We’ve just rolled out Hotfix 5.2.3 which brings a pretty hefty number of fixes and tweaks to the game.
Let's see what we've got today:
GENERAL
Tweakedthe porthole lighting in both campaign and battle toeliminatea slight red hue caused by sunlight.
PERFORMANCE
Fixed a rare crash where a previously resolved dilemma remained in the event feed, causing the game to crash if the related character died later in the campaign.
Fixed a freeze/crash that occurred when creating more than 254 settlements to one of the old ones with Nakai.
Fixed a crash that occurred when disbanding a unit from aWaaagharmy.
CAMPAIGN
GENERAL/GAMEPLAY
Fixed a bug where characters occasionally moved large distances after razing settlements, resulting in them being in different regions than the one they just razed. Now, after razing, an attacking army will moveaway one hexbeyond the zone of control radius, while a surviving army will move three hexes away from the settlement.
Fixed an issuewhereplaying asSlaaneshand using the‘Pleasure Hunt’pleasurable activity could sometimes apply its effects multiple times.
The Star-Metal Talons upgrade inIkitClaw's Forbidden Workshop no longer grants vanguard deployment to Warp Grinder units, as they already have this attribute.
Fixed an issue where effects providing immunity or damage resistance to attrition also affected desertion, such as incases of bankruptcy.
The Elector Count of Hochland position no longer provides a movement range bonus twice.
ABILITIES/SKILLS/TRAITS
Hero units that joinCathaycaravans will now have spells or abilities whereappropriate.
Fixed an issuewhereupgrading a Chaos Sorcerer (Death) to aNurgleChaos Sorcerer (Death) would result in gaining the wrong trait.
Fixed an issue where some effects meant forNurglecharacters were incorrectly applied to theSlaaneshChaos Sorcerer.
ANCILLARIES
The Experimental Explosive item gained fromCathaycaravanscan now be transferred to other characters.
TECH TREE
Fixed an issuewhereresearching the‘Grand Throne Chamber’technology would unlock the Dwarf Lord ‘MikaelLeadstrong,’ who is meant to be obtained through legendary grudges.
RECRUITMENT
The effects ofdifferent levelsof province control no longer impact recruitment costs for Tomb Kings, as they do not incur recruitment costs.
Character recruitment from buildings like The Deeps & Gardens of Morr was overriding normal character recruitment. Now, only the recruitment optionwith the highest lord rank will be displayed.
MISSIONS/VICTORY CONDITIONS
Fixed an issue where some missions would double their settlement count when reloading saves.
CAMPAIGN UI/UX
Fixed an issue where Harmony effects on buildings would display as a negative value when adding Yin.
Addedhelppage buttons to theNurglePlagues andTamurkhan'sChieftains panels.
Fixed a bug where playerscouldn'tundo spent skill points for heroes.
Fixed a bug where the Spices UI panel displayed landmarks alongside resource buildings at the Fortress of Dawn.
Removed text references in thehelppages to Chaos factions automatically declaring war to align with the intended design.
Fixed an issue where the help pages would open behind the Bloodlines panel whenplaying asVampire Counts.
Fixed a display issue with army zone of control where old VFX instances remained after moving an army in ambush stance.
Fixed an issue where the scroll position in the Allied Recruitment panel would reset when selecting a unit from an outpost as the first unit to be recruited; the scroll now stays in its correct position after selecting a unit, improving the recruitment flow.
Clicking on the pin of a recruitable unitcard should now correctly pin/unpin thecard.
Tweaked the entry in the effect lists of the Item Gained event popup to resolve occasional text bleeding issues in the UI.
Fixed an issue where the Athel Loren landmark buildings did not display the landmark icon or tooltip.
Resolved an issuewhereclicking on Pieces of Eight mission scrolls as the Vampire Coast incorrectly navigated to the Missions panel. The scrolls now correctly direct players to the Pieces of Eight panel, ensuring smoother navigation during treasure hunts.
CAMPAIGN ENVIRONMENT
Fixed an issue on the campaign map where a horse in the Tor Saroir region (Averlorn start position) was clipping through an altar, improving visual consistency in the area.
BATTLE
GENERAL/GAMEPLAY
Fixed an issuewhere High Elf towers and some of the walls behind themwould disappear after being destroyed in siege battles, while still functioning as intact barriers. Towers now leave rubble behind, and wallsremainvisible post-destruction. DEV NOTE: We are aware of ongoing related issues with other High Elves siege map destruction and are continuing to investigate.
Fixed an issue where the enemy reinforcements displayed in the Event Message did not match those shown in the Objectives Panel for the Battle for the Armour ofGlimrilScales quest battle.
Fixed an issue where the Altar of Spawns settlement was not using theNorscaminor settlement battle map.
BATTLE AI
The AI is now less likely to use the General unit for solo harassment or outflanking.
The AI-controlled Lord will no longer withdraw when ambushed if it has a good chance of winning.
Fixed pathfinding on certain river maps to prevent the AI fromattemptingto cross through the water.
Fixed a rare bug where enemy units were routing toward the player's units.
Now, the reinforcements AI will join the fight more quickly if the main army is engaged in melee.
Fixed a bug where the AI wasattemptingto go to the river while the enemy was already on the same side.
Fixed a bug where the defending AI was constantly reforming in land battles.
Now, the AI willattempt to synchronize the river assault groups based on the player’s positioning when passing through different crossings. DEV NOTE: Previously, if the player was defending at only one location, the AI would lose units while those crossing at another location did not engage in combat. Now, the first group will wait until the second group crosses the river, allowing them to attack together.
UNITS GENERAL / ANIMATIONS
Fixed a bug whereRazorgorwould move too far from the chariot during one of the attack animations.
Fixed a bug where the Daemon PrinceofKhornewasmissing one of the weapons during flying attack animations.
HansValhirsson, the ghost dwarf, is no longer allowed to appear in ranked armies.
Resolved an issue where parts of theReiksguardand Empire Knights' helmets would disappear when viewed from behind atdifferent levelsof detail (LODs) during battles.
Resolved an issue with the High Elf Princess's torso and arm armor textures distorting at certain LOD, ensuring consistent visual quality at differentcamera distances.
Fixed the missing arm and blackenedcape of High Queen Khalida at LOD3 and LOD4 levels.
Fixed the visual problems with the leg armor of the Steed ofSlaaneshmodel at different LODs.
Fixed a bug where theLahmianVampire Lord's head texture does not appear correctly at certain LOD levels.
ENVIRONMENT
Addressed several visual issues, including missing objects, texture problems, floating objectson the Badlands Wastelands mapand Ice Witch Mountains – Kislev Mountains map, misplaced assets in the Haunted Forest,Dragon River Run,Black Ark, and pixelated fallen trees on the Baron’s Bluff map, among others.
Moved certain objects out of the playable area on the Parched Pass - Southlands Mountains map to align with theintendeddesign.
Fixed an issue where an ogrecamp battle map would occasionally load incorrectly in the Badlands marsh area of thecampaign map.
Fixed a lighting issue in the Battle of the Great Hall ofGreasus.
Fixed an issue where ground units could be deployed mid-air on the KarakAzgaraz– Dwarfs map.
Fixedcamera collision issues with certain assets, including those in multiplayer maps.
BATTLE UI/UX
The unitcard for 'The Big One' in ThorekIronbrow'squest battle, 'KladBrakak,' is now correct.
Fixed an issue where the Unit Info UI element would not appear during replays if it had been disabled during the actual battle; players can now toggle unit details in replays, so they are no longer stuck with the settings from the most recent battle.
MULTIPLAYER
Fixed a bug where the battle difficulty selected in the multiplayercampaign lobby would change by one tier for each player when thecampaign started.
It is no longer possible to issue orders to a military force while a player is selecting a new general for the orphaned army.
As always, thanks for your bug reports and feedback. If you run into any new issues after updating to 5.2.3 please report them over in our dedicated bug-reporting section.
See you on the battlefield!
— The Total War Team
⚠ IMPORTANT
If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.
If the issues persist, please visit our support site for additional troubleshooting steps and assistance.
🧱 MOD WARNING
Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.
We wanted to take a moment to acknowledge an issue that some of you have reported following the release of Hotfix 5.2.3. Specifically, we are aware of a crash to desktop (CTD) that occurs within Warriors of Chaos campaigns when pressing the "Choose Path" button in the "Path to Glory" panel.
Rest assured, our team is actively investigating the root cause of this issue and is working on a fix. We understand how frustrating this can be, and we sincerely appreciate your patience while we work towards a solution. We aim to release an additional hotfix as soon as possible to address the problem and get you back to conquering the realms without disruption.
As always, thanks for your bug reports and feedback. If you run into any new issues please report them over in our dedicated sub-forum.
See you on the battlefield!
—The Total War Team
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