Greetings folks, 


Patch 5.3 arrives tomorrow, and ahead of that, we're excited to share the complete set of Release Notes with you, and give you all the insight on the changes, new and updated content, and fixes coming your way. 


Due to a technical issue with our website, we were unable to post the complete set of changes in a single news article for you, and we're working to correct that for the future. 


To that end we've needed to split the Release Notes across our Blog, and here on the forums, and so if you're looking to read all about the Ogre Kingdoms Mercenary Recruitment Rework, our refresh on Ogre Bounties, New Magic Items that we've added, an all new Unit Variant for Vampire Counts and the many additional changes, improvements and fixes - be sure to check out the main Release Notes here


Below, you'll find a detailed breakdown on the Battle Balance changes we're making as part of this update, broken down by Faction, as well as any Abilities balancing. It details all of the changes we've made to various units, spells and item abilities, from Hit Points, to Base Weapon Damage, Recruitment Costs in Multiplayer, and multiple other factors. You'll be able to use your browsers "find on page" function to search for key units, or just skip to the faction if you want to take a more general look at some of the changes we're making with this Patch. 


Let's dive right in!



Looking for the complete Release Notes for Patch 5.3.0? CLICK HERE!





GENERAL

Gotrek

  • Recruitment Cost (MP): 1200 -> 1150

Warhammer_Release_Notes_Header_Beastmen.png

BEASTMEN


The Bloodbrute Behemoth (Ghorgon)

  • Armour: 50 -> 70


Centigors of Tzeentch

  • Recruitment Cost (MP): 1050 -> 1150


Pestigors

  • Recruitment Cost (MP): 650 -> 675
  • Melee Attack: 28 -> 24
  • Armour: 35 -> 25


Razorgor Chariots

  • Base Weapon Damage: 18 -> 26
  • Armour Piercing Weapon Damage: 36 -> 44
  • Bonus vs. Infantry: 24 -> 25


Bestigor Herd

  • Charge Bonus: 32 -> 36
  • Run Speed: 36 -> 38
  • Charge Speed: 44 -> 46


Centigors

  • Recruitment Cost (MP): 700 -> 750


Centigors (Great Weapons)

  • Recruitment Cost (MP): 900 -> 950


Cygor

  • Explosion Radius: 6 -> 7


Khorrok’s Manrippers (Bestigor Herd)

  • Run Speed: 36 -> 38
  • Charge Speed: 44 -> 46


The Eye of Morrslieb (Cygor)

  • Base Missile Damage: 84 -> 90
  • Armour Piercing Missile Damage: 336 -> 360
  • Base Explosion Damage: 55 -> 60
  • Armour Piercing Explosion Damage: 85 -> 100
  • Explosion Radius: 6 -> 7

Warhammer_Release_Notes_Header_Bretonnia.pngBRETONNIA


Grail Guardians

  • Hit Points: 8448 -> 8064


Questing Knights

  • Base Weapon Damage: 12 -> 14


Royal Hippogryph Knights

  • Hit Points: 8592 -> 8112


Peasant Mob

  • Recruitment Cost (MP): 100 -> 125


Grail Knights

  • Hit Points: 7728 -> 7296


The Companions of Quenelles (Questing Knights)

  • Base Weapon Damage: 12 -> 14

twwh3_design_blog_post_header_chaos_dwarfs-1536x486 (1).pngCHAOS DWARFS


Hobgoblin Wolf Raiders (Bows)

  • Effective Range: 130 -> 140


Oglah Khan’s Wolfboyz

  • Recruitment Cost (MP): 950 -> 900
  • Effective Range: 130 -> 140


Daemonsmith Sorcerer

  • Recruitment Cost (MP): 600 -> 550


Daemonsmith Sorcerer [Mount: Lammasu]

  • Hit Points: 5256 -> 6056


Overseer [Mount: Lammasu]

  • Hit Points: 5256 -> 6056


Sorcerer-Prophet [Mount: Lammasu]

  • Hit Points: 5256 -> 6056


Zhatan the Black [Mount: Lammasu]

  • Hit Points: 6034 -> 6856


Hobgoblin Archers

  • Effective Range: 130 -> 140


Orc Labourers

  • Recruitment Cost (MP): 300 -> 250


Lammasu

  • Hit Points: 5248 -> 6048
  • Spell Resistance %: 0 → 25
    • This change also applies to all Lammasu mounts


K'daii Destroyer

  • Added Collision Attacks


Dreadquake Mortar

  • Recruitment Cost (MP): 2000 -> 1800


Iron Daemon - Dreadquake Mortar

  • Recruitment Cost (MP): 3100 -> 2700


The Daemon’s Tongue - Dreadquake Mortar

  • Recruitment Cost (MP): 3700 -> 3300


Skullcracker - Dreadquake Mortar

  • Recruitment Cost (MP): 3200 -> 2800

Update Notes - DoC Header.jpgDAEMONS OF CHAOS


The Daemon Princes from the Warriors of Chaos roster have arrived on the Daemons of Chaos roster now too. These lords are: 

  • Daemon Prince
  • Daemon Prince of Khorne
  • Daemon Prince of Nurgle
  • Daemon Prince of Slaanesh
  • Daemon Prince of Tzeentch


Daemon Prince


There has been some confusion on the roster as to why this very basic-looking unit exists on the Daemons of Chaos roster. The answer is that it represents the most basic form of the Daemon Prince and without it, players would not be able to load their custom Daniels in custom battle.

  • Daemon Prince has now been moved to the extended roster
  • Recruitment Cost (MP): 2000 -> 1800


Arcalux, Prince of Fury

  • Arcalux has now been moved to the extended roster
  • Recruitment Cost (MP): 2000 -> 1800


Caress, the Darkling Prince

  • Recruitment Cost (MP): 2050 -> 1850

Warhammer_Release_Notes_Header_Dark_Elves.pngDARK ELVES


Doomfire Warlocks

  • Recruitment Cost (MP): 1200 -> 1100
  • Recruitment Cost (SP): 1200 -> 1100
  • Upkeep Cost: 300 -> 275


Crone Hellebron

  • Recruitment Cost (SP): 1250 -> 1050
  • Upkeep Cost: 312 -> 263


Crone Hellebron [Mount: Dark Steed]

  • Recruitment Cost (SP): 1350 -> 1250
  • Upkeep Cost: 337 -> 313


Crone Hellebron [Mount: Cauldron of Blood]

  • Recruitment Cost (MP): 1850 -> 1800
  • Recruitment Cost (SP): 1950 -> 1800
  • Upkeep Cost: 488 -> 450


Crone Hellebron [Mount: Manticore]

  • Recruitment Cost (MP): 1800 -> 1650
  • Recruitment Cost (SP): 1900 -> 1650
  • Upkeep Cost: 475 -> 413


Bloodwrack Shrine

  • Recruitment Cost (MP): 1800 -> 1600
  • Recruitment Cost (SP): 1800 -> 1600
  • Upkeep Cost: 450 -> 400


Cold One Knights

  • Additional Hit Points: 5952 -> 6480
  • Melee Attack: 29 -> 28
  • Melee Defence: 28 -> 30


Khainite Assassin

  • Recruitment Cost (MP): 700 -> 650


Scourgerunner Chariot Mounts

  • Scourgerunner Harpoon gunners now deal more damage to account for the fact that they are a single entity

Warhammer_Release_Notes_Header_Dwarfs.pngDWARFS


Daemon Slayer

  • Melee Attack: 65 -> 60
  • Melee Defence: 50 -> 45


Dragon Slayer

  • Melee Attack: 60 -> 55
  • Melee Defence: 50 -> 45


Thunderbarge

  • Recruitment Cost (MP): 3000 -> 3200
  • Recruitment Cost (SP): 3000 -> 3200
  • Upkeep Cost: 750 -> 800


The Spirit of Grungni

  • Recruitment Cost (MP): 3400 -> 3600
  • Recruitment Cost (SP): 3400 -> 3600


Bolt Throwers


In order to account for the increased number of Bolt Throwers that we added to this unit previously, we have decreased the health of each individual Bolt Thrower as well as reducing the number of crew members manning the Bolt Throwers within the unit. The reload time of each bolt thrower has also been increased.

  • Number of Crew Entities: 64 -> 56
  • Hit Points: 8552 -> 6928
  • Base Reload Time (Seconds): 13 -> 18


The Skolder Guard (Irondrakes)

  • Effective Range: 90 -> 100


Rangers (Great Weapons)

  • Recruitment Cost (MP): 650 -> 600
  • Recruitment Cost (SP): 650 -> 600
  • Upkeep Cost: 163 -> 150


Flame Cannons

  • Effective Range: 240 -> 280


Flame Cannons (Grudge Settlers)

  • Effective Range: 240 -> 280


Thane

  • Recruitment Cost (MP): 500 -> 550


Quarrellers (Great Weapons)

  • Recruitment Cost (MP): 600 -> 575
  • Recruitment Cost (SP): 600 -> 575
  • Upkeep Cost: 150 -> 144


Gyrocopters

  • Removed Attribute(s):
    • Fire While Moving
  • Ammo of Primary Missile Weapon: 30 -> 25
  • Base Melee Weapon Damage: 50 -> 38
  • Armour Piercing Melee Weapon Damage: 16 -> 12
  • Base Explosion Damage: 4 -> 2
  • Armour Piercing Explosion Damage: 6 -> 4


Gyrocopters (Brimstone Guns)

  • Ammo of Primary Missile Weapon: 42 -> 60
  • Base Melee Weapon Damage: 50 -> 38
  • Armour Piercing Melee Weapon Damage: 16 -> 12


Gyrocopters (Trollhammers - Grudge Settlers)

  • Ammo of Primary Missile Weapon: 20 -> 25
  • Base Melee Weapon Damage: 50 -> 38
  • Armour Piercing Melee Weapon Damage: 16 -> 12


Gyrobombers

  • Removed Attribute(s):
    • Fire While Moving


King Lunn Ironhammer

  • Missile Block Chance %: 35 -> 55


Halkenhaf Stonebeard

  • Missile Block Chance %: 60 -> 55


Ancestor Spirit

  • Missile Block Chance %: 60 -> 55

Warhammer_Release_Notes_Header_The_Empire.pngTHE EMPIRE


Demigryph Knights

  • Hit Points: 6976 -> 7456
  • Leadership: 75 -> 80


Demigryph Knights (Halberds)

  • Hit Points: 6976 -> 7456
  • Leadership: 75 -> 80
  • Melee Defence: 32 -> 36
  • Armour Piercing Weapon Damage: 36 -> 38
  • Recruitment Cost (MP): 1500 -> 1450
  • Recruitment Cost (SP): 1500 -> 1450
  • Upkeep Cost: 375 -> 363


The Royal Altdorf Gryphites (Demigryph Knights)

  • Additional Hit Points: 6976 -> 7456
  • Leadership: 85 -> 90
  • Melee Defence: 41 -> 45
  • Armour Piercing Weapon Damage: 36 -> 38
  • Charge Bonus: 48 -> 60
  • Added Attribute(s):
    • Glorious Charge


The Stubborn Bulls (Empire Knights - Greatswords)

  • Base Weapon Damage: 12 -> 14


Hertwig van Hal

  • Armour: 40 -> 45


Archers

  • Effective Range: 120 -> 130
  • Calibration Distance: 90 -> 95


Deathjacks (Archers)

  • Effective Range: 120 -> 130
  • Calibration Distance: 90 -> 95


Volkmar the Grim [Mount: War Altar of Sigmar]

  • Base Weapon Damage: 165 -> 240
  • Armour Piercing Weapon Damage: 80 -> 160


The Tattersouls (Flagellants)

  • Melee Attack: 40 -> 41
  • Minor change here to correct a Regiment of Renown stat that was incorrect.


Reiksguard

  • Recruitment Cost (MP): 1150 -> 1100
  • Recruitment Cost (SP): 1150 -> 1100
  • Upkeep Cost: 288 -> 275


Steam Tank

  • The Steam Tank can no longer fire it's hull-mounted Cannon in melee
  • The Steam Tank's collision has been altered so that it is now possible to hit it in the rear


Landship

  • The Landship can no longer fire it's hull-mounted Cannon in melee
  • The Landship's collision has been altered so that it is now possible to hit it in the rear

Warhammer_Release_Notes_Header_Grand_Cathay.pngGRAND CATHAY


Celestial General [Mount: Jade Longma]

  • Added Attribute(s):
    • Causes Fear


Astromancer [Mount: Great Moon Bird]

  • Recruitment Cost (MP): 1900 -> 1800
  • Recruitment Cost (SP): 1900 -> 1800
  • Upkeep Cost: 475 -> 450


Great Moon Bird

  • Recruitment Cost (MP): 1700 -> 1600
  • Recruitment Cost (SP): 1700 -> 1600
  • Upkeep Cost: 425 -> 400


Jade Lion

  • Armour Piercing Weapon Damage: 240 -> 260


Jet Lion

  • Armour Piercing Weapon Damage: 240 -> 260

Warhammer_Release_Notes_Header_Greenskins.pngGREENSKINS/ORCS & GOBLINS


Grom the Paunch

  • Grom's AP ratio has been flipped, meaning that his weapon now deals majority AP damage
  • Base Weapon Damage: 290 -> 150
  • Armour Piercing Weapon Damage: 140 -> 320
  • Splash Attack Knockback Force Multiplier: 1 -> 1.5


Rogue Idol

  • Max Entities Hit by Splash Attack: 10 -> 8


Da Big Un (Rogue Idol)

  • Max Entities Hit by Splash Attack: 10 -> 8
  • Enabled Magical Attacks
  • Explosion Radius: 6 -> 7


Feral Wyvern

  • Recruitment Cost (MP): 1600 -> 1300
  • Recruitment Cost (SP): 1500 -> 1300
  • Upkeep Cost: 375 -> 325


Da Eight Peak Loonies (Night Goblins - Fanatics)

  • Recruitment Cost (MP): 735 -> 725
  • Recruitment Cost (SP): 735 -> 725
  • Upkeep Cost: 184 -> 181


Azhag the Slaughterer [Mount: Skullmuncha]

  • Recruitment Cost (MP): 1750 -> 1600


Orc Warboss [Mount: Wyvern]

  • Recruitment Cost (MP): 1650 -> 1500


Orc Boyz

  • Recruitment Cost (MP): 430 -> 425
  • Recruitment Cost (SP): 430 -> 425
  • Upkeep Cost: 107 -> 106

Warhammer_Release_Notes_Header_High_Elves.pngHIGH ELVES


Phoenix Guard

  • Added Attribute(s):
    • Immune to Psychology


Keepers of the Flame (Phoenix Guard)

  • Added Attribute(s):
    • Immune to Psychology
    • Immune to Contact Effects


Eltharion the Grim [Mount: Stormwing]

  • Recruitment Cost (MP): 2050 -> 2000
  • Recruitment Cost (SP): 2050 -> 2000
  • Upkeep Cost: 513 -> 500


Teclis [Mount: Arcane Phoenix]

  • Armour Piercing Weapon Damage: 300 -> 320


Rangers

  • Base Weapon Damage: 21 -> 23
  • Armour Piercing Weapon Damage: 7 -> 8


Arcane Phoenix

  • Armour Piercing Weapon Damage: 300 -> 320


Omen of Asuryan (Arcane Phoenix)

  • Armour Piercing Weapon Damage: 300 -> 320


War Lions of Chrace

  • Bonus vs. Infantry: 10 -> 12


Rahagra’s Pride (War Lions of Chrace)

  • Bonus vs. Infantry: 10 -> 12


Lion Chariots of Chrace

  • Base Weapon Damage: 18 -> 26
  • Armour Piercing Weapon Damage: 38 -> 44


Tiranoc Chariots

  • Base Missile Damage: 16 -> 18
  • Armour Piercing Missile Damage: 10 -> 11


Flamespyre Phoenix

  • Base Weapon Damage: 100 -> 120
  • Armour Piercing Weapon Damage: 230 -> 260


Frostheart Phoenix

  • Armour Piercing Weapon Damage: 280 -> 300

Warhammer_Release_Notes_Header_Khorne.pngKHORNE


Exalted Hero of Khorne

  • Melee Attack: 65 -> 60


Exalted Hero of Khorne [Mount: Chaos Steed]

  • Melee Attack: 65 -> 60


Exalted Hero of Khorne [Mount: Juggernaut]

  • Melee Attack: 68 -> 63


Herald of Khorne [Mount: Blood Throne]

  • Base Weapon Damage: 80 -> 120
  • Armour Piercing Weapon Damage: 180 -> 265
  • Bonus vs. Infantry: 28 -> 25
  • Max Entities Hit by Splash Attack: 8 -> 4


Bloodreaper [Mount: Blood Throne]

  • Base Weapon Damage: 70 -> 110
  • Armour Piercing Weapon Damage: 160 -> 245
  • Bonus vs. Infantry: 26 -> 25
  • Max Entities Hit by Splash Attack: 8 -> 4
  • Re-worked attack zone data to make the unit more reliable in melee


Blood Shrine of Khorne

  • Base Weapon Damage: 60 -> 100
  • Armour Piercing Weapon Damage: 140 -> 225
  • Bonus vs. Infantry: 24 -> 25
  • Max Entities Hit by Splash Attack: 8 -> 4
  • Re-worked attack zone data to make the unit more reliable in melee


Skullcannon

  • Base Weapon Damage: 75 -> 100
  • Armour Piercing Weapon Damage: 125 -> 225
  • Bonus vs. Infantry: 24 -> 25
  • Max Entities Hit by Splash Attack: 8 -> 4
  • Re-worked attack zone data to make the unit more reliable in melee
  • Reduced Projectile Penetration
  • The Skullcannon projectile now spawns a small static vortex upon impact


The Bloodbrute Behemoth (Ghorgon)

  • Armour: 50 -> 70


Gorebeast Chariots of Khorne

  • Base Weapon Damage: 18 -> 26
  • Armour Piercing Weapon Damage: 36 -> 44


Forsaken of Khorne

  • Hit Points: 7360 -> 8000


Bloodthirster

  • Armour Piercing Weapon Damage: 360 -> 380
  • Bonus vs. Large: 30 -> 35


Minotaurs of Khorne

  • Recruitment Cost (MP): 1300 -> 1350
  • Recruitment Cost (SP): 1550 -> 1350
  • Upkeep Cost: 388 -> 338


Khorne's Bloody Fist (Bloodthirster)

  • Armour Piercing Weapon Damage: 360 -> 380
  • Bonus vs. Large: 30 -> 35

Warhammer_Release_Notes_Header_Kislev.pngKISLEV


Tzarina Katarin [Mount: Ice Court Sled]

  • Run Speed: 9.5 -> 8.4
  • Charge Speed: 12 -> 11


Kislevite Warriors

  • Recruitment Cost (MP): 500 -> 525


Boydinov’s Brawlers (Streltsi)

  • Corrected splash attack behaviour so that this unit will no longer hit multiple targets with a single melee attack.


Frost Wyrm

  • Recruitment Cost (MP): 1450 -> 1500
  • Added Collision Attacks


The Things in the Woods

  • Recruitment Cost (MP): 800 -> 875


The Mordheim Balewolves (The Things in the Woods)

  • Recruitment Cost (MP): 1050 -> 1125


Horse Archers

  • Recruitment Cost (MP): 550 -> 600


Kossovite Dervishes

  • Recruitment Cost (MP): 475 -> 525


Heavy War Sleds

  • Recruitment Cost (MP): 1350 -> 1450
  • This unit is now considered "Large" instead of "Very Large", which should bring it's knockback performance in line with chariots of a similar tier


Light War Sleds

  • Recruitment Cost (MP): 1100 -> 1150
  • This unit is now considered "Large" instead of "Very Large", which should bring it's knockback performance in line with chariots of a similar tier


Elemental Bear

  • Max Entities Hit by Splash Attack: 12 -> 10
  • Added Collision Attacks


Oath-Brothers of Tor (War Bear Riders)

  • Recruitment Cost (MP): 1800 -> 1850


The Frozen Heart of Winter (Elemental Bear)

  • Max Entities Hit by Splash Attack: 12 -> 10
  • Added Collision Attacks

Warhammer_Release_Notes_Header_Lizardmen.pngLIZARDMEN


All Carnosaur and Ripperdactyl units and mounts now benefit from the "Primal Instincts" ability


Red Crested Skinks

  • Recruitment Cost (MP): 575 -> 525
  • Recruitment Cost (SP): 575 -> 525
  • Upkeep Cost: 144 -> 131
  • Melee Defence: 19 -> 20
  • Charge Bonus: 21 -> 25
  • Base Weapon Damage: 5 -> 6
  • Armour Piercing Weapon Damage: 19 -> 21


Cohort of Sotek (Red Crested Skinks)

  • Recruitment Cost (MP): 825 -> 775
  • Recruitment Cost (SP): 825 -> 775
  • Upkeep Cost: 206 -> 193
  • Melee Attack: 33 -> 34
  • Melee Defence: 25 -> 27
  • Charge Bonus: 21 -> 25
  • Base Weapon Damage: 5 -> 6
  • Armour Piercing Weapon Damage: 19 -> 21


Lord Kroak

  • Recruitment Cost (MP): 1450 -> 1400


Gor-Rok

  • Recruitment Cost (MP): 1100 -> 900


Nakai the Wanderer

  • Nakai now grants all units in his army the Woodsman Attribute in campaign
  • Nakai's Sacred Wanderer Skill now grants all units in his army the Vanguard Deployment Attribute in campaign
  • Added Attributes: 
    • Vanguard Deployment
    • Woodsman
    • Causes Terror
  • Missile Damage Resistance %: 15 -> 25


The Shredder of Lustria (Dread Saurian)

  • Recruitment Cost (MP): 3600 -> 3700
  • Recruitment Cost (SP): 3600 -> 3700


Skink Oracle

  • Recruitment Cost (MP): 1900 -> 1800


Coatl

  • Max Entities Hit by Splash Attack: 6 -> 4
  • Added Collision Attacks


Spirit of Tepok (Coatl)

  • Max Entities Hit by Splash Attack: 6 -> 4
  • Added Collision Attacks


Feral Troglodon

  • Recruitment Cost (MP): 1600 -> 1550


The Pale Death (Feral Troglodon)

  • Recruitment Cost (MP): 1900 -> 1850


Kroq-Gar

  • Recruitment Cost (MP): 1100 -> 900


Kroq-Gar [Mount: Grymloq]

  • Recruitment Cost (MP): 2050 -> 1850


Kroq-Gar [Mount: Cold One]

  • Recruitment Cost (MP): 1400 -> 1200


Kroq-Gar [Mount: Horned One]

  • Recruitment Cost (MP): 1500 -> 1300


Saurus Oldblood

  • Recruitment Cost (MP): 1000 -> 800


Saurus Oldblood [Mount: Cold One]

  • Recruitment Cost (MP): 1300 -> 1100


Saurus Oldblood [Mount: Carnosaur]

  • Recruitment Cost (MP): 1950 -> 1800


Saurus Scar-Veteran [Mount: Carnosaur]

  • Recruitment Cost (MP): 1800 -> 1750


Feral Carnosaur

  • Recruitment Cost (MP): 1550 -> 1500


Geltblom’s Terror (Feral Carnosaur)

  • Recruitment Cost (MP): 1950 -> 1800


Blessed Carnosaur

  • Recruitment Cost (MP): 1650 -> 1600

Warhammer_Release_Notes_Header_Norsca.pngNORSCA


Wulfrik the Wanderer [Mount: War Mammoth]

  • Recruitment Cost (MP): 2300 -> 2200
  • Recruitment Cost (SP): 2300 -> 2200
  • Upkeep Cost: 575 -> 550
  • Charge Speed: 80 -> 84


Marauder Berserkers

  • Charge Bonus: 33 -> 35
  • Walk Speed: 14 -> 15


Chaos Frost Dragon

  • Recruitment Cost (MP): 1600 -> 1500
  • Recruitment Cost (SP): 1700 -> 1500
  • Upkeep Cost: 425 -> 375


The Cold-Voider (Chaos Frost Dragon)

  • Recruitment Cost (MP): 1700 -> 1800
  • Recruitment Cost (SP): 1700 -> 1800
  • Upkeep Cost: 425 -> 450
  • Added Attribute(s):
    • Ignore Contact Effects
  • Added Ability
    • Frenzy


Feral Mammoth

  • Recruitment Cost (MP): 1500 -> 1450
  • Recruitment Cost (SP): 1500 -> 1450
  • Upkeep Cost: 375 -> 362


War Mammoth

  • Recruitment Cost (MP): 2000 -> 1900
  • Recruitment Cost (SP): 2000 -> 1900
  • Upkeep Cost: 500 -> 475
  • Charge Speed: 80 -> 84


War Mammoth (Warshrine)

  • Recruitment Cost (MP): 2000 -> 1900
  • Recruitment Cost (SP): 2000 -> 1900
  • Upkeep Cost: 500 -> 475
  • Charge Speed: 80 -> 84


The Great Mawherd of Bloodfjord (Feral Mammoths)

  • Charge Speed: 8 -> 8.4


Marauder Ice Wolves Chariots

  • Base Missile Damage: 12 -> 24
  • Armour Piercing Missile Damage: 40 -> 80


Marauder Chieftain [Mount: War Mammoth]

  • Charge Speed: 80 -> 84


Marauders (Great Weapons)

  • Recruitment Cost (MP): 500 -> 475
  • Recruitment Cost (SP): 500 -> 475
  • Upkeep Cost: 125 -> 119


Brutes of the Hound (Marauder Berserkers)

  • Recruitment Cost (MP): 1050 -> 1000
  • Recruitment Cost (SP): 1050 -> 1000
  • Upkeep Cost: 263 -> 250
  • Charge Bonus: 33 -> 35
  • Armour: 15 -> 35


Soulcrusher (War Mammoth)

  • Recruitment Cost (MP): 2400 -> 2300
  • Recruitment Cost (SP): 2400 -> 2300
  • Upkeep Cost: 600 -> 575
  • Charge Speed: 80 -> 84


Burplesmirk Spewpit

  • Additional Hit Points: 12612 -> 13612
  • Max Entities Hit by Splash Attack: 10 -> 5


Killgore Slaymaim

  • Melee Attack: 60 -> 65
  • Melee Defence: 35 -> 45
  • Charge Bonus: 65 -> 70


Azrik the Maze Keeper

  • Physical Damage Resistance %: 0 -> 20
  • Missile Damage Resistance %: 60 -> 40
  • Base Weapon Damage: 125 -> 145
  • Armour Piercing Weapon Damage: 295 -> 325

Warhammer_Release_Notes_Header_Nurgle.png

NURGLE


Chaos Lord of Nurgle [Mount: Rot Beast]

  • Entity Mass: 1200 -> 1800


Chaos Sorcerer Lord of Nurgle [Mount: Rot Beast]

  • Entity Mass: 1200 -> 1800


Chaos Sorcerer of Nurgle [Mount: Rot Beast]

  • Entity Mass: 1200 -> 1800


Exalted Hero of Nurgle

  • Melee Attack: 60 -> 50


Exalted Hero of Nurgle [Mount: Chaos Steed]

  • Melee Attack: 60 -> 50


Exalted Hero of Nurgle [Mount: Rot Beast]

  • Melee Attack: 63 -> 53
  • Entity Mass: 1200 -> 1800


Marauders of Nurgle (Great Weapons)

  • Recruitment Cost (MP): 525 -> 500
  • Recruitment Cost (SP): 525 -> 500
  • Upkeep Cost: 131 -> 125


Chaos Warriors of Nurgle (Great Weapons)

  • Recruitment Cost (MP): 900 -> 875
  • Recruitment Cost (SP): 900 -> 875
  • Upkeep Cost: 225 -> 218


The Angels of Decay (Plague Drones - Death’s Heads)

  • Charge Bonus: 16 -> 32


Rot Knights

  • Leadership: 70 -> 75
  • Armour: 80 -> 100
  • Entity Mass: 1200 -> 1500


The Rotting Riders (Rot Knights)

  • Recruitment Cost (MP): 2400 -> 2200
  • Recruitment Cost (SP): 2400 -> 2200
  • Upkeep Cost: 600 -> 550
  • Leadership: 80 -> 85
  • Armour: 80 -> 100
  • Entity Mass: 1200 -> 1500


Khargan the Crazed

  • Aligned stats to match and surpass that a of a standard Exalted Hero


Kayzk the Befouled

  • Entity Mass: 1200 -> 1800


Tamurkhan the Maggot Lord [Mount: Bubebolos]

  • Enabled Collision Attacks
  • Recruitment Cost (MP): 2600 -> 2300
  • Recruitment Cost (SP): 2400 -> 2300
  • Upkeep Cost: 600 -> 575
  • Max Entities Hit by Splash Attack: 12 -> 8
  • Turn Speed: 60 -> 90


Toad Dragon

  • Enabled Collision Attacks
  • Max Entities Hit by Splash Attack: 12 -> 8


Pestigors

  • Recruitment Cost (MP): 650 -> 675
  • Recruitment Cost (SP): 650 -> 675
  • Upkeep Cost: 175 -> 168
  • Melee Attack: 28 -> 24
  • Armour: 35 -> 25


Rot Flies

  • Charge Bonus: 16 -> 32


Plague Drones of Nurgle

  • Charge Bonus: 16 -> 32


Plague Drones of Nurgle (Death’s Heads)

  • Charge Bonus: 16 -> 32


Exalted Great Unclean One

  • Hit Points: 12620 -> 13620
  • Max Entities Hit by Splash Attack: 10 -> 5


Forsaken of Nurgle

  • Hit Points: 8000 -> 8720


Great Unclean One

  • Hit Points: 11360 -> 12360
  • Max Entities Hit by Splash Attack: 12 -> 5


Uncle Furuncle (Great Unclean One)

  • Hit Points: 11360 -> 12360
  • Max Entities Hit by Splash Attack: 12 -> 5

Warhammer_Release_Notes_Header_Ogre_Kingdoms.pngOGRE KINGDOMS


Greasus Goldtooth

  • Recruitment Cost (MP): 1500 -> 1400
  • Recruitment Cost (SP): 1500 -> 1400
  • Upkeep Cost: 375 -> 350

Warhammer_Release_Notes_Header_Skaven.pngSKAVEN


Ikit Claw [Mount: Doom Flayer]

  • Base Weapon Damage: 94 -> 95
  • Armour Piercing Weapon Damage: 176 -> 175
  • Bonus vs. Infantry: 26 -> 35
  • Entity Mass: 800 -> 1500


Ikit Claw [Mount: Doomwheel]

  • Recruitment Cost (MP): 1550 -> 1750
  • Base Weapon Damage: 112 -> 160
  • Armour Piercing Weapon Damage: 211 -> 265
  • Entity Mass: 1900 -> 2000


Warlock Master [Mount: Doom Flayer]

  • Base Weapon Damage: 94 -> 95
  • Armour Piercing Weapon Damage: 176 -> 175
  • Bonus vs. Infantry: 26 -> 35
  • Entity Mass: 800 -> 1500


Warlock Master [Mount: Doomwheel]

  • Base Weapon Damage: 102 -> 150
  • Armour Piercing Weapon Damage: 195 -> 250
  • Entity Mass: 1900 -> 2000


Blightscab’s Plaguepack (Plague Monk Censer Bearers)

  • Melee Attack: 39 -> 43
  • Melee Defence: 34 -> 38


Doom-Flayers

  • Melee Attack: 30 -> 25
  • Base Weapon Damage: 20 -> 15
  • Armour Piercing Weapon Damage: 55 -> 45
  • Bonus vs. Infantry: 26 -> 35
  • Entity Mass: 800 -> 1500


Dwarf-Thing Menace (Doom-Flayers)

  • Melee Attack: 38 -> 32
  • Base Weapon Damage: 20 -> 15
  • Armour Piercing Weapon Damage: 55 -> 45
  • Bonus vs. Infantry: 26 -> 35
  • Entity Mass: 800 -> 1500


Blackhole Flayers (Doom-Flayers)

  • Melee Attack: 38 -> 32
  • Base Weapon Damage: 20 -> 15
  • Armour Piercing Weapon Damage: 55 -> 45
  • Bonus vs. Infantry: 26 -> 35
  • Entity Mass: 800 -> 1500


Wheelz of Dooom (Doomwheel)

  • Base Weapon Damage: 102 -> 150
  • Armour Piercing Weapon Damage: 195 -> 250
  • Entity Mass: 1900 -> 2000


Warpfire’s Wheel (Doomwheel)

  • Base Weapon Damage: 102 -> 150
  • Armour Piercing Weapon Damage: 195 -> 250
  • Entity Mass: 1900 -> 2000


Throt the Unclean

  • Recruitment Cost (MP): 1000 -> 800
  • Recruitment Cost (SP): 1000 -> 800
  • Upkeep Cost: 250 -> 200


Throt the Unclean [Mount: Brood Horror]

  • Recruitment Cost (MP): 1700 -> 1300
  • Recruitment Cost (SP): 1700 -> 1300
  • Upkeep Cost: 425 -> 325


Mutant Rat Ogre

  • Max Entities Hit by Splash Attack: 8 -> 4


Morskittar’s Hellion (Mutant Rat Ogre)

  • Max Entities Hit by Splash Attack: 8 -> 4


Plague Monk Censer Bearers

  • Melee Attack: 31 -> 34
  • Melee Defence: 27 -> 30


Doomwheel

  • Base Weapon Damage: 102 -> 150
  • Armour Piercing Weapon Damage: 195 -> 250
  • Entity Mass: 1900 -> 2000

Update Notes - Slaanesh Header.jpgSLAANESH


Heartseekers of Slaanesh

  • Charge Bonus: 46 -> 50
  • Base Weapon Damage: 12 -> 14
  • Armour Piercing Weapon Damage: 34 -> 38


Hellstriders of Slaanesh

  • Recruitment Cost (MP): 700 -> 675
  • Recruitment Cost (SP): 700 -> 675
  • Upkeep Cost: 175 -> 168


Alluress [Mount: Seeker Chariot]

  • Base Weapon Damage: 40 -> 95
  • Armour Piercing Weapon Damage: 120 -> 280
  • Bonus vs. Infantry: 22 -> 25


Alluress [Mount: Exalted Seeker Chariot]

  • Base Weapon Damage: 90 -> 150
  • Armour Piercing Weapon Damage: 230 -> 325
  • Max Entities Hit by Splash Attack: 8 -> 5


Exalted Keeper of Secrets

  • Charge Bonus: 40 -> 70
  • Base Weapon Damage: 115 -> 135
  • Armour Piercing Weapon Damage: 355 -> 395
  • Max Entities Hit by Splash Attack: 8 -> 5


Herald of Slaanesh [Mount: Seeker Chariot]

  • Base Weapon Damage: 50 -> 100
  • Armour Piercing Weapon Damage: 140 -> 300
  • Bonus vs. Infantry: 22 -> 25


Herald of Slaanesh [Mount: Exalted Seeker Chariot]

  • Base Weapon Damage: 90 -> 150
  • Armour Piercing Weapon Damage: 250 -> 350
  • Max Entities Hit by Splash Attack: 8 -> 5


N’Kari

  • Charge Bonus: 40 -> 75
  • Base Weapon Damage: 130 -> 140
  • Armour Piercing Weapon Damage: 390 -> 420
  • Max Entities Hit by Splash Attack: 8 -> 5


Forsaken of Slaanesh

  • Hit Points: 7360 -> 8000


Fiends of Slaanesh

  • Hit Points: 8928 -> 8128


Keeper of Secrets

  • Charge Bonus: 35 -> 60
  • Base Weapon Damage: 115 -> 125
  • Armour Piercing Weapon Damage: 355 -> 375
  • Max Entities Hit by Splash Attack: 8 -> 5


Exalted Seeker Chariot

  • Base Weapon Damage: 90 -> 150
  • Armour Piercing Weapon Damage: 200 -> 300
  • Max Entities Hit by Splash Attack: 8 -> 5


Hellflayers

  • Charge Bonus: 60 -> 70
  • Base Weapon Damage: 18 -> 20
  • Armour Piercing Weapon Damage: 40 -> 45
  • Bonus vs. Infantry: 28 -> 30
  • Max Entities Hit by Splash Attack: 6 -> 2


Seeker Chariots

  • Charge Bonus: 50 -> 60


Eternal Entourage (Heartseekers of Slaanesh)

  • Charge Bonus: 46 -> 50
  • Base Weapon Damage: 12 -> 14
  • Armour Piercing Weapon Damage: 34 -> 38


The Marquis of Masochism (Keeper of Secrets)

  • Charge Bonus: 35 -> 60
  • Base Weapon Damage: 115 -> 125
  • Armour Piercing Weapon Damage: 355 -> 375
  • Max Entities Hit by Splash Attack: 8 -> 5

Warhammer_Release_Notes_Header_Tomb_Kings.pngTOMB KINGS


Settra the Imperishable [Mount: Chariot of the Gods]

  • Added Attribute(s):
    • Causes Terror
  • Base Weapon Damage: 140 -> 150
  • Armour Piercing Weapon Damage: 330 -> 350
  • Bonus vs. Infantry: 25 -> 30


Crypt Ghouls (Arkhan the Black's variant)

  • Recruitment Cost (MP): 525 -> 600
  • Hit Points: 7560 -> 8280
  • Armour: 10 -> 30


Carrion

  • Recruitment Cost (MP): 380 -> 350


Eyes of the Desert (Sepulchral Stalkers)

  • Recruitment Cost (MP): 1350 -> 1400


Chosen of the Gods (Ushabti - Great Bow)

  • Recruitment Cost (MP): 1300 -> 1350


Skeleton Archer Chariots

  • Base Missile Damage: 23 -> 25
  • Armour Piercing Missile Damage: 13 -> 15


Hexwraiths (Arkhan the Black's variant)

  • Leadership: 40 -> 50
  • Melee Defence: 25 -> 32

Warhammer_Release_Notes_Header_Tzeentch.png

TZEENTCH


Exalted Lord of Change

  • Recruitment Cost (MP): 2000 -> 1700
  • Max Entities Hit by Splash Attack: 6 -> 4


Centigors of Tzeentch

  • Recruitment Cost (MP): 1050 -> 1150
  • Recruitment Cost (SP): 1050 -> 1150
  • Upkeep Cost: 262 -> 287


Forsaken of Tzeentch

  • Hit Points: 7360 -> 8000


Herald of Tzeentch [Mount: Burning Chariot]

  • Recruitment Cost (MP): 1500 -> 1400
  • Base Weapon Damage: 115 -> 125
  • Armour Piercing Weapon Damage: 265 -> 275
  • Max Entities Hit by Splash Attack: 8 -> 4
  • Entity Mass: 1800 -> 2000


Iridescent Horror [Mount: Burning Chariot]

  • Recruitment Cost (MP): 1250 -> 1150
  • Melee Attack: 30 -> 35
  • Melee Defence: 23 -> 28
  • Base Weapon Damage: 115 -> 125
  • Armour Piercing Weapon Damage: 265 -> 275
  • Max Entities Hit by Splash Attack: 8 -> 4
  • Entity Mass: 1800 -> 2000


Burning Chariot of Tzeentch

  • Recruitment Cost (MP): 1700 -> 1600
  • Recruitment Cost (SP): 1700 -> 1600
  • Upkeep Cost: 425 -> 400
  • Melee Attack: 34 -> 35
  • Melee Defence: 23 -> 28
  • Charge Bonus: 30 -> 35
  • Base Weapon Damage: 115 -> 125
  • Armour Piercing Weapon Damage: 265 -> 275
  • Max Entities Hit by Splash Attack: 8 -> 4
  • Entity Mass: 1800 -> 2000

Warhammer_Release_Notes_Header_Vampire_Coast.pngVAMPIRE COAST


Carronades

  • Leadership: 30 -> 40


Mortars

  • Leadership: 30 -> 40


Queen Bess

  • Crew Hit Points Per Entity: 145 -> 100
  • Queen Bess Entity Hit Points: 1700 -> 2500
  • Leadership: 30 -> 40
  • Armour: 15 -> 30


Aranessa Saltspite

  • Base Weapon Damage: 120 -> 130
  • Armour Piercing Weapon Damage: 280 -> 300


Aranessa Saltspite [Mount: Rotting Promethean]

  • Base Weapon Damage: 120 -> 130
  • Armour Piercing Weapon Damage: 280 -> 300


Syreens

  • Leadership: 45 -> 50


The Tide of Skjold (Zombie Pirate Deckhands Mob)

  • Recruitment Cost (MP): 475 -> 425
  • Recruitment Cost (SP): 475 -> 425
  • Upkeep Cost: 119 -> 106


Fell Bats

  • Recruitment Cost (MP): 400 -> 375

Warhammer_Release_Notes_Header_Vampire_Counts.pngVAMPIRE COUNTS


Blood Dragon Vampire Lord [Mount: Zombie Dragon]

  • Hit Points: 7444 -> 7744


Lahmian Vampire Lord [Mount: Zombie Dragon]

  • Additional Hit Points: 7444 -> 7744


Necrarch Vampire Lord [Mount: Zombie Dragon]

  • Additional Hit Points: 7444 -> 7744


Von Carstein Vampire Lord [Mount: Zombie Dragon]

  • Additional Hit Points: 7444 -> 7744


The Chillgheists (Hexwraiths)

  • Leadership: 50 -> 60


Verek’s Reavers (Black Knights - Lances & Barding)

  • Charge Bonus: 67 -> 75


Helman Ghorst [Mount: The Brothers Ghorst Corpse Cart]

  • Recruitment Cost (MP): 1350 -> 1150


The Claw of Nagash (Mortis Engine)

  • Entity Mass: 1100 -> 1500


Mortis Engine

  • Entity Mass: 1100 -> 1500


Hexwraiths

  • Leadership: 40 -> 50


Banshee

  • Leadership: 45 -> 55


Cairn Wraiths

  • Leadership: 45 -> 50


Crypt Ghouls

  • Recruitment Cost (MP): 550 -> 600
  • Recruitment Cost (SP): 500 -> 600
  • Upkeep Cost: 125 -> 150
  • Hit Points: 7560 -> 8280
  • Armour: 10 -> 30


Skeleton Spearmen

  • Recruitment Cost (MP): 350 -> 325
  • Recruitment Cost (SP): 350 -> 325
  • Upkeep Cost: 88 -> 81


Fell Bats

  • Recruitment Cost (MP): 400 -> 375


Black Coach

  • Leadership: 40 -> 50
  • Added Attribute(s):
    • Strider
  • Base Weapon Damage: 50 -> 80
  • Armour Piercing Weapon Damage: 170 -> 200
  • Enabled Flaming Attacks
  • Max Entities Hit by Splash Attack: 2 -> 4
  • The abilities Black Scythes, Unholy Vigour and Black Nimbus now scale their effects depending on the number of enemy entities that have been killed within a radius of The Black Coach

Warhammer_Release_Notes_Header_Warriors_of_Chaos.pngWARRIORS OF CHAOS


Sarthorael the Everwatcher

  • Recruitment Cost (MP): 1700 -> 1800
  • Additional Hit Points: 7020 -> 8040
  • Leadership: 75 -> 85
  • Melee Attack: 45 -> 56
  • Melee Defence: 45 -> 56
  • Charge Bonus: 35 -> 40
  • Armour: 30 -> 40
  • Base Weapon Damage: 125 -> 145
  • Armour Piercing Weapon Damage: 295 -> 325
  • Max Entities Hit by Splash Attack: 6 -> 4
  • Added MP Item(s)
    • The Rock of Inevitability


Kholek Suneater

  • Enabled Magical Attacks


Bilious Thunderguff (Chaos Giant)

  • Recruitment Cost (MP): 1900 -> 1800
  • Recruitment Cost (SP): 1900 -> 1800
  • Upkeep Cost: 475 -> 450


Gorebeast Chariots

  • Base Weapon Damage: 18 -> 26
  • Armour Piercing Weapon Damage: 36 -> 44


Marauders (Great Weapons)

  • Recruitment Cost (MP): 475 -> 450
  • Recruitment Cost (SP): 475 -> 450
  • Upkeep Cost: 119 -> 112


Chaos Warriors (Great Weapons)

  • Recruitment Cost (MP): 850 -> 825
  • Recruitment Cost (SP): 850 -> 825
  • Upkeep Cost: 213 -> 206


Exalted Hero

  • Melee Attack: 65 -> 60


Exalted Hero [Mount: Chaos Steed]

  • Melee Attack: 65 -> 60


Forsaken

  • Hit Points: 7360 -> 8000


The Daemonspew (Forsaken)

  • Hit Points: 8000 -> 8720

Warhammer_Release_Notes_Header_Wood_Elves.pngWOOD ELVES


Ariel

  • Ariel now leaves butterflies and flowers wherever she goes
  • Now plays animations when using Dart of Doom


Coeddil

  • Hit Points: 9828 -> 10828
  • Base Weapon Damage: 130 -> 160
  • Armour Piercing Weapon Damage: 360 -> 400


Ancient Treeman

  • Melee Attack: 37 -> 40
  • Base Weapon Damage: 120 -> 150
  • Armour Piercing Weapon Damage: 280 -> 320


Malevolent Ancient Treeman

  • Melee Attack: 39 -> 42
  • Base Weapon Damage: 120 -> 150
  • Armour Piercing Weapon Damage: 280 -> 320


Cave Bats

  • Recruitment Cost (MP): 400 -> 375


Treeman

  • Melee Attack: 45 -> 50
  • Base Weapon Damage: 110 -> 140
  • Armour Piercing Weapon Damage: 340 -> 380


Malevolent Treeman

  • Melee Attack: 47 -> 52
  • Base Weapon Damage: 110 -> 140
  • Armour Piercing Weapon Damage: 340 -> 380


Durthu

  • Recruitment Cost (MP): 1800 -> 1900
  • Recruitment Cost (SP): 1800 -> 1900
  • Upkeep Cost: 450 -> 475
  • Additional Hit Points: 9828 -> 10828
  • Melee Defence: 48 -> 56
  • Base Weapon Damage: 130 -> 160
  • Armour Piercing Weapon Damage: 360 -> 400


Deepwood Scouts (Swiftshiver Shards)

  • Recruitment Cost (MP): 850 -> 875
  • Recruitment Cost (SP): 850 -> 875
  • Upkeep Cost: 213 -> 218


Wildwood Rangers

  • Melee Attack: 48 -> 40
  • Base Weapon Damage: 9 -> 10
  • Armour Piercing Weapon Damage: 27 -> 26
  • Added Attribute(s): 
    • Vanguard Deployment
    • Stalk
  • Bonus vs. Infantry: 0 -> 14
  • Reworked Ability: Guardians of the Wildwood
    • This ability has been completely reworked to more closely match its effects on the tabletop.
    • Previously, it granted an Anti-Large bonus if the unit was in a forest, but now it provides more general melee stats when a Terror-causing unit is nearby.


Wardens of Cythral (Wildwood Rangers)

  • Melee Attack: 59 -> 42
  • Melee Defence: 45 -> 55
  • Bonus vs. Large: 15 -> 20
  • Reworked Ability: Guardians of the Wildwood (see below under Abilities)


Wild Hunters of Kurnous (Wild Riders - Shields)

  • Recruitment Cost (MP): 1500 -> 1550
  • Recruitment Cost (SP): 1500 -> 1550
  • Upkeep Cost: 375 -> 387





ABILITIES

Spells


Usirian’s Incantation of Vengeance

  • Winds of Magic Cost: 9 -> 10


Kraken’s Pull

  • Winds of Magic Cost: 18 -> 15


Kraken’s Pull Upgraded

  • Winds of Magic Cost: 23 -> 22


The Dreaded Thirteenth Spell

  • Cast Range: 150 -> 100


Flensing Ruin

  • Winds of Magic Cost: 14 -> 15


Flensing Ruin Upgraded

  • Winds of Magic Cost: 20 -> 22


Black Whirlwind

  • Winds of Magic Cost: 15 -> 13


Black Whirlwind Upgraded

  • Winds of Magic Cost: 20 -> 19


Mantle of Ghorok Upgraded

  • Winds of Magic Cost: 18 -> 16


Arcane Unforging

  • Winds of Magic Cost: 16 -> 14


Arcane Unforging Upgraded

  • Winds of Magic Cost: 20 -> 18


Fiery Convocation

  • Winds of Magic Cost: 15 -> 13


Fiery Convocation Upgraded

  • Winds of Magic Cost: 22 -> 20


Tempest Upgraded

  • Winds of Magic Cost: 17 -> 16


Curse of Hashut

  • Winds of Magic Cost: 11 -> 10


Curse of Hashut Upgraded

  • Winds of Magic Cost: 16 -> 15


Hell Hammer

  • Winds of Magic Cost: 16 -> 15


Hell Hammer Upgraded

  • Winds of Magic Cost: 22 -> 20


The Maw

  • Winds of Magic Cost: 20 -> 18


The Maw Upgraded

  • Winds of Magic Cost: 26 -> 24


Toothcracker

  • Winds of Magic Cost: 7 -> 6


Toothcracker Upgraded

  • Winds of Magic Cost: 12 -> 11


Curse of the Leper

  • Winds of Magic Cost: 8 -> 7


Curse of the Leper Upgraded

  • Winds of Magic Cost: 11 -> 10


Fleshy Abundance Upgraded

  • Number of Effected Friendly Units: -1 -> 4


Hysterical Frenzy

  • Active Time (Seconds): 22 -> 28
  • Base Weapon Damage %: 0 → 25


Hysterical Frenzy Upgraded

  • Active Time (Seconds): 44 -> 56
  • Base Weapon Damage %: 0 → 25


Pavane of Slaanesh

  • Winds of Magic Cost: 12 -> 14


Pavane of Slaanesh Upgraded

  • Winds of Magic Cost: 22 -> 23


Glean Magic

  • Winds of Magic Cost: 8 -> 9
  • Self
    • Spell Mastery %: 0 → 15
  • Enemies
    • Applies Attribute(s):
      • Silenced


Glean Magic Upgraded

  • Winds of Magic Cost: 12 -> 13


Might of Heaven & Earth

  • Winds of Magic Cost: 11 -> 10


Might of Heaven & Earth Upgraded

  • Winds of Magic Cost: 20 -> 18


Talons of Night

  • Winds of Magic Cost: 18 -> 17


Talons of Night Upgraded

  • Winds of Magic Cost: 25 -> 24


Transformation of Kadon

  • Winds of Magic Cost: 20 -> 18


Savage Dominion

  • Winds of Magic Cost: 18 -> 15


Viletide

  • Winds of Magic Cost: 9 -> 7


Viletide Upgraded

  • Winds of Magic Cost: 13 -> 10


Gaze of Nagash

  • Winds of Magic Cost: 7 -> 8


Regrowth

  • Vigour per Second %: -5 -> -1


Regrowth Upgraded

  • Vigour per Second %: -5 -> -1


Soulblight

  • Winds of Magic Cost: 8 -> 7


Soulblight Upgraded

  • Winds of Magic Cost: 14 -> 13


Piercing Bolts of Burning

  • Winds of Magic Cost: 11 -> 10


Piercing Bolts of Burning Upgraded

  • Winds of Magic Cost: 17 -> 16


Wind Blast

  • Base Vortex Damage: 16 -> 20


Wind Blast Upgraded

  • Base Vortex Damage: 16 -> 20
  • Armour Piercing Vortex Damage: 8 -> 10


Banishment

  • Winds of Magic Cost: 17 -> 15


Banishment Upgraded

  • Winds of Magic Cost: 24 -> 21


Night Shroud

  • Winds of Magic Cost: 8 -> 6


Night Shroud Upgraded

  • Winds of Magic Cost: 14 -> 10


Gehenna’s Golden Hounds

  • Can now change direction in 360 degrees, meaning that it roughly moves around the same area instead of in a line.


Gehenna’s Golden Hounds Upgraded

  • Can now change direction in 360 degrees, meaning that it roughly moves around the same area instead of in a line.


Glittering Robe

  • Winds of Magic Cost: 6 -> 5


Glittering Robe Upgraded

  • Winds of Magic Cost: 12 -> 10


Curse of Years

  • Enemies
    • Applies Attribute(s):
      • Silenced


Gaze of Nagash

  • Winds of Magic Cost: 7 -> 8


Gaze of Nagash Upgraded

  • Winds of Magic Cost: 14 -> 15


The Enfeebling Foe (Bound) - (Dragon-blooded Shugengan campaign upgrade)

  • Number of Uses: 1 -> 4


Unit Abilities


Blazing Body

  • Now requires less time spent in Melee to charge up (240 seconds)


Shield of Chaqua

  • Effect Range: 35 -> 55


Omen of Hope

  • Vigour per Second %: 0 -> -1


Wake of Fire

  • Base Explosion Damage: 88 -> 60
  • Armour Piercing Explosion Damage: 0 -> 30


Giver of Furious Glory

  • Damage Resistance vs All %: 0 → 15


Giver of Glory

  • Vigour per Second %: 0 -> -1


Dark Renown

  • Effect Range: 35 -> 55
  • Dark Renown now also targets Drazhoath himself


Killing Fire

  • Direct Damage Amount: 3 -> 6


Aura of Agony

  • Is now always activated, rather than only being activated in melee


Aura of Ardour

  • Is now always activated, rather than only being activated in melee


Sour Discharge

  • Base Vortex Damage: 0 -> 34
  • Armour Piercing Vortex Damage: 72 -> 11


Dwarf Rum

  • Melee Attack: -10 -> -5


Flame Incarnate

  • Number of Uses: 2 -> Infinite


Locus of Abjuration

  • Effect Range: 35 -> 55
  • Spell resistance %: 66 -> 65


Locus of Beguilement

  • Effect Range: 35 -> 55


Locus of Change

  • Effect Range: 35 -> 55


Locus of Conjuration

  • Effect Range: 35 -> 55


Locus of Contagion

  • Effect Range: 35 -> 55


Locus of Fecundity

  • Effect Range: 35 -> 55


Locus of Fury

  • Effect Range: 35 -> 55


Locus of Grace

  • Effect Range: 35 -> 55


Locus of Swiftness

  • Effect Range: 35 -> 55


Locus of Virulence

  • Effect Range: 35 -> 55


Locus of Wrath

  • Effect Range: 35 -> 55


Arrow of Kurnous

  • Reduced Penetration on Projectiles


Hounds of Orion

  • Can now change direction in 360 degrees, meaning that it roughly moves around the same area instead of in a line


Guardians of the Wildwood

  • This ability has been completely reworked to more closely match its effects on the tabletop.
  • Previously, it granted an Anti-Large bonus if the unit was in a forest, but now it provides more general melee stats when a Terror-causing unit is nearby.
    image-2024-10-14_18-40-31.png

Rune of Hearth & Home

  • Vigour per Second %: -3 -> -1


Black Nimbus

  • Effect now intensify within a 35m radius when nearby enemies are killed


Black Scythes

  • Effect now intensify within a 35m radius when nearby enemies are killed
  • Base Weapon Damage %: 0 → 50


Unholy Vigour

  • Effect now intensify within a 35m radius when nearby enemies are killed


Ark of Sotek, Jungle Swarm & Sotek’s Sanctum

  • These three abilities now deal their damage via a stationary Vortex, rather than through a contact effect that damages over time.
  • The contact effect "Sotek's Poison" effectively replicates the effects of poison, but since it is being applied separately, it means that it can stack with regular poison.
    image-2024-10-14_18-37-12.png


Item Abilities


Blade of the Serpent’s Tongue

  • Effect Range: 35 -> 55
  • Charge Bonus %: 10 -> 20


Shield of Aeons

  • Effect Range: 35 -> 55
  • Added Attribute(s)
    • Charge Reflect


Mace of Ulumak

  • Added Contact Effect
    • Dazed


Acorns of the Oak of Ages

  • Armour Piercing Vortex Damage: 10 -> 20


Dart of Doom

  • Wind Up Time: 0 -> 1
  • Base Missile Damage: 450 -> 0
  • Armour Piercing Missile Damage: 150 -> 500
  • Base Explosion Damage: 90 -> 0
  • Armour Piercing Explosion Damage: 30 -> 100
  • This projectile can now penetrates through multiple small entities


The Wintertooth Crown

  • Effect Range: 35 -> 55
  • Melee Defence: 0 → 24


Flaming Axe of Cormac

  • Armour Piercing Weapon Damage %: 0 → 35






As always, thank you all for your ongoing suggestions, feedback and bug reports! If you run into any issues after updating to 5.3.0 tomorrow, be sure to report them over in our dedicated bug reporting area, where our hard-working QA teams can continue to investigate and feed them through.


We'll be back soon with our next dev chat video, so until then, we'll see you on the battlefield!


—The Total War Team





⚠ IMPORTANT

If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article. If the issues persist, please visit our support site for additional troubleshooting steps and assistance.


🧱 MOD WARNING

Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.



Looking for the complete release notes for Patch 5.3.0? CLICK HERE!