War Mammoth
Recruitment Cost (MP): 2000 -> 1900
Recruitment Cost (SP): 2000 -> 1900
Upkeep Cost: 500 -> 475
Charge Speed: 80 -> 84
War Mammoth (Warshrine)
Recruitment Cost (MP): 2000 -> 1900
Recruitment Cost (SP): 2000 -> 1900
Upkeep Cost: 500 -> 475
Charge Speed: 80 -> 84
The Great Mawherd of Bloodfjord (Feral Mammoths)
Charge Speed: 8 -> 8.4
Marauder Ice Wolves Chariots
Base Missile Damage: 12 -> 24
Armour Piercing Missile Damage: 40 -> 80
Marauder Chieftain [Mount: War Mammoth]
Charge Speed: 80 -> 84
Marauders (Great Weapons)
Recruitment Cost (MP): 500 -> 475
Recruitment Cost (SP): 500 -> 475
Upkeep Cost: 125 -> 119
Brutes of the Hound (Marauder Berserkers)
Recruitment Cost (MP): 1050 -> 1000
Recruitment Cost (SP): 1050 -> 1000
Upkeep Cost: 263 -> 250
Charge Bonus: 33 -> 35
Armour: 15 -> 35
Soulcrusher (War Mammoth)
Recruitment Cost (MP): 2400 -> 2300
Recruitment Cost (SP): 2400 -> 2300
Upkeep Cost: 600 -> 575
Charge Speed: 80 -> 84
Burplesmirk Spewpit
Additional Hit Points: 12612 -> 13612
Max Entities Hit by Splash Attack: 10 -> 5
Killgore Slaymaim
Melee Attack: 60 -> 65
Melee Defence: 35 -> 45
Charge Bonus: 65 -> 70
Azrik the Maze Keeper
Physical Damage Resistance %: 0 -> 20
Missile Damage Resistance %: 60 -> 40
Base Weapon Damage: 125 -> 145
Armour Piercing Weapon Damage: 295 -> 325
NURGLE
Chaos Lord of Nurgle [Mount: Rot Beast]
Entity Mass: 1200 -> 1800
Chaos Sorcerer Lord of Nurgle [Mount: Rot Beast]
Entity Mass: 1200 -> 1800
Chaos Sorcerer of Nurgle [Mount: Rot Beast]
Entity Mass: 1200 -> 1800
Exalted Hero of Nurgle
Melee Attack: 60 -> 50
Exalted Hero of Nurgle [Mount: Chaos Steed]
Melee Attack: 60 -> 50
Exalted Hero of Nurgle [Mount: Rot Beast]
Melee Attack: 63 -> 53
Entity Mass: 1200 -> 1800
Marauders of Nurgle (Great Weapons)
Recruitment Cost (MP): 525 -> 500
Recruitment Cost (SP): 525 -> 500
Upkeep Cost: 131 -> 125
Chaos Warriors of Nurgle (Great Weapons)
Recruitment Cost (MP): 900 -> 875
Recruitment Cost (SP): 900 -> 875
Upkeep Cost: 225 -> 218
The Angels of Decay (Plague Drones - Death’s Heads)
Charge Bonus: 16 -> 32
Rot Knights
Leadership: 70 -> 75
Armour: 80 -> 100
Entity Mass: 1200 -> 1500
The Rotting Riders (Rot Knights)
Recruitment Cost (MP): 2400 -> 2200
Recruitment Cost (SP): 2400 -> 2200
Upkeep Cost: 600 -> 550
Leadership: 80 -> 85
Armour: 80 -> 100
Entity Mass: 1200 -> 1500
Khargan the Crazed
Aligned stats to match and surpass that a of a standard Exalted Hero
Helman Ghorst [Mount: The Brothers Ghorst Corpse Cart]
Recruitment Cost (MP): 1350 -> 1150
The Claw of Nagash (Mortis Engine)
Entity Mass: 1100 -> 1500
Mortis Engine
Entity Mass: 1100 -> 1500
Hexwraiths
Leadership: 40 -> 50
Banshee
Leadership: 45 -> 55
Cairn Wraiths
Leadership: 45 -> 50
Crypt Ghouls
Recruitment Cost (MP): 550 -> 600
Recruitment Cost (SP): 500 -> 600
Upkeep Cost: 125 -> 150
Hit Points: 7560 -> 8280
Armour: 10 -> 30
Skeleton Spearmen
Recruitment Cost (MP): 350 -> 325
Recruitment Cost (SP): 350 -> 325
Upkeep Cost: 88 -> 81
Fell Bats
Recruitment Cost (MP): 400 -> 375
Black Coach
Leadership: 40 -> 50
Added Attribute(s):
Strider
Base Weapon Damage: 50 -> 80
Armour Piercing Weapon Damage: 170 -> 200
Enabled Flaming Attacks
Max Entities Hit by Splash Attack: 2 -> 4
The abilities Black Scythes, Unholy Vigour and Black Nimbus now scale their effects depending on the number of enemy entities that have been killed within a radius of The Black Coach
WARRIORS OF CHAOS
Sarthorael the Everwatcher
Recruitment Cost (MP): 1700 -> 1800
Additional Hit Points: 7020 -> 8040
Leadership: 75 -> 85
Melee Attack: 45 -> 56
Melee Defence: 45 -> 56
Charge Bonus: 35 -> 40
Armour: 30 -> 40
Base Weapon Damage: 125 -> 145
Armour Piercing Weapon Damage: 295 -> 325
Max Entities Hit by Splash Attack: 6 -> 4
Added MP Item(s)
The Rock of Inevitability
Kholek Suneater
Enabled Magical Attacks
Bilious Thunderguff (Chaos Giant)
Recruitment Cost (MP): 1900 -> 1800
Recruitment Cost (SP): 1900 -> 1800
Upkeep Cost: 475 -> 450
Gorebeast Chariots
Base Weapon Damage: 18 -> 26
Armour Piercing Weapon Damage: 36 -> 44
Marauders (Great Weapons)
Recruitment Cost (MP): 475 -> 450
Recruitment Cost (SP): 475 -> 450
Upkeep Cost: 119 -> 112
Chaos Warriors (Great Weapons)
Recruitment Cost (MP): 850 -> 825
Recruitment Cost (SP): 850 -> 825
Upkeep Cost: 213 -> 206
Exalted Hero
Melee Attack: 65 -> 60
Exalted Hero [Mount: Chaos Steed]
Melee Attack: 65 -> 60
Forsaken
Hit Points: 7360 -> 8000
The Daemonspew (Forsaken)
Hit Points: 8000 -> 8720
WOOD ELVES
Ariel
Ariel now leaves butterflies and flowers wherever she goes
Now plays animations when using Dart of Doom
Coeddil
Hit Points: 9828 -> 10828
Base Weapon Damage: 130 -> 160
Armour Piercing Weapon Damage: 360 -> 400
Ancient Treeman
Melee Attack: 37 -> 40
Base Weapon Damage: 120 -> 150
Armour Piercing Weapon Damage: 280 -> 320
Malevolent Ancient Treeman
Melee Attack: 39 -> 42
Base Weapon Damage: 120 -> 150
Armour Piercing Weapon Damage: 280 -> 320
Cave Bats
Recruitment Cost (MP): 400 -> 375
Treeman
Melee Attack: 45 -> 50
Base Weapon Damage: 110 -> 140
Armour Piercing Weapon Damage: 340 -> 380
Malevolent Treeman
Melee Attack: 47 -> 52
Base Weapon Damage: 110 -> 140
Armour Piercing Weapon Damage: 340 -> 380
Durthu
Recruitment Cost (MP): 1800 -> 1900
Recruitment Cost (SP): 1800 -> 1900
Upkeep Cost: 450 -> 475
Additional Hit Points: 9828 -> 10828
Melee Defence: 48 -> 56
Base Weapon Damage: 130 -> 160
Armour Piercing Weapon Damage: 360 -> 400
Deepwood Scouts (Swiftshiver Shards)
Recruitment Cost (MP): 850 -> 875
Recruitment Cost (SP): 850 -> 875
Upkeep Cost: 213 -> 218
Wildwood Rangers
Melee Attack: 48 -> 40
Base Weapon Damage: 9 -> 10
Armour Piercing Weapon Damage: 27 -> 26
Added Attribute(s):
Vanguard Deployment
Stalk
Bonus vs. Infantry: 0 -> 14
Reworked Ability: Guardians of the Wildwood
This ability has been completely reworked to more closely match its effects on the tabletop.
Previously, it granted an Anti-Large bonus if the unit was in a forest, but now it provides more general melee stats when a Terror-causing unit is nearby.
Wardens of Cythral (Wildwood Rangers)
Melee Attack: 59 -> 42
Melee Defence: 45 -> 55
Bonus vs. Large: 15 -> 20
Reworked Ability: Guardians of the Wildwood (see below under Abilities)
Wild Hunters of Kurnous (Wild Riders - Shields)
Recruitment Cost (MP): 1500 -> 1550
Recruitment Cost (SP): 1500 -> 1550
Upkeep Cost: 375 -> 387
ABILITIES
Spells
Usirian’s Incantation of Vengeance
Winds of Magic Cost: 9 -> 10
Kraken’s Pull
Winds of Magic Cost: 18 -> 15
Kraken’s Pull Upgraded
Winds of Magic Cost: 23 -> 22
The Dreaded Thirteenth Spell
Cast Range: 150 -> 100
Flensing Ruin
Winds of Magic Cost: 14 -> 15
Flensing Ruin Upgraded
Winds of Magic Cost: 20 -> 22
Black Whirlwind
Winds of Magic Cost: 15 -> 13
Black Whirlwind Upgraded
Winds of Magic Cost: 20 -> 19
Mantle of Ghorok Upgraded
Winds of Magic Cost: 18 -> 16
Arcane Unforging
Winds of Magic Cost: 16 -> 14
Arcane Unforging Upgraded
Winds of Magic Cost: 20 -> 18
Fiery Convocation
Winds of Magic Cost: 15 -> 13
Fiery Convocation Upgraded
Winds of Magic Cost: 22 -> 20
Tempest Upgraded
Winds of Magic Cost: 17 -> 16
Curse of Hashut
Winds of Magic Cost: 11 -> 10
Curse of Hashut Upgraded
Winds of Magic Cost: 16 -> 15
Hell Hammer
Winds of Magic Cost: 16 -> 15
Hell Hammer Upgraded
Winds of Magic Cost: 22 -> 20
The Maw
Winds of Magic Cost: 20 -> 18
The Maw Upgraded
Winds of Magic Cost: 26 -> 24
Toothcracker
Winds of Magic Cost: 7 -> 6
Toothcracker Upgraded
Winds of Magic Cost: 12 -> 11
Curse of the Leper
Winds of Magic Cost: 8 -> 7
Curse of the Leper Upgraded
Winds of Magic Cost: 11 -> 10
Fleshy Abundance Upgraded
Number of Effected Friendly Units: -1 -> 4
Hysterical Frenzy
Active Time (Seconds): 22 -> 28
Base Weapon Damage %: 0 → 25
Hysterical Frenzy Upgraded
Active Time (Seconds): 44 -> 56
Base Weapon Damage %: 0 → 25
Pavane of Slaanesh
Winds of Magic Cost: 12 -> 14
Pavane of Slaanesh Upgraded
Winds of Magic Cost: 22 -> 23
Glean Magic
Winds of Magic Cost: 8 -> 9
Self
Spell Mastery %: 0 → 15
Enemies
Applies Attribute(s):
Silenced
Glean Magic Upgraded
Winds of Magic Cost: 12 -> 13
Might of Heaven & Earth
Winds of Magic Cost: 11 -> 10
Might of Heaven & Earth Upgraded
Winds of Magic Cost: 20 -> 18
Talons of Night
Winds of Magic Cost: 18 -> 17
Talons of Night Upgraded
Winds of Magic Cost: 25 -> 24
Transformation of Kadon
Winds of Magic Cost: 20 -> 18
Savage Dominion
Winds of Magic Cost: 18 -> 15
Viletide
Winds of Magic Cost: 9 -> 7
Viletide Upgraded
Winds of Magic Cost: 13 -> 10
Gaze of Nagash
Winds of Magic Cost: 7 -> 8
Regrowth
Vigour per Second %: -5 -> -1
Regrowth Upgraded
Vigour per Second %: -5 -> -1
Soulblight
Winds of Magic Cost: 8 -> 7
Soulblight Upgraded
Winds of Magic Cost: 14 -> 13
Piercing Bolts of Burning
Winds of Magic Cost: 11 -> 10
Piercing Bolts of Burning Upgraded
Winds of Magic Cost: 17 -> 16
Wind Blast
Base Vortex Damage: 16 -> 20
Wind Blast Upgraded
Base Vortex Damage: 16 -> 20
Armour Piercing Vortex Damage: 8 -> 10
Banishment
Winds of Magic Cost: 17 -> 15
Banishment Upgraded
Winds of Magic Cost: 24 -> 21
Night Shroud
Winds of Magic Cost: 8 -> 6
Night Shroud Upgraded
Winds of Magic Cost: 14 -> 10
Gehenna’s Golden Hounds
Can now change direction in 360 degrees, meaning that it roughly moves around the same area instead of in a line.
Gehenna’s Golden Hounds Upgraded
Can now change direction in 360 degrees, meaning that it roughly moves around the same area instead of in a line.
Glittering Robe
Winds of Magic Cost: 6 -> 5
Glittering Robe Upgraded
Winds of Magic Cost: 12 -> 10
Curse of Years
Enemies
Applies Attribute(s):
Silenced
Gaze of Nagash
Winds of Magic Cost: 7 -> 8
Gaze of Nagash Upgraded
Winds of Magic Cost: 14 -> 15
The Enfeebling Foe (Bound) - (Dragon-blooded Shugengan campaign upgrade)
Number of Uses: 1 -> 4
Unit Abilities
Blazing Body
Now requires less time spent in Melee to charge up (240 seconds)
Shield of Chaqua
Effect Range: 35 -> 55
Omen of Hope
Vigour per Second %: 0 -> -1
Wake of Fire
Base Explosion Damage: 88 -> 60
Armour Piercing Explosion Damage: 0 -> 30
Giver of Furious Glory
Damage Resistance vs All %: 0 → 15
Giver of Glory
Vigour per Second %: 0 -> -1
Dark Renown
Effect Range: 35 -> 55
Dark Renown now also targets Drazhoath himself
Killing Fire
Direct Damage Amount: 3 -> 6
Aura of Agony
Is now always activated, rather than only being activated in melee
Aura of Ardour
Is now always activated, rather than only being activated in melee
Sour Discharge
Base Vortex Damage: 0 -> 34
Armour Piercing Vortex Damage: 72 -> 11
Dwarf Rum
Melee Attack: -10 -> -5
Flame Incarnate
Number of Uses: 2 -> Infinite
Locus of Abjuration
Effect Range: 35 -> 55
Spell resistance %: 66 -> 65
Locus of Beguilement
Effect Range: 35 -> 55
Locus of Change
Effect Range: 35 -> 55
Locus of Conjuration
Effect Range: 35 -> 55
Locus of Contagion
Effect Range: 35 -> 55
Locus of Fecundity
Effect Range: 35 -> 55
Locus of Fury
Effect Range: 35 -> 55
Locus of Grace
Effect Range: 35 -> 55
Locus of Swiftness
Effect Range: 35 -> 55
Locus of Virulence
Effect Range: 35 -> 55
Locus of Wrath
Effect Range: 35 -> 55
Arrow of Kurnous
Reduced Penetration on Projectiles
Hounds of Orion
Can now change direction in 360 degrees, meaning that it roughly moves around the same area instead of in a line
Guardians of the Wildwood
This ability has been completely reworked to more closely match its effects on the tabletop.
Previously, it granted an Anti-Large bonus if the unit was in a forest, but now it provides more general melee stats when a Terror-causing unit is nearby.
Rune of Hearth & Home
Vigour per Second %: -3 -> -1
Black Nimbus
Effect now intensify within a 35m radius when nearby enemies are killed
Black Scythes
Effect now intensify within a 35m radius when nearby enemies are killed
Base Weapon Damage %: 0 → 50
Unholy Vigour
Effect now intensify within a 35m radius when nearby enemies are killed
Ark of Sotek, Jungle Swarm & Sotek’s Sanctum
These three abilities now deal their damage via a stationary Vortex, rather than through a contact effect that damages over time.
The contact effect "Sotek's Poison" effectively replicates the effects of poison, but since it is being applied separately, it means that it can stack with regular poison.
Item Abilities
Blade of the Serpent’s Tongue
Effect Range: 35 -> 55
Charge Bonus %: 10 -> 20
Shield of Aeons
Effect Range: 35 -> 55
Added Attribute(s)
Charge Reflect
Mace of Ulumak
Added Contact Effect
Dazed
Acorns of the Oak of Ages
Armour Piercing Vortex Damage: 10 -> 20
Dart of Doom
Wind Up Time: 0 -> 1
Base Missile Damage: 450 -> 0
Armour Piercing Missile Damage: 150 -> 500
Base Explosion Damage: 90 -> 0
Armour Piercing Explosion Damage: 30 -> 100
This projectile can now penetrates through multiple small entities
The Wintertooth Crown
Effect Range: 35 -> 55
Melee Defence: 0 → 24
Flaming Axe of Cormac
Armour Piercing Weapon Damage %: 0 → 35
As always, thank you all for your ongoing suggestions, feedback and bug reports! If you run into any issues after updating to 5.3.0 tomorrow, be sure to report them over in our dedicated bug reporting area, where our hard-working QA teams can continue to investigate and feed them through.
We'll be back soon with our next dev chat video, so until then, we'll see you on the battlefield!
—The Total War Team
⚠ IMPORTANT
If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article. If the issues persist, please visit our support site for additional troubleshooting steps and assistance.
🧱 MOD WARNING
Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.
Looking for the complete release notes for Patch 5.3.0?CLICK HERE!
Updated 3 minutes ago.
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